Presumed 19s Comprehensive Tier List

notoriousthf

Born US, Raised Mexican
  • *NOTE THAT THIS IS STILL A WORK IN PROGRESS*

    By requests, I have recreated this into its own thread for better visibility.

    -I am open to opinions concerning the tier list and class/spec information
    -Please do not post stuff like "X spec is just bad". please be elaborate and provide reasons.

    12/5/2018 : 6:30 PM CST
    -Added some info to Monks - all specs

    11/4/2018 : 5:41 PM CDT
    -Changes to Mages and recommendations, added some notes

    11/3/2018 : 12:16 PM CDT
    -a few pros/cons to Warrior - all specs

    11/3/2018 : 9:53 AM CDT
    -a few pros/cons to Rogue - all specs

    11/1/2018 : 5:08 PM CDT
    -Minor talent update to Priest - Shadow

    10/31/2018 : 8:11 PM CDT
    -Minor updates to druid and hunter

    10/31/2018 : 4:30 PM CDT
    -Thread created

    :Tier list subject to change based on patch/meta:

    S Tier:
    Druid - Balance

    Tier 1 - Competitive Level:
    Druid - Restoration (FC)
    Hunter - Survival
    Hunter - Marksmanship
    Mage - Arcane
    Monk - Mistweaver
    Priest - Discipline
    Rogue - Outlaw
    Shaman - Elemental
    Shaman - Restoration


    Tier 2 Sub-competitive:
    Hunter - Beast Mastery
    Druid - Restoration (Healer)
    Paladin - Holy
    Priest - Holy
    Priest - Shadow
    Warrior - Arms
    Warrior - Fury

    Tier 3 - Still Viable:
    Mage - Fire
    Mage - Frost
    Warlock - Affliction
    Warlock - Demonology
    Warlock - Destruction
    Shaman - Enhancement

    Tier 4 - Subpar Damage:
    Rogue - Assassination
    Rogue - Subtlety
    Druid - Feral
    Paladin - Retribution
    Monk - Windwalker

    Tier 5 (unreliable tier):
    Druid - Guardian
    Monk - Brewmaster
    Paladin - Protection
    Warrior - Protection​


    We will list the class specializations individually with pros/cons, talent rundowns and spec notes.



    ______________________________________________________________
    DRUID

    ______________________________________________________________

    Druid - Balance
    ---------------
    Spec Rating : 10/10
    Good4Wargames : Yes

    Pros:
    -High burst damage with Starsurge
    -moderate sustained damage with DoT spread
    -High mobility with Travel Form, Cat Form and Dash
    -Can stealth in Cat Form
    -Can shapeshift out of roots/slows at no cost
    -Immune to Polymorph whilst shapeshifted
    -Access to Regrowth; fast heal with a HoT
    -Empowerments further amplify damage

    Cons:
    -low mana pool
    -vulnerable to interrupts
    -no crowd control
    -no instant gap closers/escapes
    -any DoTs on Druid will remove stealth
    -Solar Empowerment is AoE, which can break certain CCs
    -requires Astral Power management
    -Dash is on a 2 minute cooldown

    Talent Rundown:
    Nature's Balance : Recommended
    Generates Astral Power while in combat, and rebalances to 50% while out of combat. This provides more uptime on Starsurge.
    Warrior of Elune : OK/Recommended
    Makes next 3 Lunar Strikes instant and generate 40% more Astral Power on a 45 second cooldown. Useful for chasing targets while on the move.
    Force of Nature : OK
    Summons 3 treants in a targeted area which deal damage.

    Notes:


    ______________________________________________________________

    Druid - Guardian
    ----------------
    Spec Rating : 2/10
    Good4Wargames : No

    Pros:
    -High mobility with Travel Form, Cat Form and Dash
    -Can stealth in Cat Form
    -Can shapeshift out of roots/slows at no cost
    -Immune to Polymorph whilst shapeshifted
    -Access to Regrowth; fast heal with a HoT
    -Thrash applies an AoE bleed DoT near Druid

    Cons:
    -PVP Debuff for being tank spec (25% increased damage taken)
    -low mana pool
    -mediocre attack power scaling on skills
    -vulnerable to interrupts ( casting Regrowth )
    -no crowd control
    -any DoTs on Druid will remove stealth
    -no instant gap closers/escapes
    -Thrash applies an AoE bleed DoT, which can break certain CCs
    -Dash is on a 2 minute cooldown

    Talent Rundown:
    Brambles - OK/Recommended
    Absorbs a set amount of damage and reflects it back. Also procs Hidden Satyr and Elemental Force

    Blood Frenzy : OK
    Thrashes now generates Rage for more Mauls

    Bristling Fur : OK
    Generates Rage on damage taken

    Notes:


    ______________________________________________________________

    Druid - Feral
    -------------
    Spec Rating : 4/10
    Good4Wargames : No


    Pros:
    -High mobility with Travel Form, Cat Form and Dash
    -Can stealth in Cat Form
    -Can shapeshift out of roots/slows at no cost
    -Immune to Polymorph whilst shapeshifted
    -Single target and AoE on-target DoTs
    -Access to Regrowth; fast heal with a HoT
    -Sustained damage through bleed DoTs
    -Thrash applies an AoE bleed DoT near Druid
    -Tiger's Fury generates 20 energy and increases damage by 15%

    Cons:
    -low mana pool
    -vulnerable to interrupts ( casting Regrowth )
    -no crowd control
    -no instant gap closers/escapes
    -any DoTs on Druid will remove stealth
    -Thrash applies an AoE bleed DoT, which can break certain CCs
    -Dash is on a 2 minute cooldown
    -Tiger's Fury is on a 30 second cooldown

    Talent Rundown:
    Sabertooth : TBA on 8.1

    Blood Scent: OK?
    10% increased crit chance in bleeding targets

    Predator: OK?
    Cooldown resets on Tiger's Fury when a bleeding target dies, and existing buff lasts 5 more seconds. This provides energy regen.

    Lunar Inspiration: Recommended?
    Moonfire can now be used while in Cat Form, scales off attack power, and costs 30 energy, providing another DoT that can be used from a distance.

    Notes:

    ______________________________________________________________

    Druid - Restoration
    -------------------
    Spec Rating : 9/10
    Good4Wargames : Yes

    Pros:
    -moderate sustained damage with DoT spread
    -High mobility with Travel Form, Cat Form and Dash
    -Can stealth in Cat Form
    -Can shapeshift out of roots/slows at no cost
    -Immune to Polymorph whilst shapeshifted
    -Access to Regrowth; fast heal with a HoT
    -Additional HoT with Rejuvenation
    -High burst heal with Swiftmend

    Cons:
    -low mana pool
    -vulnerable to interrupts
    -no crowd control
    -no instant gap closers/escapes
    -any DoTs on Druid will remove stealth
    -Dash is on a 2 minute cooldown
    -Swiftmend is on a 25 second cooldown

    Talent Rundown:
    Abundance : OK?
    Reduces cost and increases crit chance of Regrowth for every Rejuv you have active.
    You shouldn't be spamming these though, especially if your FCing in WSG.

    Prosperity : OK/Recommended
    Having a second burst heal available as an emergency is always nice. The cooldown reduction is useful as well.

    Cenarion Ward : Recommended
    As if 2 HoTs weren't enough, anyone taking damage while under this ward will generate yet another HoT. 30 second cooldown.

    Notes:
    Best suited as FCs for their strong healing and mobility.

    ______________________________________________________________

    HUNTER
    ______________________________________________________________
    Hunter - Beast Mastery
    ----------------------
    Spec Rating : 7/10
    Good4Wargames : No?

    Pros:
    -moderate sustained ranged and pet damage
    -Can gap close/escape with Disengage
    -Incapacitation CC with Freezing Trap
    -provides vision with Eagle Eye
    -ranged slow with Concussive Shot
    -Generate focus through Barbed Shot


    Cons:
    -Requires pet management to use Kill Command
    -Small delay for Freezing Trap to arm; has a 30 second cooldown
    -Disengage is a jump, which is affected by terrain; on a 30 second cooldown

    Talent Rundown:
    Killer Instinct : OK
    Nice for use as an execute, but should not be reserved strictly for it.

