Personal Blizz Made Vanilla Private Servers?

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So, what if Blizzard implemented Vanilla private servers into WoW?
Who would support this to make it happen?

I've recently talked to a GM about this and my opinion on having it happening. He as well agreed it was a good idea, but also mentioned the cons about it and the hassle to support these servers. Like, having more employees to be on the servers, the money that would be put into it, etc. We spent at least an hour n a half discussing it, sharing our opinions yada, yada. He recommended bringing it to the forums and having everyone else see this, since he as well liked the idea.
A thought came to mind, if people were honestly dedicated to making this happen, I'm sure they'd donate to help out with it. I know there's people out there that would do a deed like that. I was watching Sodapoppin on his twitch an hour ago and he brought up the whole idea of vanilla private servers. Which was what inspired me to bring this up to a GM (For feedback and opinions) and Twinkinfo as well.

What do you guys think? Would you support it or want it to take action? I just want to see other people's perspective on it and what they think about the topic, nothing less /.\
 
Blizzard has said before that they would never consider it due to the amount of resources it would require. Just not worth their time or money for the small amount of people that would play it.

On the other hand, it would be fun to see them turn back the "clock" and have us start back in Vanilla and progress through the WoW expansions again.
 
I've always said that Blizzard could make a ton of people happy doing what Sony did with Everquest a couple times, failing 1x and another time successfully.... a Progression server. Start with Vanilla and release content at a set rate. Obviously not taking as long as the actual releases were, but you know... Maybe hinge releases of expacs on when the 1st guild downs a final boss or something.
 
So, what if Blizzard implemented Vanilla private servers into WoW?
Who would support this to make it happen?

I've recently talked to a GM about this and my opinion on having it happening. He as well agreed it was a good idea, but also mentioned the cons about it and the hassle to support these servers. Like, having more employees to be on the servers, the money that would be put into it, etc. We spent at least an hour n a half discussing it, sharing our opinions yada, yada. He recommended bringing it to the forums and having everyone else see this, since he as well liked the idea.
A thought came to mind, if people were honestly dedicated to making this happen, I'm sure they'd donate to help out with it. I know there's people out there that would do a deed like that. I was watching Sodapoppin on his twitch an hour ago and he brought up the whole idea of vanilla private servers. Which was what inspired me to bring this up to a GM (For feedback and opinions) and Twinkinfo as well.

What do you guys think? Would you support it or want it to take action? I just want to see other people's perspective on it and what they think about the topic, nothing less /.\

This is basically a terrible idea for a few reasons.

1. You'd be splitting resources between live servers and whatever nostaligic version of wow these 'private servers' would be.
2. No one can agree on a specific time period as being preferable, so you'd have a specific version of the game that might displease too many players to justify hosting.
3. Blizzard is a forward thinking company, who have done a great number of things to try and improve the game from all aspects. This is not a forward thinking idea.

Drayner said:
I've always said that Blizzard could make a ton of people happy doing what Sony did with Everquest a couple times, failing 1x and another time successfully.... a Progression server. Start with Vanilla and release content at a set rate. Obviously not taking as long as the actual releases were, but you know... Maybe hinge releases of expacs on when the 1st guild downs a final boss or something.

I think they should just do a much better job of making content 'eternal.' Having disposable content is why this game is so lackluster. Try as hard as you might, all your progress becomes meaningless every 3-6 months.
 
I may be spoiled with what we have today. But I saw how under developed vanilla wow was and cringed just getting to level 10 on a private server.
I think the majority of people who played back then are appreciative, but unwilling to leave all their current progress just to relive the grind.

Although vanilla wow filtered out the casual newby players from the hard core grinders, it was infact, far too tedius. And the mechanics were nothing to boast about. (Maybe in 2004 but not now). Turns out most of those returning players find the current raid mechanics far more difficult and enjoyable than vanilla wow.

The thing that made vanilla wow worthwhile was the community. If players wanted to excell, they needed to learn to be social and develope a more organized time schedule for progression. Guilds were also very close to one another, and role playing, along side organized community events were at an all time high. Not to mention the tragic, yet hilarious Funeral Incident on a pvp server.


But this is just a mindset. The players in wod/mop feel they have completed the game with ease when they have simply maxed out in LFR and normal gear, or pvp. But what they fail to realize is there is so much more they are missing out.
Wod can be very satisfying with the right friends, guild, and most importantly, mindset.

Many people also hate how easy leveling is nowadays, when the main point is to progress at endgame anyway. Or twinking, which is the odd way out.

I can tell you that if you go into vanilla wow with the diy attitude, you will hate it much more than current wow.

But as far as profit is concerned, I feel that it would attract much of the nostalgia-hungry veterans who couldn't take innovation, and much of the lower budget wow players. Given it's no more than $7 a month, with no up front fees.

But if Time Walking evolves into actual raid scaling (similar to MC anniversary event), there might be no need for this.
 
