Protection Paladin Artifact Intro and Flail, Legion Class Feedback, Tweets, DLC #526

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Legion - Protection Paladin Artifact Intro
You can see the Protection Paladin artifact weapons on our Artifact Weapons page.





Legion - Protection Paladin Flail Artifact Weapon
The latest Legion build added a new artifact weapon variation that looks like it may belong to Protection Paladins. We took a look at how it may appear in game using the existing mace animations. As always, remember that this is just a rough preview, not a final release.



Legion Class Feedback
Originally Posted by Blizzard Entertainment
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Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Marksman Hunter
I don't think this is quite intentional. Also, keep in mind that the higher frequency of Mark's after 1 cast greatly reduces the extra benefit on Trueshot, which currently increases the frequency of Mark application.

Would be happy to see this frozen between 2-4 arcanes, with Trueshot dropping it to 1-2. Or whatever revamp you're working on regarding Marks and Trueshot. Is it possible these were tied to the duration of Vulnerable, so while the duration for it was low (prior build) so too were the numbers required to proc Mark? Thus, when the duration was tripled to 30s so were the value ranges on the Mark procs. If true, I don't like that at all - those outliers are far too wild. It's currently described as, "Approximately 6 procs per minute." One way or another, 1-1-1-1-1 versus 16-1-11-2 and 1-12-14-13 are not good directions in my opinion. Maybe consider something to make the manipulation of Hunter's Mark more player controllable.

edit; and a comment about explosive shot. You'll probably find most people will stand in melee range to simplify this into a click-click rather than a timed reactivation from range. Also I'm not sure 'slow moving' correctly describes 'crazy rocket'...

(Warning, more under-the-hood techy talk, safe to ignore, not important to playing the game or performing well!)

I appreciate the in-depth testing of this. Unfortunately, I think your testing method was missing that it's RPPM now, not a % chance. The count of shots between procs isn't relevant anymore, instead the time between procs is. And since you likely alternated between spamming a bunch of shots in a row (which you wouldn't do in practice due to wasting Focus) and stopping to take notes, you got wildly varying results. The proc rate is 6*Haste RPPM (with Unlucky Streak Prevention) now. With 20% Haste, this'll work out to about 1 proc every ~7.7 sec. The Unlucky Streak Prevention will start ramping up the proc rate after about 16sec, with no droughts of longer than 24sec.* With Vulnerable lasting 30sec, this will ensure 100% uptime is possible, with a ton of slush. A Mark every ~7.7sec on average will provide a reasonable frequency of Marked Shot usage as well.

*16sec and 24sec are estimates based on my memory of the Unlucky Streak Prevention logic, which I don't have in front of me at this moment. Don't hang me if those are off by a bit!

Regarding breaks for notes, this was per GCD. No gaps. So each one of those numbers represents the GCD of one spell: 1-1-15-3, for instance, would've been Arcane x1, Marked x1, Arcane x1, Marked x1, Arcane x15, Marked x1, Arcane x3, Marked x1. One hand for the button, one hand for writing the number. True enough, though, this would not account for gaps in time present from Aimed Shot cast times, so maybe that would affect things a bit. Yeah I sat there doing that, shush
I've done similar things in the past.

Yes, the Aimed Shots you're doing in-between (along with any other talented abilities on cooldowns, such as Head Shot, Barrage, or Explosive Shot, etc.) will fill time, which drastically affects things, cutting that 1-1-15-3 to actually 1-1-5-2 in practice, with that 5 being broken up by a couple other shots in between, thereby avoiding any long string of Arcane Shots.

So the speculations about hunters mark being RPPM now were correct... Not happy about this. What if you got your proc on the boss right before a bunch of AoE fodder spawned, now you can't do your cleave because the RPPM timer has just started ramping up? RPPM is the worst kind of rng there is, it is uncontrollable and unpredictable. With 50% proc you at least could reasonably expect a proc after four arcane shots at most.
This is a misunderstanding of how RPPM works. The only ramping proc chance is Unlucky Streak Prevention, which only kicks in if you've gotten a long string of bad luck, not normal gameplay. It's a time-based proc chance. RPPM is *more* consistent that a comparable simple % chance.

