10.0 Predictions/Discussion

Let's say they fix the XP-on exploit. The hurt that I'm talking about is longer queue times for 20s lol
there are maybe 2-3 twinks that xp exploit into 20-29s BGs. Fixing the exploit would have no effect on que times. At all.

If you mean putting trial and vet accounts into their own que, that would cause longer ques... both for us and subbed 20-29s. and call me crazy, I'm pretty sure blizz doesnt want that. nobody really worries about twinks anymore. Even the occasional threads whining about them on official forums get met mostly with some variation of "run a dungeon and level out of the bracket".

I cant imagine its even on their radar right now.
 
With apologies to Samuel Clements, I'm sorry I wrote such a long post -- I didn't have time to write a shorter one, but TL;DR at the end. My thoughts in not-quite-chronological order:

The new cinematic might be the most boring one Blizzard ever created for WoW. I mean, nice art, but...just no substance. I'm genuinely shocked, and have to believe there were some behind-the-scenes constraints. Did all the scene writers migrate to the Overwatch team?

New talent system -- huge for two reasons. One, the revocation of nonsequential ability development i.e. WoW decided to go back to letting players somewhat emphasize which features of a given class they enjoy the most. Note that Blizzard is retaining (if you look at the talent screen) PvP-only talents and their activation with War Mode. But two (and this is the bigger deal), talents provide another way to balance classes beyond screwing with baseline abilities. That's HUGE, not the least of which because it means Blizzard is going to have to make a balancing pass on all baseline abilities before implementing the talent tree change. Whatever meta we have right now will end the moment the prepatch goes live.

New UI. Yes, I'm beyond excited for this badly needed change, but not for the reasons most people might think. Blizzard always found ways to integrate add-ons into the game, and we could easily say that this is just Blizzard integrating Bartender or whatever add-on you use to customize your interface. That's not the real news here. When Blizzard finally (finally!) added click-to-cast and mouseover targeting to the UI last patch, it got a one-line mention at the bottom of the patch notes. The real news here is that the revamp of the UI is important enough for Blizzard to include it as part of the expansion announcement. Notice how they were careful to repeatedly say that the old elements would remain if you wanted them, but they were "just" changing the default elements? When it comes to UI design, that's huge. Unlike dedicated players, the casual player rarely messes with the UI. Changes here will affect how casuals get into the game, and Blizzard knows it. I fear that this round of "UI changes" will amount to little more than window dressing, but then I ask you this:

What plans might Blizzard have, that would make a focus on UI change suddenly so important when the UI didn't change for almost two decades? Especially changes that concern alleviating "screen crowding"? There was absolutely no need to do these kinds of updates to the UI...if WoW were going to remain PC-only.

The work order system leaves me skeptical. It adds a bunch of endgame grind and re-engages the old AH culture of putting items up for bid instead of insta-sale. I think that ship sailed long ago, and is a fail right out of the gate. However, requiring crafting tables in the new main city could create live flea markets, and that's interesting. Let's also recognize that Blizzard pointed out they're going to put an AH in the new main city, so Blizzard fully intends the new city to act as the new main hub for Dragonflight. For sub-endgame brackets, this will affect nobody, as I don't see Blizzard going to back to revamp any of the old profession stuff. This will simply be the new Dragonflight way of doing things.

No Shadowlands squish. No surprise, no problem. I think people will look back on Shadowlands and see it as the proving (or disproving) grounds for a lot of stuff that Blizzard takes on more earnestly in Dragonflight.

Let's talk for a moment about the "empower" mechanic. That's a really big deal. Abilities and spells currently work one of two ways in WoW: you either hit a button to fire the ability, or hit a button to begin channeling an ability. All WoW abilities treat button presses as ignition points. Some of you old-timers might remember that the default ignition point used to be when you released a key, and you had to use an add-on to change the ignition point to when you pressed a key, until Blizzard finally changed that default. For Blizzard to introduce abilities with two ignition points (one to start the "empower", and one to unleash it) makes for a clever use of already-in-the-game mechanics. I fully expect Blizzard to eventually revamp some class abilities with this new mechanic, and I love the tension it will create for someone sweating over how far they think they can build an ability without getting interrupted or ranged. Spell channeling could get another layer of depth. Honest to God, this might be one of the best additions to WoW gameplay ever devised. I mean, just off the top of my head, I would revamp WoW fishing with this to something more Zelda-like. So many possibilities with this new mechanic. It's so straightforward that, like a lot of great inventions, I'm stunned nobody came up with it earlier for WoW.

