Chops
Soccer Dad
we dont disagree!true too, but theres no denying that the recentmost expansions have all been focused on the endgame to the extent where they might've just deleted levels altogether
I'm of the opinion that for the first couple months of an expansion, players should still be leveling to cap. It should be an accomplishment, not an expectation, to get a character to max level. If I understand the generalized complaints of The Community, its that they dont feel like progression is meaningful or engaging and as basic as it is... leveling is a very powerful indicator of progression. It should be a larger portion of the game.
See, this is illustrative of the actual larger problem because....Obviously everyone will have their "Why WoW died" reason, but I would definitely say their refusal to give the audience what they want (Void Elves instead of High elves, etc.) coupled with their intense disregard for player time (Alt-unfriendly progression, AP grind, Allied race exalted rep, pathfinder for every zone, etc.) hasn't done them any favors in the eyes of the community.
I think a huge issue is theyre giving the community TOO MUCH of what they want! Instead of having an unwavering view of the game they want to create, we're getting a game designed by the worst possible committee... the players. They should tell us all to stfu and actually make a game that THEY want to play.
This was early Blizzards strongest trait (and the trait of the best indie studios)... they were gamers designing the games that they'd enjoy. They built it, they released it, fuck us if we didnt like it.