Jamesb's 19 Vanilla Gearing Guide

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  1. Jamesb

    Jamesb OG Breh

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    Jamesb's 19 Vanilla Twinking Guide

    Two years ago I started playing Vanilla private servers and it was tough to get back into the swing of things or to remember what my old gear was. Many of us will be going through the same problem come classic so I put together a short guide on 19s. Enjoy.

    I. ITEM / ENCHANT RELEASES BY PATCH
    II. CLASS SUMMARY
    III. GEAR / QUESTS BY CLASS
    IV. TALENTS

    KEY
    A = Alliance Only
    H = Horde Only

    I. COMMON ITEMS / ENCHANTS NOT AVAILABLE AT START AND THEIR CORRESPONDING PATCHS

    Arena Grand Master - Patch 1.8
    Lucky Fishing Hat - Patch 1.8
    Seal of Wrynn - Patch 1.8
    Sentinel's Medallion - Patch 1.8
    Legionnare's Band - Patch 1.8
    Protector's Band - Patch 1.8
    +15 Agility to Weapon - Patch 1.8
    Legionnare's Bow - Patch 1.8
    Outrunner's Bow - Patch 1.8
    +22 Intellect to Weapon - Patch 1.8
    Battle Healer's Cloak - Patch 1.8
    +15 Agility to Gloves - Patch 1.9
    +30 Healing to Gloves - Patch 1.9
    +24 Healing to Bracers - Patch 1.9
    +55 Healing to Weapon - Patch 1.9
    +20 Fire/Shadow Damage to Gloves - Patch 1.9
    Trailblazer Boots - Patch 1.10
    Deadskull Shield - Patch 1.10
    Glacial Stone - Patch 1.10
    +25 Agility to Weapon - Patch 1.10
    Bow of Plunder - Patch 1.11

    II. CLASSES

    Warrior - "Spamstring" Warriors do pretty crazy damage if geared correctly and offer the only non-dispellable slow besides wing clip.

    Paladin - Great for FCing or for offensive pushes. Blessing of Freedom is amazing at 19.

    Priest - Priest is one of the most overpowered 19 classes. Viable as a flag carrier in pugs. Great healing.

    Mage - Polymorph is undeniably over powered at 19. Mage is a necessity on any team. They do amazing damage when stacked with fire gear, and have extreme CC potential with stamina / frost gear.

    Warlock - Squishy as h*ck, especially when geared for damage. Extremely annoying class to play against. Much more fun on horde when you dont have to deal with Willof the Forsaken all the time.

    Hunter - Come on, its vanilla hunter. If youre not completely brain dead youll be fine.

    Rogues - Good damage. Easily peeled unless its a gnome.

    Druid - Another great FC choice. Viable heals if geared correctly. Has roots and Nature's Grasp which are pretty nice.

    Shaman - Pretty much does anything. Has great heals and purge makes them a real issue for other casters / enemy buffs.

    Alliance
    [​IMG]
    -------------------------------------Str Agi Stam Int Spr
    [​IMG][​IMG] Human [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] 20 20 20 20 21
    [​IMG][​IMG] Dwarf [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] 22 16 23 19 19
    [​IMG][​IMG] Night elf [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] 17 25 19 20 20
    [​IMG][​IMG] Gnome [​IMG] [​IMG] [​IMG] [​IMG] 15 23 19 24 20
    Horde
    [​IMG]

    [​IMG][​IMG] Orc [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] 23 17 22 17 23
    [​IMG][​IMG] Undead [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] 19 18 21 18 25
    [​IMG][​IMG] Tauren [​IMG] [​IMG] [​IMG] [​IMG] 25 15 22 15 22
    [​IMG][​IMG] Troll [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] 21 22 21 16 21

    III. GEAR / QUESTS BY CLASS

    HUNTER

    -Quests By Level-
    14- Tunic of Westfall
    15- Talbar Mantle
    16- Engineer’s Cloak
    16- Seal of Wrynn(A)
    18- Nightwatch Bandolier/Quiver(A) / Seal of Sylvanas(H)

