Chubtohd
Almost Awesome
With the changes in MoP being announced and the open alphas and closed betas starting soon, It's time once again to post changes that a new expansion brings. I thought it'd be prudent this time to try and keep things neat and tidy in one master list. So anytime you hear of a new change, please check this list, post if its not on it (including the appropriate reference link), and we'll make this the one stop shop for all things Panda!
CLASS CHANGES
BLIZZCON ANNOUNCED CHANGES
a. General info
a. General
DEV WATERCOOLER ANNOUNCED CHANGES (Dev Watercooler)
If titles become account wide, you will be able to use it at the level you could have earned it at. - this is nice to know, there won't be random level 1 Lightbringer's running around
It still isn't clear if the final version of MoP will raise the guild level cap or not. However, the guild experience caps will be removed - Faster leveling for our guilds!
Green level difficulty and harder quests may give a flat amount of guild experience in order to allow lower level players to contribute to guild leveling. - We get to help level?!
ENCHANTS (MMO-Champion)
Enchant Cloak Superior Stats - +9 (no requirement yet, but uses Wrath mats so probably not usable at level 1)
Enchant Cloak Greater Stats - +7 (no requirement yet, but uses TBC mats so probably not usable at level 1)
Enchant Cloak Stats - +5 (no requirement yet, uses Vanilla mats so this will probably be the one we get)
Enchant Cloak Lesser Stats - +3 (if we don't get the above one, this is the one)
ITEM CHANGES
BoA Legs implemented. Click here to see them. They are a guild perk for achieving Working Better as a Team
BoA armor looks to be getting buffs across the board. Click here
CLASS CHANGES
Class | Spell Changes | Announced Changes |
Druid | Wrath
So far a decent buff from a underperforming class at level 1 | |
Hunter | Arcane Shot
So far a pretty major nerf to one of the most popular classes | dead zone is gone This is how it always should've been! can only use ranged weapons, no melee anymore but will be able to equip melee weapons, "if only for looks" This would be another huge nerf to hunters at level 1. Weapon enchants would not work, meaning no 20 haste or 25 agility ranged attacks can be dodged another big blow to hunters dps by adding another combat table roll |
Fireball
Frostfire bolt
So far one of the most exciting class changes. The addition of the slow will add them as another viable kiting class along with Hunters. | removal of ranged slot, moving wands to main hand This could mean more weapon options coming for casters | |
Crusader Strike
Parry
While the damage reduction is a big blow, the ability to parry gives us new things to think about in MoP and possibly another way to be non-hittable with 10 parry to shield enchant | ||
Priest | Smite
Dark Thoughts / Holy Focus
So far a decent buff for the most underperforming level one class | removal of ranged slot, moving wands to main hand This could mean more weapon options coming for casters |
Rogue | Sinister Strike
Parry
The damage reduction is a pretty big nerf, but should still outperform other melee classes. While parry has less of an effect on Rogues, another CTC reducer is always a good thing | removal of ranged slot, throw melee weapons for ranged attack No real advantage/disadvantage here |
Shaman | Lightning Bolt
Ancestral Focus
Middle of the road stays middle of the road | |
Warlock | Shadow Bolt
Summon Imp
Demonic Tactics
The highest damage class just got higher! By far the biggest buffed class in MoP. Finally glad the imps are less stupid. | removal of ranged slot, moving wands to main hand This could mean more weapon options coming for casters |
Strike
Heroic Strike
Parry
The damage increase is a nice buff to the least utilized level one melee class, although the high rage cost will limit its ability to be spammed a little.. The ability to parry gives us new things to think about in MoP and possibly another way to be non-hittable with 10 parry to shield enchant | removal of ranged slot, throw melee weapons for ranged attack No real advantage/disadvantage here |
BLIZZCON ANNOUNCED CHANGES
- Resilience will be incorporated as a base stat - this could be huge depending on how it is implemented, especially at low level PvP
- Cooking: Different specializations of cooking added, but players can learn them all. Example only is Grilling spec might give +Str food - depending on how it's implemented, this might have a level one advantage
- Pet Battle System (aka pokemon)
a. General info