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Awesome idea that I'm sure could garner interest from old players and new players alike. Reluctantly I must say that Stylin and Will hit the nail on the head. At this point Vanilla is a lifetime ago and there's certainly been attempts by others to lobby for some kind of compromise with Blizzard over the greater part of the past decade. Sadly all attempts were futile. I don't think Blizzard will ever waste resources to appease an unfortunately small crowd of nostalgic twinks. Then again you never know! I admire your effort, cheers.
 
Turns out most of those returning players find the current raid mechanics far more difficult and enjoyable than vanilla wow..
I guess these people never tried AQ 40 at release or Naxx 40. Raiding now takes substantially less prep work, I doubt many common era raiders even know what "attunement" is. The raiding in Vanilla was signifcantly more time consuming but with that consumed time came a greater sense of achievement. You had to grind a nature resistance set just to down the AQ40 bosses, you had to grind a frost and shadow resistance set for Naxx bosses and just to kill the trash, everyone had to have all flasks and consumables for a pug level raid to even consider downing raid content. All of these things took days to weeks to put together and in my opinion, was more rewarding than the current content. I don't know if the current raids at mythic difficulty match the difficulty of the earliest 40 mans but I doubt the sense of accomplishment is anywhere close, and the sense of "epicness" faded long ago. I always hated grinding while I was doing it in vanilla but now that it is gone the game seems far too easy, I found myself obtaining ludicrous achievements like the insane title just to get that rewarding feeling that can only be obtained from a very long, and successful grind. But that's just me.
 
It also contradicts Blizzards plan of advancing stories too, if people are wanting to go back in time, setting up these servers is A) sharing resources between a new system and the current system B) reducing the player base on the new system. It would also suggest Blizzard are past their best and I doubt they would want to do that! I also agree that gaming has evolved and that kind of grind isn't what people want anymore, its not accessible for the casuals. I have loved playing on Vanilla servers as I missed playing it live, but you soon get bored when you are not progressing at a decent rate:( its just a part in blizzards past you have to look back to in fondness!
 
I don't know if you guys visit official forums often but it's been brought up thousands of times already.

My opinion? It worked out with RS and I think it can with WoW, just make one server vanilla, block server changes to that server and develop it slowly - balance PvP, fix bugs, Maybe after a year or so add little new content (but still level 60)
 
But then surely that new content is Burning Crusade? Fixing bugs on a past version is wasting resources on times gone by when they have problems to fix in WoD. They can't add new content because they would have to add it to the main game too, which wouldnt work in the linear timeline that wow has progressed over. I think the reason it works with RS is because the changes made upset a lot of people, whilst many of the Vanilla vets are quietly nodding that the WoW today is a much friendlier game to play. Another argument is that there are servers out there offering the same service for free. Minded that they are non 'official', many of the blizzlike ones are working quite well, and if you can play it for free on there then that works out quite nicely and doesn't waste blizzards resources:) I think if they did implement it, people would be like 'oh wow cool', then after 20 minutes of no purples and insta dings will go back and aimlessly run around their garrisons. Again, I think it is a nice idea but I'm pretty sure Blizz have already said no
 
If they do that they should make a improved version of vanilla..
Vanilla was fun but. some thigs were really stupid ... like paladin... holy was the spec to go in pve. sure you could autohit 2-3k crits on players but... ye not that fun to spam judgement only.... thats just paladin " its so much more "
Etc.. they would start fixing things and at the time it will not feel like vanilla anymore .. i dont think they can bring vanilla back.. thats why we have private servers. but anyway good suggestion.
 
I guess these people never tried AQ 40 at release or Naxx 40. Raiding now takes substantially less prep work, I doubt many common era raiders even know what "attunement" is. The raiding in Vanilla was signifcantly more time consuming but with that consumed time came a greater sense of achievement. You had to grind a nature resistance set just to down the AQ40 bosses, you had to grind a frost and shadow resistance set for Naxx bosses and just to kill the trash, everyone had to have all flasks and consumables for a pug level raid to even consider downing raid content. All of these things took days to weeks to put together and in my opinion, was more rewarding than the current content. I don't know if the current raids at mythic difficulty match the difficulty of the earliest 40 mans but I doubt the sense of accomplishment is anywhere close, and the sense of "epicness" faded long ago. I always hated grinding while I was doing it in vanilla but now that it is gone the game seems far too easy, I found myself obtaining ludicrous achievements like the insane title just to get that rewarding feeling that can only be obtained from a very long, and successful grind. But that's just me.

That is unique to mention, as Late Vanilla raids did require a large amount of resistance prep. But that died off quickly. I would like to see time walking scale these instances to their appropriate difficulty, to where it would require resistance, rather than raw power, to survive. As for flasks and such, that is a questionable topic. As we don't have access to many of the old recipes and mats required to make them.
 

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