Jamesb's 19 Vanilla Twinking Guide Two years ago I started playing Vanilla private servers and it was tough to get back into the swing of things or to remember what my old gear was. Many of us will be going through the same problem come classic so I put together a short guide on 19s. Enjoy. I. ITEM / ENCHANT RELEASES BY PATCH II. CLASS SUMMARY III. GEAR / QUESTS BY CLASS IV. TALENTS KEY A = Alliance Only H = Horde Only II. CLASSES Warrior - "Spamstring" Warriors do pretty crazy damage if geared correctly and offer the only non-dispellable slow besides wing clip. Paladin - Great for FCing or for offensive pushes. Blessing of Freedom is amazing at 19. Priest - Priest is one of the most overpowered 19 classes. Viable as a flag carrier in pugs. Great healing. Mage - Polymorph is undeniably over powered at 19. Mage is a necessity on any team. They do amazing damage when stacked with fire gear, and have extreme CC potential with stamina / frost gear. Warlock - Squishy, especially when geared for damage. Extremely annoying class to play against. Much more fun on horde when you dont have to deal with Will of the Forsaken all the time. Hunter - Come on, its vanilla hunter. If youre not completely brain dead youll be fine. Rogues - Good damage. Easily peeled unless its a gnome. Druid - Another great FC choice. Viable heals if geared correctly. Has roots and Nature's Grasp which are pretty nice. Shaman - Pretty much does anything. Has great heals and purge makes them a real issue for other casters / enemy buffs. Alliance -------------------------------------Str Agi Stam Int Spr Human 20 20 20 20 21 Dwarf 22 16 23 19 19 Night elf 17 25 19 20 20 Gnome 15 23 19 24 20 Horde Orc 23 17 22 17 23 Undead 19 18 21 18 25 Tauren 25 15 22 15 22 Troll 21 22 21 16 21 III. GEAR / QUESTS BY CLASS HUNTER -Quests By Level- 14- Tunic of Westfall 15- Talbar Mantle 16- Engineer’s Cloak 16- Seal of Wrynn(A) 18- Nightwatch Bandolier/Quiver(A) / Seal of Sylvanas(H) HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Sentry Cloak (+5 All Resist / +3 Agility) CHEST: Blackened Defias Armor / Tunic of Westfall (+100 HP / +4 Stats) BRACER: Forest Leather Bracers / Wrangler's Wristbands of the Monkey or Eagle (+9 Stam) GLOVES: Scouting or Rigid Gloves of the Monkey (+7 Agility or +15 Agility) BELT: Deviate Scale Belt / Screecher Belt LEGS: Leggings of the Fang (100 HP Libram) BOOTS: Feet of the Lynx / Trailblazer Boots (Minor Speed Increase) RING: Seal of Sylvanas(H) / Lavishly Jeweled / Seal of Wrynn RING: Meadow Ring of the Monkey / Legionnaire's Band / Protector's Band MH: Cruel Barb / Wingblade / Twisted Chanter's Staff (+9 Int / +22 Int / +15 Agility / +25 Agility) OH: Furbolg Medicine Pouch RANGED: Bow of Plunder(H) / Venomstrike / Litte Timmy's Peashooter / Legionnaire's or Outrunner's Bow (+7 Scope / +Hit Scope) ROGUE -Quests By Level- 14- Tunic of Westfall 15- Talbar Mantle 16- Seal of Wrynn(A) 18- Nightwatch Bandolier/Quiver(A) / Seal of Sylvanas(H) HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Sentry Cloak (+5 All Resist / +3 Agility / +10 Shadow Resist) CHEST: Blackened Defias Armor / Tunic of Westfall (+100 HP / +4 Stats) BRACER: Forest Leather Bracers / Wrangler's Wristbands of the Monkey (+9 Stam) GLOVES: Scouting or Rigid Gloves of the Monkey (+7 Agility or +15 Agility) BELT: Deviate Scale Belt / Screecher Belt LEGS: Leggings of the Fang (100 HP Libram) BOOTS: Feet of the Lynx / Trailblazer Boots(H) (Minor Speed Increase) RING: Seal of Sylvanas(H) / Seal of Wrynn(A) RING: Meadow Ring of the Monkey / Legionnaire's Band(H) / Protector's Band(A) MH: Shadowfang (Lifestealing / Fiery