Psilocybine
Legend
Here's 5 strategies for AB.
The Classic: hold any 3 bases and call out inc.
The Roaming Mob: all players move as a group and constantly assault bases
The High ground: secure LM for the lookout advantage and ignore mines all game
The quick loss: have a few players head to the enemies starting area and kill rezzers.
The Ninja: rely on stealth classes to assault poorly defended bases to divert attention
I have won and loss games to these strategies. I can go into more detail for each one . They all have pros and cons. The thing is...... first you need a team that agrees with and follows the strategy ,then you need an enemy who is predictable enough for it to work. Neither is guaranteed.
Having a plan is better than no plan, but recognizing how to adapt is superior.
The Classic: hold any 3 bases and call out inc.
The Roaming Mob: all players move as a group and constantly assault bases
The High ground: secure LM for the lookout advantage and ignore mines all game
The quick loss: have a few players head to the enemies starting area and kill rezzers.
The Ninja: rely on stealth classes to assault poorly defended bases to divert attention
I have won and loss games to these strategies. I can go into more detail for each one . They all have pros and cons. The thing is...... first you need a team that agrees with and follows the strategy ,then you need an enemy who is predictable enough for it to work. Neither is guaranteed.
Having a plan is better than no plan, but recognizing how to adapt is superior.