[MOP] Arcane Mage Guide

Discussion in 'Level 20 Twinking' started by lolipopp, Jun 23, 2013.

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  1. lolipopp

    lolipopp Veteran

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    Lolîpop's Arcane Mage Guide!

    enjoy!






    Table of Content



    - Mage overview

    - Game Awareness

    - Targets

    - Rotation

    - Tips and Tricks

    - Gearing

    - Talents

    - Race's







    “Mages wield the elements of fire, frost, and arcane to destroy or neutralize their enemies. They are a robed-cloth class that excels at dealing massive damage from afar, casting elemental bolts at a single target, or raining destruction down upon their enemies in a wide area of effect. Mages can also augment their allies' spell-casting powers, summon food or drink to restore their friends, and even travel across the world in an instant by opening arcane portals to distant lands. Their arsenal includes some powerful buffs, debuffs, stuns, and snares, enabling them to dictate the terms of any fight.”

    Level 20 Mage’s have a limited amount of spells, however are one of the funnest Classes to play with new challenges every BG. Because of the lack of spells and the vulnerability of the Class you have to think about every step you make, you can’t just wander into a fight and roll your face over the keyboard and destroy everything in sight like Hunters. I am making this Guide to try and help Mage’s improve and help them out.




    Arcane Charge <-- Hover Mouse over me! =)




    Playing Arcane you are constantly trying to stack your Charges to 4 (max) in order to put out the most damage you can. You simply just cast Arcane Blast 4 times and use Arcane Explosion to refresh your Charges, the Charges last for 10 seconds. Simple right? well no.

    If you want to take your playing to the next level and become a more effective player you can’t just spam one button. As a Mage, you have Polymorph (Sheep’s the target), Counterspell (Interrupts enemy spell’s), Frostfire Bolt (slows the enemies movement speed), Frost Nova (Freeze’s the enemy in place). All these Spells will help control the enemy and protect your fellow team mate’s. Peeling - Peeling means giving your team mates ‘breathing space’, e.g if a Rogue opens on a team mate you should sheep/slow/freeze the Rogue so the team mate can run away and survive. In order to survive in a group situation you need to be putting out huge numbers while protecting your team mate’s and controlling the enemies movements. In order to do this effectively you need a few things - Macro’s (will put all the ones you need at end of guide) and game awareness.



    Game Awareness


    Game awareness means knowing what is happening around you all the time by predicting enemies thoughts and being able to see multiple things at once. Most players will only look at one thing a time, like their enemies portrait, or their spell bar.

    You MUST practice your vision, try not to focus on one thing at a time but to be able to look at the centre of your screen and build outwards. (this will take time, it will be frustrating, but will make you a better player). This will help your game awareness massively.



    Predicting enemies thoughts


    This is something that will come in time as you get more experienced in the game. You will know what is about to happen and be able to place yourself in a position that you will be able to escape from/avoid the situation.

    If a priest is running towards me, i know straight away they are going to Fear me. I can avoid this by blinking (only do this if it’s 1 v 1), or in most case’s ‘Kiting’. Kiting basically means running away, as a Mage this is one of your most important game play strategies.



    Targets


    Focus Target’s is a MUST. You should always have a focus target in 1 v X situations. I use ‘Mouseover focus/clear focus’ Macro’s. This means all i need to do is hover my mouse over an enemy and press the ‘Focus’ button on my action bar and it will set that person as a focus. (This means i don’t need to click the enemy and can carry on attacking the current target.) Counterspell and Sheep Focus Macro’s are why you have a Focus target.

    Putting it simply: When playing you have 3 things on your mind.

    1st - Your current target

    2nd - Your focus target

    3rd - Everything around you

    Your current target is the target you do damage/CC too. Your Focus target should be the healer (or a pesky hunter in DPS only fights) You should chain CC this target.