Weapon / +15 Agility) OH: Cruel Barb / Assassin's Blade (Lifestealing / Fiery Weapon / +15 Agility) RANGED: Venomstrike / Litte Timmy's Peashooter / Legionnaire's Bow / Ourunner's Bow (+7 Scope) MAGE -Quests By Level- 13- Pious Legwraps(A) 15- Talbar Mantle 16- Engineer’s Cloak 16- Seal of Wrynn(A) 18- Seal of Sylvanas(H) / Gravestone Scepter HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: +7 Fire Damage / Engineer's Cloak / Battle Healer's Cloak (+5 All Resistances) CHEST: Treebark Jacket / +8 Stamina Chest (+100 HP) BRACER: +6 Fire Damage / Mindthrust Bracers / Pagan Wristbands of Stamina / Pagan Wristbands of the Eagle 2/2 (+9 Stamina) GLOVES: +9 Fire Damage / Gnoll Casting Gloves / Magefist Gloves / 4/4 Eagle (+7 Agility / +20 Fire Damage) BELT: Keller's Girdle LEGS: Darkweave Britches / Pious Leggwraps(A) / 5/5 Eagle (100 HP Libram) BOOTS: Sanguine Sandals / Pagan Boots of Stamina (Minor Speed) RING: Seal of Sylvanas(H) / Seal of Wrynn(A) RING: Viridian Band of the Eagle / Blood Ring MH: +4 Fire Damage / Evocator's Blade / Nightwatch Shortsword (+9 Int / +22 Int / +30 Spell Power) OH: Furbolg Medicine Pouch RANGED: Gravestone Scepter / Antipodean Rod / Pulsating Hydra Heart WARRIOR -Quests By Level- 14- Chausses of Westfall 15- Talbar Mantle 16- Seal of Wrynn(A) 18- Beatle Clasps(A) 18- Seal of Sylvanas(H) 18- Glacial Stone(A) 19- Arctic Buckler HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion(Patch 1.8) SHOULDER: Talbar Mantle CLOAK: Sentry Cloak / Sentry's Cloak of the Bear (+5 All Resist) CHEST: Blackened Defias Armor (+100 HP) BRACER: Steel-Clasped Bracers (9 Stam) GLOVES: Thorbias Gauntlets (+7 Agility / +15 Agility) BELT: Deviate Scale Belt / Cobrahn's Grasp LEGS: Chausses of Westfall(A) (100 HP Libram) BOOTS: Silver-Linked Footguards (Minor Speed) RING: Seal of Sylvanas(H) / Seal of Wrynn(A) RING: Demon Band / Blood Ring / Viridian Band of the Bear / Legionnaire's Band / Protector's Band MH: Shadowfang / Smite's Mighty Hammer / Glacial Stone (Crusader / Lifestealing / Fiery) OH: Arctic Buckler (+7 Stam) RANGED: Venomstrike / Litte Timmy's Peashooter / Legionnaire's Bow (+7 Scope) DRUID - FC Build -Quests By Level- 15- Talbar Mantle 16- Engineer’s Cloak 16- Seal of Wrynn(A) / Engineer's Cloak 16- Grizzled Boots(H) 18- Seal of Sylvanas(H) HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Sentry Cloak / Engineer's Cloak (+5 All Resist / +3 Agility / +70 Armor) CHEST: Blackened Defias Armor (+100 HP) BRACER: Wrangler's Wristbands of Stamina or Eagle (+9 Stam) GLOVES: Scouting or Rigid Gloves of the Eagle (+7 agility / +15 Agility / +30 Healing) BELT: Deviate Scale Belt LEGS: Scouting Trousers of the Eagle (100 HP Libram) BOOTS: Grizzled Boots / Scouting Boots of the Eagle (Minor Speed) RING: Seal of Sylvanas(H) / Seal of Wrynn(A) RING: Blood Ring / Viridian Band of the Eagle MH: Evocator's Blade / Facesmasher (+9 Int / +22 Int / +55 Healing) OH: Furbolg Medicine Pouch RANGED: N/A DRUID - Resto Build -Quests By Level- 15- Talbar Mantle 16- Engineer’s Cloak 16- Seal of Wrynn(A) / Engineer's Cloak 16- Grizzled Boots(H) 18- Seal of Sylvanas(H) HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Engineer's Cloak (+5 All Resist / +70 Armor) CHEST: Blackened Defias Armor / Treebark Jacket (+100 HP) BRACER: Wrangler's Wristbands of the Eagle / Mindthrust (+9 Stam / +24 Healing) GLOVES: Scouting or Rigid Gloves of the Eagle / Magefist(+7 Agi / +30 Healing) BELT: Deviate Scale Belt / Keller's Girdle LEGS: Scouting Trousers of the Eagle / Darkweave Britches (100 HP Libram) BOOTS: Grizzled Boots(H) / Scouting Boots of the Eagle (Minor Speed) RING: Seal of Sylvanas(H) / Seal of Wrynn(A) RING: Blood Ring / Viridian Band of the Eagle MH: Evocator's Blade / Facesmasher (+9 Int / +22 Int / +55 Healing) OH: Furbolg Medicine Pouch RANGED: N/A PALADIN - Ret -Quests By Level- 14- Chausses of Westfall 15- Talbar Mantle 16- Engineer’s Cloak 16- Seal of Wrynn(A) 17- Beatle Clasps(A) 18- Seal of Sylvanas(H) 18- Glacial Stone(A) 19- Arctic Buckler HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Sentry Cloak / Sentry's Cloak of the Bear (+5 All Resist) CHEST: Blackened Defias Armor (+100 HP) BRACER: Steel-Clasped Bracers (9 Stam) GLOVES: Thorbias Gauntlets (+7 Agility / +15 Agility / +7 Strength) BELT: Deviate Scale Belt / Cobrahn's Grasp LEGS: Leggings of the Fang / Chausses of Westfall(A) (100 HP Libram) BOOTS: Silver-Linked Footguards (Minor Speed) RING: Seal of Wrynn(A) RING: Demon Band / Blood Ring / Viridian Band of the Bear / Legionnaire's Band / Protector's Band MH: Shadowfang / Smite's Mighty Hammer / Glacial Stone (Crusader / Lifestealing) OH: Arctic Buckler / Redbeard's Crest (+7 Stam) RANGED: N/A PALADIN - FC set -Quests By Level- 14- Chausses of Westfall 15- Talbar Mantle 16- Engineer’s Cloak 16- Seal of Wrynn(A) 17- Beatle Clasps(A) 18- Seal of Sylvanas(H) 18- Glacial Stone(A) 19- Arctic Buckler HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Sentry Cloak / Engineer's Cloak (+5 All Resist) CHEST: Blackened Defias Armor (+100 HP) BRACER: Steel-Clasped Bracers (9 Stam) GLOVES: Thorbias Gauntlets (+7 Agility / +15 Agility / +30 Healing) BELT: Deviate Scale Belt LEGS: Leggings of the Fang / Chausses of Westfall (100 HP Libram) BOOTS: Silver-Linked Footguards (Minor Speed) RING: Seal of Wrynn(A) RING: Blood Ring / Viridian Band of the Bear / Protector's Band / Legionnare's Band MH: Shadowfang / Nightwatch Shortsword (Crusader / Lifestealing / +15 Agility) OH: Arctic Buckler / Redbeard's Crest (+7 Stam) RANGED: N/A PRIEST -Quests By Level- 13- Pious Legwraps(A) 15- Talbar Mantle 16- Seal of Wrynn(A) 16- Engineer’s Cloak 18- Seal of Sylvanas(H) / Gravestone Scepter HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Engineer's Cloak / Battle Healer's Cloak (+5 All Resistances / +70 Armor) CHEST: Treebark Jacket (+100 HP) BRACER: Mindthrust Bracers / Pagan Wristbands of Stamina or Eagle (+9 Stam / +24 Healing) GLOVES: Magefist Gloves / 4/4 Eagle Gloves (+7 Agility / +30 Healing) BELT: Keller's Girdle LEGS: Darkweave Britches / Pious Legwraps(A) (100 HP Libram) BOOTS: Sanguine Sandals (Minor Speed) RING: Seal of Sylvanas(H) / Seal of Wrynn(A) RING: Viridian Band of the Eagle / Blood Ring MH: Evocator's Blade / Nightwatch Shortsword (+9 Int / +22 Int / +55 Healing) OH: Furbolg Medicine Pouch RANGED: Gravestone Scepter WARLOCK -Quests By Level- 13- Pious Legwraps(A) 15- Talbar Mantle 16- Seal of Wrynn(A) 16- Engineer’s Cloak 18- Seal of Sylvanas(H) / Gravestone Scepter HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: +7 Shadow Damage Cloak / Engineer's Cloak (+5 All Resistances) CHEST: +11 Shadow Damage Chest / Treebark Jacket (+100 HP) BRACER: +6 Shadow Damage Bracer / Mindthrust Bracers / Pagan Wristbands of Stamina (+9 Stam) GLOVES: Gnoll Casting Gloves / Magefist Gloves / 4/4 Eagle Gloves (+7 Agility / +20 Shadow Damage) BELT: Keller's Girdle LEGS: Pious Legwraps(A) / Darkweave Britches (100 HP Libram) BOOTS: +9 Shadow Damage Boots / Sanguine Sandals (Minor Speed) RING: Seal of Sylvanas(H) / Seal of Wrynn(A) / Lorekeeper's Ring RING: Viridian Band of the Eagle / Blood Ring MH: Witching Staff / +4 Shadow Damage Dagger / Evocator's Blade / Nightwatch Shortsword (+9 Int / +30 Spell Damage) OH: Furbolg