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Sentry Cloak (+5 All Resist / +3 Agility)
    CHEST: Blackened Defias Armor / Tunic of Westfall (+100 HP / +4 Stats)
    BRACER: Forest Leather Bracers / Wrangler's Wristbands of the Monkey or Eagle (+9 Stam)
    GLOVES: Scouting or Rigid Gloves of the Monkey (+7 Agility or +15 Agility)
    BELT: Deviate Scale Belt / Screecher Belt
    LEGS: Leggings of the Fang / +26 Ranged AP (100 HP Libram)
    BOOTS: Feet of the Lynx / Trailblazer Boots (Minor Speed Increase)
    RING: Seal of Sylvanas(H) / Lavishly Jeweled / Seal of Wrynn / +12 Ranged AP
    RING: Meadow Ring of the Monkey / Legionnaire's Band / Protector's Band
    MH: Cruel Barb / Wingblade / Twisted Chanter's Staff (+9 Int / +22 Int / +15 Agility / +25 Agility)
    OH: Furbolg Medicine Pouch
    RANGED: Bow of Plunder(H) / Venomstrike / Litte Timmy's Peashooter / Legionnaire's or Outrunner's Bow (+7 Scope / +Hit Scope)

    ROGUE

    -Quests By Level-
    14- Tunic of Westfall
    15- Talbar Mantle
    16- Seal of Wrynn(A)
    18- Nightwatch Bandolier/Quiver(A) / Seal of Sylvanas(H)

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Sentry Cloak (+5 All Resist / +3 Agility / +10 Shadow Resist)
    CHEST: Blackened Defias Armor / Tunic of Westfall (+100 HP / +4 Stats)
    BRACER: Forest Leather Bracers / Wrangler's Wristbands of the Monkey (+9 Stam)
    GLOVES: Scouting or Rigid Gloves of the Monkey (+7 Agility or +15 Agility)
    BELT: Deviate Scale Belt / Screecher Belt
    LEGS: Leggings of the Fang (100 HP Libram)
    BOOTS: Feet of the Lynx / Trailblazer Boots(H) (Minor Speed Increase)
    RING: Seal of Sylvanas(H) / Seal of Wrynn(A)
    RING: Meadow Ring of the Monkey / Legionnaire's Band(H) / Protector's Band(A)
    MH: Shadowfang (Lifestealing / Fiery Weapon / +15 Agility)
    OH: Cruel Barb / Assassin's Blade (Lifestealing / Fiery Weapon / +15 Agility)
    RANGED: Venomstrike / Litte Timmy's Peashooter / Legionnaire's Bow / Ourunner's Bow (+7 Scope)

    MAGE

    -Quests By Level-
    13- Pious Legwraps(A)
    15- Talbar Mantle
    16- Engineer’s Cloak
    16- Seal of Wrynn(A)
    18- Nightwatch Bandolier/Quiver(A) / Seal of Sylvanas(H)
    19- Gravestone Scepter

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: +7 Fire Damage / Engineer's Cloak / Battle Healer's Cloak (+5 All Resistances)
    CHEST: Treebark Jacket / +8 Stamina Chest (+100 HP)
    BRACER: +6 Fire Damage / Mindthrust Bracers / Pagan Wristbands of Stamina / Pagan Wristbands of the Eagle 2/2 (+9 Stamina)
    GLOVES: +9 Fire Damage / Gnoll Casting Gloves / Magefist Gloves / 4/4 Eagle (+7 Agility / +20 Fire Damage)
    BELT: Keller's Girdle
    LEGS: Darkweave Britches / Pious Leggwraps(A) / 5/5 Eagle (100 HP Libram)
    BOOTS: Sanguine Sandals / Pagan Boots of Stamina (Minor Speed)
    RING: Seal of Sylvanas(H) / Seal of Wrynn(A)
    RING: Viridian Band of the Eagle / Blood Ring
    MH: +6 Fire Damage / Evocator's Blade / Nightwatch Shortsword (+9 Int / +22 Int / +30 Spell Power)
    OH: Furbolg Medicine Pouch
    RANGED: Gravestone Scepter / Antipodean Rod / Pulsating Hydra Heart