    3 Polymorphs
    1 Counterspell
    (stun grenade if you have them [Engineering])

    So while sh*tting all over your current target with your insane Mage power you should be aware of the focus target and chaining Polymorph perfectly. This will give you some time to kill your current target as their healer is sheeped/counterspelled. (this will take practice but will come to you quite quickly) - Remember while killing your current target you should be kiting to avoid taking damage or using Line of Sight (Hiding behind object’s and popping in and out of sight to avoid enemy spells.)



    High Burst rotation -


    4x Arcane Blast (chuck in the odd Frostfire Bolt to slow the enemy) (Arcane Explosion to refresh Charges)
    1x Frost Nova (Shatter - increases critical strike chance by 50% when enemy is frozen)
    1x Arcane Blast/Frostfire Bolt
    1x Arcane Barrage


    Make sure to cast Arcane Barrage as soon as you have casted Arcane Blast/Frostfire Bolt. Arcane Barrage is an instant cast spell so the Arcane Blast/Frostfire Bolt and Arcane Barrage should hit the target at the same time causing (hopefully) both spells to crit.

    This will cause the Enemy to blow up and wonder what in god’s name has just happened to their character.



    Tips and Tricks -


    Positioning: ALWAYS remember you are one of the most vulnerable classes as a clothie (little armour). No matter how much i convince myself, i am not a Protection Warrior who can charge into 5 people and survive. You will get blown up if you run around into fight’s like a dumb ass. If you are going into a fight that you dont think you will win, dont go into it. That simple. (0 deaths is better than 100 killing blows)

    Counterspell: Always save Counterspell for the perfect moment, only use it if the counterspell will lead to an Enemies death or a Team mates survival.

    Fake casting: Players can interrupt you, Fake cast to trick the enemy into casting an interrupting spell, they will find they have interrupted thin air. You do this by casting a spell then stopping the cast half way through.. a ‘fake cast’. I strongly reccomend getting the ‘InterruptBar’ addon from Curse - WoW Addons, Minecraft Mods, Curse Client and Gaming News, this will tell you the cooldown times on enemy CC (Interupts, Stuns, Fears etc..)


    Blink (Teleports the caster 20 yards forwards) - This spell can be used in a number of ways...

    Stuns: You can Blink out of Stuns. (instead of using trinket)

    Escaping: Blink can be a life saver if you need to escape fast.

    Avoiding enemy casts: If an enemy is casting on you, you can blink straight into them and teleport behind them, this will daze most people and they will stumble about for a second wondering where you went. They can’t cast backwards (unless your Onixx, spamming denounce through your back).

    Extra Blink Tip's for advanced playing - you can blink onto platforms while in mid air if you time it perfectly (Shaman’s can blast you off the edge of Lumber Mill, Blink as soon as you can and you might be able to get back on the ledge [is possible, i troll shammy’s all the time]

    Blink can also make you survive huge falls. (if you fall a massive distance you can blink when you get close to the ground and not lose any health, great quick way to get down Lumber Mill and Gold Mine etc...)



    Gearing


    Your damage will suck until you have some Spell Power (Heirlooms)

    Here is a few examples of the sort of gear you can use:

    Click names for link to armoury's!


    Lolîpop

    Trickynick

    Nevmind

    Ranze

    Activate

    Faelxo

    Mialu

    Sabzep



    Stat Stacking for Gear


    Haste - You can stack Haste with 2 Heirloom (Haste) trinkets, Belt and Cloak from Random Dungeon feature. This can be very useful as you cast spells quicker and that can save your A** in a lot of situations. (The quick Polymorphs are very useful)

    Crit - Crit stacking for Arcane in my opinion is one of the most important stats, The Crits in BG's can lead to death or victory, Lucky crits can completely change a game. You can obtain a lot of Crit Heirlooms and can also gain Crit from Intellect

    Hit - Hit is important, you should stack Hit to 6% Hit cap.. Its important but again personal preference. I am not Hit capped but still Hit most of the time, however the odd miss can be frustrating.

    Stamina - Stacking Stamina is not that important for Arcane. If you decide to go Frost then stacking Stamina is important. I have a Stamina set in case I need to FC, It's probably worth getting a Stamina set for safety.