Dragon flying, with the obligatory how-to-train-your-dragon feel (I'm glad others thought so, too), might be fun. I'm more excited for the implications -- if Blizzard is willing to experiment with a new flight system, what other movement systems might they look at? Will I get a chance to do mounted PvP and squirrel-glide to another player after jumping off my mount? It'll probably go nowhere and just be a conceit of Dragonflight, but props nonetheless for trying it out.

No Dungeon finder for Wrath Classic is amazing. That means the Classic developers get what that community is about. Same for no arena team rating. These were "improvements" in Wrath that hurt WoW in the long run, and if the Classic team got the power to call those shots, something is going right over there.

TL;DR: I subscribe to the @Chops theory of different epochs of WoW. Shadowlands started WoW 3.0. Dragonflight will be the TBC of WoW 3.0, and bring some similar, fun conceits. The three most important takeaways from that video were the talent system (not so much for gameplay, but as another dial for balance), the UI changes, and the new "empower" mechanic. Frankly, I think none of these will do much for 20s in Dragonflight. I do think 20s (and all brackets) will see impacts in the expansion after this one.
 
Let's talk for a moment about the "empower" mechanic.
This is pretty awesome and I appreciate you highlighting it. My brain initially ignored it but now I'm hyped just thinking about Colossus Smash being "empowered" and its dmg increased is based on how long you channel it. 5% if you just hit it, maybe 50% if you can hold it for 4 seconds, so you end up having to time it with a HOJ or something to make sure it hits. Or like... Bladestorm does more and more dmg, but you move slower and slower.

Very cool mechanic and one that will lead (i hope) to some very dynamic and visceral gameplay.
 
Whatever meta we have right now will end the moment the prepatch goes live.

It will definitely pay to have many different classes geared for when this drops. I'm still expecting hunters to be stupid OP though. I mean blizz recently buffed BM by 3% without a single consideration for any pvp implications.
 
If you mean putting trial and vet accounts into their own que, that would cause longer ques...
Yup, that's the one I'm talking about.

Who knows, maybe Blizzard has a new player retention metric that follows little Timmy getting stomped in WSG and unsubbing.

I'm not actually expecting the queues to get separated. Between having multiple accounts and buying tokens for gear, Vets spend more money on this game than anyone I know doing mythic raiding. Maybe this community spends enough money to balance out any new players that quit after a bad BG PepeLaugh

With apologies to Samuel Clements, I'm sorry I wrote such a long post -- I didn't have time to write a shorter one, but TL;DR at the end. My thoughts in not-quite-chronological order:

The new cinematic might be the most boring one Blizzard ever created for WoW. I mean, nice art, but...just no substance. I'm genuinely shocked, and have to believe there were some behind-the-scenes constraints. Did all the scene writers migrate to the Overwatch team?

Dragon flying, with the obligatory how-to-train-your-dragon feel (I'm glad others thought so, too), might be fun. I'm more excited for the implications -- if Blizzard is willing to experiment with a new flight system, what other movement systems might they look at? Will I get a chance to do mounted PvP and squirrel-glide to another player after jumping off my mount? It'll probably go nowhere and just be a conceit of Dragonflight, but props nonetheless for trying it out.

I agree with this... it looks like the safest, most relaxed expansion that they could have come out with. The story is up in the air, but the cinematic really didn't make me care enough to learn more lol.

Imo they're adding dragon riding to shoehorn in some new dragon flying dailies and world quests. Probably dragon mount cosmetics in the shop too. There's going to be dragon riding levels that you need to grind out or you can't ride your dragon in the end game. Once you get enough DP (dragon power) you'll be able to do even more quests for more DP. They'll probably add new sources of DP too. DP with the guild. DP with your friends. DP with randoms in the dungeon finder. Get your mom to play, then try a DP mechanic with her. All I know is that dragon riding won't replace bank standing and roof jumping
 
rdf / lfr were (are) necessary evils, they're not the reason why wow died
quite on the contrary actually but yeah
 
Last edited:
This is the biggest "nonevent" I think I've seen from Blizzard. It looks like a content patch.
Dragon Class is just a reskin BE/Demon Hunter. Which conveniently, gets around the armor clipping they would have with adding actual new races.
The discussions were cringe AF, as always.