Medicine Pouch RANGED: Gravestone Scepter SHAMAN - DPS set -Quests By Level- 15- Talbar Mantle 16- Engineer’s Cloak 16- Grizzled Boots(H) 18- Seal of Sylvanas(H) HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Sentry Cloak (+5 All Resist / +3 Agility) CHEST: Blackened Defias Armor (+100 HP / +4 Stats) BRACER: Wrangler's Wristbands of Power (+9 Stam) GLOVES: Scouting or Rigid Gloves of the Bear(+7 Agility or +15 Agility) BELT: Deviate Scale Belt / Screecher Belt LEGS: Leggings of the Fang (100 HP Libram) BOOTS: Grizzled Boots / Draftsman Boots (Minor Speed increase) RING: Seal of Sylvanas(H) RING: Demon Band / Blood Ring / Viridian Band of the Bear / Legionnaire's Band MH: Razor's Edge / Skeletal Club (Lifestealing / Fiery Weapon / +15 Agility) OH: Arctic Buckler / Redbeard's Crest (+7 Stam) RANGED: N/A SHAMAN - Resto Set -Quests By Level- 15- Talbar Mantle 16- Engineer’s Cloak 16- Grizzled Boots(H) 18- Seal of Sylvanas(H) HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram) NECK: Sentinel's Medallion SHOULDER: Talbar Mantle CLOAK: Engineer's Cloak / Battle Healer's Cloak (+5 All Resist) CHEST: Blackened Defias Armor / Treebark Jacket (+100 HP / +4 All Stats) BRACER: Mindthrust Bracers / Wrangler's Wristbands of the Eagle (+9 Stam) GLOVES: Scouting or Rigid Gloves of the Eagle (+7 Agility / +30 Healing) BELT: Deviate Scale Belt / Scouting Belt of the Eagle LEGS: Scouting Trousers of the Eagle (100 HP Libram) BOOTS: Scouting Boots of the Eagle / Grizzled Boots (Minor Speed) RING: Seal of Sylvanas / Lorekeeper's Ring RING: Viridian Band of the Eagle / Blood Ring MH: Forester's Axe of the Eagle / Evocator's Blade (+9 Int / +22 Int / +55 Healing) OH: Furbolg Medicine Pouch RANGED: N/A TRINKETS Insignia of the Horde or Alliance Minor Recombobulator Arena Grand Master Goblin Jumper Cables (Gnome Only) NOTE: Nat Pagle's Extreme Anglin' Boots - Arguebly BiS for most classes - Patch 1.8 Fishing Tournament IV. TALENTS These are suggestions made by some of the top players of their classes. There are many more possibilities to suit your individual play-style. DRUID NATURES GRASP 1 IMPROVED NATURES GRASP 4 NATURAL SHAPESHIFTER 3 IMPROVED ENTANGLING ROOTS 2 HUNTER HUMANOID SLAYING 3 DEFLECTION 2 IMPROVED WING CLIP 2 IMPROVED CONCUSSIVE SHOT 3 IMPROVED CONCUSSIVE SHOT 5 LETHAL SHOTS 5 MAGE IMPROVED FROSTBOLT 5 FROSTBITE 3 IMPROVED FROST NOVA 2 IMPROVED FIREBALL 5 IMPACT 5 PALADIN REDOUBT 5 GUARDIAN'S FAVOR 2 TOUGHNESS 3 PRIEST BLACKOUT 5 HEALING FOCUS 2 IMPROVED RENEW 3 HEALING FOCUS 2 IMPROVED RENEW 3 UNBREAKABLE WILL 5 ROGUE IMPROVED GOUGE 3 IMPROVED SINISTER STRIKE 2 PRECISION 5 WARLOCK IMPROVED CORRUPTION 5 SUPPRESSION 5 WARRIOR IMPROVED HEROIC STRIKE 3 DEFLECTION 2 IMPROVED CHARGE 2 TACTICAL MASTERY 3 SHAMAN IMPROVED HEALING WAVE 5 TIDAL FOCUS 5 CONCUSSION 5 EARTHS GRASP 2 ANCESTRAL KNOWLEDGE 3
This is fab! Cheers!! So in this, twinks gotta get that gear before 19 and then park em at main cities and q for bgs? Also, no inferno robe right? Thanks again!
little note, should include lvl on quest for warrior and paladin for Chauss of Westfall. Also you dont like Seal of wrynn for sham? There is also deadskull shield for shield users not only AB.
1.8 I will add that! Thank you --- Double Post Merged, Mar 16, 2019, Original Post Date: Mar 16, 2019 --- Wrynn is alliance only and shaman was horde only in vanilla. Paladin is ally only.
Nah you’re okay dude, glad someone brought it up so that the information is here in the thread for when people start rolling classic I edited the chausses. Good catch man.