    Intellect - This in my opinion is the most important Stat for Arcane. If you want to get them huge number's then stack as much Int as you can. Int will increase your spell power and crit.

    Balanced Set - You don't have to have one or the other, you can mix it up a bit and add stam - Int - haste for example. Make sure to build your gear around you, try different gear and use the one you find the most beneficial. I stack Intellect - Crit - Stamina. In that order of priority.

    Flag Carrier Set - For this you should stack Stamina and have trinket's.



    Talents

    --- Hover mouse over Abilities for information ---


    Ice Floes

    Presence of Mind

    Blazing Speed



    All of these talents are useful in their own ways, this is something you will have to test for yourself and see which one you enjoy the most (Hint - I have respeced 49 times on this character and 100+ on my other character.) They are all really fun talents and you will have a hard time deciding which one you enjoy the most. Blazing speed is great for escaping and has saved me countless times. Ice Flows is great for mobility and my favourite talent at the moment. Presence of mind can change the course of a game as well with that instant Polymorph.



    Race's

    --- Hover mouse over Abilities for information ---


    Horde

    Undead - Touch of the Grave Cannibalize Will of the Forsaken Shadow Resistance

    Orc - Blood Fury Hardiness

    Troll - Beast Slaying Beserking Da Voodoo Shuffle Regeneration

    Blood Elf - Resistance Torrent Blood Elves also get to have Bloodthistle

    Goblin - Rocket Barrage Rocket Jump Time is Money

    Panda - Bouncy Epicuraen Quaking Palm

    Alliance

    Human - Every Man for Himself The Human Spirit

    Night Elf - Nature Resistance Quickness Shadowmeld

    Gnome - Arcane Resistance Escape Artist Expansive Mind

    Dwarf - Frost Resistance Stoneform

    Draenei - Gift of the Naaru Heroic Presence Shadow Resistance

    Worgen - Aberration Darkflight Enable Worgen Altered Form Running Wild Viciousness
     
    Last edited by a moderator: Oct 28, 2014
  2. OP
    lolipopp

    lolipopp Veteran

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    Re: Arcane Mage Guide

    Focus Counterspell Macro

    This will counter spell your focus target (if you don't have a focus target it will Counterspell your current target)


    #showtooltip
    /stopcasting
    /cast [@focus,exists][@target] Counterspell


    This will Counterspell your current target even if you have a focus target


    #showtooltip
    /stopcasting
    /cast Counterspell


    Focus/Clear Focus Macro's

    This is the macro to set targets as your focus by hovering your mouse over them


    /focus [@mouseover]


    This one to clear focus

    /clearfocus


    Polymorph Macro

    This is the Polymorph mouseover macro i use (you can either hover your mouse over the target or the targets portrait to sheep them)


    #showtooltip
    /cast [@mouseover,exists,harm][@focus,mod:alt][] Polymorph


    Blink Macro

    Just stops the cast and blink's


    /stopcasting
    /cast Blink
     
    Last edited by a moderator: Jun 24, 2013
  3. OP
    lolipopp

    lolipopp Veteran

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    Re: Arcane Mage Guide

    If you are a bit worried about doing little damage, maybe this will change your mind.


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    Last edited by a moderator: Jun 26, 2013
  4. Activate

    Activate Grandfathered

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  5. Windbreaker

    Windbreaker Veteran

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    Re: Arcane Mage Guide

    Make some videos showing how to handle hunters and pallys and I will donate to TI. I always get caught with zero charges and i'm at half health before I get the first blast or frostbolt off.
     
  6. Lil

    Lil SV huntard

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    Re: Arcane Mage Guide

    ... Please take the screenshots out of this guide if you want it to be taken srsly... They mean nothing at all because any class in a bad group can top dmg easily.. This is supposed to be a guide to help other people learn how to play a mage not brag about topping dmg. More info and less epeen imo.
     
