Edwaaardo's 24 Monk Guide

Edwaaardo

Goat Milker
Edwaaardo's 24 Monk Guide (Done and 5.3 Ready)

Welcome to Edwaaardo's 24 Monk Guide!
Attention: I will be updating this guide to 5.4 as best I can. Although I do not currently play that much 20-24, I will attempt to at least fix the gear due to the lack of guides in this section.
The monk is a versatile class with all three specs bringing their great array of utility to the field. They are extremely fun to play as well, and not that hard to pick up either. A huge advantage is that they are a new and not that highly represented class in the bracket, catching even experienced players off guard

Contents
i. Glossary
1.Spec Overviews and Race Selection
2.Professions and Talent Selection
3.Gear Selection
4.NoteworthyAbilities
5.20 vs 24: Scaling and you
6.Helpful stuff

Glossary
I tend to spell things out, but in case I don't here's some useful abbreviations for general play and different symbols I'll use.
EFC: Enemy flag carrier
FC: Flag carrier, usually yours
Repick: Preparing to pick up a flag in anticipation of the death of your flag carrier
OP: Overpowered, such as shadow priests or certain abilities, enchants, consumables and gear
WW: A windwalker spec'd monk
MW: A mistweaver spec'd monk
BM: A brewmaster spec'd monk. I don't prefer this term, since it is also commonly used to describe a beast mastery hunter.
RNG: Random number generation. This is like weapon procs, anything where the game rolls the dice and sees if you crit or whatever.
(H) Horde, Horde only
(A) Alliance, Alliance only
 
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1.Spec Overviews and Talent Selection
The monk in 5.4 is can be a tanky source of good damage or glass cannon burst depending on spec. Brewmasters make fine pug fc's, not good at coordinated play though as a solid group can pop them nonetheless. As a healer mistweaver just isn't there. The healing reductions and burst damage of 5.4 make them and their undependable heals hard to play with any pressure from the enemy team. It can be done, but it's very very hard. They have quite a lot of burst damage though, so mistweaver dps is on the rise.

Brewmaster
Brewmasters can be big and tanky or a massive damage threat depending on how they are built. As fc's they can get across the field very fast and take quite a bit of punishment, making them ideal for pugs. However, without heals they do suffer and aren't very self reliant in that regard. For a premade, a warrior takes less damage and has more health, but requires more help to get across the field and also is not that self reliant. As a damage class they can hit very hard, able to build a lot attack power and not be that glass cannon due to ox stance. They are also pretty much un-kiteable as you would expect a spec with multiple gap closers and a spammable ranged aoe slow would be.

Mistweaver
The mistweaver is a unique healer that is kind of suffering at the moment. You have zero ability to heal while on the move, and the rng of your chi generation will keep your big heals from happening when you need them. With even more healing reduction now, I find mistweaver as a healer almost intolerable. Literally anything with burst can kill you, and prepare to smash your face into your keyboard every time some bad geared rogue dunks you because you had to sit and channel soothing mist for your third chi and it just didn't come. As a dps though, mistweaver hits really hard because of the passive muscle memory. They run oom pretty fast doing this, but it's viable. Just build glass cannon and try to one shot people with blackout kick.

Windwalker
My personal favorite spec, the windwalker is a huge source of damage. The mobility is the best in the bracket except for maybe druids. A berserker buffed, well healed windwalker is more than a force to be reckoned with. They are not well adapted for fighting multiple enemies, but can wreck anyone in small engagements. Don't expect to one-shot anyone, but you're not exactly a fury warrior. Hasn't changed mush over the expansion either.


Races
The monk is open to all races added before the cataclysm, with the exception of pandaren. Race is really your preference, but some have better things than others.
Alliance
Human - The racial is crazy good and allows you to pick up a second trinket. The expertise bonus applies to both maces and swords, which is insane considering how rare expertise is at these low levels and that it applies to both maces and swords(take that, dwarves!).

Night Elf - Shadowmeld is a great pvp racial, especially for healers. You can use it to drop combat for mana regen or whatever, and if you're fast enough you can meld spells like fear, even instant casts. If you need to get some heals off under huge pressure from interrupts and such, you can meld and then start casting, which will cause the melee to have to re-target you, giving you time to heal unhindered. Elusiveness is fairly good, and makes horde players have to stack more hit and makes you even more annoying to casters.

