US jank

So you're putting a limit to 1 feral, but I see the option to go 2 rogues, or?

Yeah why ban 2 rogues? teams are out here 3 capping with 0 rogs

also lazily copy pasted from

Warsong Gulch General Rules:
  • Black Magic is ALLOWED.
  • Restoration Druid is NOT considered as a STEALTH CLASS.
  • Every player participating in this event must use a level 19 Character.
  • Teams Must maintain communication with Admins for any changes pertaining their team's availability.
  • Teams are required to be online and ready to play at least an hour before the event starts.
  • Any behavior that would be considered strange, mechanically manipulative, or non-objective oriented is not permitted and may result in a PENALTY.
Team Composition Rules:
Teams must select compositions based on one of the following formats.

  • Maximum of two(2) class limit
  • Maximum of two(2) stealth classes
  • Maximum of one(1) Warlock
  • Maximum of one(1) Survival Hunter
  • Maximum of one(1) Feral Druid
 
if ur running 2 rogues in a 4 healer meta you've lost mid alrdy and pretty much the whole game


running a rogue at all is questionable too
 
I mean those legion rules are already out of date. No reason to limit ferals or surv hunters anymore.

My recommended rules:
-maximum of 2 class limit,
-max 1 mage,
-max 1 rogue,
-max 1 boomkin ,
-max 2 stealth classes (resto druid not included) and;
-maximum of 5 healers including Restoration Druid
 
I mean those legion rules are already out of date. No reason to limit ferals or surv hunters anymore.

My recommended rules:
-maximum of 2 class limit,
-max 1 mage,
-max 1 rogue,
-max 1 boomkin ,
-max 2 stealth classes (resto druid not included) and;
-maximum of 5 healers including Restoration Druid

Sounds good what's your btag so we can organize games
 

Users who are viewing this thread

Top