Wrath Classic Trailer was just the OG one and a Runeblade close up. Can you put less effort into it?

I was happy with the return on a talent systems and no LFG for Wrath Classic, good choices there.

Pretty disappointed overall though, don't see myself playing either.
 
Last edited:
With apologies to Samuel Clements, I'm sorry I wrote such a long post -- I didn't have time to write a shorter one, but TL;DR at the end. My thoughts in not-quite-chronological order:



No Dungeon finder for Wrath Classic is amazing. That means the Classic developers get what that community is about. Same for no arena team rating. These were "improvements" in Wrath that hurt WoW in the long run, and if the Classic team got the power to call those shots, something is going right over there.

As much as I like player interaction and using the chat to communicate, group up etc. I believe that the dungeon finder was useful. As the flux of players diminishes with time, you will have a harder time finding groups (this happened in WoW classic after 1 year, leveling an alt was basically questing up to 60 since you couldn't find one group). Also I think this will "encourage" players to roll mostly meta tanks and healers since we all know how sweaty the hardcore classic players are now. Hell, your GS will be checked before joining a dungeon group from day 1 xD.
If they do decide to go all the way and remove the dungeon finder, they should at least implement the group finder from retail (since they are not sticking to the no changes way they advertised classic). That tool is much more useful then dungeon finder and just takes away the pain of yelling in chat LFG for hours straight as a non-meta DPS.
 
This is the biggest "nonevent" I think I've seen from Blizzard. It looks like a content patch.
Dragon Class is just a reskin BE/Demon Hunter. Which conveniently, gets around the armor clipping they would have with adding actual new races.
The discussions were cringe AF, as always.

Wrath Classic Trailer was just the OG one and a Runeblade close up. Can you put less effort into it?

I was happy with the return on a talent systems and no LFG for Wrath Classic, well done.

Pretty disappointed overall though, don't see myself playing either.
Can't wait for my first DG of drac doin the 'OoOoOh, fly across the battle field, breathing fi-OOF!'
* laughs in https://www.wowhead.com/spell=362862/army-of-the-dead *
[doublepost=1650394371,1650394121][/doublepost]Painfuully, sophomoric & shallow Cine. Caould't give a toss about Dracs & I'm Still waiting to play as an Ogre.....
Land looks delicious, but when has it not?! ( *COUGHCOUGH* Planet Piss - Maldraxxus COUGHCOUGH* )
Just so long as they stop cutting off portions of the game, hewing down their F2P experience to us 20's, I'll keep loggin in.
 
Last edited:
I'm still expecting hunters to be stupid OP though. I mean blizz recently buffed BM by 3% without a single consideration for any pvp implications.

Maybe. But consider that by default, Hunters (and everyone else) are going to lose that first row of talents to which we currently have access. Maybe they reappear in the new talent system. Maybe they don't. That's enough of a question to show how much things can change.

rdf / lfr were (are) necessary evils, they're not the reason why wow died

LF*R*, yes. LF*G*, no. Raids were too exclusive, and thus the finder made for a necessary evil. That wasn't necessary for dungeons, and contributed to a detrimental shift in WoW culture alongside flying mounts and unevolved battleground scoreboards.

Wrath Classic Trailer was just the OG one and a Runeblade close up. Can you put less effort into it?

A lot of video updates from Blizzard appear a few levels down from their previous level of polish. When the livestream just ended, with no conclusion or wrapup, it accentuated how we just watched a bunch of prerecorded roundtables with obvious edit points. Blizzard just doesn't have the personnel right now to do what they did at previous levels.

As much as I like player interaction and using the chat to communicate, group up etc. I believe that the dungeon finder was useful. As the flux of players diminishes with time, you will have a harder time finding groups (this happened in WoW classic after 1 year, leveling an alt was basically questing up to 60 since you couldn't find one group).

Fair enough, we could make the argument that the dungeon finder already permanently changed WoW culture and that genie can't go back in the bottle. But I like your...

