How are we feeling about the 20s bracket in SL so far?

SL vs. BFA for 20’s Bracket?


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What about healers in bracket? are stronger or weaker like in BFA? or which healer ist best in SL and why? or order from best to worse and why :)
 
What about healers in bracket? are stronger or weaker like in BFA? or which healer ist best in SL and why? or order from best to worse and why :)

There are so many silences and interrupts you u can go 10 seconds with out casting a spell. If you only play with a team that actively peels for you/you are always winning on the offensive, you can play however you want and gem however you want, if you play solo you'd better stack talasites just to live though the nonsensical silence and suffer weaker heals.
 
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This was a good thread to read, very informative. As I play a healer, the 2 post about them would make a person not wanna play one. I'm gonna assume with talk about how burtsy the bracket can be that team fights don't last very long? What does a "normal" bg team look like?

The topic of balance and diversity is nice to hear but I do fear most people will pull toward whatever is currently doing good in bg's.
 
Well balanced BG with healer can be game changer, but healing non geared players against MM hunter or destro warlock could be very hard to overheal their damage.
 
This was a good thread to read, very informative. As I play a healer, the 2 post about them would make a person not wanna play one. I'm gonna assume with talk about how burtsy the bracket can be that team fights don't last very long? What does a "normal" bg team look like?

The topic of balance and diversity is nice to hear but I do fear most people will pull toward whatever is currently doing good in bg's.

You can't just spam heals on someone and keep them topped like before. You can to use cooldowns, position correctly, juke interrupts and know when to freecast and when not to. This xpac is really showing who the good healers are and the ones that were carried by last xpac's simplicity.
 
You can't just spam heals on someone and keep them topped like before. You can to use cooldowns, position correctly, juke interrupts and know when to freecast and when not to. This xpac is really showing who the good healers are and the ones that were carried by last xpac's simplicity.
That sound more fun then before :)
 
It again depends on who you are playing with. Solo I would not really buy to much into that. You either keep your team alive or they die, and you live because you ran away (positioning), or you die later because your whole team is dead.

You can only delve too deep into positioning and other general knowledge so much at this level, but especially not when your team is an unseasoned mob. When 90% of your horde team is using "what ever the fuck" tactics they got out of their grunt issued Hellscream's Handbook, you have to generally accommodate that nonsense or you won't be healing anybody anyway... usually ends in mass death regardless.
 
This was a good thread to read, very informative. As I play a healer, the 2 post about them would make a person not wanna play one. I'm gonna assume with talk about how burtsy the bracket can be that team fights don't last very long? What does a "normal" bg team look like?

The topic of balance and diversity is nice to hear but I do fear most people will pull toward whatever is currently doing good in bg's.

People rag on this as a cop-out talking point but I stand by it: It's far too early and the sample size of competitive match-ups is far too small for anyone to be making any definitive statements about class balance or relative power. You can draw some well educated guesses based on pugs but you'll also notice we got guys in this thread saying healers are more-or-less doomed and then we've got another thread around somewhere claiming healers are unstoppable juggernauts.

Anecdotally, I just think people havent adjusted their expectations to SL more strongly defining (however unintentionally) the difference between healer/DPS/support classes. Bracket seems to be in a pretty decent place right now in terms of health pools, dmg output, time spent in CC and CC mitigation. But other than that? I got nothing.
 
I don't think you can really gear your healer to be "bad" as long as you don't go out of your way to do so.

Also, do what you want, you can build so much wacky shit that it is also just "fun".

I like that big 140% Mastery (167% non BG which makes me want to kill myself) infused Deep Healing Crit to bring the guy who is at 3hp and was only seeing the light at the end of the tunnel back to 4k. Other than that my build sucks general ass, I have no haste, only a 3000ish health pool. But, its worth it.
 
Bracket is still relatively simple; it's hard to deal with healers still, as they only get CC'd in team fights due to their own mistakes and are overall hard to kill/dive.

Stress about what you could have done slightly better rather than the game itself. --

Which healer has best heals and which best survive options?
I would say disc and hpal are the 'fotm' healers of the expansion.
- A few of hpal's most notable aspects are: bubble, steed*, 3 instant heals**, and divine favor.
- A few of disc's most notable aspects: Versatile honor talents, bubble(power word: shield)***, two schools of healing**, AoE fear (shadow school), and desperate prayer.

Obviously every healer is amazing- dark horse of the bracket being mistweaver monk, but some will be more reliable than others in the many different scenarios we have with every BG being available.
 
Here are the factors in order for importance determining whether or not your game will be fun/dog shit as a healer.

1) Who is on your opponents team?
2) Who is on your team?

*HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE GAP*

3) Health Pool > Reduction > Gear (not so important as what you can get away with/how you can gem is almost 100% governed by numbers 1 and 2 above)
4) Other pieces of gear that contribute to silence down time/mobility etc.
5) Are you a complete dumbass / do you know how to play the game at a basic level / this is not BFA you can't stand in the front and self heal for chart clout and expect to live.
6) Class/Spec
7) Other stuff that is irrelevant that you probably think is important.
 
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Jade, I think you should roll Alliance you seem really salty about team comps and twink groups...come join us in TF on KT-Alliance you’ll love it

1) I'm not salty at all, what I said was pretty dead on.
2) I don't play a lot, but over the past few days 15 or so games, I think I have seen 1 other twink in BGs on Horde... I may have seen some level 20s that I would not classify as "twink".
3) Most of the games I have been in are pretty balanced.
4) I don't think I have run into any alliance groups (at least ones that stuck out in my mind).
5) I have always liked solo(ish) play, since to me most games that are team based are just yard farms (I just don't grasp that element of fun - maybe I got hit in the head and don't remember).
6) The current meta seems much more forgiving for solo play as the gap between levelers and twinks is not as bad as it was in BFA... barring a few of the mega specs we have now / you just don't see that many twinks.
7) The horde at this level is just weaker, I like that aspect. We need more horde.
 
Bracket is still relatively simple; it's hard to deal with healers still, as they only get CC'd in team fights due to their own mistakes and are overall hard to kill/dive.

Stress about what you could have done slightly better rather than the game itself. --


I would say disc and hpal are the 'fotm' healers of the expansion.
- A few of hpal's most notable aspects are: bubble, steed*, 3 instant heals**, and divine favor.
- A few of disc's most notable aspects: Versatile honor talents, bubble(power word: shield)***, two schools of healing**, AoE fear (shadow school), and desperate prayer.

Obviously every healer is amazing- dark horse of the bracket being mistweaver monk, but some will be more reliable than others in the many different scenarios we have with every BG being available.
Which Versatile honor talents you mean?
Here are the factors in order for importance determining whether or not your game will be fun/dog shit as a healer.

1) Who is on your opponents team?
2) Who is on your team?

*HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE GAP*

3) Health Pool > Reduction > Gear (not so important as what you can get away with/how you can gem is almost 100% governed by numbers 1 and 2 above)
4) Other pieces of gear that contribute to silence down time/mobility etc.
5) Are you a complete dumbass / do you know how to play the game at a basic level / this is not BFA you can't stand in the front and self heal for chart clout and expect to live.
6) Class/Spec
7) Other stuff that is irrelevant that you probably think is important.
I will play resto shaman ( in endgame i play resto shaman, thats why :D ) even have less def spell then hpala and dpriest, so I dont know if is ever compatable with hpala or dpriest, and maybe second healer will be dpriest. How can I reduce silent time?
 
Which Versatile honor talents you mean?

I will play resto shaman ( in endgame i play resto shaman, thats why :D ) even have less def spell then hpala and dpriest, so I dont know if is ever compatable with hpala or dpriest, and maybe second healer will be dpriest. How can I reduce silent time?

IMO a Resto is contributing 100% more to the battlefield (obviously in any lopsided game this is of less effect). Frost Shock is bonkers and so is Earthbind totem, plus you are always running around with extra speed. If you are silenced its no different than if the priest is or the hpal is... if the enemy is competent they are going to take you out in that window / its gonna happen regardless of the spec.

Talisman of the breaker helps from the blood furnace... and the +12 crit +5 stun resist gem from the Bladespire crystal event.
 
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IMO a Resto is contributing 100% more to the battlefield (obviously in any lopsided game this is of less effect). Frost Shock is bonkers and so is Earthbind totem, plus you are always running around with extra speed. If you are silenced its no different than if the priest is or the hpal is... if the enemy is competent they are going to take you out in that window / its gonna happen regardless of the spec.

Talisman of the breaker helps from the blood furnace... and the +12 crit +5 stun resist gem from the Bladespire crystal event.
Thanks for explaining :) for me it seems resto shaman is more fun in SL than BFA, is more challenging, and also have 3 PVP talents which every can be usefull in combat, but if I understand it good, the counterstrike totem can be very karma totem for oneshoters :D
 
Thanks for explaining :) for me it seems resto shaman is more fun in SL than BFA, is more challenging, and also have 3 PVP talents which every can be usefull in combat, but if I understand it good, the counterstrike totem can be very karma totem for oneshoters :D

1) If you are just healing a training dummy, you will lose to a hpal or priest if that matters to you.
2) Well they have to be in range of the totem, which makes it kind of funky... but it can just wreck havoc in a big flag fight.
 

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