It seems as though 29s are looking to get more competitive. I've laid out some ground rules I think are appropriate for wargames. We can discuss and change the rules as we see fit id love to see some feedback on this. Comps 2 of each class maxx. No ferals. 2 stealthies maxx. Boomy counts as a stealth, resto Druid FCs do not. Maximum of 4 healers. Specs you may only have ONE of: Brewmaster, Shadow Priest, Arms warrior, Boomy Jumps No jumps that cannot be done without scripts. Horde and alliance GY jumps are not permitted. All tunnel jumps for both factions are allowed. The stumps in mid field may not be climbed. Weapon Swapping Should not be permitted, as this bracket is bursty enough. A team executing kills via good syncing and target calling is much more impressive than a team that gets kills based on the luck of the proc. If both guilds agree to allow it so be it, but the general consensus says that most are against this idea. So Warriors may only use one weapon enchanted with Crusader and may not swap it out. Brewmasters can run Landslide in their mainhand only, with a different enchant in the offhand and may not swap their mainhand for double procs.