    Animal Companion : Recommended
    An additional pet for more damage, and another source of Kill Command

    Dire Beast : OK/Recommended
    Temporarily summons a stronger pet while also boosting Haste temporarily

    Notes:

    ______________________________________________________________

    Hunter - Marksmanship
    ---------------------
    Spec Rating : 8.5/10
    Good4Wargames : Yes

    Pros:
    -moderate ranged sustained damage
    -modarate burst damage with Aimed Shot
    -Can gap close/escape with Disengage
    -Incapacitation CC with Freezing Trap
    -provides vision with Eagle Eye
    -ranged slow with Concussive Shot
    -Generate focus through Steady Shot
    -less focus on pet if relying on Lone Wolf passive

    Cons:
    -Aimed Shot is a rather long cast and should be used with proper positioning
    -Small delay for Freezing Trap to arm; has a 30 second cooldown
    -Disengage is a jump, which is affected by terrain; on a 30 second cooldown

    Talent Rundown:
    Master Marksman : OK/Recommended
    Free Arcane Shots for more burst after an Aimed Shot

    Serpent Sting : OK
    A magic type DoT

    Murder of Crows : OK/Recommended
    A DoT effect with a one minute cooldown that resets if target dies while under effect

    Notes:

    ______________________________________________________________

    Hunter - Survival
    -----------------
    Spec Rating : 8.5/10
    Good4Wargames : Yes

    Pros:
    -Can play as melee and ranged
    -moderate sustained damage
    -Can gap close with Harpoon
    -Can gap close/escape with Disengage
    -Incapacitation CC with Freezing Trap
    -provides vision with Eagle Eye
    -slow with Wing Clip
    -Generate focus through Steady Shot

    Cons:
    -requires pet management for Kill Command
    -no focus regeneration skills
    -Wing Clip is a melee slow
    -requires micro-management switching between melee and ranged
    -Small delay for Freezing Trap to arm; has a 30 second cooldown
    -Disengage is a jump, which is affected by terrain; on a 30 second cooldown

    Talent Rundown:
    Viper's Venom :OK?
    A chance to deal more initial damage with Serpent Sting

    Terms of Engagement : OK/Recommended
    Allows Harpoon to deal damage provides focus regeneration

    Alpha Predator : OK/Recommended
    Kill Command deals more damage and has 2 charges, but requires pet management

    Notes:


    ______________________________________________________________

    MAGE
    ______________________________________________________________


    Mage - Arcane
    -------------
    Spec Rating : 9/10
    Good4Wargames : Yes

    Pros:
    -Massive sustained/bursty damage
    -Escape/Gap closer with Blink
    -Blink frees from stuns and roots
    -AoE Root CC with Frost Nova
    -CC with Polymorph
    -AoE with Arcane Explosion to reveal stealthed units
    -Arcane Barrage is instant, free, and consumes and arcane charges for 30% increased damage per charge
    -Clearcasting makes Arcane Missiles free and channel .5 seconds faster (at 0 haste)
    *Arcane Explosion has a 19% chance
    *Arcane Missisles has a 28.4% chance
    *Arcane Blast has a 5.2%, 10.4%, 15.6%, and 20.8% chance (depending on charges)

    Cons:
    -Cloth user; will die quickly
    -Polymorph has a 30 yard range; can only be used on one target at a time; target regens quickly under effect; broken by damage
    -Shapeshifted druids are immune to Polymorph
    -vulnerable to interrupts; Blink also locks down as it is an Arcane spell
    -Blink is on a 15 second cooldown
    -Frost Nova is on a 30 second cooldown; can be broken by damage
    -Arcane Missiles has a high mana cost at 142
    -Arcane Blast has a stacking mana cost, up to 104 mana

    Talent Rundown:
    Amplification : Recommended
    Deals an additional bolt of damage on a Clearcast Arcane Missiles without affecting duration.

    Rule of Threes : Not Recommended?
    You won't be casting Arcane Blast often since the majority of your damage comes from Arcane Missiles.

    Arcane Familiar : OK?
    The damage is inferior to what the other talents can provide, does not attack often, and cannot be controlled. The increased mana is nice, but it does not offset its use.

    Notes:
    Probably the craziest when it comes to dealing damage in a short period of time. Clearcasting tends to proc often, allowing for many free casts, but do be aware of your surroundings, and keep an eye on your Blink cooldown.

    ______________________________________________________________

    Mage - Fire
    -----------
    Spec Rating : 6/10
    Good4Wargames? :

    Pros:
    -Potential burst damage with instant Pyroblasts through Hot Streak passive
    -Fire Blast is instant crit providing a Hot Streak proc
    -innate 15% increased crit chance with Critical Mass
    -gap closer/escape with Blink
    -Blink removes stuns and roots
    -Scorch can be used on the move
    -CC with Polymorph
    -AoE root CC with Frost Nova

    Cons:
    -Cloth user; will die quickly
    -Polymorph has a 30 yard range; can only be used on one target at a time; target regens quickly under effect; broken by damage
    -Shapeshifted druids are immune to Polymorph
    -vulnerable to interrupts
    -Blink is on a 15 second cooldown
    -Frost Nova is on a 30 second cooldown; can be broken by damage
    -Pyroblast has a huge cast time outside of Hot Streak
    -MASSIVELY reliant on crit chance, as Hot Streak requires two consecutive crits for instant Pyroblasts
    -Scorch does very low damage

    Talent Rundown:

    Firestarter : Recommended?
    Casting Fireball on a near full health target will result in a crit. Follow that up with Fire Blast (as soon as Fireball crits) to have a Hot Streak Pyroblast.

    Pyromaniac: OK?
    Having another Hot Streak Pyroblast results in massive burst, however its proc rate is rather low considering the requirements to build up Hot Streak.

    Searing Touch : OK?
    Makes Scorch into execution with 150% increased damage instant crits at targets below 30% health, which also procs Hot Streak.

    Notes:
    A high crit reliant specialization. Try to hold onto your Hot Streak Pyroblasts for targets that are being focused. Keep an eye on your surroundings as you are highly vulnerable with the high cast times on your spells.

    ______________________________________________________________

    Mage - Frost
    ------------
    Spec Rating : 5/10
    Good4Wargames? : No

    Pros:
    -Consistent slow with Frostbolt
    -Ranged AoE slow with Blizzard
    -AoE Root with Frost Nova
    -innate increased crit chance against frozen targets with Shatter passive
    -Ice Lance deals triple damage to frozen targets
    -Blink removes stuns and roots

    Cons:
    -Cloth user; will die quickly
    -Polymorph has a 30 yard range; can only be used on one target at a time; target regens quickly under effect; broken by damage
    -Shapeshifted druids are immune to Polymorph
    -vulnerable to interrupts
    -Blink is on a 15 second cooldown
    -Frost Nova is on a 30 second cooldown; can be broken by damage
    -crit dependent as Shatter scales with crit
    -Ice Lance deals low damage; Targets are required to be frozen for higher damage from Ice Lance, which is limited to Frost Nova
    -Requires pet management
    -Pet does not have Freeze, further limiting Frost's CC potential

    Talent Rundown:

    Bone Chilling : Not Recommended
    Damage increases up to a mere 5%. Enemies that are slowed by Frostbolt are considered chilled. This talent falls off when you can't find targets to maintain the buff.

    Lonely Winter : OK/Recommended
    This talent removes the need for per management (removing pet altogether) to fix one of Frost's main issues: damage. 25% increase to Frostbolt and Ice Lance should help in sustain and burst damage. Choose this if you're going for a glass cannon build.

    Ice Nova : Recommended
    Instant ranged AoE root CC that deals high single-target damage. Targets are frozen for 2 seconds; however, it provides very little time to hit with Ice Lance, and may hit one if freeze remains unbroken. Mainly used if team needs extra crowd control. 25 second cooldown

    Notes:
    Even with around 25% crit, the chances to crit on a frozen target is around ~62%. I would say Frost Mage should remain as a crowd control tool, though it can still deal damage. Ice Nova should be the talent of choice

    ______________________________________________________________

    MONK
    ______________________________________________________________


    Monk - Brewmaster
    -----------------
    Spec Rating : 1/10
    Good4Wargames :

    Pros:
    -Gap close/escape with Roll
    -Can heal with Vivify
    -Slow with Keg Smash

    Cons:
    -PVP Debuff for being tank spec (25% increased damage taken)
    -low mana pool
    -low damage pressure
    -Melee

    Talent Rundown:
    Eye of the Tiger :
    Adds additional damage with Tiger Palm while providing a HoT to monk

    Chi Wave : Not Recommended?
    A slow projectile that bounces between ally and enemy, healing and dealing damage respectively. Unreliable unless the two targets are next to each other.

    Chi Burst :

    Notes:


    ______________________________________________________________

    Monk - Mistweaver
    -----------------
    Spec Rating : 9/10
    Good4Wargames : Yes

    Pros:
    -Gap close/escape with Roll
    -high sustained healing; Enveloping Mist is instant while channeling Soothing Mist
    -High sustained damage
    -Mediocre Ranged damage through Crackling Jade Lightning


    Cons:
    -Vulnerable to interrupts
    -Melee
    -No reliable crowd control (Other than knockback from Crackling Jade Lightning)


    Talent Rundown:
    Mist Wrap :
    Since Enveloping Mist is equal to that of a high healing spell, converted into a HoT, this talent increases its healing potential and duration making it more potent, therefore increasing its mana efficiency.

    Chi Wave : Not Recommended?
    A slow projectile that bounces between ally and enemy, healing and dealing damage respectively. Unreliable unless the two targets are next to each other.

    Chi Burst :
    Throws a wave that deals damage to enemies and heals allies it comes across

    Notes:

    ______________________________________________________________

    Monk - Windwalker
    -----------------
    Spec Rating : 3/10
    Good4Wargames :

    Pros:
    -Gap close/escape with Roll
    -Can heal with Vivify
    -Disable slows target; roots target if used while slowed by Disable


    Cons:
    -low mana pool
    -melee

    Talent Rundown:
    Eye of the Tiger :
    Adds additional damage with Tiger Palm while providing a HoT to monk

    Chi Wave : Not Recommended?
    A slow projectile that bounces between ally and enemy, healing and dealing damage respectively. Unreliable unless the two targets are next to each other.