Also, the "before" in Jademcian's data is not the 50% proc chance. That's the prior version, which was a much higher-overall ramping proc chance, when Vulnerability/Marked Shot was a previous design. A 50% proc chance is not "four arcane shots at most"; you'd commonly see way more failed procs in a row than that. (Blue Tracker / Official Forums)

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Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Holy Paladin
Light of the Martyr's cost (mana) is currently higher than intended, which should be fixed in the next build. That should make the spell more attractive to start experimenting with and finding a role for in your playstyle. While a raw computation of net healing per mana will still make it appear below average, it will be much less so than it is now, and its other advantages should be more relevant: being a spammable instant, being able to focus higher throughput into one target, helping with mobility, synergizing with abilities such as Avenging Wrath, and the fact that self-damage varies in importance based on the situation. (Blue Tracker / Official Forums)

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Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Resto Shaman
It's intended that healing from other totems doesn't add to Cloudburst Totem (as on live), and the tuning should reflect that. We'll add a short shared cooldown so you don't instantly recall the totem by accident. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
CC with cast times( excluding sheep and fear), often don't get used, because it is often too late to use it. revert Shadowfury
We haven't found that to be true at all. Why exclude Polymorph and Fear? They have cast time, and are used regularly. (WarcraftDevs)

1. In Legion, will some Draenor perks be revisited or even replaced because newer class designs?
Draenor Perks are being removed in Legion. Many have become baseline, but some are gone completely. (WarcraftDevs)

Why was ranged autoattack (Shoot) removed from melee classes? Was great for flavour/RP, didn't affect PvE. Can we get it back?
RP abilities could potentially be toys in today's world, maybe gun/bow toys? Could be a fun WV gift idea (Muffinus)

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Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
What's the current plan for obliterate for frost in legion? Will it be the primary rune spender for single target?
Yes, Obliterate remains the primary rune spender for Frost Death Knights. (WarcraftDevs)

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Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Out of curiosity, what's the downside to being able to spam Thrash as a Bear? Just wondering why the inclination is to CD it?
Was spamming Thrash in 75%+ of your GCDs fun for you? (Honest question. It may be for some people.) (Celestalon)

We need something that snaps hard like pally's shield. Even if that meant thrash going back to being a frontal cone attack...
Have you tried it in the latest alpha? It's damage was massively buffed to help it 'snap'. (Celestalon)

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Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Really sad to see Zen Flight lose some of its features in Legion. Can you explain the reasoning for this?
No changes intended, aside from being learned via a book instead of a glyph. If you're seeing any, please report the bug! (WarcraftDevs)

For Legion Brewmaster, will Haste reduce the recharge times of Ironskin and Purify in addition to increasing energy regen? Because I've seen that Haste is reducing recharge times on other tank AM abilities.
Possibly; we're still deciding. Haste does give you more Tiger Palms, which give you more Brews, but that's relatively minor. (WarcraftDevs)

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Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
with the loss of Turalyon's Might, rets mobility has taken a massive hit. any info on this?
Turalyon’s Might was inconsistent with the Paladin fantasy. Instead, we're offering Divine Steed to Retribution via talents. (WarcraftDevs)

Since the Judgement giving Holy Power talent is removed. Can I assume Judgement will always give HP baseline?
That's not the current plan, but we are still experimenting with some other tweaks to it. (WarcraftDevs)

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Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
More concerned than ever about spriest survivability. Do you really intent the spec to rely on self healing?
Shadow has high survivability so far, via Vamp. Touch, Shadow Mend, and PW:Shield. We're willing to adjust if necessary, though. (WarcraftDevs)

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Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Is Enrage's duration/Rampage extension's for Fury being decreased by haste intended or a bug?
It does look odd, but it's necessary to ensure that Haste doesn't change the rotation (or create gigantic haste breakpoints). (WarcraftDevs)

Dark Legacy Comics #526
DLC #526 has been released!


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