chardev 9
BiS fury Warrior and is EXP soft capped. It's safe to assume no one knows how much hit we actually need to not miss any of our "special attacks", so I did not make a max hit build.
And as far as I am aware, using two Sonic Boosters does nothing since their procs do not stack twice and they both share the same ICD.
thats only exp soft capped for 53s remember now. 13% is 2h/special hit cap according to IAT, i havent calculated or searched for it, but ill take his word for now
fury seems week to me honestly b/c you cant get TG or SMF. i would think arms would be the best since you only need the 2h hit cap and you have talents to scale your crit way up. 2h fury might be better than DW just b/c the steep miss penalty of being a lvl 50, but i think arms is better overall
2 sonic boosters is for the HP boost b/c of all the aoe/cleave dmg going out in tier 1/2.5 raids, not for the additional proc (which doesnt stack, like you said, afaik)
thought haste the was most important stat to combat rogues in pve? Even though it doesn't scale well at this level, it increases the regeneration of ur energy, increases ur speed(DPS), and by increasing ur speed it also increases the chance of mongoose/whelp/sonic procs due to faster swings.
haste scales ok, but there just isnt enough of it. your chardev had ~9% haste, his has roughly 6. the difference there is not going to be noticeable, neither set will add even 1 extra energy per tick (tested on my 49 it takes just over 10% to get 1 more energy...you get ~.1 energy per 1% haste at 49, so at 50 its either the same or slightly worse).
you will be attacking slightly faster, but its only .05 seconds faster. again.....not very noticeable. id rather take the 1.55% crit or whatever and still have a bit over 6% haste than have 9% haste
*edit: and if the soft hit cap is 13% then IATs profile is hit capped and yours isnt, which makes that haste not that great anyways since hit to cap is always more valuable than haste for a rogue*
both of you guys are gearing combat weird though. afaik combat wants a fast OH for more combat potency procs. and there are plenty of fast weapons available to a 50
id also wonder if anyone wants to theorycraft adrenaline rush vs savage combat.
AD gives double regen (20-21 energy) and 20% faster attack speed for 15sec, but on a 3min CD. so 2, maximum 3 uses per boss fight - i would think youd oom or hit some enrage if youre still fighting after 9 mins, but who knows...could get more i guess
1 pt in savage combat gives 3% ap boost (which is ~40 more ap on IATs profile and thats w/o battle shout, 20% ap buff, etc) and a 2% dmg increase on all physical attacks - which is basically everything a rogue does - provided the target is poisoned, which it always should be