    Chi Burst :
    Throws a wave that deals damage to enemies and heals allies it comes across


    Notes:


    ______________________________________________________________

    PALADIN
    ______________________________________________________________

    Paladin - Holy
    --------------
    Overall Rating : 7/10
    Good4Wargames? : No


    Pros:
    -5 second stun
    -Decent healing
    -8 second immunity
    -Has instant heal through Holy Shock
    -Consecration for revealing stealthed units

    Cons:
    -Stun has a 10yd range and is on a 1 minute cooldown
    -no HoTs or shield spells
    -Attack skills have rather long cooldowns
    -Melee
    -no gap closer/escape skills
    -immunity comes with a long cooldown
    -Only has 2 non-talent heals
    -Holy Shock is on a 12 second cooldown


    Talent Rundown:
    Crusader's Might - OK
    If you find yourself constantly in the middle of a fight, you can use this to lower the cooldown on Holy Shock. Note that the cooldown on Crusader Strike is still rather high.

    Bestow Faith - Recommended
    A good heal for predicting incoming damage. This is particularly useful on flag carriers when they are about to get hit.

    Light's Hammer - OK
    Does low AoE Healing and Damage. Stacks with consecration in terms of damage and can be used from a distance. Also helps with revealing stealthed units.

    Notes:
    Paladins lost a lot of its utility expansions ago after the loss of speed talents. Flash of Light is rather mana hungry and should be used sparingly. Holy Shock is your only instant heal and should be saved for on the move or as an emergency heal on an ally. Do not use it offensively unless it will help guarantee a kill. Due to its high cooldown, Hammer of Justice should be used after the enemy's trinket is down.

    ______________________________________________________________

    Paladin - Protection
    --------------------
    Overall Rating : 1/10
    Good4Wargames? : No

    Pros:
    -5 second stun
    -Decent healing
    -8 second immunity
    -Consecration for revealing stealthed units

    Cons:
    -PVP Debuff for being tank spec (25% increased damage taken)
    -Stun has a 10yd range and is on a 1 minute cooldown
    -Attack skills have rather long cooldowns
    -Melee
    -no gap closer/escape skills
    -damage is near negligible
    -low mana for healing
    -immunity comes with a long cooldown
    -Takes extra damage due to tank spec debuff?

    Useful Talents:
    Holy Shield : Recommended
    Block chance is increased, and is your only source of "chanced" damage reduction from magic attacks. Will reflect around 10% of your attack power as damage back to the attacker.

    Redoubt : Not recommended
    Avenger's Shield damage is negligible, and the increased block is not worth it since it does not affect magic attacks, which 19s is filled with at the moment

    Blessed Hammer : Not recommended
    The damage is avoidable, and the reduction on one auto-attack towards you is not worth taking this talent, especially when most of the attacks done to you are from magic



    Notes:
    Paladins lost a lot of its utility expansions ago after the loss of speed talents. The damage scaling on attack skills has also dropped exponentially. Avenger's Shield no longer silences, which was one of the only useful skills in its arsenal. Crusader Strike is dropped for Hammer of the Righteous, which has very low attack power scaling; it deals AoE damage while standing on Consecration, which can be either a boon or a pain due to it breaking crowd control. Due to its high cooldown, Hammer of Justice should be used after the enemy's trinket is down.

    ______________________________________________________________

    Paladin - Retribution
    ---------------------
    Overall Rating : 3/10
    Good4Wargames? : No

    Pros:
    -5 second stun
    -Decent self healing
    -8 second immunity

    Cons:
    -Stun has a 10yd range and is on a 1 minute cooldown
    -Attack skills have rather long cooldowns
    -Melee
    -no gap closer/escape skills
    -very low damage for a dps class
    -low mana for healing
    -immunity comes with a long cooldown
    -lack of Consecration to reveal stealth


    Useful Talents:
    Zeal : OK
    With your cooldowns being so high, your only other damage is through auto attacks. The increase in auto-attack speed will be useful if you can keep ToT.

    Righteous Verdict : Not recommended
    There isn't enough time to stack enough Holy Power to make this talent useful

    Execution Sentence: Recommended
    This is your only other attack aside from Judgment that you will have in your arsenal for executing fleeing targets if they have some distance built.


    Notes:
    Paladins lost a lot of its utility expansions ago after the loss of speed talents. The damage scaling on attack skills has also dropped exponentially, and with the increased cooldown on them as well, what used to be powerhouse damage now pales in comparison to other melee classes. It takes a while to stack up Holy Power to use Templar's Verdict ( and Execution Sentence if you chose the talent ) and chasing/escaping abilities are nonexistent, making retribution paladins an easy target. Due to its high cooldown, Hammer of Justice should be used after the enemy's trinket is down.

    ______________________________________________________________

    PRIEST
    ______________________________________________________________

    Priest - Discipline
    -------------------
    Spec Rating : 9/10
    Good4Wargames? : Yes

    Pros:
    -strong heals
    -strong on-demand shields which also provide no cast delay from damage taken
    -Penance can be channeled while moving
    -access to Mind Vision
    -AoE fear with Psychic Scream
    -moderate sustained damage for a healer spec

    Cons:
    -cloth user; can be killed quickly if not focused
    -vulnerable to interrupts
    -no HoT's
    -Penance has a 9 second cooldown
    -Psychic Scream has a 1 minute cooldown

    Talent Rundown:
    Castigation : Recommended
    Provides faster healing/damage as well as one additional bolt

    Twist of Fate : ?

    Schism : OK
    Can be used if your team needs additional damage on a focused target

    Notes:

    ______________________________________________________________

    Priest - Holy
    -------------
    Spec Rating : 7/10
    Good4Wargames? :

    Pros:
    -strong heals
    -HoT with Renew
    -ranged single-target CC with Holy Word: Chastice
    -AoE fear with Psychic Scream
    -Instant massive heal with Holy Word: Serenity
    -Instant damage with Holy Fire
    -access to mind vision

    Cons:
    -Cloth user; can die quickly if not paying attention
    -no shields
    -vulnerable to interrupts
    -Psychic Scream is on a 1 minute cooldown
    -Holy Word: Serenity is on a 1 minute cooldown

    Talent Rundown:
    Enlightenment : OK?
    Mana regen is nice but mana management should not be an issue unless you're mindlessly spamming heals

    Trail of Light : Recommended
    Makes it easier to heal 2 focused allies at a time

    Enduring Renewal : OK?
    Refreshes Renew on target via Flash Heal. Saves time and mana, but should not be used strictly to refresh Renew.

    Notes:

    ______________________________________________________________

    Priest - Shadow
    ---------------
    Spec Rating : 8.5/10
    Good4Wargames : No?

    Pros:
    -AoE fear from psychic scream
    -Shadowform provides 10% additional spell damage; reduces physical damage taken by 10%
    -Mind Flay deals moderate sustained damage and slows target
    -Access to Flash Heal
    -Access to Power Word: Shield
    -moderate burst damage with Mind Blast

    Cons:
    -cloth user; despite shadowform, can die quickly if careless
    -low mana pool, limiting heals and shields
    -vulnerable to interrupts
    -Psychic Scream is on a 1 minute cooldown

    Talent rundown:
    Fortress of the Mind : OK
    A small flat damage increase to Mind Flay and Mind blast. A nice option if opting for a straight glass cannon build

    Shadowy Insight : Recommended
    Resets and allows instant cast Mind Blast; can be very effective when burst needed to down healer/target. - MartinD738

    Shadow Word: Void : OK
    While nice to have 2 charges, the cooldown is increased quite a bit. Use wisely.

    Notes:


    ______________________________________________________________

    ROGUE
    ______________________________________________________________

    Rogue - Assassination
    ---------------------
    Spec Rating : 4/10
    Good4Wargames :

    Pros:
    -stealth class
    -stun with Cheap Shot opener
    -moderate sustained damage
    -can incapacitate out-of-combat targets with Sap
    -can interrupt with Kick
    -can apply a self-HoT with Crimson Vial
    -bleed DoT with Garrote opener

    Cons:
    -DoTs on rogue will remove stealth
    -no gap closer/engage
    -melee
    -Crimson Vial is on a 30 second cooldown and costs energy
    -Cheap Shot costs energy and can only be used while stealthed
    -no CCs outside of stealth

    Talent Rundown:


    Notes:


    ______________________________________________________________

    Rogue - Outlaw
    --------------
    Spec Rating : 8/10
    Good4Wargames :

    Pros:
    -stealth class
    -stun with Cheap Shot
    -moderate sustained damage
    -potential burst damage
    -increased passive Energy regeneration
    -can incapacitate out-of-combat targets with Sap
    -can interrupt with Kick
    -can apply a self-HoT with Crimson Vial
    -ranged slow with Pistol Shot

    Cons:
    -DoTs on rogue will remove stealth
    -no gap closer/engage
    -melee
    -Crimson Vial is on a 30 second cooldown and costs energy
    -Cheap Shot costs energy and can only be used while stealthed


    Talent Rundown:


    Notes:


    ______________________________________________________________

    Rogue - Subtlety
    ----------------
    Spec Rating : 5/10
    Good4Wargames :

    Pros:
    -stealth class
    -stun with Cheap Shot
    -moderate sustained damage
    -can incapacitate out-of-combat targets with Sap
    -can interrupt with Kick
    -can apply a self-HoT with Crimson Vial

