Dev Q & A on EU Forum

It hasn't opened up for us US posters yet. I recently posted the following in the Battleground forums. I believe it is the number one thing that we should be asking for.



My question:



Due to the tricky nature of balancing end game PVE and PVP damage, tweaking coefficients can get sticky. The vastly inflated health pools of 85 and the subsequent damage and healing needed have had deleterious effects on low level PVP, both in experience on and off. In order to rectify this easily without changing health pools of low levels, could they introduce a flat damage and healing reduction while in instanced battlegrounds similar to the 10% healing reduction done during Wrath? It would be simple and the number could be tweaked as needed.



Edit: I would suggest a flat 25% reduction in all damage and healing, to be scaled up if it works well.
 

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