Distort
OG
PvP
Druids
Mages
Shamans
Warlocks
Warriors
Dungeon Finder
- The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Given that all avenues in the game which award players with Honor do so with a calculated conversion from a specific amount of Honorable Kills, this change means that all Honor players can obtain through various means will be increased by 100%. (Basically this lets people to farm for their trinkets and Battle Standards faster than before, hopefully not inducing more mid-field farming)
- To offset against this in two key areas, experience gains in Battlegrounds have been reduced by 50% (Might this make leveling from 10-15 in wsg a total bore?)
- The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground. (Not that much different than single and group que'ing?)
- Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points. (This makes me feel like games will be a lot more competitve since people will be focusing on winning their game instead of mid-field farming! Yes!)
- Daily Battleground quests have been removed in place of the Random Battleground option. (No more running to the questgiver! Yay laziness!)
- Battlegrounds will no longer award Marks of Honor. (Everything will be honor based now?)
Druids
- Nature's Grasp: Now has 3 charges, up from 1. (Makes this class more OP for Fc'ing than it already is. However, my question is....Will purge take off the WHOLE buff or will it have to be dispelled THREE times for the buff to go away??)
Mages
- Frostbolt: Spell power scaling on this spell has been increased by approximately 5%. (D mages will hit harder, that's pretty much just it...doubt it will make frost spell power mages viable though)
Shamans
- Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste. (Self explanatory, making this class more OP than it should
)
Warlocks
- Immolate: The damage-over-time component of this spell can now produce critical strikes. (Same as shaman, this shouldn't change a warlock's itemization however)
- Life Tap: This spell no longer scales with spirit, and instead scales with spell power. (Kind of stupid that Blizzard made this spirit based in the first place, this just makes locks get more mana per tap, less spamming)
Warriors
- Revenge: Damage done by this ability (base and scaling) increased by 50%. (Shield spec warriors hit harder now! Melee dps watch out!)
Dungeon Finder
- The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes. (Eww, time for you to run WC and SFK ever after 50 times....)