Draenei - Gift of the Naaru is useful for fake-casting and is great for being interrupted. For the melee classes, it's beautiful for survival. If Touch of Karma and Fortifying brew are on cooldown and you're alone, all you can do is try to kill them before they kill you or run away. This is a nice third option. Hit capping isn't super hard, but can help a melee mistweaver since you're not really focused on it.

Dwarf - Stoneform is a minor defensive cooldown that isn't super good. It never really has been, but let me explain. It's a super nerfed version of your cleanse and Fortifying Brew. It's probably not going to save you, and using it on a bleed would just be stupid. The mace expertise is good, but human does the same thing with a better racial. I like dwarves, but not the best.

Gnome - Monks are very vulnerable to kiting, even with all of their mobility, so the racial is nice, but if you are after something like that just use the Tiger's Lust talent. It's an improved version with a quarter of the cooldown. Shortblade specialization is good, but most of the bis weapons are maces. The extra engineering can net you Rose Colored Goggles, but if you're going that route I would just use Spellpower Goggles Xtreme. The mana is okay, but mana is almost of no consequence unless going in for melee on your mistweaver.

Horde
Forsaken - The best in my opinion. Will of the Forsaken is great. Most of the hard cc in this bracket is fear, and it works on pandaren racial and sap too. Cannabalize can be good for extended base sieges and fights and can save you if you've narrowly escaped a fight on a windwalker or brewmaster and have a dot on you. Touch of the Grave does a lot of damage and healing and procs a lot. Undead also have the ultimate swag points.

Orc - A good race overall. They have a passive stun resist, which is a big part of cc in this bracket. Blood Fury can just destroy people, especially stacked with berserker buff. It's also good for mistweavers in melee and casting, but more so for melee. The expertise with axes is a bit wasted since there's no real bis axes, but the fist weapon could be good if you go dual wield the heirloom fists.

Blood Elf - A big thing about monks is they lack an interrupt at this level. Blood Elf supplies this one, which is huge. There's no cc reduction or second trinket like the first two, which have two good racials each. I also really don't like blood elves since they're way too overplayed and the majority of people I see playing them are just noobs on trial accounts who don't want to be an "ugly" race. At least you're not another prot paladin, and anyone who plays well and responsibly is a good player in my book.
Tauren - War Stomp is kind of like Arcane Torrent, but has a cast time and doesn't give energy or mana back on use. Cultivation is useful to those who, like me, hate leveling herbalism with a passion. The health is especially good for brewmasters and other fc's, but for the other specs as well. Just a note, I respect those players who play "ugly' things to show off their maturity(i.e. female trolls), but do you really want to stare at an unshapely cow-woman all day? My advice is to play a male for higher swag points.

Troll - This isn't a bad race, but the racials just aren't very good. Berserking isn't that useful since healers don't have any cast time heals(if you're hard casting enveloping mists on people, you're doing it wrong) unless you're going for very specific amounts of haste to hit breakpoints. If you're trying to get big burst on your ww or dps brewmaster I'd just go orc and pick up some free stun resist. Da Voodoo Shuffle is a bit useful, but if you're that concerned with getting kited just using Tiger's Lust should be all you need.

Other
Pandaren - A decent race. The double food buff allows for such feats as 20 agility or intellect well fed buffs and since cooking is something you should actually have, the +15 skill is good. Quaking Palm is a really cool little racial, and even though it breaks on damage, if you use it at the end of a heal they might die before they can get another heal off, or you can, if solo, wait it out and hit them with a full fists of fury or something. I personally hate this race with a passion and I don't understand the new noob fascination with this race. They look so stupid and every time one kills me I want to punch a hole in my monitor. Once again if you're a good player and choose to embarrass yourself, I'm okay with that.
 
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2.Professions and Talent Selection
Professions
There are really only four or five professions you should think about. The others literally give no benefit.
Engineering - This is good for windwalkers and offensive brewmasters. Parachute Cloak is pretty good even though you can't put tbc enchants on it anymore. There's a few other cool things you can use for it from engineering, like unique head slots.

Herbalism - Lifeblood is amazing. That's a lot of haste and an okay heal, about 5% of your hp on average. This can score kills and save your life on many occasions and is a must have for most monks.

Skinning - Skinning isn't hard to level at all. It's a fairly large amount of crit, and can be very nice to have passively, but lacks the utility of lifebloom.