    Cons:
    -DoTs on rogue will remove stealth
    -no gap closer/engage
    -melee
    -Crimson Vial is on a 30 second cooldown and costs energy
    -Cheap Shot costs energy and can only be used while stealthed
    -no CCs outside of stealth
    -relies on poison procs to deal damage

    Talent Rundown:


    Notes:


    ______________________________________________________________

    SHAMAN
    ______________________________________________________________

    Shaman - Elemental
    ------------------
    Spec rating : 8/10
    Good4Wargames? : Yes

    Pros:
    -high mobility with Ghost Wolf
    -access to ranged interrupt with Wind Shear
    -access to AoE slow with Earthbind totem; can be used from a distance
    -ranged caster
    -moderate sustained damage
    -high burst damage with Earth Shock
    -can use healing surge
    -provide vision with Far Sight

    Cons:
    -low mana pool
    -requires maelstrom management through Lightning Bolts and Flame Shock
    -deep focus on Earth Shock availability
    -vulnerable to interrupts
    -Lava Burst does not guarantee a crit on Flame Shock targets
    -Wind Shear has a 30yd range, requiring overextension to use

    Talent Rundown:
    Earthen Rage : TBD in 8.1

    Exposed Elements: OK
    High damage on next Lightning Bolt after casting Earth Shock

    Echo of the Elements : OK?
    Lava Burst provides slightly more Maelstrom

    Elemental Blast : OK?
    A high damage spell that provides a small random secondary stat buff, but does not generate Maelstrom as far as I'm aware

    Notes:
    Having high instant burst damage with Earth Shock is incredible for sniping low health targets, but you must keep an eye on your maelstrom bar. A ranged AoE slow, ranged interrupt, high mobility with Ghost Wolf, and high DoT damage with Flame Shock makes Elemental quite fearful to deal with, but you must be aware of your positioning at all times.

    ______________________________________________________________

    Shaman - Enhancement
    --------------------
    Spec Rating : 6/10
    Good4Wargames? : No

    Pros:
    -High mobility with Ghost Wolf
    -access to ranged interrupt with Wind Shear
    -access to AoE slow with Earthbind totem; can be used from a distance
    -high sustained damage
    -can use Healing Surge for heals
    -provides vision with Far Sight
    -instant lightning bolts to interrupt bandages / keep enemy in combat

    Cons:
    -requires being in melee range
    -low burst damage
    -lightning bolt deals little damage
    -low mana pool
    -Rockbiter is your only source of Maelstrom

    Talent Rundown:
    Boulderfist : OK
    Rockbiter damage is too low to benefit from increased damagebut at least it has 0.9 second reduced cooldown on Rockbiter usage for more Maelstrom.

    Hot Hands : Recommended
    A chance for higher Lava Lash damage at no cost, allowing for some moderate burst damage with high maelstrom. It requires consistent Flametongue uptime and ToT to proc Hot Hands.

    Lightning Shield: Not recommended
    Only affects melee attacks done to you to charge as you have no access to Stormstrike. Most in 19s use magic, making this talent almost irrelevant.

    Notes:


    ______________________________________________________________

    Shaman - Restoration
    --------------------
    Spec Rating : 9/10
    Good4Wargames? : Yes

    Pros:
    -High mobility with Ghost Wolf
    -access to ranged interrupt with Wind Shear
    -access to AoE slow with Earthbind totem; can be used from a distance
    -moderate to high sustained damage
    -They have Riptide for instant heal and HoT
    -provides vision with Far Sight

    Cons:
    -vulnerable to interrupts
    -Lava Burst does not guarantee a crit on Flame Shock targets
    -Wind Shear has a 30yd range, requiring overextension to use

    Talent Rundown :
    Torrent : OK
    Higher initial Riptide heal, however this is slightly inferior to the other talents.

    Undulation : OK
    If you find yourself spamming Healing Surge (which you shouldn't), a correctly targetted/timed 3rd cast can save a life.

    Unleash Life : Recommended
    Instant heal plus additional heal on next cast allows for healing on the move.

    Notes:


    ______________________________________________________________

    WARLOCK
    ______________________________________________________________

    Warlock - Affliction
    --------------------
    Spec Rating : 6/10
    Good4Wargames? : No

    Pros:
    -ranged class
    -nice sustained damage spread through DoTs
    -Fear
    -moderate self-sustain through Drain Life
    -can generate Healthstones for group
    -Agony occasionally provides soul shards, removing the need to consistently cast Shadowbolt


    Cons:
    -Fear has a 30yd range, has a cast time, affects one target at a time, and can be removed by damage ( including your DoTs and pet )
    -cloth user; vulnerable to physical attacks
    -vulnerable to interrupts due to standing still when casting
    -no mobility skills
    -no burst damage
    -Drain Life does not heal you when damaging shields
    -Unstable Affliction requires a soul shard and has a 5-target limit.


    Talent Rundown:

    Nightfall : Recommended
    With the spread of corruption, Nightfall procs consistently allowing cast-free shadowbolts.

    Drain Soul : Not Recommended
    The damage is lackluster compared to Drain Life, and it replaces Shadowbolt. It's channeled, making you vulnerable to interrupts.

    Death Bolt : OK
    Deals a modest amount of damage, but comes at a 30 second cooldown and should only be used when your DoTs are freshly applied.

    Notes:
    As a DoT-spreading class, Affliction warlocks do well in applying pressure to healers. Fear must be used from a safe position and in range of your healers. When using DoTs, be aware that they can break your Fear, so know who your Fear targets are before spamming DoTs on everyone. Agony occasionally generates soul shards, allowing more Unstable Affliction casts.

    ______________________________________________________________

    Warlock - Demonology
    --------------------
    Spec Rating : 6/10
    Good4Wargames? : No


    Pros:
    -ranged class
    -Also deals damage through pets
    -Fear
    -moderate self-sustain through Drain Life
    -can generate Healthstones for group
    -high single target sustained damage and some AoE damage

    Cons:
    -Fear has a 30yd range, has a cast time, and can be removed by damage ( including your pets )
    -cloth user; vulnerable to physical attacks
    -vulnerable to interrupts due to standing still when casting
    -no mobility skills
    -Drain Life does not heal you when damaging shields
    -Pet deals a good portion of your damage, so must be maintained alive constantly.
    -Costs 1 soul shard to resummon pet
    -Most skills require soul shards
    -no instant cast non-talent spells


    Notes:
    Dreadlash : OK
    Dreadstalkers deal 25% increased damage and is AoE.

    Demonic Strength: Recommended
    Felguard will charge to target to cast an even greater Felstorm for massively increased damage in a 5 second window. Cannot be cast if Felguard is currently using Felstorm and is on a 1 minute cooldown.

    Bilescourge Bombers : OK
    At the cost of 2 soul shards, you can instant cast an aoe that deals damage every half a second for 6 seconds. Useful for revealing stealthed units and interrupting captures. Has a 40yd range with a 30 second cooldown.


    Notes:
    The only source of soul shards for Demonology warlocks is Shadowbolt, so it will be used very often. You spend most of the time casting as a demolock, so be wary of your surroundings, as this will make you an easy target for wind shears and kicks. Pets can break your fear, so use it on targets that are not focused.
    ______________________________________________________________

    Warlock - Destruction
    ---------------------
    Spec Rating : 6/10
    Good4Wargames? : No


    Pros:
    -ranged class
    -Burst damage through Chaos Bolts
    -instant cast with Conflagarate with high soul shard fragment generation
    -Fear
    -moderate self-sustain through Drain Life
    -can generate Healthstones for group
    -Immolate generates soul shard fragments periodically


    Cons:
    -Fear has a 30yd range, has a cast time, and can be removed by damage ( including your DoTs and pet )
    -cloth user; vulnerable to physical attacks
    -vulnerable to interrupts due to standing still when casting
    -no mobility skills
    -Drain Life does not heal you when damaging shields
    -Slower soul shard generation
    -reliant on crit chance
    -Conflagarate has a 13 second cooldown
    -Chaos bolt, your burst spell, requires 2 soul shards to cast


    Talent Rundown:

    Flashover : Recommended
    Conflagrate deals even more damage and adds an additional Backdraft charge

    Eradication : OK
    10% increased damage on Chaos Bolt'ed target is nice, but requires consistent ToT to make use of it

    Soul Fire : Not Recommended
    Deals low damage on a high cooldown. The 4 Soul Shard fragment generation does not make up for its use.

    Notes:
    High burst damage with Chaos Bolt and Conflagarate, but takes time to generate soul shards. Pets and Immolate can break your fear, so use it on targets that are not focused. Chaos Bolt has a 2.5 second cast time outside of Backdraft, so be wary when using it. Immolate can be used to passively generate Soul Shard fragments, so use it often.

