Stabilt
-
the competetive scene has never been more alive than in wod lol?19 s was dead in WoD
the competetive scene has never been more alive than in wod lol?19 s was dead in WoD
Maybe my memory is off. It could be. Before legion came out. It's been a long time since xp on/off was able to que together. So when only xpoff was implemented I remember that I never got que timers at all. Like ever unless people set up a time for it. It reminded me how the 60 bracket went. Maybe that was when there was a 15-19 20-24 day s.the competetive scene has never been more alive than in wod lol?
well im refering to the 5, atleast 4 1/2 tournaments that took place during wod, I wasnt really playing a lot of pugs due to time zonesThere was great activity in WoD at times yes, competitively. There was a period where a q bug kinda killed it but other than that it popped nightly for hours. So it's wrong that it was dead in wod.
HOWEVER; early game twinks were much more prevalent and competitive. You would run into other premades in your own battle group even without scheduling, and many, many guilds fielded 10 mans on the PTR to play other battle groups. If everyone queued into everyone it would have been crazy. Probably ten times the 19 twinks then and more in every battle group than in total today. Saying wod was best all time means you weren't around then.
Well there weren't really team game tournaments then for a variety of reasons. A) each battlegroup usually had an undisputed champ from a certain server and eventually the best of each battlegroup developed kind of a gravity such that others in the battlegroup rerolled there. The best teams played each other on the PTR, but B) games back then between great and fairly equal teams could take hours. There was no time limit and no stacks. C) the PTR was not a perfect solution to play other teams. It could be laggy (although most good games weren't that affected), could go offline for random periods of time, and could in theory have a change that affected gameplay although they didn't constantly rebalance back then like they do now (at least such that it affected twinking).well im refering to the 5, atleast 4 1/2 tournaments that took place during wod, I wasnt really playing a lot of pugs due to time zones
There was great activity in WoD at times yes, competitively. There was a period where a q bug kinda killed it but other than that it popped nightly for hours. So it's wrong that it was dead in wod.
HOWEVER; early game twinks were much more prevalent and competitive. You would run into other premades in your own battle group even without scheduling, and many, many guilds fielded 10 mans on the PTR to play other battle groups. If everyone queued into everyone it would have been crazy. Probably ten times the 19 twinks then and more in every battle group than in total today. Saying wod was best all time means you weren't around then.
So because the video quality was bad then because computers were slower that means it was little league?
It was far more competitive back then. Easily 10 times the twinks and everyone want to be best. Just because you weren't part of the elite scene doesn't make it any less true.
yet you think that a bunch of people standing in middle because the rules force you to are somehow better / more competitive? Give me a break!
The strats were far more advanced than today.
yes i called this happening, and after talking with you yesterday and then this video i'm glad it's not happening and i hope nothing ever happens for you. I told you the reason why it's happening and you didnt bring up any of my points when im 100% right.
you say this is all happening because new users arent feeling welcome in the competitive scene when it's been like this since the beginning of the bracket and more so when wargames got implemented, so why didn't the bracket die day1?
you wont find anyone here who plays competitively who didn't face toxicity as a new user in every online game in every setting, we all put up with it and thrived in it, what's changed?
nothing has changed, new users claiming toxicity putting them off is a cop out, they're just fed egos in their 5man premades vs levellers and when they hang in an equal playing field environment they find any excuse to never participate again.
don't welcome legion twinks if they're not willing to adapt to our already established wargame settings
i also pointed out how can they blame toxicity when they'll be forming their twink cup roster themselves so can exclude any toxic people out and have a friendly/guild team, you refused to answer that question.
you say 'we cant force new twinks to want to play 10v10 when they want to play 5mans in pugs instead' so why are you blaming old twinks who are toxic in wargames? you can't force us to be nice to people who struggle to press the 4 abilities they have at 19.
ask anyone from outside this community what they think of twinks, they'll say 'a bunch of low skilled noobs who camp graveyard at wsg at lvl 19'
they wont say 'a group of people who want competitive games but are toxic to new twinks'
it's legion twinks giving 19s a bad name, not the toxic players in the established community so miss me with this carebear shit
i've talked to numerous people who said if it wasnt for the toxicity on this forum or ingame they wouldnt have bothered to join competitively or try to better themselves as players.
this is a THEM issue not an US issue.
blame new users being too braindead to see the best part of the bracket not the 'toxic' players seeing new twinks' worth to the community.
It has always been like this yes, but so has the the turn around of new players being turned off and away from the twinking scene. The only thing that has changed is the drop in players and over all interest within the community so now we are seeing the effect now more so than ever from not welcoming in more noobies.
Ive flown under the radar for the most part but i have been around for a long time. Ive helped gear tons of 19s over the years and i can personally say the biggest issue when trying to have a nice functioning twink guild comes down to activity. So with that in mind let me give everyone here an example of how the general atmosphere in this bracket has hurt it more so than helped.
For the sake of referencing this scenario im about to play out, we can call it the "80/20 effect". and this isnt just a random scenario im imagining, this is how ive seen recruiting play out time and time again over the 10 years ive played.
So the 80/20 effect is, lets say i recruit 100 new players to make 19s... some will be old school players who havnt twinked in years and didnt even know there was a community, some are end game pvpers wanting to check out the lower lvl bracket, and some are new to pvp all together... you see it all, the composition doesnt really matter... So out of that 100, 80 will stop playing because they did not feel welcome, they got attacked for not making a good play or maybe just the lack of a play altogether. Or maybe they were just unlucky enough to bump into that random shit talker who whispers ppl for no good reason, we all know we have them here... So regardless of the actual played out instance... 80 will stop playing because they were given zero chances to learn and grow in the 19 bracket. So now, and rather quickly, im down to 20... most of these will stick around for 2-4 weeks.... some maybe a month or two, but sooner or later they will fade out because lack of activity... All 20 will never be online at the same time, they will pop in and out normally miss each other and soon get bored with the twink scene... That 20 we are missing out on is a direct result of the 80 we already lost... i used to always say you need activity to have activity, and without the 80 to fill in the roster, the 20 dont see anything going on to stick around for.
Like i said before, this issue of new players not feeling welcome and not staying in the bracket isnt new, its just being noticed more now since our own numbers are dropping and now we are trying to figure out how to fill the void, and tbh i think im being generous with the 80/20... its probably closer to 90/10 .... I bet we are chasing away close to 90% of people who are showing interest in twinking.
So I guess all im saying is give people a chance. if we dont give the people who want to check out twinking a chance we will be left with what we have now, levelers missing gear, active twinks not wanting to get smashed and shit talked on stream, and 2-3 hours set up for real IDs that fall apart in 15-30 min. As i mentioned in my earlier post... only the community can save the community, and as a community we need numbers to be our main focus for now then be willing to give chances. Constructive criticism not hostile attacks... get the quantity where it needs to be then help shape the quality.