    WARRIOR

    -Quests By Level-
    14- Chausses of Westfall
    15- Talbar Mantle
    16- Seal of Wrynn(A)
    17- Beatle Clasps(A)
    18- Seal of Sylvanas(H)
    18- Glacial Stone(A)
    19- Arctic Buckler

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion(Patch 1.8)
    SHOULDER: Talbar Mantle
    CLOAK: Sentry Cloak / Sentry's Cloak of the Bear (+5 All Resist)
    CHEST: Blackened Defias Armor (+100 HP)
    BRACER: Steel-Clasped Bracers (9 Stam)
    GLOVES: Thorbias Gauntlets (+7 Agility / +15 Agility)
    BELT: Deviate Scale Belt / Cobrahn's Grasp
    LEGS: Chausses of Westfall(A) (100 HP Libram)
    BOOTS: Silver-Linked Footguards (Minor Speed)
    RING: Seal of Sylvanas(H) / Seal of Wrynn(A)
    RING: Demon Band / Blood Ring / Viridian Band of the Bear / Legionnaire's Band / Protector's Band
    MH: Shadowfang / Smite's Mighty Hammer / Glacial Stone (Crusader / Lifestealing / Fiery)
    OH: Arctic Buckler (+7 Stam)
    RANGED: Venomstrike / Litte Timmy's Peashooter / Legionnaire's Bow (+7 Scope)

    DRUID - FC Build

    -Quests By Level-
    15- Talbar Mantle
    16- Engineer’s Cloak
    16- Seal of Wrynn(A) / Engineer's Cloak
    16- Grizzled Boots(H)
    18- Seal of Sylvanas(H)

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Sentry Cloak / Engineer's Cloak (+5 All Resist / +3 Agility / +70 Armor)
    CHEST: Blackened Defias Armor (+100 HP)
    BRACER: Wrangler's Wristbands of Stamina or Eagle (+9 Stam)
    GLOVES: Scouting or Rigid Gloves of the Eagle (+7 agility / +15 Agility / +30 Healing)
    BELT: Deviate Scale Belt
    LEGS: Scouting Trousers of the Eagle (100 HP Libram)
    BOOTS: Grizzled Boots / Scouting Boots of the Eagle (Minor Speed)
    RING: Seal of Sylvanas(H) / Seal of Wrynn(A)
    RING: Blood Ring / Viridian Band of the Eagle
    MH: Evocator's Blade / Facesmasher (+9 Int / +22 Int / +55 Healing)
    OH: Furbolg Medicine Pouch
    RANGED: N/A

    DRUID - Resto Build

    -Quests By Level-
    15- Talbar Mantle
    16- Engineer’s Cloak
    16- Seal of Wrynn(A) / Engineer's Cloak
    16- Grizzled Boots(H)
    18- Seal of Sylvanas(H)

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Engineer's Cloak (+5 All Resist / +70 Armor)
    CHEST: Blackened Defias Armor / Treebark Jacket (+100 HP)
    BRACER: Wrangler's Wristbands of the Eagle / Mindthrust (+9 Stam / +24 Healing)
    GLOVES: Scouting or Rigid Gloves of the Eagle / Magefist(+7 Agi / +30 Healing)
    BELT: Deviate Scale Belt / Keller's Girdle
    LEGS: Scouting Trousers of the Eagle / Darkweave Britches (100 HP Libram)
    BOOTS: Grizzled Boots(H) / Scouting Boots of the Eagle (Minor Speed)
    RING: Seal of Sylvanas(H) / Seal of Wrynn(A)
    RING: Blood Ring / Viridian Band of the Eagle
    MH: Evocator's Blade / Facesmasher (+9 Int / +22 Int / +55 Healing)
    OH: Furbolg Medicine Pouch
    RANGED: N/A

    PALADIN - Ret

    -Quests By Level-
    14- Chausses of Westfall
    15- Talbar Mantle
    16- Engineer’s Cloak
    16- Seal of Wrynn(A)
    17- Beatle Clasps(A)
    18- Seal of Sylvanas(H)
    18- Glacial Stone(A)
    19- Arctic Buckler