    ______________________________________________________________

    WARRIOR
    ______________________________________________________________

    Warrior - Arms
    --------------
    Spec Rating : 8/10
    Good4Wargames :

    Pros:
    -moderate sustained damage
    -gap closer with Charge
    -Applies "Mortal Wounds" effect with Mortal Strike
    -Execute deals high burst damage to low health targets at max rage consumption
    -self healing with Victory Rush

    Cons:
    -relies on auto-attacks to generate rage
    -no escape skills
    -melee
    -Victory Rush requires a kill to use
    -almost all skills require Rage


    Talent Rundown:


    Notes:

    ______________________________________________________________

    Warrior - Fury
    --------------
    Spec Rating : 8/10
    Good4Wargames :

    Pros:
    -moderate sustained damage; dual wield 2H weapons with Titan's Grip
    -moderate burst damage with Rampage
    -Execute deals moderate burst damage to low health targets and generates Rage
    -self-heal with Victory Rush; minor heal with Bloodthirst
    -Bloodthirst generates Rage
    -When Enraged, gives movement speed, haste, and damage increase

    Cons:
    -no escape skills
    -melee
    -Victory Rush requires a kill to use
    -Rampage has a huge cost of 85 Rage


    Talent Rundown:


    Notes:

    ______________________________________________________________

    Warrior - Protection
    --------------------
    Spec Rating : 2/10
    Good4Wargames :

    Pros:
    -gap closer with Charge
    -AoE slow with Thunder Clap
    -No cooldown on Devastate
    -mediocre sustained damage

    Cons:
    -PVP Debuff for being tank spec (25% increased damage taken)
    -melee
    -no escape skills
    -Victory Rush requires a kill to use

    Talent Rundown:


    Notes:
     
    Last edited:
    *NOTE THAT THIS IS STILL A WORK IN PROGRESS*

    By requests, I have recreated this into its own thread for better visibility.

    -I am open to opinions concerning the tier list and class/spec information
    -Please do not post stuff like "X spec is just bad". please be elaborate and provide reasons.

    :Tier list subject to change based on patch/meta:

    S Tier:
    Druid - Balance

    Tier 1:
    Druid - Restoration
    Hunter - Survival
    Hunter - Marksmanship
    Mage - Arcane
    Monk - Mistweaver
    Priest - Discipline
    Rogue - Outlaw
    Shaman - Elemental
    Shaman - Restoration


    Tier 2:
    Hunter - Beast Mastery
    Paladin - Holy
    Priest - Holy
    Priest - Shadow
    Warrior - Arms
    Warrior - Fury

    Tier 3:
    Mage - Fire
    Mage - Frost
    Warlock - Affliction
    Warlock - Demonology
    Warlock - Destruction
    Shaman - Enhancement

    Tier 4:
    Rogue - Assassination
    Rogue - Subtlety
    Druid - Feral

    Tier 5 (unreliable tier):
    Druid - Guardian
    Monk - Windwalker
    Paladin - Protection
    Paladin - Retribution
    Warrior - Protection


    We will list the class specializations individually with pros/cons, talent rundowns and spec notes.



    ______________________________________________________________
    DRUID

    ______________________________________________________________

    Druid - Balance
    ---------------
    Spec Rating : 10/10
    Good4Wargames : Yes

    Pros:
    -High burst damage
    -moderate sustained damage with DoT spread
    -High mobility with Travel Form, Cat Form and Dash
    -Can stealth in Cat Form
    -Can shapeshift out of roots/slows at no cost
    -Immune to Polymorph whilst shapeshifted
    -Access to Regrowth; fast heal with a HoT
    -Empowerments further amplify damage

    Cons:
    -low mana pool
    -vulnerable to interrupts
    -no crowd control
    -no instant gap closers/escapes
    -Solar Empowerment is AoE, which can break certain CCs
    -requires Astral Power management
    -Dash is on a 2 minute cooldown

    Talent Rundown:
    Nature's Balance : Recommended
    Generates Astral Power while in combat, and rebalances to 50% while out of combat. This provides more uptime on Starsurge.
    Warrior of Elune : OK/Recommended
    Makes next 3 Lunar Strikes instant and generate 40% more Astral Power on a 45 second cooldown. Useful for chasing targets while on the move.
    Force of Nature : OK
    Summons 3 treants in a targeted area which deal damage.

    Notes:


    ______________________________________________________________

    Druid - Guardian
    ----------------
    Spec Rating : 1/10
    Good4Wargames : No

    Pros:
    -High mobility with Travel Form, Cat Form and Dash
    -Can stealth in Cat Form
    -Can shapeshift out of roots/slows at no cost
    -Immune to Polymorph whilst shapeshifted
    -Access to Regrowth; fast heal with a HoT

    Cons:


    Talent Rundown:


    Notes:


    ______________________________________________________________

    Druid - Feral
    -------------
    Spec Rating : 4/10
    Good4Wargames : No


    Pros:
    -High mobility with Travel Form, Cat Form and Dash
    -Can stealth in Cat Form
    -Can shapeshift out of roots/slows at no cost
    -Immune to Polymorph whilst shapeshifted
    -Single target and AoE on-target DoTs
    -Access to Regrowth; fast heal with a HoT
    -Sustained damage through bleed DoTs
    -Tiger's Fury generates 20 energy and increases damage by 15%

    Cons:
    -low mana pool
    -vulnerable to interrupts ( casting Regrowth )
    -no crowd control
    -no instant gap closers/escapes
    -Thrash applies an AoE bleed DoT, which can break certain CCs
    -Dash is on a 2 minute cooldown
    -Tiger's Fury is on a 30 second cooldown

    Talent Rundown:
    Sabertooth : TBA on 8.1

    Blood Scent: OK?
    10% increased crit chance in bleeding targets

    Predator: OK?
    Cooldown resets on Tiger's Fury when a bleeding target dies, and existing buff lasts 5 more seconds. This provides energy regen.

    Lunar Inspiration: Recommended?
    Moonfire can now be used while in Cat Form, scales off attack power, and costs 30 energy, providing another DoT that can be used from a distance.

    Notes:

    ______________________________________________________________

    Druid - Restoration
    -------------------
    Pros:
    -moderate sustained damage with DoT spread
    -High mobility with Travel Form, Cat Form and Dash
    -Can stealth in Cat Form
    -Can shapeshift out of roots/slows at no cost
    -Immune to Polymorph whilst shapeshifted
    -Access to Regrowth; fast heal with a HoT
    -Additional HoT with Rejuvenation
    -High burst heal with Swiftmend

    Cons:
    -low mana pool
    -vulnerable to interrupts
    -no crowd control
    -no instant gap closers/escapes
    -Dash is on a 2 minute cooldown
    -Swiftmend is on a 25 second cooldown

    Talent Rundown:
    Abundance : OK?
    Reduces cost and increases crit chance of Regrowth for every Rejuv you have active.
    You shouldn't be spamming these though, especially if your FCing in WSG.

    Prosperity : OK/Recommended
    Having a second burst heal available as an emergency is always nice. The cooldown reduction is useful as well.

    Cenarion Ward : Recommended
    As if 2 HoTs weren't enough, anyone taking damage while under this ward will generate yet another HoT. 30 second cooldown.

    Notes:


    ______________________________________________________________

    HUNTER
    ______________________________________________________________
    Hunter - Beast Mastery
    ----------------------
    Spec Rating : 7/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:

    ______________________________________________________________

    Hunter - Marksmanship
    ---------------------
    Spec Rating : 7/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:

    ______________________________________________________________

    Hunter - Survival
    -----------------
    Spec Rating : 8/10
    Good4Wargames : Yes

    Pros:


    Cons:


    Talent Rundown:


    Notes:

    ______________________________________________________________

    MAGE
    ______________________________________________________________


    Mage - Arcane
    -------------
    Spec Rating : 9/10
    Good4Wargames : Yes

    Pros:
    -Massive sustained/bursty damage
    -Clearcasting makes Arcane Missiles free, cost no mana and channel faster
    -Escape/Gap closer with Blink
    -Blink frees from stuns and roots
    -AoE Root CC with Frost Nova
    -CC with Polymorph
    -AoE with Arcane Explosion to reveal stealthed units

    Cons:
    -Cloth user; will die quickly
    -Polymorph has a 30 yard range; can only be used on one target at a time; target regens quickly under effect; broken by damage
    -Shapeshifted druids are immune to Polymorph
    -vulnerable to interrupts; Blink also locks down as it is an Arcane spell
    -Blink is on a 15 second cooldown
    -Frost Nova is on a 30 second cooldown; can be broken by damage
    -Arcane Missiles has a high mana cost and should be used sparingly
    -Arcane Blast has a stacking mana cost

    Talent Rundown:
    Amplification : Recommended
    Deak an additional bolt of damage on a clearcasted Arcane Missiles.

    Rule of Threes : Not Recommended?
    The majority of your damage comes from Arcane Missiles, so you won't use this often.

    Arcane Familiar : Not recommended?


    Notes:

    ______________________________________________________________

    Mage - Fire
    -----------
    Spec Rating : 6.5/10
    Good4Wargames? :

    Pros:
    -Potential burst damage with instant Pyroblasts through Hot Streak passive
    -Fire Blast is instant crit providing a Hot Streak proc
    -innate 15% increased crit chance with Critical Mass
    -gap closer/escape with Blink
    -Blink removes stuns and roots
    -Scorch can be used on the move
    -CC with Polymorph
    -AoE root CC with Frost Nova

    Cons:
    -Cloth user; will die quickly
    -Polymorph has a 30 yard range; can only be used on one target at a time; target regens quickly under effect; broken by damage
    -Shapeshifted druids are immune to Polymorph
    -vulnerable to interrupts
    -Blink is on a 15 second cooldown
    -Frost Nova is on a 30 second cooldown; can be broken by damage
    -Pyroblast has a huge cast time outside of Hot Streak
    -MASSIVELY reliant on crit chance, as Hot Streak requires two consecutive crits for instant Pyroblasts
    -Scorch does low damage (untalented)

    Talent Rundown:

    Firestarter : Recommended?
    Casting Fireball on a near full health target will result in a crit. Follow that up with Fire Blast (as soon as Fireball crits) to have a Hot Streak Pyroblast.