Also don’t forget a lot of rogues used crusader mh 15 agi oh. Str is ap for rogues, 100 ap is nothing to scoff at A few other points on classes I’ll chime in on, Priest - is really the only war game viable healer. Having no cd on dispel magic means you’ll always need a priest on offense or you will literally never kill a compentent defense with a frost mage. Renew, bubble, and the array of heals is stronger and more mana efficient than any other class. Pretty good 1v1 class vs hunters, Melee and casters. Undead rogues are the mortal enemy and movement jukes are how you survive vs casting jukes. Shaking a rogue off you is definitely a skill you need to master. another nice thing about priest is buff management. using lower rank spells like renew, bubble, inner fire, or fort when youre getting dispell/purge spammed ooms them due to the cost of the spells. skill capping a 19 priest in classic is going to take a lot more binds than it does now Paladin - 2nd best war game fc thanks to bof and having solid heals for themselves. Probably the only option as a war game healer other than priest. I think they get LOH and BOP also which is just nuts for when a team tries to nuke your priest or mage on D. We always ran priest pally Druid mage D in tbc. It’s just a nice tanky healer when played right and offers a ton of utility. also nice for getting a pick when the druid dies because they can FC pretty decently. youll find a spot on a team playing paladin Shaman - shaman doesn’t heal worth much compared and their entire kit just screams offense. Having purge as the only true AGM dispell, priest doesn’t dispell it well, and the off heals and earthbind come in handy, plus ranged earthshock kick, but overall it’s fairly weak for wargames. people might say earthbind makes them a good healer on D but that just overlaps with the mages frostbolts so using one means your mage probably isnt up to snuff. if there were arenas the shaman would dominate Druid - obvious fc, pretty weak heals. I would avoid if you wanted to play competitive games and NOT fc Mage - Uber important as for war games. The classic-wotlk best mages were legends and everyone wanted them on their team. If you don’t have a skilled mage you won’t do well plain and simple. Rank 1 frost bolt cast is under 1 second, frost nova, poly. The entire offense is snared, rooted and polyed off the fc. Without it they would be overran. some people might argue for 2 mages but if your mage is good enough you only need one. i'm sure there's someone out here wanting to prove themselves the best this or best that, well then mage is your class because you can tell the difference when you just ... cannt... get... to.. the ...druiiddFUCK. stacking stam/int is basically all youll do. gnome is god teir and UD incase you run into Magic Dust. Fire is ok but not for war games. Facing a kiting d would make the mage do 0 damage due to LOS Warlock - has potential but more for fear spam than anything, the damage just isn’t high enough, all the dots are nullified by a renew. A horde warlock on defense might be Uber annoying but at the sacrifice for what? A hunter or warrior? Eek. a class like this might work well in some kind of mid strat like todays meta Warrior - not required but it would suck not to use one. Sword and board is solid dps, glacial spike with sader proc hammers and the main thing is the spammable hamstring on the fc. Once the warrior connects the fc is in trouble. Hunter conc is too long of a cd to contain a slippery Druids. i wont say they’re required but we always used one Rogue- always need a rogue for gouge rotation on healers and mages, they have pure damage on plate with fiery wpn and huge burst with sader procs on priests. Probably the highest burst dmg and highest skill cap. Dodge position is so huge for not getting wingclipped or hamstrung. No snare means you need fast reaction time to healer movements. gouge and kick make the offense kill fcs so having your r1 player play this class is what youll want. they have so many tools like expose armor itll make you dizzy. a 4 second undispellable incompasitate on a short CD is brutal Hunter - most important class to stack over weaker classes like warlock or shaman. 