Shadowlands: Adventure Awaits in the New Starting Experience

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Shadowlands: Adventure Awaits in the New Starting Experience
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Adventure awaits in Azeroth in an all-new starting experience arriving with Shadowlands. Available to both veteran players and new, this introductory excursion is a great way to begin forging your path through the world.


An expedition has gone missing, and you have been called to be a part of a new crew of novice adventurers charged with discovering what’s become of them. As with many such journeys, you’ll find yourself as part of a crew aboard a ship bound to their last known location. When things take a turn for the worse, you’ll make landfall on the island of Exile’s Reach.


It’s here that you’ll begin to face the challenges the island presents, each increasing in difficulty as you work your way through your first 10 levels. As you progress, you’ll begin to learn more about using the new skills and abilities at your disposal.

At the culmination of your adventure, you’ll face two new bosses in a “mini-dungeon” designed for 1 to 5 players.


Learning New Skills

This new experience is carefully crafted to teach you a variety of skills needed to be successful in Azeroth and beyond.

As you make your way through Exile's Reach, you’ll learn all about the fundamentals of playing World of Warcraft, while also diving into some of the most important mechanics for your chosen class. Warriors will learn the essentials of a good Charge; Rogues will go through the gauntlet of proper use of combo points; while Hunters will learn how to tame and stable their pets.

Along the way, you’ll encounter new allies in Exile's Reach who are willing to teach you more abilities for your class. Paladins will encounter the ghost of a former paladin willing to teach them Divine Shield, while Monks will receive guidance through meditation to learn Touch of Death.

These fundamentals are the building blocks you’ll need to take on the many challenges waiting in Azeroth, and will help you along the path to success—wherever your adventure takes you.

For New Players

If you’re new to World of Warcraft and have never created or leveled a character, you will automatically begin your journey into Azeroth with the starting experience—helping you learn the basics of your class and the fundamentals of interacting with the world you’ve become a part of.

After completing the adventure, you’ll move into Battle for Azeroth, where you’ll be able to level through the expansion to level 50 before moving on into the Shadowlands.

For Veteran Players

If you’re a veteran player or you’ve leveled a character before, you can choose to opt out of the starting experience and begin instead at level 1 in the starting area for your race. Upon reaching level 10, you can either continue into Battle for Azeroth or speak with Chromie to choose the expansion that you’d like to continue leveling in before you enter Shadowlands at level 50. Players with Allied race characters, Death Knights and Demon Hunters will automatically begin at level 10 and play through their own starting experience.

We look forward to hearing what you think as you play through* this new experience in the future. Join the discussion on the forums.

*Testing only available to level 1 Alliance characters.

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they have altered the expansion...
darth-vader.jpg
 
Execute, Hamstring, Ignore Pain, Shield Block, Shield Slam, Slam, Spell Reflection, and Whirlwind are now available to all Warriors to use regardless of their active specialization. Furthermore, Challenging Shout and Intervene are returning, and all Warriors can use them to turn the tide of battle. Shattering Throw is also back, with a new twist—it will deal devastating damage against foes protected by an absorption shield.

oh yes.

oh hell yes.
 
upload_2020-4-8_14-9-38.png

This plus mind blast, looks like disc might be going full on hybrid? If so, hype as fuck.

SL class updates look like good news all around the board tbh.
 
Probs FFXIV
I'll possibly look into it when the time comes.

but if i can't find a mmo i'd like or if warcraft gives me the boot, I might as well make a game(s) from scratch that i'll enjoy playing.

who knows, might even let ya'll playtest them and get all ya'lls feed back on them. but that's assuming that it comes to that fork in the road later on when SL eventually drops.
 
So if allied races start at 10 ( assume equivalent of 20 now) then 19 twinks get effd in the a cause they can no longer queue pvp?
[doublepost=1586381825,1586381455][/doublepost]Speculation but because of that they might revert back to the every 5 levels is a new bracket like cata? ( I think it was cata)
 
So if allied races start at 10 ( assume equivalent of 20 now) then 19 twinks get effd in the a cause they can no longer queue pvp?
[doublepost=1586381825,1586381455][/doublepost]Speculation but because of that they might revert back to the every 5 levels is a new bracket like cata? ( I think it was cata)
I'd be willing to bet that BGs dont start till 10 and that 19s do get dropped to level 9. Which is really unfortunate. And I doubt Blizzard will think "oh no, the 19 bracket" and add lvl 5-9 BGs. But I'd love to be wrong about that.
 
i'd swear, if this game literally turns into pirates 101 or wizards 101...

good bye warcraft, hello some other popular mmo that's a sci-fi medieval game.

I'll possibly look into it when the time comes.

but if i can't find a mmo i'd like or if warcraft gives me the boot, I might as well make a game(s) from scratch that i'll enjoy playing.

who knows, might even let ya'll playtest them and get all ya'lls feed back on them. but that's assuming that it comes to that fork in the road later on when SL eventually drops.

u r so weird
 
u r so weird
here's the truth, my luck is weird.

one day it's sweet and next day it's sour.

on some days it's sweet and then turns sour or other days it's sour but turns sweet over time.

... i really hate it sometimes when it becomes bitterly sour, but yet love it when it becomes juicy sweet.
 

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