    Pyromaniac: Not recommended?
    Having another Hot Streak Pyroblast results in massive burst, however its proc rate is rather low considering the requirements to build up Hot Streak.

    Searing Touch : Recommended?
    Makes Scorch much more reliable, with damage almost par to fireball at lower mana cost, faster casting time and usable while moving. It also has potential execution with instant crits at targets below 30% health, which also procs Hot Streak.

    Notes:


    ______________________________________________________________

    Mage - Frost
    ------------
    Spec Rating : 6/10
    Good4Wargames? : No

    Pros:
    -Consistent slow with Frostbolt
    -Ranged AoE slow with Blizzard
    -AoE Root with Frost Nova
    -innate increased crit chance against frozen targets with Shatter passive
    -Ice Lance deals triple damage to frozen targets; further damage if crit due to Shatter
    -Blink removes stuns and roots
    -Pet Water elemental attacks will slow target?

    Cons:
    -Cloth user; will die quickly
    -Polymorph has a 30 yard range; can only be used on one target at a time; target regens quickly under effect; broken by damage
    -Shapeshifted druids are immune to Polymorph
    -vulnerable to interrupts
    -Blink is on a 15 second cooldown
    -Frost Nova is on a 30 second cooldown; can be broken by damage
    -crit dependent as Shatter scales with crit
    -Ice Lance deals low damage; Targets are required to be frozen for higher damage from Ice Lance, which is limited to Frost Nova
    -Requires pet management
    -Pet does not have Freeze, further limiting Frost's CC potential

    Talent Rundown:

    Bone Chilling : Not Recommended
    Damage increases up to a mere 5%. Enemies that are slowed by Frostbolt are considered chilled. This talent falls off when you can't find targets to maintain the buff.

    Lonely Winter : OK/Recommended
    This talent removes the need for per management (removing pet altogether) to fix one of Frost's main issues: damage. 25% increase to Frostbolt and Ice Lance should help in sustain and burst damage

    Ice Nova : OK/Recommended
    Instant ranged AoE root CC. Targets are frozen for 2 seconds, giving more Ice Lance targets, albeit temporarily. Mainly used if team needs extra crowd control.

    Notes:


    ______________________________________________________________

    MONK
    ______________________________________________________________


    Monk - Brewmaster
    -----------------
    Spec Rating : 1/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:


    ______________________________________________________________

    Monk - Mistweaver
    -----------------
    Spec Rating : 9/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:

    ______________________________________________________________

    Monk - Windwalker
    -----------------
    Spec Rating : 3/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:


    ______________________________________________________________

    PALADIN
    ______________________________________________________________

    Paladin - Holy
    --------------
    Overall Rating : 7/10
    Good4Wargames? : No


    Pros:
    -5 second stun
    -Decent healing
    -8 second immunity
    -Has instant heal through Holy Shock
    -Consecration for revealing stealthed units

    Cons:
    -Stun has a 10yd range and is on a 1 minute cooldown
    -no HoTs or shield spells
    -Attack skills have rather long cooldowns
    -Melee
    -no gap closer/escape skills
    -immunity comes with a long cooldown
    -Only has 2 non-talent heals
    -Holy Shock is on a 12 second cooldown


    Talent Rundown:
    Crusader's Might - OK
    If you find yourself constantly in the middle of a fight, you can use this to lower the cooldown on Holy Shock. Note that the cooldown on Crusader Strike is still rather high.

    Bestow Faith - Recommended
    A good heal for predicting incoming damage. This is particularly useful on flag carriers when they are about to get hit.

    Light's Hammer - OK
    Does low AoE Healing and Damage. Stacks with consecration in terms of damage and can be used from a distance. Also helps with revealing stealthed units.

    Notes:
    Paladins lost a lot of its utility expansions ago after the loss of speed talents. Flash of Light is rather mana hungry and should be used sparingly. Holy Shock is your only instant heal and should be saved for on the move or as an emergency heal on an ally. Do not use it offensively unless it will help guarantee a kill. Due to its high cooldown, Hammer of Justice should be used after the enemy's trinket is down.

    ______________________________________________________________

    Paladin - Protection
    --------------------
    Overall Rating : 1/10
    Good4Wargames? : No

    Pros:
    -5 second stun
    -Decent healing
    -8 second immunity
    -Consecration for revealing stealthed units

    Cons:
    -Stun has a 10yd range and is on a 1 minute cooldown
    -PVP Debuff for being tank spec (25% increased damage taken)
    -Attack skills have rather long cooldowns
    -Melee
    -no gap closer/escape skills
    -damage is near negligible
    -low mana for healing
    -immunity comes with a long cooldown
    -Takes extra damage due to tank spec debuff?

    Useful Talents:
    Holy Shield : Recommended
    Block chance is increased, and is your only source of "chanced" damage reduction from magic attacks. Will reflect around 10% of your attack power as damage back to the attacker.

    Redoubt : Not recommended
    Avenger's Shield damage is negligible, and the increased block is not worth it since it does not affect magic attacks, which 19s is filled with at the moment

    Blessed Hammer : Not recommended
    The damage is avoidable, and the reduction on one auto-attack towards you is not worth taking this talent, especially when most of the attacks done to you are from magic



    Notes:
    Paladins lost a lot of its utility expansions ago after the loss of speed talents. The damage scaling on attack skills has also dropped exponentially. Avenger's Shield no longer silences, which was one of the only useful skills in its arsenal. Crusader Strike is dropped for Hammer of the Righteous, which has very low attack power scaling; it deals AoE damage while standing on Consecration, which can be either a boon or a pain due to it breaking crowd control. Due to its high cooldown, Hammer of Justice should be used after the enemy's trinket is down.

    ______________________________________________________________

    Paladin - Retribution
    ---------------------
    Overall Rating : 3/10
    Good4Wargames? : No

    Pros:
    -5 second stun
    -Decent self healing
    -8 second immunity

    Cons:
    -Stun has a 10yd range and is on a 1 minute cooldown
    -Attack skills have rather long cooldowns
    -Melee
    -no gap closer/escape skills
    -very low damage for a dps class
    -low mana for healing
    -immunity comes with a long cooldown
    -lack of Consecration to reveal stealth


    Useful Talents:
    Zeal : OK
    With your cooldowns being so high, your only other damage is through auto attacks. The increase in auto-attack speed will be useful if you can keep ToT.

    Righteous Verdict : Not recommended
    There isn't enough time to stack enough Holy Power to make this talent useful

    Execution Sentence: Recommended
    This is your only other attack aside from Judgment that you will have in your arsenal for executing fleeing targets if they have some distance built.


    Notes:
    Paladins lost a lot of its utility expansions ago after the loss of speed talents. The damage scaling on attack skills has also dropped exponentially, and with the increased cooldown on them as well, what used to be powerhouse damage now pales in comparison to other melee classes. It takes a while to stack up Holy Power to use Templar's Verdict ( and Execution Sentence if you chose the talent ) and chasing/escaping abilities are nonexistent, making retribution paladins an easy target. Due to its high cooldown, Hammer of Justice should be used after the enemy's trinket is down.

    ______________________________________________________________

    PRIEST
    ______________________________________________________________

    Priest - Discipline
    -------------------
    Spec Rating : 9/10
    Good4Wargames? : Yes

    Pros:
    -strong heals
    -strong on-demand shields which also provide no cast delay from damage taken
    -Penance can be channeled while moving
    -access to Mind Vision
    -AoE fear with Psychic Scream
    -moderate sustained damage for a healer spec

    Cons:
    -cloth user; can be killed quickly if not focused
    -vulnerable to interrupts
    -no HoT's
    -Penance has a 9 second cooldown
    -Psychic Scream has a 1 minute cooldown

    Talent Rundown:
    Castigation : Recommended
    Provides faster healing/damage as well as one additional bolt

    Twist of Fate : ?

    Schism : OK
    Can be used if your team needs additional damage on a focused target

    Notes:

    ______________________________________________________________

    Priest - Holy
    -------------
    Spec Rating : 7/10
    Good4Wargames? :

    Pros:
    -strong heals
    -HoT with Renew
    -ranged single-target CC with Holy Word: Chastice
    -AoE fear with Psychic Scream
    -Instant massive heal with Holy Word: Serenity
    -Instant damage with Holy Fire
    -access to mind vision

    Cons:
    -Cloth user; can die quickly if not paying attention
    -no shields
    -vulnerable to interrupts
    -Psychic Scream is on a 1 minute cooldown
    -Holy Word: Serenity is on a 1 minute cooldown

    Talent Rundown:
    Enlightenment : OK?
    Mana regen is nice but mana management should not be an issue unless you're mindlessly spamming heals

    Trail of Light : Recommended
    Makes it easier to heal 2 focused allies at a time

    Enduring Renewal : OK?
    Refreshes Renew on target via Flash Heal. Saves time and mana, but should not be used strictly to refresh Renew.

