Defensive: dwarf/Tauren
Offensive: ne/troll
Is my understanding
Once both flags cross it splits to O and D. Hard to say tho. Only watched one true 10v10 of Havoc vs NHF.
The post you’re quoting I just mean dwarves/Tauren will live longer typically. Not that their stronger defending the flag.
Are teams playing the old offense/defense meta, or doing the 10 man zerg clash retail meta?
So O/D wins games. I’ve been predicting that guilds will try to create rules such that it makes it so mid game meta wins. I highly suggest we as a community resist that. There does need be some rules (prohibiting a limited number of jumps that you could get banned for, restricting some game changing items like magic dust) but in general as should assume of people want to go beyond that it’s because they’re manipulating everyone. Remember - these guys weren’t good in the “everything goes” old days. They became good by getting a rule set in place that forces a mid fight they’ve mastered. We shouldn’t allow that again.
Remember - these guys weren’t good in the “everything goes” old days. They became good by getting a rule set in place that forces a mid fight they’ve mastered. We shouldn’t allow that again.
What you are experiencing right now is dementia old man.So O/D wins games. I’ve been predicting that guilds will try to create rules such that it makes it so mid game meta wins. I highly suggest we as a community resist that. There does need be some rules (prohibiting a limited number of jumps that you could get banned for, restricting some game changing items like magic dust) but in general as should assume of people want to go beyond that it’s because they’re manipulating everyone. Remember - these guys weren’t good in the “everything goes” old days. They became good by getting a rule set in place that forces a mid fight they’ve mastered. We shouldn’t allow that again.
Spoken like someone that wants to manipulate everyone into forcing a mid fight.This couldn't be further from the truth. I'm interested to learn what "guys" you're referring to?
What you are experiencing right now is dementia old man.
A lot of people, me included, aren’t going to allow that to happen in classic. You’ll have to win with the tools you have, or lose.
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shoo non-factor
You're opinion means nothing, nobody has once agreed with you on anything you've said, yet somehow you think you're still right. Being out of touch with reality is the only skill you'll ever exceed at.
You're a senile old man, period, nobody takes what you say in any seriousness, period, if you cant accept that teams will have their own rules you're an idiot, period, if teams want to midfight they will, period.You’re projecting non-factor.
There won’t be rules that force a midfight strategy to win, period. If mid control wins it will because it wins naturally, which is always a possibility.
Although your reading abilities are crap, you’re right for once. If two teams do want to, they will.You're a senile old man, period, nobody takes what you say in any seriousness, period, if you cant accept that teams will have their own rules you're an idiot, period, if teams want to midfight they will, period.
inb4 nan facktor hurdur
Spoken like someone that wants to manipulate everyone into forcing a mid fight.
Pizza and his crew. They’re old school too, yet went from not even being the best guild on their server (literally - TTU was better) to being the best after the actual best quit. Did they get better? Yes - but wouldn’t have dominated without creating rules that forced people to play their game.
I'm a proponent of teams doing whatever they want to win/lose within the basic rule set of:
- Max 2 any class
- Only consumables allowed are bandages
- Only buffs allowed are contained in a level 19 spell book
- No safe spotting
Most of the old school Pizza Hut crew (Waw Talent at the time) that were the first legitimate premade to do a "mid strategy" (coined as "to chop" or "chopping") either don't play anymore or aren't playing in his guild. When we chopped mid against GUP, no where in the rules of the premade did we say that GUP had to do the same. That has never been enforced in the past and I highly doubt it will in the future.
Seems like you're confusing "information" with your personal assumptions.
Here’s some examples from relatively recent retail:
Ban on more than two stealthers. Reason: if more were allowed they could stealth behind the mid fight and kill fc with stacks, therefore it was banned or else mid fighting teams would lose.
Limiting certain specs to 1. Frost mages had ray of frost, which was too much of a threat to fc. same with survival hunter who could harpoon fc. More rules to protect a midfighting fc.
On to your proposed rules. First two of a class. There’s no legit reason to have such a rule, and no need. Stack away, but you’ll find stacking a class beyond 3 will make you less likely to win.
Consumables: consumables enhance gameplay and make it more flexible and everyone can use. Further they’re cheap at 19. I can see banning an extreme case like magic dust but it’s just silly to go further than that. All those things further kiting and breaking a kiting d...therefore banning them changes gameplay.
I do think you have a point on outside buffs, I mean it definitely wasn’t like that back in the day - we’d get crazy buffs. But war chiefs blessing and dragon slayer for example are game changing and you cant count on that time after time.
I could go on but hopefully I illustrated my point. I think we agree on a lot but disagree on some significant points.
I meant recent years regarding the rules...like even WoD. Recent in terms of overall life of wow.I'm unaware of anything on recent retail activity, not sure why anyone attempts to twink on retail with all the changes.
I'll stick to my rules - having more classes represented makes for a better overall experience and consumable disagreements will be handled between guild leaders.