Jewelcrafting - Jc provides Dense stone statues which are good heals for fc'ing and if you get spell locked, which you will since you can only heal while channeling a spell that points right to you.

Mining - I would use this on a hardcore flag carrier only. It just doesn't have the usefulness of engineering or herbalism.

Alchemy - If you're willing to farm herbs for consumables, this is more powerful than most of these. Mixology doubles the effect of elixirs that you know how to make.
Talent Selection

Celerity - A powerful talent choice. Roll is a great gap closer, and this makes it spammable. Roll is also a great defensive tool, saving my life many times.

Tiger's Lust - The best by far to me. A speed up is great, especially for a windwalker monk. You can be kited so hard, and roll can put you even further out of range of melee than before you used it. This also clears immobilizing effects and slows on top of that, all on a 30 second cooldown. For mistweavers, the speed up is great for get-aways, and can be cast on others to help them escape sticky situations as well.

Momentum - Easily the weakest choice. This does not clear cc like Tiger's Lust and doesn't reduce roll cooldown. This actually forces you in some cases as well to leave melee range to gain your speed increase, and instead of being able to choose between which gap closer you want, you are forced to use both at once. Also, if you're sped up 25% and being slowed by 50%, you aren't really doing anything, when you could remove the 50% slow completely and be sped up 70%, albeit for a slightly shorter time. Brewmaster fc's will take this however as they can get across the field pretty fast with it.
 
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20? 24? 22?! What choose!

Windwalker
For a windwalker, I would always go 24. I couldn't imagine that spec without my ToK and fort brew. If you are a baller and have no need for silly things like survival abilities and stat buffs, you can do a lot of damage with riot stick at 20, but the lowest I would go is 22 for ToK and Outlaw Sabre.

Brewmaster
For an fc brewmaster it is always 24. A couple hundred health at max is not worth 5% parry and fort brew. 20 for a damage brewmaster is probably the best choice since you can use Riot Stick to do big damage. It is a staff meant for level 25's and has really high top end damage(the same at 20 as the heirloom staves have at 24) and then that scales even higher.

Mistweaver
Similar story to the brewmaster. 20 or 24 for damage, 24 always for healing.
 
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4. Gear
DISCLAIMER: There is no such thing as "Best in Slot". Some gear is better than others, but swapping out a few bits of gear or enchants is not going to significantly increase your performance. These are what I recommend and feel free to use http://www.wowhead.com/items for alternative gear and https://docs.google.com/spreadsheet...ZQWmZKWHE3c201UXc&f=true&noheader=true&gid=17 for enchants. Chardev continues to be unreliable, and I'm not putting down every single piece of gear and enchant you might want, so here's an idea of what you want. All builds are hit capped.

a. Brewmaster

Offensive(20):
Head: http://www.wowhead.com/item=61937
Neck: http://www.wowhead.com/item=20442
Shoulders: http://www.wowhead.com/item=42952 with http://www.wowhead.com/item=28888
Back: http://www.wowhead.com/item=10518# with http://www.wowhead.com/item=38939
Chest: http://www.wowhead.com/item=6473 with http://www.wowhead.com/item=38913
Wrists: http://www.wowhead.com/item=6902 with http://www.wowhead.com/item=44815
Hands: http://www.wowhead.com/item=2167 with http://www.wowhead.com/item=38890
Waist: http://www.wowhead.com/item=51964 of the Bandit
Legs: http://www.wowhead.com/item=62026 with http://www.wowhead.com/item=56502
Feet: http://www.wowhead.com/item=1121 with http://www.wowhead.com/item=74717
Ring 1: http://www.wowhead.com/item=20439
Ring 2: http://www.wowhead.com/item=24118
Trinket 1: http://www.wowhead.com/item=19024
Trinket 2: http://www.wowhead.com/item=19024
Main Hand: http://www.wowhead.com/item=65941 with http://www.wowhead.com/item=38925