- can disable invites to battles, similar to how we can for duels
- looking at possible spectating for battles
b. Acquiring pets
- hope to function with the majority of non-combat pets already in the game, adding many more
- can also obtain wild pets, which are gained by having your NCPet fight and defeat the wild pet
- Wild pets might have some sort of unique spawn component, such as appearing only during certain seasons, certain weather conditions, times of day, or a combination of all three; intended to be a little rare
- plan to have pets become account-wide and tradeable
c. Leveling pets
- get NCP experience by pitting your team of three pets against another player’s team of three pets
- have as many pets as you want, but each of your teams can only have six, and each time you fight you have to choose three from that team
- pets will learn abilities as they rise in level; special abilities can be learned by defeating certain NPC “Masters”
- there are plans for a queing system
- fighting is turn-based
- will earn nominal XP for battles, similar to gathering profs
d. Customizing
- will be able to name your NCPs, play around with abilities, and may even be able to equip certain pieces of gear
- PvE Scenarios - initially it looks like there's no level requirement so that's why I'm posting, but that is likely to change
a. General
- described as short “instances” that require only a few players, very goal-driven
- no role requirements, so short que times
- plans on being available via the Dungeon Finder
- plan on allowing queing where scenarios are located and not in major cities
- Achievements - shared among all characters on the same account, with some new achievements requiring multiple characters to complete ... or to put it in another way, "give me 10 min alone in a room with the devs who came up with this idea and lets see if it changes back"
DEV WATERCOOLER ANNOUNCED CHANGES (Dev Watercooler)
- Spell resistance is gone - no more dmg reduction vs casters in PvP. On the plus side, it minimizes the number of cloaks we have to carry around
- Hit and spell hit will no longer be separate stats. The hit stat negates melee miss and spell miss. - casters may miss more?
- Expertise will negate dodge and spell miss, then parry. - This might make Human, Orc, Dwarf, & Gnome racials a little more important
- We are normalizing melee and spell hit, so that spell hit is equal to miss plus dodge.Against an equal level creature: 6% spell miss, 3% melee miss, 3% dodge, 3% parry (from the front only), 3% block (from the front only). - it then goes up 1.5% per level for melee and 3% per level for spells. - This means we should be able to hit higher levels. Currently you'd need 80% to hit a lvl 40, these changes will bring that down to 61.5% (granted this is more than we can get, but you get the idea)
- All spells and abilities will crit for double damage, baseline. There are a few exceptions where crits can get larger, but the default is x 2.0 for everyone. - Non Mage and Lock casters rejoice!
- Resilience - All players will have 30% base Defense, the same way all characters have some base Stamina. - PVP gets harder it seems, depending on how low lvl BoA gear changes
If titles become account wide, you will be able to use it at the level you could have earned it at. - this is nice to know, there won't be random level 1 Lightbringer's running around
It still isn't clear if the final version of MoP will raise the guild level cap or not. However, the guild experience caps will be removed - Faster leveling for our guilds!
Green level difficulty and harder quests may give a flat amount of guild experience in order to allow lower level players to contribute to guild leveling. - We get to help level?!
ENCHANTS (MMO-Champion)
Enchant Cloak Superior Stats - +9 (no requirement yet, but uses Wrath mats so probably not usable at level 1)
Enchant Cloak Greater Stats - +7 (no requirement yet, but uses TBC mats so probably not usable at level 1)
Enchant Cloak Stats - +5 (no requirement yet, uses Vanilla mats so this will probably be the one we get)
Enchant Cloak Lesser Stats - +3 (if we don't get the above one, this is the one)
ITEM CHANGES
- Fast weapons seem to have been slowed down, but damage has been increased
- Frog Leg Stew - now requires level 25 to use making Scorpid Surprise the new best food for level 1 ... at least it's easier to farm
BoA Legs implemented. Click here to see them. They are a guild perk for achieving Working Better as a Team
BoA armor looks to be getting buffs across the board. Click here
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