2 hunters is the sweet spot. A lot of teams ran a hunter killing on D. Wingclip is harder to land and has to be used on the back of an evasioned rogue. Arcane shot hits pretty hard and boar charge is a neat pet tool to manage. Can be the best 1v1 spec and highest sustain dmg in the bracket. Absolutely need 1 for war games. It’s a lot of mana management with weapon swapping. its like the modern boomkin for 19s --- Double Post Merged, Mar 17, 2019, Original Post Date: Mar 16, 2019 --- another thing to remember is wsg isnt on a timer and there are no "stacks". you play til you win so some games can last 1hr +. the meta for wsg could change but mid fighting wasnt a thing back then. it was just too hard to stop a team from walking past you into their base thanks to mages. theyre imposisble to shut down and control an entire team. the heal and damage isnt bursty like today, and thanks to no stacks you cant just wait them out in mid and send a few rogues in to 1 shot. that would never happen. a 3k bear + a mage and healer will never die to 2 or even 3 rogues that's why the meta always had an O and a D. most teams ran 5O 5D. also remember the GY is on the same level as the base, unlike today. that means if you send your 5 out and the enemy team kills 3-4 of them, they have rezzed in their own base on the same level as their D and they will now 8v5 and wipe your team. now YOUR team is in the GY and theyre already pushing back into your base while you rez. that gives them a 2 minute headstart to start ooming healers. so basically a killing D can be countered because they will wipe your offsense that's why the meta evolved into a kiting D with a stam/int mage, 2 priests, 1 druid and (x-class). a lot of teams still used a hunter to pressure teams into healing instead of just dispelling. the extra snare helps a bit also. some teams ran warlock/mage shaman/mage mage/mage. my personal favorite D was 2 priest, 1 druid and 1 mage. that leaves your offense with 6 which is harder to stop. the downside is you wont live long unless you make 0 mistakes. a lot of the time 1 priest would lead the kite and decide where to travel based on where they were going to get to free cast heals, the 2nd healer (pally/priest) was closer to the mage/druid for fear or pally utility. as long as you kept moving and the mage didn't die you lived. if the mage dies its a wipe and you'd have to hope your GY timing was good. having that 5th player on D really takes some pressure off that's where offense comes in! i think a good offense started with a warrior with all the weapons/toolkit warriors have. connecting to the FC and perm slowing them is their huge upside. sader proc into 2h was as much damage as a rogue. youll also need a hunter for ranged pressure and rogue for CC and burst. one priest is required with a massive int pool, spirit sticks, mana pots pretty much all for dispelling. some healing is required if they run a hunter to oom you. that leaves 1-2 more spots for an extra hunter or shaman. my favorite line up was: 6O - war, hunt, hunt, rogue, priest, (x) 4D - priest, priest/pally, mage, druid