Fc(24): *This is NOT a bis stamina set. This build is meant for PuG fc'ing* Also, http://www.wowhead.com/item=38376 can only be put on boe or boa gear. Do not equip boe gear before the armor has been put on by a higher level.
Head: http://www.wowhead.com/item=61937
Neck: http://www.wowhead.com/item=57477
Shoulders: http://www.wowhead.com/item=12998#. with http://www.wowhead.com/item=38376
Back: http://www.wowhead.com/item=62039 with http://www.wowhead.com/item=39001
Chest: http://www.wowhead.com/item=48689 with http://www.wowhead.com/item=38376
Wrists: http://www.wowhead.com/item=9455 of Stamina with http://www.wowhead.com/item=44947
Hands: http://www.wowhead.com/item=720 with http://www.wowhead.com/item=34207
Waist: http://www.wowhead.com/item=13011
Legs: http://www.wowhead.com/item=62026 with http://www.wowhead.com/item=56551
Feet: http://www.wowhead.com/item=4320 with http://www.wowhead.com/item=38376
Ring 1: http://www.wowhead.com/item=9461 of Stamina
Ring 2: http://www.wowhead.com/item=9461 of Stamina
Trinket 1: http://www.wowhead.com/item=19024
Trinket 2: http://www.wowhead.com/item=19024
Main Hand: http://www.wowhead.com/item=93858 if orc, http://www.wowhead.com/item=48716 if human/dwarf with http://www.wowhead.com/item=74727
Off Hand: Same as above.

Mistweaver
Damage(24):
Head:
Neck:
Shoulders:
Back:
Chest:
Wrists:
Hands:
Waist:
Legs:
Feet:
Ring 1:
Ring 2:
Trinket 1:
Trinket 2:
Main Hand:
Off Hand:

Damage(20)
Head:
Neck:
Shoulders:
Back:
Chest:
Wrists:
Hands:
Waist:
Legs:
Feet:
Ring 1:
Ring 2:
Trinket 1:
Trinket 2:
Main Hand:
Off Hand:

Healer:
Head:
Neck:
Shoulders:
Back:
Chest:
Wrists:
Hands:
Waist:
Legs:
Feet:
Ring 1:
Ring 2:
Trinket 1:
Trinket 2:
Main Hand:
Off Hand:
Windwalker
General 24
Head: http://www.wowhead.com/item=61937
Neck: http://www.wowhead.com/item=20442
Shoulders: http://www.wowhead.com/item=42952 with http://www.wowhead.com/item=28888
Back: http://www.wowhead.com/item=62039
Chest:
Wrists:
Hands:
Waist:
Legs:
Feet:
Ring 1:
Ring 2:
Trinket 1:
Trinket 2:
Main Hand:
Off Hand:
 
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Helpful Stuff

Preach Gaming
http://www.youtube.com/user/mikepreachwow
Preach is a pve guy, but he pretty much taught me how to play wow, and he's raided in world first guilds like method. Maximizing dps in different ways and little tips on small aspects of combat come in subconsciously every time I go into a dungeon or battleground or duel and he's a very helpful resource.

Icy Veins
http://www.icy-veins.com/
It's like elitist jerks for people that don't have time to sit through math. Once again a pve resource, but it is still helpful for finding out just what the hell you're doing.

Keybinding
http://www.youtube.com/watch?v=uYP5HPbRHQI
There's a part two and three too so look out for that in the videos in the suggested part
Keybinding is where you set your keyboard keys to cast abilities instead of clicking them. It's way more efficient, and though I do know some die hard clickers that play at a high level, you won't find them queueing arena at 2800 or joining a world first guild for a reason. It can be hard at first, but just keep trying. I cannot count the number of times keybinding saved me where clicking would have been too slow. It's preach once again, and it's from these same videos that I learned to keybind. My advice is just start off with like 3 keys, then work on shift+ those keys and branch from there.
 
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Jewlcrafting and Eng, Dense stone statues are beast for Fcing when u are getting piled and everyone is only clicking on you.Then you hit fortifing brew and healing pot.
 
I give this a thumbs up... Keep this updated, PM an Admin about the promotion.
 
unfortunately your 'absolute bis' section is very very wrong, the entire gear section really needs adjustments
I would also not be recommending parachute cloak for mistweavers, props for trying to promote the class though
 
I'm thinking you're probably definitely going to have to revisit your gear section and make some changes. The fact that you stopped working on the guide doesn't change the fact that some of what's in it is completely not correct. Good work though.
 
Thanks Edwaaardo, this was a great guide for me to get started as a BM Monk. I see some players are saying the gear section is wrong. Would love to see it updated for all specs especially since I'm going to try WW out for a while.
 
I have a feeling mw isn't your mainspec. I do not agree with the description except the part of them suffering a little atm.
 
Um im definently agreeing with trollguden MW may have its ups and downs but it is a very good healing spec i put crazy numbers up on that charts with my MW
 

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