Neon
666 god
Contents
1. Summary
2. Races
3. Talent
4. Spells
5. Specs
6. Profs
7. Strategy
8. Macros
9. Chardevs
10. Video References
11. Player Added Tips
Summary
Warriors are melee fighters highly trained in the arts of weaponry.They are quick and hardy on the battlefield. Depending on thier spec, a Warrior can dish out some damage, or be tough as nails to kill. Warriors hit thier enemies head on, and use diverse combat tactics to protect thier allies. Warriors must learn to master thier rage to be fully effective in combat.
"A Warrior is only as good as his or her team."
Races
Alliance:
Nightelf: Smeld, and 2% less of a chance to be hit. (Night Elf is the best race for an Alliance Warrior.)
Dwarf: Stoneform , Frost resist and Mace expertise.
Draenei: HOT (heals 20% health over 15 seconds.), +1% hit, and shadow resistance.
Gnome: Escape Artist, 1H sword expertise ( not worth it because fury blows now.) +15 to engineering skill and 20 arcane resistance.
Human: Every man for himself, sword/mace expertise.
Worgen: +1% critical strike, sprintlike ablility that increases movement speed by 40% for 10 seconds ( extremely useful) and +15 to skinning.
Horde:
Blood elf: Silence, +15 enchanting and arcane resistance. ( Blood elfs are the best choice for a Horde Warrior.)
Troll: Berserking, 15% snare reduction, 10% health regeneration in combat.
Undead: WotF (breaks fear), Cannibalism, Shadow resistance, and Touch of the grave. (Has a chance to drain the enemy, healing you for the same amount.)
Tauren: Warstomp (short stun), Nature Resistance, and +15 to Herbalism.
Orc: 15% reduced stun durations, bloodfury and axe expertise.
Goblin: Rocket Jump ( hurls yourself forward), Rocket Barrage ( deals damage according to level range), 1% haste, and +15 Alchemy
Both Factions:
Pandaren: Bouncy ( reduces damage from falling by 50%), Epicurean ( doubles the stat increases of food buffs), +15 cooking, and Quaking Palm ( pretty much a 4 sec gouge).
Talent:
Warbringer: Your charge stuns 3 additional enemy targets for 3 seconds and slows the enemy by 50% for 15 seconds. Very useful talent, mainly preferred for arenas or 1v1 type situations to maintain a kill.
Juggernaut: Allows incombat charging on a 12 second CD, it also generates rage.
Double Time: Gives 2 charges of Charge, you can charge twice on a 20 second CD. This Talent is BiS for Battlegrounds as it provides increased mobility when you are trying to get ToT (Time on Target) on ranged classes.
1. Summary
2. Races
3. Talent
4. Spells
5. Specs
6. Profs
7. Strategy
8. Macros
9. Chardevs
10. Video References
11. Player Added Tips
Summary
Warriors are melee fighters highly trained in the arts of weaponry.They are quick and hardy on the battlefield. Depending on thier spec, a Warrior can dish out some damage, or be tough as nails to kill. Warriors hit thier enemies head on, and use diverse combat tactics to protect thier allies. Warriors must learn to master thier rage to be fully effective in combat.
"A Warrior is only as good as his or her team."
Races
Alliance:
Nightelf: Smeld, and 2% less of a chance to be hit. (Night Elf is the best race for an Alliance Warrior.)
Dwarf: Stoneform , Frost resist and Mace expertise.
Draenei: HOT (heals 20% health over 15 seconds.), +1% hit, and shadow resistance.
Gnome: Escape Artist, 1H sword expertise ( not worth it because fury blows now.) +15 to engineering skill and 20 arcane resistance.
Human: Every man for himself, sword/mace expertise.
Worgen: +1% critical strike, sprintlike ablility that increases movement speed by 40% for 10 seconds ( extremely useful) and +15 to skinning.
Horde:
Blood elf: Silence, +15 enchanting and arcane resistance. ( Blood elfs are the best choice for a Horde Warrior.)
Troll: Berserking, 15% snare reduction, 10% health regeneration in combat.
Undead: WotF (breaks fear), Cannibalism, Shadow resistance, and Touch of the grave. (Has a chance to drain the enemy, healing you for the same amount.)
Tauren: Warstomp (short stun), Nature Resistance, and +15 to Herbalism.
Orc: 15% reduced stun durations, bloodfury and axe expertise.
Goblin: Rocket Jump ( hurls yourself forward), Rocket Barrage ( deals damage according to level range), 1% haste, and +15 Alchemy
Both Factions:
Pandaren: Bouncy ( reduces damage from falling by 50%), Epicurean ( doubles the stat increases of food buffs), +15 cooking, and Quaking Palm ( pretty much a 4 sec gouge).
Talent:
Warbringer: Your charge stuns 3 additional enemy targets for 3 seconds and slows the enemy by 50% for 15 seconds. Very useful talent, mainly preferred for arenas or 1v1 type situations to maintain a kill.
Juggernaut: Allows incombat charging on a 12 second CD, it also generates rage.
Double Time: Gives 2 charges of Charge, you can charge twice on a 20 second CD. This Talent is BiS for Battlegrounds as it provides increased mobility when you are trying to get ToT (Time on Target) on ranged classes.
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