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Sentry Cloak / Sentry's Cloak of the Bear (+5 All Resist)
    CHEST: Blackened Defias Armor (+100 HP)
    BRACER: Steel-Clasped Bracers (9 Stam)
    GLOVES: Thorbias Gauntlets (+7 Agility / +15 Agility / +7 Strength)
    BELT: Deviate Scale Belt / Cobrahn's Grasp
    LEGS: Leggings of the Fang / Chausses of Westfall(A) (100 HP Libram)
    BOOTS: Silver-Linked Footguards (Minor Speed)
    RING: Seal of Wrynn(A)
    RING: Demon Band / Blood Ring / Viridian Band of the Bear / Legionnaire's Band / Protector's Band
    MH: Shadowfang / Smite's Mighty Hammer / Glacial Stone (Crusader / Lifestealing)
    OH: Arctic Buckler / Redbeard's Crest (+7 Stam)
    RANGED: N/A

    PALADIN - FC set

    -Quests By Level-
    14- Chausses of Westfall
    15- Talbar Mantle
    16- Engineer’s Cloak
    16- Seal of Wrynn(A)
    17- Beatle Clasps(A)
    18- Seal of Sylvanas(H)
    18- Glacial Stone(A)
    19- Arctic Buckler

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Sentry Cloak / Engineer's Cloak (+5 All Resist)
    CHEST: Blackened Defias Armor (+100 HP)
    BRACER: Steel-Clasped Bracers (9 Stam)
    GLOVES: Thorbias Gauntlets (+7 Agility / +15 Agility / +30 Healing)
    BELT: Deviate Scale Belt
    LEGS: Leggings of the Fang / Chausses of Westfall (100 HP Libram)
    BOOTS: Silver-Linked Footguards (Minor Speed)
    RING: Seal of Wrynn(A)
    RING: Blood Ring / Viridian Band of the Bear / Protector's Band / Legionnare's Band
    MH: Shadowfang / Nightwatch Shortsword (Crusader / Lifestealing / +15 Agility)
    OH: Arctic Buckler / Redbeard's Crest (+7 Stam)
    RANGED: N/A

    PRIEST

    -Quests By Level-
    13- Pious Legwraps(A)
    15- Talbar Mantle
    16- Seal of Wrynn(A)
    16- Engineer’s Cloak
    18- Nightwatch Bandolier/Quiver(A) / Seal of Sylvanas(H)
    19- Gravestone Scepter

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Engineer's Cloak / Battle Healer's Cloak (+5 All Resistances / +70 Armor)
    CHEST: Treebark Jacket (+100 HP)
    BRACER: Mindthrust Bracers / Pagan Wristbands of Stamina or Eagle (+9 Stam / +24 Healing)
    GLOVES: Magefist Gloves / 4/4 Eagle Gloves (+7 Agility / +30 Healing)
    BELT: Keller's Girdle
    LEGS: Darkweave Britches / Pious Legwraps(A) (100 HP Libram)
    BOOTS: Sanguine Sandals (Minor Speed)
    RING: Seal of Sylvanas(H) / Seal of Wrynn(A)
    RING: Viridian Band of the Eagle / Blood Ring
    MH: Evocator's Blade / Nightwatch Shortsword (+9 Int / +22 Int / +55 Healing)
    OH: Furbolg Medicine Pouch
    RANGED: Gravestone Scepter

    WARLOCK

    -Quests By Level-
    13- Pious Legwraps(A)
    15- Talbar Mantle
    16- Seal of Wrynn(A)
    16- Engineer’s Cloak
    18- Nightwatch Bandolier/Quiver(A) / Seal of Sylvanas(H)
    19- Gravestone Scepter

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: +7 Shadow Damage Cloak / Engineer's Cloak (+5 All Resistances)
    CHEST: +11 Shadow Damage Chest / Treebark Jacket (+100 HP)
    BRACER: +6 Shadow Damage Bracer / Mindthrust Bracers / Pagan Wristbands of Stamina (+9 Stam)
    GLOVES: Gnoll Casting Gloves / Magefist Gloves / 4/4 Eagle Gloves (+7 Agility / +20 Shadow Damage)
    BELT: Keller's Girdle
    LEGS: Pious Legwraps(A) / Darkweave Britches (100 HP Libram)
    BOOTS: +9 Shadow Damage Boots / Sanguine Sandals (Minor Speed)
    RING: Seal of Sylvanas(H) / Seal of Wrynn(A) / Lorekeeper's Ring
    RING: Viridian Band of the Eagle / Blood Ring
    MH: Witching Staff / +6 Shadow Damage Dagger / Evocator's Blade / Nightwatch Shortsword (+9 Int / +30 Spell Damage)
    OH: Furbolg Medicine Pouch
    RANGED: Gravestone Scepter

