Many years ago, I had a Blood DK alt, as did a friend and we would do doubles arena (end game), we'd hit with wet noodles, but were unkillable. There were many 45 min matches - cramping hands and stuff, but much fun.
I play Blood because I enjoy it and it does bring back good memories. but Blood back in the day, as with all tanks got hit with the extra dps nerf bat.
However at 20, Blood has a lot of abilities to get their health back. It's why I also use the Orb trinket, so I'm healing 50% of my dps when I pop it - especially vs Hunters. With all CD's available + trinket (yeah, ok, it's sort of cheating) I'm able to 1 v 1 a lot of Hunters, other that the really well played ones. Plus in crowded fights, get your Blood Boil out and Leech from those ticks.
The PvP talent keeps them slowed after the Death Grip, AMS allows you to walk over traps or avoid mage freezes etc, Get your bone shield up for the extra armor and you can start to be a real nuisance.
I chose Mastery for the extra AP, the Blood Shield is weak, but can take the edge of melee strikes. I can still put a dent in people with high Str + Mastery AP. And Blood Drinker + Orb is very handy.
I would have liked a Leech Set, but sadly I don't have that yet. I have a decent Speed set for Flag runs. Haste also takes off 1.5s, or around 1.2s inside a bg for rune regen. I really would like more Haste for PvE as I get starved of runes in a long fight, but not that often in PvP.
Generally I'll be in the top 7 or so in a bg, the odd occasion on top. That's usually if it's a crowded fight with lots of Blood Boils.
Sometimes, being a big punching bag at a node while waiting for your team mates to arrive is all that's needed to hold a base, or swing a battle.
I only solo queue, so very rarely will I be near a heals, Blood can heal quite well, and 1 v 1 can be quite tough to take down. The extra 50% damage I don't notice as much. Used to feel a lot worse last X-Pac when I did some Prot Warrior PvP.
What am I trying to accomplish......
Being a nuisance for the Horde
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