  7. Fael

    Fael Believer

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  8. Kibbies

    Kibbies Grandfathered

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    Re: Arcane Mage Guide

    For paladin start with arcane blast, sheep, blast, sheep, blast, sheep, blast, nova, blast+barrage at less than 10 yds to get 2 shatters. That usually takes care of most paladins, as long as you counterspell their heal. If they use a major cd your better off retreating sadly, blinks away and los remount while they heal up if you can. For hunters its just not possible unless you already have 4 charges or if they have low enough hp. The spell knockback+damage output by hunter and pet is too much for mages to even begin having a chance, not to mention the pet can trinket your sheep
     
  9. Stamm

    Stamm Veteran

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    Re: Arcane Mage Guide

    Are mages stronger in numbers? (more so than other classes are?)
     
  10. lokah

    lokah Grandfathered

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    Re: Arcane Mage Guide




    More damage than my boomkin o_O
     
  11. Trialmop

    Trialmop F2P Community Leader

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    Re: Arcane Mage Guide

    No if you notice lollipop only did good in AB because every1s spaced out and its easier to get 1v1s and not to mention horde always have 24s with them :D
    in warsong every1s closer and as every1 knows about mid field.
     
  12. Activate

    Activate Grandfathered

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    Re: Arcane Mage Guide

    I think you mean if he wants you to take it seriously. He's not bragging, he's displaying viability of an under-represented class.
     
  13. Purse

    Purse Grandfathered

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    Re: Arcane Mage Guide

    wow...... this makes me want to play mage again O_O

    BRB UPDATING WOW
     
  14. Activate

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    Re: Arcane Mage Guide

    Muahahaha
     
  15. Trialmop

    Trialmop F2P Community Leader

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    Re: Arcane Mage Guide

    No he means that if you think this is how most bgs go as mage your in for a really rude awakening - plus lollipop is just a great - that's right great mage :D u wont get as good as lollipop from text trust me. But you can get better thumbs up lollipop for helping ppl with mage - it is a tryhard class sometimes.

    Nevmind Ranze and Lolipop are mage hero's :D many others will agree. I want some videos lollipop I know you are going to eventually start :D. tried to kill u lollipop on my lock in afllic but ur 1.8k loomed mage isn't childs play I just targeted some1 else after a druid healed u lol.
     
  16. Activate

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    Re: Arcane Mage Guide

    u wot m8?
     
  17. Trialmop

    Trialmop F2P Community Leader

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    Re: Arcane Mage Guide

    saw lollipop ina bg with a retro druid and tried to kill em but changed targets because lollipops armor made my dots look like a lvl 1 hitting a lvl 20
     
  18. OP
    lolipopp

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    Re: Arcane Mage Guide

    The only way you can beat hunters is by running or having a very nice object to LOS

    Edit: I have been trying a technique for hunters and ive managed to kill a few doing this. (blink into them and act like a rogue, try and always stay behind and cast instant spells.. they just carry on back peddling and don't know what's happening, only works in some cases)

    (I really want to start making video's, but im having trouble the with some technical issues. Hopefully be making at some point soon).

    Paladin's are an easy target for Arcane Mage's... Blink their stun, Kite their sauce pan, get 4 charges, one shot, CS heal. (prot)


    If its holy I tend to CS their denounce very early on in the fight, if you then apply a lot of pressure you will find they panic and spam heals etc (while you are getting 4 charges...) CC them a little after you have charges.. Polymorph - Arcane Explosion (to refresh charges) - Polymorph.. etc. untill your CS is on CD.. at the point you want to cast frostfire bolt to make them use cleanse, after they have cleanses that then frost nova - one shot - CS - barrage/fire blast if needed




    P.S. Going to do that Spoiler thing with the picture so the screen loads quicker. (just working out how to do it.)
     
    Last edited by a moderator: Jun 24, 2013
  19. OP
    lolipopp

    lolipopp Veteran

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    Re: Arcane Mage Guide

    I haven't put them pictures up to brag, or try and make myself look good. I have put them up to show what sort of damage and destruction a Arcane Mage can do... To try and get people to try the class out. :(
     
  20. Mialo

    Mialo The Architect.

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