    SHAMAN - DPS set

    -Quests By Level-
    15- Talbar Mantle
    16- Engineer’s Cloak
    16- Grizzled Boots(H)
    18- Seal of Sylvanas(H)

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Sentry Cloak (+5 All Resist / +3 Agility)
    CHEST: Blackened Defias Armor (+100 HP / +4 Stats)
    BRACER: Wrangler's Wristbands of Power (+9 Stam)
    GLOVES: Scouting or Rigid Gloves of the Bear(+7 Agility or +15 Agility)
    BELT: Deviate Scale Belt / Screecher Belt
    LEGS: Leggings of the Fang (100 HP Libram)
    BOOTS: Grizzled Boots / Draftsman Boots (Minor Speed increase)
    RING: Seal of Sylvanas(H)
    RING: Demon Band / Blood Ring / Viridian Band of the Bear / Legionnaire's Band
    MH: Razor's Edge / Skeletal Club (Lifestealing / Fiery Weapon / +15 Agility)
    OH: Arctic Buckler / Redbeard's Crest (+7 Stam)
    RANGED: N/A

    SHAMAN - Resto Set

    -Quests By Level-
    15- Talbar Mantle
    16- Engineer’s Cloak
    16- Grizzled Boots(H)
    18- Seal of Sylvanas(H)

    HEAD: Green Tinted Goggles / Lucky Fishing Hat (100 HP Libram)
    NECK: Sentinel's Medallion
    SHOULDER: Talbar Mantle
    CLOAK: Engineer's Cloak / Battle Healer's Cloak (+5 All Resist)
    CHEST: Blackened Defias Armor / Treebark Jacket (+100 HP / +4 All Stats)
    BRACER: Mindthrust Bracers / Wrangler's Wristbands of the Eagle (+9 Stam)
    GLOVES: Scouting or Rigid Gloves of the Eagle (+7 Agility / +30 Healing)
    BELT: Deviate Scale Belt / Scouting Belt of the Eagle
    LEGS: Scouting Trousers of the Eagle (100 HP Libram)
    BOOTS: Scouting Boots of the Eagle / Grizzled Boots (Minor Speed)
    RING: Seal of Sylvanas / Lorekeeper's Ring
    RING: Viridian Band of the Eagle / Blood Ring
    MH: Forester's Axe of the Eagle / Evocator's Blade (+9 Int / +22 Int / +55 Healing)
    OH: Furbolg Medicine Pouch
    RANGED: N/A

    TRINKETS

    Insignia of the Horde or Alliance
    Minor Recombobulator
    Arena Grand Master
    Goblin Jumper Cables (Gnome Only)

    NOTE:
    Nat Pagle's Extreme Anglin' Boots - Arguebly BiS for most classes - Patch 1.8 Fishing Tournament

    IV. TALENTS

    DRUID

    NATURES GRASP 1
    IMPROVED NATURES GRASP 4
    NATURAL SHAPESHIFTER 3
    IMPROVED ENTANGLING ROOTS 2

    HUNTER

    HUMANOID SLAYING 3
    DEFLECTION 2
    IMPROVED WING CLIP 2
    IMPROVED CONCUSSIVE SHOT 3

    IMPROVED CONCUSSIVE SHOT 5
    LETHAL SHOTS 5

    MAGE

    IMPROVED FROSTBOLT 5
    FROSTBITE 3
    IMPROVED FROST NOVA 2

    IMPROVED FIREBALL 5
    IMPACT 5

    PALADIN

    REDOUBT 5
    GUARDIAN'S FAVOR 2
    TOUGHNESS 3

    PRIEST

    BLACKOUT 5
    HEALING FOCUS 2
    IMPROVED RENEW 3

    HEALING FOCUS 2
    IMPROVED RENEW 3
    UNBREAKABLE WILL 5

    ROGUE
    IMPROVED GOUGE 3
    IMPROVED SINISTER STRIKE 2
    PRECISION 5

    WARLOCK

    IMPROVED CORRUPTION 5
    SUPPRESSION 5

    WARRIOR

    IMPROVED HEROIC STRIKE 3
    DEFLECTION 2
    IMPROVED CHARGE 2
    TACTICAL MASTERY 3

    SHAMAN
     
    Last edited: Jun 29, 2019
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  2. Symandria