    Notes:

    ______________________________________________________________

    Priest - Shadow
    ---------------
    Spec Rating : 7/10
    Good4Wargames :

    Pros:
    -AoE fear from psychic scream
    -Shadowform provides 10% additional spell damage; reduces physical damage taken by 10%
    -Mind Flay deals moderate sustained damage and slows target
    -Access to Flash Heal
    -Access to Power Word: Shield
    -moderate burst damage with Mind Blast

    Cons:
    -cloth user; despite shadowform, can die quickly if careless
    -low mana pool, limiting heals and shields
    -vulnerable to interrupts
    -Psychic Scream is on a 1 minute cooldown

    Talent rundown:
    Fortress of the Mind :


    Shadowy Insight :


    Shadow Word: Void :


    ______________________________________________________________

    ROGUE
    ______________________________________________________________

    Rogue - Assassination
    ---------------------
    Spec Rating : 4/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:


    ______________________________________________________________

    Rogue - Outlaw
    --------------
    Spec Rating : 8/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:


    ______________________________________________________________

    Rogue - Subtlety
    ----------------
    Spec Rating : 5/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:


    ______________________________________________________________

    SHAMAN
    ______________________________________________________________

    Shaman - Elemental
    ------------------
    Spec rating : 8/10
    Good4Wargames? : Yes

    Pros:
    -high mobility with Ghost Wolf
    -access to ranged interrupt with Wind Shear
    -access to AoE slow with Earthbind totem; can be used from a distance
    -ranged caster
    -moderate sustained damage
    -high burst damage with Earth Shock
    -can use healing surge
    -provide vision with Far Sight

    Cons:
    -low mana pool
    -requires maelstrom management through Lightning Bolts and Flame Shock
    -deep focus on Earth Shock availability
    -vulnerable to interrupts
    -Lava Burst does not guarantee a crit on Flame Shock targets
    -Wind Shear has a 30yd range, requiring overextension to use

    Talent Rundown:
    Earthen Rage : TBD in 8.1

    Exposed Elements: OK
    High damage on next Lightning Bolt after casting Earth Shock

    Echo of the Elements : OK?
    Lava Burst provides slightly more Maelstrom

    Elemental Blast : OK?
    A high damage spell that provides a small random secondary stat buff, but does not generate Maelstrom as far as I'm aware

    Notes:
    Having high instant burst damage with Earth Shock is incredible for sniping low health targets, but you must keep an eye on your maelstrom bar. A ranged AoE slow, ranged interrupt, high mobility with Ghost Wolf, and high DoT damage with Flame Shock makes Elemental quite fearful to deal with, but you must be aware of your positioning at all times.

    ______________________________________________________________

    Shaman - Enhancement
    --------------------
    Spec Rating : 6/10
    Good4Wargames? : No

    Pros:
    -High mobility with Ghost Wolf
    -access to ranged interrupt with Wind Shear
    -access to AoE slow with Earthbind totem; can be used from a distance
    -high sustained damage
    -can use Healing Surge for heals
    -provides vision with Far Sight
    -instant lightning bolts to interrupt bandages / keep enemy in combat

    Cons:
    -requires being in melee range
    -low burst damage
    -lightning bolt deals little damage
    -low mana pool
    -Rockbiter is your only source of Maelstrom

    Talent Rundown:
    Boulderfist : OK
    Rockbiter damage is too low to benefit from increased damagebut at least it has 0.9 second reduced cooldown on Rockbiter usage for more Maelstrom.

    Hot Hands : Recommended
    A chance for higher Lava Lash damage at no cost, allowing for some moderate burst damage with high maelstrom. It requires consistent Flametongue uptime and ToT to proc Hot Hands.

    Lightning Shield: Not recommended
    Only affects melee attacks done to you to charge as you have no access to Stormstrike. Most in 19s use magic, making this talent almost irrelevant.

    Notes:


    ______________________________________________________________

    Shaman - Restoration
    --------------------
    Spec Rating : 9/10
    Good4Wargames? : Yes

    Pros:
    -High mobility with Ghost Wolf
    -access to ranged interrupt with Wind Shear
    -access to AoE slow with Earthbind totem; can be used from a distance
    -moderate sustained damage
    -They have Riptide for instant heal and HoT
    -provides vision with Far Sight

    Cons:
    -vulnerable to interrupts
    -Lava Burst does not guarantee a crit on Flame Shock targets
    -Wind Shear has a 30yd range, requiring overextension to use

    Talent Rundown :
    Torrent : OK
    Higher initial Riptide heal, however this is slightly inferior to the other talents.

    Undulation : OK
    If you find yourself spamming Healing Surge (which you shouldn't), a correctly targetted/timed 3rd cast can save a life.

    Unleash Life : Recommended
    Instant heal plus additional heal on next cast allows for healing on the move.

    Notes:


    ______________________________________________________________

    WARLOCK
    ______________________________________________________________

    Warlock - Affliction
    --------------------
    Spec Rating : 6/10
    Good4Wargames? : No

    Pros:
    -ranged class
    -nice sustained damage spread through DoTs
    -Fear
    -moderate self-sustain through Drain Life
    -can generate Healthstones for group
    -Agony occasionally provides soul shards, removing the need to consistently cast Shadowbolt


    Cons:
    -Fear has a 30yd range, has a cast time, affects one target at a time, and can be removed by damage ( including your DoTs and pet )
    -cloth user; vulnerable to physical attacks
    -vulnerable to interrupts due to standing still when casting
    -no mobility skills
    -no burst damage
    -Drain Life does not heal you when damaging shields
    -Unstable Affliction requires a soul shard and has a 5-target limit.


    Talent Rundown:

    Nightfall : Recommended
    With the spread of corruption, Nightfall procs consistently allowing cast-free shadowbolts.

    Drain Soul : Not Recommended
    The damage is lackluster compared to Drain Life, and it replaces Shadowbolt. It's channeled, making you vulnerable to interrupts.

    Death Bolt : OK
    Deals a modest amount of damage, but comes at a 30 second cooldown and should only be used when your DoTs are freshly applied.

    Notes:
    As a DoT-spreading class, Affliction warlocks do well in applying pressure to healers. Fear must be used from a safe position and in range of your healers. When using DoTs, be aware that they can break your Fear, so know who your Fear targets are before spamming DoTs on everyone. Agony occasionally generates soul shards, allowing more Unstable Affliction casts.

    ______________________________________________________________

    Warlock - Demonology
    --------------------
    Spec Rating : 6/10
    Good4Wargames? : No


    Pros:
    -ranged class
    -Also deals damage through pets
    -Fear
    -moderate self-sustain through Drain Life
    -can generate Healthstones for group
    -high single target sustained damage and some AoE damage

    Cons:
    -Fear has a 30yd range, has a cast time, and can be removed by damage ( including your pets )
    -cloth user; vulnerable to physical attacks
    -vulnerable to interrupts due to standing still when casting
    -no mobility skills
    -Drain Life does not heal you when damaging shields
    -Pet deals a good portion of your damage, so must be maintained alive constantly.
    -Costs 1 soul shard to resummon pet
    -Most skills require soul shards
    -no instant cast non-talent spells


    Notes:
    Dreadlash : OK
    Dreadstalkers deal 25% increased damage and is AoE.

    Demonic Strength: Recommended
    Felguard will charge to target to cast an even greater Felstorm for massively increased damage in a 5 second window. Cannot be cast if Felguard is currently using Felstorm and is on a 1 minute cooldown.

    Bilescourge Bombers : OK
    At the cost of 2 soul shards, you can instant cast an aoe that deals damage every half a second for 6 seconds. Useful for revealing stealthed units and interrupting captures. Has a 40yd range with a 30 second cooldown.


    Notes:
    The only source of soul shards for Demonology warlocks is Shadowbolt, so it will be used very often. You spend most of the time casting as a demolock, so be wary of your surroundings, as this will make you an easy target for wind shears and kicks. Pets can break your fear, so use it on targets that are not focused.
    ______________________________________________________________

    Warlock - Destruction
    ---------------------
    Spec Rating : 6/10
    Good4Wargames? : No


    Pros:
    -ranged class
    -Burst damage through Chaos Bolts
    -instant cast with Conflagarate with high soul shard fragment generation
    -Fear
    -moderate self-sustain through Drain Life
    -can generate Healthstones for group
    -Immolate generates soul shard fragments periodically


    Cons:
    -Fear has a 30yd range, has a cast time, and can be removed by damage ( including your DoTs and pet )
    -cloth user; vulnerable to physical attacks
    -vulnerable to interrupts due to standing still when casting
    -no mobility skills
    -Drain Life does not heal you when damaging shields
    -Slower soul shard generation
    -reliant on crit chance
    -Conflagarate has a 13 second cooldown
    -Chaos bolt, your burst spell, requires 2 soul shards to cast


    Talent Rundown:

    Flashover : Recommended
    Conflagrate deals even more damage and adds an additional Backdraft charge

    Eradication : OK
    10% increased damage on Chaos Bolt'ed target is nice, but requires consistent ToT to make use of it

    Soul Fire : Not Recommended
    Deals low damage on a high cooldown. The 4 Soul Shard fragment generation does not make up for its use.

    Notes:
    High burst damage with Chaos Bolt and Conflagarate, but takes time to generate soul shards. Pets and Immolate can break your fear, so use it on targets that are not focused. Chaos Bolt has a 2.5 second cast time outside of Backdraft, so be wary when using it. Immolate can be used to passively generate Soul Shard fragments, so use it often.

