How to gear a freak 19 Druid (classic edition)

Discussion in '19s (Vanilla)' started by DoByG, Nov 28, 2019.

Share This Page

  1. DoByG

    DoByG Grandfathered

    Messages:
    323
    Likes Received:
    144
    Trophy Points:
    43
    Yo! I was browsing through the website and just so it happened that I have found one of my old threads from 4 years ago: Doobyg's vet gear freak a.k.a. How to gear a druid. With classic BGs around the corner, I decided its time for a new edition. Again, it will be an Alliance oriented guide, but with not too many horde specific quest items, it won't be hard for a dedicated horde to swap those by himself.

    I have learned from my mistake of posting screenshots of sets (that are now expired, which makes the old guide redundant) and spent some time linking all the items + links to complete sets (items AND enchants), at the first line of each set.

    Note: Head (LFH, before that Green Tinted Goggles), Neck (Sentinel's Medallion), Trinket 1 (Insignia of the Alliance), Trinket 2 (AGM, before that Minor Recombobulator) all are a must for most of the sets by default. If the slot is skipped, there is no better option.

    --------------------------------

    Stam FC set: Phase 1, BiS
    Shoulders - Talbar Mantle
    Chest - Blackened Defias Armor
    Leggings - Scouting Trousers of the Eagle (5 stam 5 int)
    Gloves - Scouting Gloves of the Eagle (4 stam 4 int)
    Boots - Nat Pagle's Extreme Anglin' Boots (before that Scouting Boots of Stamina 6 stam)
    Belt - Deviate Scale Belt
    Wrist - Wrangler's Wristbands of Stam (5 stam)
    Cloak - Engineer's Cloak maybe Firebane Cloak / Sentry Cloak
    Ring 1 - Seal of Wrynn
    Ring 2 - Blood Ring
    Weapon - Face Smasher + FMP (before that Twisted Chanter's Staff)

    Bala set: Phase 1, BiS
    Shoulders - Talbar Mantle
    Chest - Tree Bark Jacket
    Leggings - Scouting Trousers of the Eagle (5 stam 5 int)
    Gloves - Scouting Gloves of the Eagle (4 stam 4 int)
    Boots - Nat Pagle's Extreme Anglin' Boots (before that Scouting Boots of the Eagle 4 stam 4 int)
    Belt - Wrangler's Belt of the Eagle (4 stam 4 int)
    Wrist - Wrangler's Wristbands of the Eagle (3 stam 3 int)
    Cloak - Engineer's Cloak
    Ring 1 - Seal of Wrynn
    Ring 2 - Viridian Band of the Eagle (3 stam 3 int)
    Weapon - Twisted Chanter's Staff

    Feral set: Phase 1, BiS
    Shoulders - Talbar Mantle
    Chest - Blackened Defias Armor
    Leggings - Leggings of the Fang
    Gloves - Scouting Gloves of the Bear (4 stam 4 str)
    Boots - Nat Pagle's Extreme Anglin' Boots (before that Forest Leather Boots)
    Belt - Wrangler's Belt of the Bear (4 stam 4 str)
    Wrist - Wrangler's Wristbands of Power (10 ap)
    Cloak - Sentry's Cape of the Bear (3 stam 3 str)
    Ring 2 - Protector's Band (before that Clay Ring of the Bear 3 stam 3 str)
    Weapon - Glacial Stone

    Healing Power set: Phase 1, BiS
    Head - Shadow Goggles
    Shoulders - Feral Shoulder Pads
    Chest - Tree Bark Jacket
    Leggings - Scouting Trousers of Healing (18 healing power)
    Gloves - Scouting Gloves of Healing (13 healing power)
    Boots - Scouting Boots of the Owl (4 int 4 spirit)
    Belt - Wrangler's Belt of Healing (13 healing power)
    Wrist - Wrangler's Wristbands of Healing (11 healing power)
    Cloak - Watcher's Cape / Superior Cloak / Sentry's Cape of Healing (11 healing power)
    Ring 1 - Lorekeeper's Ring (before that Viridian Band of Intellect 5 int)
    Ring 2 - Lavishly Jeweled Ring
    Weapon - Staff of the Blessed Seer

    Spell Power set: Phase 1, BiS
    Head - Shadow Goggles
    Shoulders - Feral Shoulder Pads
    Chest - Bandit Jerkin of Nature's Wrath (11 sp)
    Leggings - Darkweave Breeches
    Gloves - Gnoll Casting Gloves
    Boots - Scouting Boots of Nature's Wrath (9 sp)
    Belt - Keller's Girdle
    Wrist - Wrangler's Wristbands of Nature's Wrath (7 sp)
    Cloak - Superior Cloak of Nature's Wrath (7 sp)
    Ring 1 - Lorekeeper's Ring (before that Viridian Band of Intellect 5 int)
    Ring 2 - Lavishly Jeweled Ring
    Weapon - Medicine Staff of Nature's Wrath (10 sp)