    Symandria Veteran

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    Really impressive stuff! I especially liked the items by patch summary =)
     
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  3. fahr

    fahr Member

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    This is fab! Cheers!! So in this, twinks gotta get that gear before 19 and then park em at main cities and q for bgs? Also, no inferno robe right? Thanks again!
     
  4. Goesid

    Goesid Twink Info Legend Fancy Pants

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    Inferno Robe is just fire damage so not really useful for anybody except maybe a mage.
     
  5. Grimzee

    Grimzee Member

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  6. heri13

    heri13 New Member

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    in which patch will be avaible the agm trinket?, ty bro great guide.
     
  7. Mcconnell

    Mcconnell Member

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    Holy shit this guide is amazing.
     
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  8. Goesid

    Goesid Twink Info Legend Fancy Pants

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    little note, should include lvl on quest for warrior and paladin for Chauss of Westfall. Also you dont like Seal of wrynn for sham? There is also deadskull shield for shield users not only AB.
     
  9. OP
    Jamesb

    Jamesb OG Breh

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    1.8 I will add that! Thank you
    --- Double Post Merged, Mar 16, 2019, Original Post Date: Mar 16, 2019 ---
    Wrynn is alliance only and shaman was horde only in vanilla. Paladin is ally only.
     
  10. Goesid

    Goesid Twink Info Legend Fancy Pants

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    That is correct, my apologies.
     
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  11. OP
    Jamesb

    Jamesb OG Breh

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    Nah you’re okay dude, glad someone brought it up so that the information is here in the thread for when people start rolling classic
    I edited the chausses. Good catch man.
     
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  12. fahr

    fahr Member

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    Ahh cheers so it only change to int later on!
     
  13. Goesid

    Goesid Twink Info Legend Fancy Pants

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    First spell damage, then spell power then int.
     
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  14. kidney

    kidney Veteran

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    Also don’t forget a lot of rogues used crusader mh 15 agi oh. Str is ap for rogues, 100 ap is nothing to scoff at

    A few other points on classes I’ll chime in on,

    Priest - is really the only war game viable healer. Having no cd on dispel magic means you’ll always need a priest on offense or you will literally never kill a compentent defense with a frost mage. Renew, bubble, and the array of heals is stronger and more mana efficient than any other class. Pretty good 1v1 class vs hunters, Melee and casters. Undead rogues are the mortal enemy and movement jukes are how you survive vs casting jukes. Shaking a rogue off you is definitely a skill you need to master. another nice thing about priest is buff management. using lower rank spells like renew, bubble, inner fire, or fort when youre getting dispell/purge spammed ooms them due to the cost of the spells. skill capping a 19 priest in classic is going to take a lot more binds than it does now

    Paladin - 2nd best war game fc thanks to bof and having solid heals for themselves. Probably the only option as a war game healer other than priest. I think they get LOH and BOP also which is just nuts for when a team tries to nuke your priest or mage on D. We always ran priest pally Druid mage D in tbc. It’s just a nice tanky healer when played right and offers a ton of utility. also nice for getting a pick when the druid dies because they can FC pretty decently. youll find a spot on a team playing paladin

    Shaman - shaman doesn’t heal worth much compared and their entire kit just screams offense. Having purge as the only true AGM dispell, priest doesn’t dispell it well, and the off heals and earthbind come in handy, plus ranged earthshock kick, but overall it’s fairly weak for wargames. people might say earthbind makes them a good healer on D but that just overlaps with the mages frostbolts so using one means your mage probably isnt up to snuff. if there were arenas the shaman would dominate

    Druid - obvious fc, pretty weak heals. I would avoid if you wanted to play competitive games and NOT fc