i think x could be whatever you wanted but maybe a 3rd hunter or 2nd rogue for max cheese. clearly i would suggest people make priest/hunter/rogue as one of their twinks if you wanted to face guilds that run strong lineups. every team will need around 2 of those classes another nice thing about classic is consumables. since there's no wargames you will have to play in regular bgs and means eng, magic dust, potions, runes, teas, bandages and all kinds of goodies are available. its very unique compared to the stale 3-4 button bracket we enjoy now. every class gets 25+ buttons to press, not super bursty and different options for meta. ill add more if i can think of anything
@kidney Those sound like some epic premade battles! I hope at some point we have the people to put games like that together : )
Very good points but I think I disagree with a few just from what I see currently playing vanilla 19s: Paladin FC is not inferior to Druid. We use one now with great success.https://legacyplayers.com/Armory/?charid=894994 Shaman heals are excellent, very good. They’re a must for horde for premades offensive team for pouch purges as well as agm purges and slows. Fire mage does insane damage. Like 450+ crits damage not to mention you lose absolutely no cc ability playing fire mage other than the rank one FB. You still have nova and poly. Fire mage on offense in a premade is deadly. Shadow gear stacked warlock hits like a Mac truck. Warrior is a NECESSITY for premades. In fact, we use two. Hamstring is ungodly and they do wild damage. We’ve placed a one hunter limit on premades and it’s the best thing we’ve ever done. Allows extra skill classes to play. Edit: we’ve also banned all consumables with the exception of health and mana potions and bandages
+1 for this locks blow even with things like having lvl 30-40 wizard oils applied and stacked with sp everywhere(only missing ...say +6 dmg dagger/7 dmg offhand) a leveler priest renew with no SP gear whatsoever just outheals through those dots. Dots hitting 20-30 when a rogue/warrior single strike does upwards to 250- 300 dmg.
Hey that's awesome I love to hear that. These were just my thoughts from classic-tbc era. I haven't played on any private servers so hearing that makes me really happy. Having that extra defensive option as paladin or extra offensive option as shaman is sweet. I guess the meta will end up being even more flavorful than I anticipated. Another thing I thought about with a warlock on d is dispel protection. If they debuff each target with dots it'll make it nearly impossible for the priest to quickly dispell novas and snares. That would be amazing if every class got a spot in vanilla! Great guide btw I'm not a huge fan of class limits or consumable limits but that's probably just the get off my lawn old man in me talking. Magic dust is fair to ban but I like full options elsewhere. Just seems like it would be more fun to see a rogue gouge banadage for a few ticks or a gnome mage jumper cable
Ally leather boots - draftsman boots Not sure how they compare to feet of the lynx stats back during vanilla Edit: wowhead has these listed as str/stam.. I could have swore they were agi/stam. I picked these up on my AP warr back during vanilla/bc and used them tho so I guess theres gotta be some sort of use for it
This is gorgeous and must have taken you some time. Forgive me for not remembering how twinking works in classic, i know this is a sin. How do you get all the bop gear without leveling past 19? Even if you started farming it early wouldnt you get a lot of xp being ran through wailing caverns and such?