Mistweaver General ideas / help before sub runs out

:p I'm starting to feel like there is "too much healing" for most games, regardless if you had a mastery build or if you had a full int/verse. I don't know how to word that.

I feel like I'm hitting the 120+ (some times its 100k sometimes its 180k just depending on how long that game is) mark regardless of what set I have on (full talasite meat suit versus full int/mastery, so I'm thinking there is just not enough to heal in 99% of games/ not enough time.

The only time the Int/Mastery set seems to be bonkers is when you have 1 target that is standing in the middle of 5 or so F2P/Levelers that don't have the big guns to 1 shot him ... and he cannot die... which also does not work versus twinks because somebody has an i49/bramble and will pop a trinket to wrap it up. But that is very rare.

There is a drop in the ability to heal a whole squad when you wear the meat suit as you lose all of your burst with no mastery... but again, that is rare-ish.
 
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1) There is no way you are healing enough if you are not using the Crown of Flames. You just run out of juice especially on a MW at 20. Maybe not if you premade all the time as you are not having to expend all out constantly (unless you just don't do 2 and 3 below I guess.)

2) All I'm talking about is I feel like 130k+ seems to be about the top end for any games really needing heals... past that you have to "artificially inflate" the board numbers like taking damage intentionally to self heal or putting yourself in "normally dumb positions" to just take more damage.

3) The games where I do well over 130k just seem to be that... I front line the game for no reason other than I get bored, or the other team is in that sweet spot range where everybody is at the "normal" f2P level/heirloom level where they do enough dps to get your healing numbers way up, but they don't have the weapons/trinkets to burst you down.

4) Healing in a void, the Mastery/Int build is just simply the best for a MW, period. Unfortunately as I said there just is not enough healing to do 99% of the time, so all that excess mastery/int is just wasted :p.

5) Think I'm just gonna work on gear that hits that range, the easiest.
 
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For perspective, there were wargames on EU recently, one of the teams had a mistweaver. The number of healers was balanced, obviously, same for the number of hunters, etc. The mistweaver was a great player. She could not keep up on mana, like, at all. I mean, if it was a regular bg, she'd have been completely fine, but since it was a wargame, it was a different matter entirely. This ended up being one of the main weaknesses of the team.

Mistweaver is hard.
 
For perspective, there were wargames on EU recently, one of the teams had a mistweaver. The number of healers was balanced, obviously, same for the number of hunters, etc. The mistweaver was a great player. She could not keep up on mana, like, at all. I mean, if it was a regular bg, she'd have been completely fine, but since it was a wargame, it was a different matter entirely. This ended up being one of the main weaknesses of the team.

Mistweaver is hard.
Mana have more or less always been an issue on mw, it just stands out a bit more this xpac. Sounds like your mw was a bit inexperienced. The trick is to use leaf on cd and before and in between other healers in the group oom. If leaf is down use helm. MW works wonder in wargames, I got plenty of exp.
 
Mana have more or less always been an issue on mw, it just stands out a bit more this xpac. Sounds like your mw was a bit inexperienced. The trick is to use leaf on cd and before and in between other healers in the group oom. If leaf is down use helm. MW works wonder in wargames, I got plenty of exp.

Interesting.

Did you wargame in SL? If so, are you saying mistweavers have no issues keeping up with mana compared to disc priest / holy pala / resto shaman? As in, maybe they have but just a little and that's easily fixed by altering the way you play? I am not saying you are wrong, I am just trying to understand the picture. Because it definitely seemed like the issue is with the spec. As in, nobody is a noob, so we big fight, nobody makes any serious mistakes and some time after one of the team starts failing because their healer was mistweaver, gg.
 
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@accel - would have to see the build, it could answer you directly why he was just OOM. The mistweaver can overheal A LOT tho as well... its easy to get locked in on a single target with soothing mist then go crazy with surge/vivify, when you did not really need to. Plus Enveloping mists is not really the same as a Disco Shield... some MWs use it as such... it is not cheap.

Since earlier in the thread I've been adding more versatility and HP to my "normal build" because I was noticing that most games it did not matter what my INT/Mastery was... there is only so much to heal per game... and the bulk my Surge/Gust heals where just being wasted.
 
Interesting.

Did you wargame in SL? If so, are you saying mistweavers have no issues keeping up with mana compared to disc priest / holy pala / resto shaman? As in, maybe they have but just a little and that's easily fixed by altering the way you play? I am not saying you are wrong, I am just trying to understand the picture. Because it definitely seemed like the issue is with the spec. As in, nobody is a noob, so we big fight, nobody makes any serious mistakes and some time after one of the team starts failing because their healer was mistweaver, gg.
Oh nono MW def have a issue with mana compared to other healers. If a MW and any other healer would spam heal until oom the mw would oom first. Mw does however heal a lot more when spamming. I haven’t wargamed a lot in SL but when I used to wg before I played a lot with priest and another healer. Priest and I save ppl while other healer focus more on upkeep. Disc priest shield plus mw burst heal is really strong. You always wanna play close to leaf in wargames, if you win you push to egy and if u lose u go back to your gy. Never wanna fight in mid unless your two other healers can 2 man heal long enough for you to run to leaf or drink, both risky cuz of rogues etc. You do have to adapt to fit in. Other healers might not have to in the same way. You can just run around soothing mist and renewing mist all the time and save mana but then replacing you with any other healer would make more sense. You have to heal a lot and drink and get mana a lot to make it all work together.
 

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