    ______________________________________________________________

    WARRIOR
    ______________________________________________________________

    Warrior - Arms
    --------------
    Spec Rating : 8/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:

    ______________________________________________________________

    Warrior - Fury
    --------------
    Spec Rating : 8/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:

    ______________________________________________________________

    Warrior - Protection
    --------------------
    Spec Rating : 2/10
    Good4Wargames :

    Pros:


    Cons:


    Talent Rundown:


    Notes:

    Ret in tier 5, no... just no..
     
    Good start. I'm sure people will chime in with additions and minor corrections to rankings and pros/cons/talents and stuff.

    My suggestions would be:
    • Have the date/patch this applies to near the top. Just makes it easy to tell how recent the info is.
    • Setup tiers to mean certain things. This will help describe and let people correctly argue for/against a certain tier. For example: Tier S is godlike, tier 1 is all-around good, tier 2 is decent overall or niche at one thing, tier 3 is still viable, tier 4 can still kill levelers, and tier 5 is just bad (tanks).
    • Using the above example tiers, I'd argue that ret and windwalker belong in tier 4. They aren't good, but can still be scary to levelers. The tanks are reaaaaaally bad. But again, that depends on what the tiers are defined as.
    • Specify resto druid as an FC in Tier 1. Just to emphasize that its rank is for the flag running and carrying capabilities and not healing alone. You could also optionally add a second entry for resto druid (healer) in probably tier 2 if you wanted.
     
    Good start. I'm sure people will chime in with additions and minor corrections to rankings and pros/cons/talents and stuff.

    My suggestions would be:
    • Have the date/patch this applies to near the top. Just makes it easy to tell how recent the info is.
    • Setup tiers to mean certain things. This will help describe and let people correctly argue for/against a certain tier. For example: Tier S is godlike, tier 1 is all-around good, tier 2 is decent overall or niche at one thing, tier 3 is still viable, tier 4 can still kill levelers, and tier 5 is just bad (tanks).
    • Using the above example tiers, I'd argue that ret and windwalker belong in tier 4. They aren't good, but can still be scary to levelers. The tanks are reaaaaaally bad. But again, that depends on what the tiers are defined as.
    • Specify resto druid as an FC in Tier 1. Just to emphasize that its rank is for the flag running and carrying capabilities and not healing alone. You could also optionally add a second entry for resto druid (healer) in probably tier 2 if you wanted.
    Acknowledged. As a question, what makes Resto Druid tier 2 over tier 1?
     
    Last edited:
    Acknowledged. As a question, what makes Resto Druid tier 2 over tier 1?

    Resto Druid (FC) would still be tier 1. Resto Druid (healer) isn't as powerful of a healer as disc/shammy/mw. It simply doesn't have the same throughput imo. I could def be wrong tho.
     
    Shadow Priest preferred Talent choice is Shadowy Insight. Resets and allows instant cast Mind Blast; can be very effective when burst needed to down healer/target.
    Awesome. How do you feel about the other talents? And can they be situationally used or not worth?

    Please add to headline is this is for random bgs (pugs) or for wargames.
    Or i really dont understand why mm-hunter is in second tier and spriest in third.
    MM hunter is tier 1. Tier 1 basically means they are good in both pugs ans competitive play.
    SPriests are Tier 2 which means they are good in pugs and may have potential in competitive but are not used.
    S tier is there because those class/specs are on a league of their own
     
    Yo I play my ret pala as my 'main' rn and I will never argue that ret is anywhere close to top tier or should have a strong representation in wargames but I feel this assessment criminally underestimated the spec.

    Ret (w zeal, and as someone who has played allot of 19 ret I recommend as talent) can stand toe to toe w any other melee dps. The idea that there smh is far less than other similar specs is wrong. The lack of gap closer is a real issue but a ret pala FoL for 500+ or 750+ non crit under sader proc so even if you are having a hard time finding your way into a to a fight you do not have dead time (also ur heals very rarely ever get interrupted) Zeal keeps safer uptime high to add some reliability and the burst move hits for 400ish and 650ish on crits so that is no joke.
    In arenas were you will always have cds ret can be really poaerful, I have not lost an arena yet (have 1 recorded loss from a non enter bc I missed the proc)
    Ret in bgs if used optimally gives incredible burst long stun duration cc pretty reliable offheals and good consistent dmg. The downside of lack of mobility and long CD on cc. and immune make it easy to play against in organized play so I would still say diffinitivly not war games material but overall ret pala is about as viable as any of the war specs at least.
     
    Yo I play my ret pala as my 'main' rn and I will never argue that ret is anywhere close to top tier or should have a strong representation in wargames but I feel this assessment criminally underestimated the spec.

    Ret (w zeal, and as someone who has played allot of 19 ret I recommend as talent) can stand toe to toe w any other melee dps. The idea that there smh is far less than other similar specs is wrong. The lack of gap closer is a real issue but a ret pala FoL for 500+ or 750+ non crit under sader proc so even if you are having a hard time finding your way into a to a fight you do not have dead time (also ur heals very rarely ever get interrupted) Zeal keeps safer uptime high to add some reliability and the burst move hits for 400ish and 650ish on crits so that is no joke.
    In arenas were you will always have cds ret can be really poaerful, I have not lost an arena yet (have 1 recorded loss from a non enter bc I missed the proc)
    Ret in bgs if used optimally gives incredible burst long stun duration cc pretty reliable offheals and good consistent dmg. The downside of lack of mobility and long CD on cc. and immune make it easy to play against in organized play so I would still say diffinitivly not war games material but overall ret pala is about as viable as any of the war specs at least.

    I do not take into account arenas nor 1v1s simply for the mention of immunity. This is strictly for bgs/wargames.

    I am also a ret main, and have been messing with the zeal talent lately. I'm still not convinced that the ret dps is good enough to make him viable, but I can move him up to Tier 4. The lack of mobility and high skill cooldowns just hurts paladins too much to put him any higher.
     
    yo i play x class and i kill 400hp guys in wsg easy why is x class so low on ur list waaaa
     
    I think shadowpriest deserves to be rated as one of the strongest specs there is. The only problem with them currently is that pw:s is too good to have, so you want double disc ideally - meaning you hit class cap.

    I don't know what use this info provides - just felt like people should know it's busted.
     
    I think shadowpriest deserves to be rated as one of the strongest specs there is. The only problem with them currently is that pw:s is too good to have, so you want double disc ideally - meaning you hit class cap.

    I don't know what use this info provides - just felt like people should know it's busted.
    Correct. My question is how much would you value a shadow priest over a disc? I have it at Tier 2 because it has the capability to play competitive but is often excluded due to running double disc. It doesn't mean they're worse than Tier 1.
     
    Correct. My question is how much would you value a shadow priest over a disc? I have it at Tier 2 because it has the capability to play competitive but is often excluded due to running double disc. It doesn't mean they're worse than Tier 1.

    I agree with their tier 2 status - I think they are worth more than a 7/10 perhaps
     
    That can be changed. I've only had minor experience against them due to their rarity in pugs, but I just need to make some good notes for them.

    As someone who plays Shadow I would say sustained damage can be incredible with dots and mind flay, rarely running into mana problems. You can't hit big 600 Lunar Strike style crits but you can put immense pressure on while using bubble on cd.

    As a side note I would say in 1v1 scenarios the only 2 classes Shadow can have trouble with is Resto Shaman and Disc. It beats Balance/Resto druid because their heals aren't powerful enough.

    Having had another look at the list I wouldn't put it on the same tier as Elemental or Hunters. It's on the same tier as Arcane Mage but even then I would argue it outperforms due to bubble and heals with no mana issues.

    I think you need another Tier between the top 2 with:-

    Disc Priest
    Resto Druid (FC)
    Arcane Mage
    Shadow Priest
    Mistweaver Monk

    Elemental and Marksmanship are not at the same level.
     
    As someone who plays Shadow I would say sustained damage can be incredible with dots and mind flay, rarely running into mana problems. You can't hit big 600 Lunar Strike style crits but you can put immense pressure on while using bubble on cd.

    As a side note I would say in 1v1 scenarios the only 2 classes Shadow can have trouble with is Resto Shaman and Disc. It beats Balance/Resto druid because their heals aren't powerful enough.

    Having had another look at the list I wouldn't put it on the same tier as Elemental or Hunters. It's on the same tier as Arcane Mage but even then I would argue it outperforms due to bubble and heals with no mana issues.

    I think you need another Tier between the top 2 with:-

    Disc Priest
    Resto Druid (FC)
    Arcane Mage
    Shadow Priest
    Mistweaver Monk

    Elemental and Marksmanship are not at the same level.
    Elemental and Marksmanship are on Tier one because they are often used in competitive play due to their unique strengths that can be utilized in team coordination. Again, it does not necessarily mean they are better than Tier 2.
     
    Its more like, I play x class and do nearly as much healing as a twink healer and as much dmg as any twink dmg dealer on a regular basis so although I realize that my class is not going to be top tier I know that it can be played effectively against anyone so why is it literally in the unplayable tier? Waaaa.

    T4 seems fair for ret for now, twinks that know my boi Docadin know that xmog>class rank anyway.
     

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