    Attack Power set: Phase 1, BiS
    Shoulders - Feral Shoulder Pads
    Chest - Bandit Jerkin of Power (16 ap)
    Leggings - Scouting Trousers of Power (16 ap)
    Gloves - Red Whelp Gloves
    Boots - Scouting Boots of Power (12 ap)
    Belt - Ruffian Belt
    Wrist - Wrangler's Wristbands of Power (10 ap)
    Cloak - Sentry's Cape of Strength (5 str)
    Ring 1 - Clay Ring of Strength (5 str)
    Ring 2 - Clay Ring of Strength (5 str)
    Weapon - Smite's Mighty Hammer

    Intellect (mana pool) set: Phase 1, BiS
    Head - Shadow Goggles
    Shoulders - Feral Shoulder Pads
    Chest - Tree Bark Jacket
    Leggings - Darkweave Breeches
    Gloves - Magefist Gloves
    Boots - Scouting Boots of the Owl (4 int 4 spirit)
    Belt - Keller's Girdle
    Wrist - Wrangler's Wristbands of Intellect (5 int)
    Cloak - Superior Cloak of Intellect (5 int)
    Ring 1 - Lavishly Jeweled Ring
    Ring 2 - Viridian Band of Intellect (5 int)
    Weapon - Twisted Chanter's Staff

    Spirit (mana/health regen) set: Phase 1, BiS
    Head - Green Tinted Goggles
    Shoulders - Feral Shoulder Pads
    Chest - Corsair's Overshirt
    Leggings - Scouting Trousers of Spirit (8 spirit)
    Gloves - Scouting Gloves of Spirit (6 spirit)
    Boots - Scouting Boots of Spirit (6 spirit)
    Belt - Wrangler's Belt of the Owl (4 int 4 spirit)
    Wrist - Wrangler's Wristbands of Spirit (5 spirit)
    Cloak - Prelacy Cape
    Ring 1 - Band of Purification
    Ring 2 - Black Pearl Ring
    Weapon - Staff of Westfall

    ----------------------------------

    Quest items: AGM, Seal of Wrynn, Talbar Mantle, Engineer's Cloak, Glacial Stone, Staff of Westfall, Prelacy Cape
    Noteworthy: Pious Legwraps, Totem of Infliction, Velidust Medicine Bag

    Dungeon drop items: 2x Blackened Defias Armor, Leggings of the Fang, Smite's Mighty Hammer, Corsair's Overshirt, Lavishly Jeweled Ring.

    Duplicates that you will need (for different enchants): 2x Tree Bark Jacket, 2x Darkweave Breeches, 4x Feral Shoulder Pads, 2x Blackened Defias Armor

    Let me know if you find something that can be improved on the sets!
     
    • Like Like x 2
    • Informative Informative x 1
  2. WashedUpTwink

    WashedUpTwink Veteran

    Messages:
    17
    Likes Received:
    6
    Trophy Points:
    3
    Now this is something i was looking for....thanks a ton for this insane guide.
     
    • Like Like x 2
  3. Outofspace

    Outofspace Deeps

    Messages:
    759
    Likes Received:
    138
    Trophy Points:
    43
    What's with the Glacial Stone and what is a 'bala' set?
     
  4. Onebigjonson

    Onebigjonson Member

    Messages:
    68
    Likes Received:
    37
    Trophy Points:
    18
    nice guide brah
     
    • Like Like x 1
  5. Lebaidin

    Lebaidin Member

    Messages:
    48
    Likes Received:
    23
    Trophy Points:
    8
    • Like Like x 3
  6. OP
    DoByG

    DoByG Grandfathered

    Messages:
    323
    Likes Received:
    144
    Trophy Points:
    43
    Are you sure about that? I need to test this (have the weapon on both my druids), but I am sure it used to work in tbc/wotlk. If was different in Vanila, you are right and I should put Smite's in this set.

    I cant get Draftsman Boots because they are rewarded from the Engeneer's Cloak quest, and the cloak is bis for FC and Bala, which are a priority for most druids. If you are gearing a feral specific druid tho, definitely go for them!
    --- Double Post Merged, Nov 28, 2019, Original Post Date: Nov 28, 2019 ---
    Glacial Stone used to be BiS mele 2h for the proc, but it may not be the case if it is not procing in bear form in Classic. Need some more testing.

    Bala set comes from the "Balance" spec playstyle a.k.a. caster DPS, even tho there is no actual difference between the spells you can get as a Bala / Resto speced druid in Classic.
     
