3.3 and the Level 1 Rogue

So i just noticed that the daze stuff mentioned is only from creatures, not players. Check wow.com's 3.3 ptr test notes.



This makes me a sad beefy.
 
Ok so PVE wise, I know miss chances are calculated even higher with dual-wield, but I'm not sure if that chance is already calculated for rogues at level 1 considering they are a dual-wield class.



Anyhoo I'm wondering if I wasted all my time and money on my paladin tank, I'm not sure I will be able to hold threat come 3.3, I guess I better hurry up and try to get some more people and actually do something, If I just had 2 more DPS I think I could go for a 20+ elite.
 
LeChango said:
Ok so PVE wise, I know miss chances are calculated even higher with dual-wield, but I'm not sure if that chance is already calculated for rogues at level 1 considering they are a dual-wield class.



Anyhoo I'm wondering if I wasted all my time and money on my paladin tank, I'm not sure I will be able to hold threat come 3.3, I guess I better hurry up and try to get some more people and actually do something, If I just had 2 more DPS I think I could go for a 20+ elite.



i made a rogue on ur server but ur never on D: id dps for u and i for one am really excited for this change seeing level 1 rogue twinks will be more op... but the problem is the fact that all other level 1 twinks will be obsolete for pvp... i mean for pve we still need healers but other than that...
 
Daze shot? the warrior shout? im talking about those. The original post about that made me think that those attacks wouldnt have their effect on lvl 1's. but later ptr notes show that its only from mob attacks. So lvl 1 dueling higher levels will maintain the difficulty that they have had previously.



Except for rogues, who's dodge chance will jump to godly levels. I can just see dw with 15 agi on both weapons, and stacking agi.
 
dodge wont get any better, it still scales as though were level 35. Melee crit chance is going to be quite high though.
 
so, similar dodge, but now with each hit they pimpslap you with a hand the size of the sky? ouch. Makes me wanna work harder on my rogue :D
 
Players below level 10 may not join raids.



I think I don't like that much



Anyhoo I'm wondering if I wasted all my time and money on my paladin tank, I'm not sure I will be able to hold threat come 3.3



Is he a healadin tank? Cause I think that his heal TPS will still outweigh a rogue because of hit % and ability to heal more with less mana.



From WoW -> Test Realm Patch Notes



# Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.



# Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.



# Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.



# Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.



and..

Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.



I think these things combined will allow for more Healer Tank scenarios in PVE and may help make a caster PVP a little more viable?
 
chubs said:
I think I don't like that much







Is he a healadin tank? Cause I think that his heal TPS will still outweigh a rogue because of hit % and ability to heal more with less mana.



From WoW -> Test Realm Patch Notes







and..





I think these things combined will allow for more Healer Tank scenarios in PVE and may help make a caster PVP a little more viable?



Yes it is a healadin tank, and she's pretty much done except for formal dangui and maybe another AGM (not looking forward to that).
 
Players below level 10 may not join raids

One of the worst experiences a new player to WoW can have is to get invited to a raid. It immediately shuts off their ability to complete quests. Yes there are ways around that, but when you're talking about a legitimately new player who may not even have the support of friends teaching them how to play, it can just kill any progress flat. Without the starting quests, the player has no direction, no sense of their role in the game and no reasonable way to gain XP. It's even worse when done maliciously, by inviting a bunch of noobs to a raid and then dropping out. Sad



I am assuming many of you are like me and played games for years before trying WoW. But WoW has been around a long time now and some of the players picking up the game now don't necessarily have that experience to draw from. Beginning players these days might have come from consoles or handheld games or maybe WoW is even the first real game they've tried. These type of players need a little more direction. You'll see a lot of changes in 3.3 to support this, and then even more in Cataclysm.



We realize it affects the legitimate (if niche) lowbie raid case so we hope this is only a temporary solution until we implement something a little more bullet proof.



[...] If we removed the quest penalty from raids, I am fairly confident that your experience upon competing say Howling Fjord and moving into Grizzly Hills would be to spam general with "Hey, invite me to the raid!" And there would be one. Even if you didn't technically cooperate with the folks in the zone, why not splash the XP all around a bit?



Like I said, there are solutions but none of them are of the "Just flip this bit and everything will be fine" variety. They take a little thought and work.



Explanation of the no raid thing...at least we got a mention! Also a little hope for the future.



We realize it affects the legitimate (if niche) lowbie raid case so we hope this is only a temporary solution until we implement something a little more bullet proof.
 
Nice chubs.



Another nice upgrade is the one which makes 1-5 players immunite to be dazed by NPCs. Gotta love that when running around herbing/doing hogger/ganking in elwynn.
 
I completely missed the implications for level 1s with that note...awesome!



I've been running from Brill (doing the Hallow's End stuff) to Deathknell quite abit farming the [ITEM]Deadman Dagger[/ITEM] and [ITEM]Deadman Blade[/ITEM] (for some Day of the Dead RP) and leveling herbing along the way. The stun from the Bats and Dogs is so gross...



That's going to be an amazing change. Thanks for helpin my brain figure it out :)
 
No problemo mate.



Well yeah I love RPing. Got my own defias set, with the defias sword and shit.



Today I've been having a pirate costume on running around saying "Guybrush Threepwood, Mighty Pirate" and /salute right after. Looks great. If you've played any of the old monkey island games you would love that joke:p. New monkey island games are out now, so if you like the old click and point games, get em:p



EDIT: You got clothes matching the day of the dead too?
 
LOL ... that's a blast from the past:



"That's the second biggest monkey head I've ever seen!"



One of my favs :) can't fit it into RP purposes in WoW though I don't think...



For Day of the Dead I'm thinking about dawning the [ITEM]Dalaran Nurse's Gown[/ITEM] ... being a Belf rogue it looks good and has the "oops i couldn't save him" thought...



either that or find some pants that look good with the [ITEM]Antiseptic-Soaked Dressing[/ITEM] or [ITEM]Wound Dressing[/ITEM]



I haven't decided yet...any thoughts?



EDIT: you could also farm the Red Defias Mask if you don't have already for your Defias Set
 
chubs said:
LOL ... that's a blast from the past:



"That's the second biggest monkey head I've ever seen!"



One of my favs :) can't fit it into RP purposes in WoW though I don't think...



For Day of the Dead I'm thinking about dawning the [ITEM]Dalaran Nurse's Gown[/ITEM] ... being a Belf rogue it looks good and has the "oops i couldn't save him" thought...



either that or find some pants that look good with the [ITEM]Antiseptic-Soaked Dressing[/ITEM] or [ITEM]Wound Dressing[/ITEM]



I haven't decided yet...any thoughts?



EDIT: you could also farm the Red Defias Mask if you don't have already for your Defias Set





Ofc I have the helmet:p



Oh really you do play monkey island, I hope you've realized there's new ones out now. In chapters. Can't wait for the 4th one.



My favourite quote has to be...oh yes! "Is that a banana in your pocket or are you just happy to see us?"
 

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