    Mage - Uber important as for war games. The classic-wotlk best mages were legends and everyone wanted them on their team. If you don’t have a skilled mage you won’t do well plain and simple. Rank 1 frost bolt cast is under 1 second, frost nova, poly. The entire offense is snared, rooted and polyed off the fc. Without it they would be overran. some people might argue for 2 mages but if your mage is good enough you only need one. i'm sure there's someone out here wanting to prove themselves the best this or best that, well then mage is your class because you can tell the difference when you just ... cannt... get... to.. the ...druiiddFUCK. stacking stam/int is basically all youll do. gnome is god teir and UD incase you run into Magic Dust. Fire is ok but not for war games. Facing a kiting d would make the mage do 0 damage due to LOS

    Warlock - has potential but more for fear spam than anything, the damage just isn’t high enough, all the dots are nullified by a renew. A horde warlock on defense might be Uber annoying but at the sacrifice for what? A hunter or warrior? Eek. a class like this might work well in some kind of mid strat like todays meta

    Warrior - not required but it would suck not to use one. Sword and board is solid dps, glacial spike with sader proc hammers and the main thing is the spammable hamstring on the fc. Once the warrior connects the fc is in trouble. Hunter conc is too long of a cd to contain a slippery Druids. i wont say they’re required but we always used one

    Rogue- always need a rogue for gouge rotation on healers and mages, they have pure damage on plate with fiery wpn and huge burst with sader procs on priests. Probably the highest burst dmg and highest skill cap. Dodge position is so huge for not getting wingclipped or hamstrung. No snare means you need fast reaction time to healer movements. gouge and kick make the offense kill fcs so having your r1 player play this class is what youll want. they have so many tools like expose armor itll make you dizzy. a 4 second undispellable incompasitate on a short CD is brutal

    Hunter - most important class to stack over weaker classes like warlock or shaman. 2 hunters is the sweet spot. A lot of teams ran a hunter killing on D. Wingclip is harder to land and has to be used on the back of an evasioned rogue. Arcane shot hits pretty hard and boar charge is a neat pet tool to manage. Can be the best 1v1 spec and highest sustain dmg in the bracket. Absolutely need 1 for war games. It’s a lot of mana management with weapon swapping. its like the modern boomkin for 19s
    --- Double Post Merged, Mar 17, 2019, Original Post Date: Mar 16, 2019 ---
    another thing to remember is wsg isnt on a timer and there are no "stacks". you play til you win so some games can last 1hr +. the meta for wsg could change but mid fighting wasnt a thing back then. it was just too hard to stop a team from walking past you into their base thanks to mages. theyre imposisble to shut down and control an entire team. the heal and damage isnt bursty like today, and thanks to no stacks you cant just wait them out in mid and send a few rogues in to 1 shot. that would never happen. a 3k bear + a mage and healer will never die to 2 or even 3 rogues

    that's why the meta always had an O and a D. most teams ran 5O 5D. also remember the GY is on the same level as the base, unlike today. that means if you send your 5 out and the enemy team kills 3-4 of them, they have rezzed in their own base on the same level as their D and they will now 8v5 and wipe your team. now YOUR team is in the GY and theyre already pushing back into your base while you rez. that gives them a 2 minute headstart to start ooming healers. so basically a killing D can be countered because they will wipe your offsense

    that's why the meta evolved into a kiting D with a stam/int mage, 2 priests, 1 druid and (x-class). a lot of teams still used a hunter to pressure teams into healing instead of just dispelling. the extra snare helps a bit also. some teams ran warlock/mage shaman/mage mage/mage.

    my personal favorite D was 2 priest, 1 druid and 1 mage. that leaves your offense with 6 which is harder to stop. the downside is you wont live long unless you make 0 mistakes. a lot of the time 1 priest would lead the kite and decide where to travel based on where they were going to get to free cast heals, the 2nd healer (pally/priest) was closer to the mage/druid for fear or pally utility. as long as you kept moving and the mage didn't die you lived. if the mage dies its a wipe and you'd have to hope your GY timing was good. having that 5th player on D really takes some pressure off

    that's where offense comes in! i think a good offense started with a warrior with all the weapons/toolkit warriors have. connecting to the FC and perm slowing them is their huge upside. sader proc into 2h was as much damage as a rogue. youll also need a hunter for ranged pressure and rogue for CC and burst. one priest is required with a massive int pool, spirit sticks, mana pots pretty much all for dispelling. some healing is required if they run a hunter to oom you. that leaves 1-2 more spots for an extra hunter or shaman.

