Patch 9.0.2 Hotfixes - December 17, 2020

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Patch 9.0.2 Hotfixes - December 17, 2020
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Achievements

  • Fixed an issue where Hunting Party credit was not earned after the Hunt scenario was completed.

Classes

  • images.gif
    Mage (Forums / Skills / Talent Calculator)
    • Shifting Power’s (Night Fae Ability) visual effects now appear much smaller for friendly players.
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    Monk (Forums / Skills / Talent Calculator)
    • Resolved an issue that caused Clouded Focus (Legendary Effect) to provide its bonus while Soothing Mist is not active.
    • Bonedust Brew (Necrolord Ability) will no longer deal greatly increased damage against enemies that take increased damage.
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    Priest (Forums / Skills / Talent Calculator)
    • Thoughtsteal (PvP Talent) no longer plays a misleading error sound when trying to cast the stolen spell.
    • Divine Ascension (PvP Talent) is now considered a Holy spell.
    • Shadow
      • Unfurling Darkness (Talent) will no longer display on raid frames.
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    Shaman (Forums / Skills / Talent Calculator)
    • Restoration
      • Corrected an issue where some raid encounter abilities were incorrectly triggering the bonus mana restoration of Water Shield.

Covenants

  • Kyrian
    • Fixed an issue where some players who swapped to the Kyrian covenant would be unable to interact with Haephus for the quest "It's All Coming Together."
    • Players who have left the Kyrian Covenant should no longer be able to loot Path of Ascension crafting materials.
  • Venthyr
    • Glenzu will be more careful to make his Glenzu Original only available to the person that paid him for it during the quest "Ember Court: Mortal Reminders."

Dungeons and Raids

  • Castle Nathria
    • Council of Blood
      • Dutiful Attendants should no longer become stuck evading.
  • Mythic Keystone Dungeons
    • Level 10 Keystone end-of-run chest items have returned back to item level 203.
    • Fixed an issue where the Bursting Affix was not inflicting an appropriate amount of damage for Shadowlands Mythic dungeons.
    • Fixed an issue that caused the Storming Affix to inflict more damage than intended.
    • Theater of Pain
      • Xav the Unfallen
        • Resolved an issue that prevented players targeted by Blood and Glory from landing in the dueling arena.
  • Mists of Tirna Scithe
    • Mistveil Nightblossom now casts Triple Bite less often and its poison duration has been lowered.
  • Plaguefall
    • Margrave Stradama
      • Plague Crash tentacles now hit a wider area, and their placement has been adjusted accordingly.
  • The Necrotic Wake
    • Abominations will now only cast Tenderize and Mutilate on their current target.
      • Tenderize now increases Physical damage taken by 12% per stack (was 15%).
      • Mutilate damage reduced by 15%.

Items and Rewards

  • Fixed an issue that prevented the Infinitely Divisible Ooze trinket from scaling with some player stats.
  • Periodic heals present prior to Consumptive Infusion’s effect triggering will no longer consume the trinket’s effect.

Quests

  • Ardenweald
    • The point of interest indicator for “Kivarr's Den” should now be easier to see on the map.
  • Maldraxxus
    • The point of interest indicators for “Fight and Flight” should now be easier to see on the map.
  • Battle for Azeroth
    • The quests "An Unwelcome Advisor" and "Return of the Black Prince" should now be automatically provided to eligible players in Boralus Harbor and Zuldazar.

The Maw: Eye of the Jailer

  • Quests with a weekly reset in The Maw no longer erroneously claim to be daily quests in the quest log and are now displayed with a yellow quest icon.

Torghast, Tower of the Damned

  • For all classes, major cooldowns will now reset when you transition to a new floor.
    • Developers’ note: This functionality should mirror the way cooldowns reset at the end of a raid encounter, or when starting a Mythic Keystone dungeon, affecting most abilities with a cooldown of 3 minutes or longer.
  • Health and damage of all creatures in Torghast reduced by 6% at Layer 1, increasing to 26% at Layer 8.
    • Developers’ note: The net effect should be that Layer 8 is now roughly as difficult as Layer 6 was prior to this change, with other Layers’ difficulty is reduced proportionally.
  • Health of all creatures reduced for players in groups by up to 25%.
  • Damage of all creatures reduced for 4- and 5-player groups by up to 20%.
  • The Jailer's Directive in the Upper Reaches now increases health by 10% (was 50%).
  • Some friendly NPCs in Torghast can no longer be found using /target or similar macros.
  • Anima Powers
    • The starting Anima Cell in Torghast now offers a stronger selection of Anima powers.
    • Anima Cells dropped by rare creatures within Torghast now always have at least 3 choices to choose from.
    • The chance for an Anima Cell to drop from a creature on any given floor has been increased.
    • Unnatural Power no longer provides immunity to crowd controlling effects at 10 stacks.
    • Rogue
      • Corrected an issue where the Terror-laden Slumbersand was incorrectly breaking the Sap effect from enemies.
  • Bosses
    • Elder Longbranch’s Bounty of the Forest cast time increased to 4 seconds (was 2 seconds), time between casts increased to 45 seconds (was 30 seconds), and Hardened Shell now only requires 6 attacks or skills to remove (was 9 attacks).
    • Decayspeaker’s Hardened Shell now only requires 6 attacks or skills to remove (was 9 attacks).
  • Enemies
    • Massive Crusher’s Armor Plating cast time increased to 3 seconds (was 1 second) and can be interrupted and/or dispelled. Recast time increased to 16 seconds (was 8 seconds).
    • Tower Sentinel’s Oppressive Aura haste reduction and slow now scales up to 10% (was 25%).
    • Deadsoul Chorus’s Death Blast now reduces healing received by 15% and stacks 5 times (was 25% and stacks 4 times).
    • Skeletal Remains and Lumbering Creation’s Bone Shrapnel now marks the ground and then explodes after 2 seconds, giving players time to move away (was instant).
    • Deadsoul Stalker now fades away after 15 melee attacks (was 7) and remains hidden for 15 seconds (was 30 seconds).
    • Deadsoul Devil now reincarnates with 15% health remaining (was at 40% health).
  • Torments
    • Fracturing Forces and Eye of Skoldus now begin their timer when you leave combat.
    • Fracturing Forces and Eye of Skoldus enemies have had their health and damage reduced by 50%.
    • Fracturing Forces and Eye of Skoldus now increase assassin health by 5% per stack (was 10%).

WoW Classic

  • Wielders of the Corrupted Ashbringer will once again hear the whispers of Alexandros Mograine...

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