  7. Warglave

    Warglave Member

    Messages:
    1,736
    Likes Received:
    490
    Trophy Points:
    83
    Why do you prefer the scouting pants over darkweave, is the 30-something armor worth losing the int/spirit?

    edit- in the balance set, I mean. And is it really "BiS" to use the 8 spirit over the darkweave for the "spirit" set? That's 7 int 4 stam for 2 spirit... im not playing either and appreciate the guide, just trying to learn here. Those just blow my mind.
     
  8. Funnystrike

    Funnystrike Worlds first 1000 Achievmentpoints at 19

    Messages:
    398
    Likes Received:
    145
    Trophy Points:
    43
  9. OP
    DoByG

    DoByG Grandfathered

    Messages:
    323
    Likes Received:
    144
    Trophy Points:
    43
    Yea, no worries man, discussions are a great way to figure stuff out.

    - Armour is really underrated stat. If you run a bigger amount of automated tests (what I Like to do), 1 armour is basically equal to around 2,8 - 2,9 hp vs mele (an 0 vs spells). So on avg, you can say each armour stat increases your survivability by 1,5 hp. the 38 armour difference between Scouting and Darkweave, results in 57 HP. You can also add the 10 HP from the 1 lost stamina, getting you close to 70 HP total loss. Because survivability is a key in Classic, I myself prefer the high survivability that 70 HP gives you, over the 30 mana that you can get from the 2 Int more that Darkweave has (especially having in mind the 1200+ mana pool you already have).

    - In the Spirit set, I am going for max spirit only. It is not one to be used in actual gameplay, more of a set to max out mana regen in a short period of time. That's why I don't care about other stats there. Again, Spirit is not your best friend in Classic, so focusing on a balanced int and spirit set is not really worth the main stats loss.
    --- Double Post Merged, Nov 29, 2019, Original Post Date: Nov 29, 2019 ---
    Not sure which exact set this comes from, as there are many sets that use the Feral Shoulder Pads, but because Talbar is BiS, it is usually enchanted with your main set's enchant (in most cases, the stam/dodge enchant for FC / survivability). Then, if you want to use the other OP shoulder enchants for max AP/SP/Healing etc, you either have to reenchant each time (I am not that hardcore), or use the second BiS item - Feral Shoulder Pads. Good thing is, they are farmable and you can get a pair of them for each of your sets.
     
  10. Funnystrike

    Funnystrike Worlds first 1000 Achievmentpoints at 19

    Messages:
    398
    Likes Received:
    145
    Trophy Points:
    43
    Sorry i didnt read this part.
     
  11. Outofspace

    Outofspace Deeps

    Messages:
    759
    Likes Received:
    138
    Trophy Points:
    43
    If druids could proc weapons or enchants in bear every feral would run crusader and it would be awesome. Sorry mate, never was a thing. I will say that it would finally make feral worth playing...
     
  12. OP
    DoByG

    DoByG Grandfathered

    Messages:
    323
    Likes Received:
    144
    Trophy Points:
    43
    Yep, I have just checked and it looks like it can't proc in Classic. There are multiple threads for enchants and weapon effects working in feral forms in TBC tho, maybe it was added later to the game? Anyway, I will change this item in the sets, thanks for the heads up!
     
  13. Lebaidin

    Lebaidin Member

    Messages:
    48
    Likes Received:
    23
    Trophy Points:
    8
    I actually haven't tested this in Classic, but I've heard that "Chance on Hit" means it can only proc from melee-related attacks and "Equip" means it can proc in animal forms. I need to test this though!

    Good point!
     
    • Creative Creative x 1
  14. Outofspace

    Outofspace Deeps

    Messages:
    759
    Likes Received:
    138
    Trophy Points:
    43
    Buut, Battlehealer's is BiS and pretty guaranteed, whereas Anglin' Boots are a very harsh mistress...
     
  15. OP
    DoByG

    DoByG Grandfathered

    Messages:
    323
    Likes Received:
    144
    Trophy Points:
    43
    Again, it really depends what are you going for, but I think every druid should have a FC set no matter what, especially in the 19s. Engineer's Cloak is obviously way better for that than Battlehealer's. I personally would take Engineer's over Battlehealer's for a caster set as well (because of the mana and stam), but it depends if you are gearing to kill or to survive, so I can see a point for either. Sticking with the forest leather boots in the feral set for now.
     
  16. Outofspace

    Outofspace Deeps

    Messages:
    759
    Likes Received:
    138
    Trophy Points:
    43
    2 spirit 9 healing vs 1 stam 2 int. You don't value healing at all on an FC?
     

Users Who Have Read This Thread (Total: 0)

Share This Page