    my favorite line up was:

    6O - war, hunt, hunt, rogue, priest, (x)
    4D - priest, priest/pally, mage, druid

    i think x could be whatever you wanted but maybe a 3rd hunter or 2nd rogue for max cheese. clearly i would suggest people make priest/hunter/rogue as one of their twinks if you wanted to face guilds that run strong lineups. every team will need around 2 of those classes

    another nice thing about classic is consumables. since there's no wargames you will have to play in regular bgs and means eng, magic dust, potions, runes, teas, bandages and all kinds of goodies are available. its very unique compared to the stale 3-4 button bracket we enjoy now. every class gets 25+ buttons to press, not super bursty and different options for meta. ill add more if i can think of anything
     
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  15. Symandria

    Symandria Veteran

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    @kidney Those sound like some epic premade battles! I hope at some point we have the people to put games like that together : )
     
  16. OP
    Jamesb

    Jamesb OG Breh

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    Very good points but I think I disagree with a few just from what I see currently playing vanilla 19s:
    Paladin FC is not inferior to Druid. We use one now with great success.https://legacyplayers.com/Armory/?charid=894994
    Shaman heals are excellent, very good. They’re a must for horde for premades offensive team for pouch purges as well as agm purges and slows.
    Fire mage does insane damage. Like 450+ crits damage not to mention you lose absolutely no cc ability playing fire mage other than the rank one FB. You still have nova and poly. Fire mage on offense in a premade is deadly.
    Shadow gear stacked warlock hits like a Mac truck.
    Warrior is a NECESSITY for premades. In fact, we use two. Hamstring is ungodly and they do wild damage.
    We’ve placed a one hunter limit on premades and it’s the best thing we’ve ever done. Allows extra skill classes to play.

    Edit: we’ve also banned all consumables with the exception of health and mana potions and bandages
     
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  17. inoobupro

    inoobupro Grandfathered

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    +1 for this

    locks blow even with things like having lvl 30-40 wizard oils applied and stacked with sp everywhere(only missing ...say +6 dmg dagger/7 dmg offhand)

    a leveler priest renew with no SP gear whatsoever just outheals through those dots. Dots hitting 20-30 when a rogue/warrior single strike does upwards to 250- 300 dmg.
     
  18. kidney

    kidney Veteran

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    Hey that's awesome I love to hear that. These were just my thoughts from classic-tbc era. I haven't played on any private servers so hearing that makes me really happy. Having that extra defensive option as paladin or extra offensive option as shaman is sweet.

    I guess the meta will end up being even more flavorful than I anticipated. Another thing I thought about with a warlock on d is dispel protection. If they debuff each target with dots it'll make it nearly impossible for the priest to quickly dispell novas and snares. That would be amazing if every class got a spot in vanilla! Great guide btw

    I'm not a huge fan of class limits or consumable limits but that's probably just the get off my lawn old man in me talking. Magic dust is fair to ban but I like full options elsewhere. Just seems like it would be more fun to see a rogue gouge banadage for a few ticks or a gnome mage jumper cable
     
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  19. Sanit

    Sanit Banned

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    Ally leather boots - draftsman boots
    Not sure how they compare to feet of the lynx stats back during vanilla

    Edit: wowhead has these listed as str/stam.. I could have swore they were agi/stam. I picked these up on my AP warr back during vanilla/bc and used them tho so I guess theres gotta be some sort of use for it
     
    Last edited by a moderator: Mar 17, 2019
  20. BrbWifeNaked

    BrbWifeNaked Member

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    This is gorgeous and must have taken you some time.

    Forgive me for not remembering how twinking works in classic, i know this is a sin.

    How do you get all the bop gear without leveling past 19? Even if you started farming it early wouldnt you get a lot of xp being ran through wailing caverns and such?
     

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