If they do decide to go all the way and remove the dungeon finder, they should at least implement the group finder from retail (since they are not sticking to the no changes way they advertised classic). That tool is much more useful then dungeon finder and just takes away the pain of yelling in chat LFG for hours straight as a non-meta DPS.

...suggestion better, as it retains the need for interaction while still facilitating some of the organization.

While thinking over the announcement this afternoon, I'm really stuck on the concept of crafting tables for the new professions. Does Blizzard really think they can once again seed live community interactions in geographical spaces? This runs contrary to the expansions-long dismantling of geographical-spaces-for-interaction engineered throughout WoW 2.0 (Cata to BfA). Either I'm misreading how WoW intends crafting tables to work, or the professions team is trying to put the genie back in the bottle. The AH-like option for crafting tables will accommodate the forthcoming console crowd (and anyone else who doesn't want that interaction) while favoring interactors with immediate results. This is a weird detail on which to fixate, but I can't get past it. It feels like Blizzard introducing a lot of pain with not much payoff, complexifying professions and pissing off their latest generation of WoW players who stick around for two or three weeks, and then depart until the next content patch hits.

Come to think of it, I would sum up most of the announcement for Dragonflight like that. Professions bring much more complexity and grind to get what you want. You can fly, but you have to learn a slate of maneuvers because Dragonflight doesn't treat flight like moving underwater anymore. Talent points return, as do their limitations. Blizzard is taking away some player latitude (which I would argue is a good thing to do) and dressing it up as new features. I hope it works, but I fear the curmudgeon crowd will dump on this expansion for what it takes away, rather than for what it gives.
 
[ ... ]
LF*R*, yes. LF*G*, no. Raids were too exclusive, and thus the finder made for a necessary evil. That wasn't necessary for dungeons, and contributed to a detrimental shift in WoW culture alongside flying mounts and unevolved battleground scoreboards.
[ ... ]
the cultural shift would be attributed to the greater societal cultural shift; it cannot be considered by itself in a vacuum
i can see your point as to flying mounts and would be inclined to (partially) agree but ultimatively it isn't of much concern since wow is an instanced multiplayer game w/ some mmo aspects attached, and not the vice versa
 
the video was pretty meh tbh, I wasn't super interested in it. I am pretty hype about the talent tree revamp though.
 
The token price reflects my feelings.

The talent system might be a cool mix up for 20s but the deep dive didn't excite me for late game or even leveling.

Capture.PNG
 
1059303.jpg

Making the logical assumption that we'll have 10 Class points and 10 Spec points, We can assume that Boomkin form is back.
If the talent system works the way Ion explained it in the IGN interview, Boomkin form is back for lvl 20 >B^)
Aswell as Hybrid class building. Wich I am seriously hyped for
 
1059303.jpg

Making the logical assumption that we'll have 10 Class points and 10 Spec points, We can assume that Boomkin form is back.
If the talent system works the way Ion explained it in the IGN interview, Boomkin form is back for lvl 20 >B^)
Aswell as Hybrid class building. Wich I am seriously hyped for
As cool as that would be (and likely!), I wouldnt draw too many conclusions from what seems to me to be mostly a mock up.
 
1059303.jpg

Making the logical assumption that we'll have 10 Class points and 10 Spec points, We can assume that Boomkin form is back.
If the talent system works the way Ion explained it in the IGN interview, Boomkin form is back for lvl 20 >B^)
Aswell as Hybrid class building. Wich I am seriously hyped for

If these assumptions are accurate, it looks like we could get moonkin form, treants, solar beam, sunfire. Maybe typhoon and cyclone? This would be incredible.
 
I am honestly happy that the trailer was kinda shitty, and I was hoping it would be. Think about it, whenever blizzard made amazing trailer the expac itself was shit (WoD, BFA, SL). But think about MoP, literally nobody was hyped about it, there were no expectations, so it had great potential to turn out to be fun, and it did. Legion imo had one of the weakest trailers and people loved it aswell. I think SL mostly became such a dissappointment because the trailer for it was purely amazing and with a plot twist nobody expected (shattering the helmet). But what do we have here? Bunch of dragons just flying around. They can now suprise us with fun stuff
 

Users who are viewing this thread

Top