Is stamina still an important stat?

Hurcules

Legend
Is stamina still an important stat compared to MoP?
like 1 stam was equal to 1 int/str/agility.(imo)
Is that still the case in WoD?
 
Somewhat. A good base attack power/stam balance can be crucial. But if you focus too much on stam, you might lack in armor, attack power, spell power/healing, etc. too much renders it useless, as you will hit like a wet noodle, and probably drop like one.

Stam should allways come after your source of power, not before.

Also even tank classes, other than BM monks with their bubbles, are very squishy as opposed to mop.
 
Somewhat. A good base attack power/stam balance can be crucial. But if you focus too much on stam, you might lack in armor, attack power, spell power/healing, etc. too much renders it useless, as you will hit like a wet noodle, and probably drop like one.

Stam should allways come after your source of power, not before.

Also even tank classes, other than BM monks with their bubbles, are very squishy as opposed to mop.

I understand that. im no noob to this bracket lol. but i really appreciate the advice. thanks sm!
 
You want about 5k hp @ 29. This keeps you out of gib range in group fights and gives you enough breathing room to actually fight in combat.
 
as you will hit like a wet noodle.

Not everyone plays DPS. 30% of the Twink population should be playing heals. So, hitting like a wet noodle won't matter.
As a heal, I usually try to maintain over 210 spellpower in a battleground. And then build the rest of my gear around that. Some classes and specs will benefit from a higher spellpower more than others(disc priest) while some classes will benefit more from health( resto shaman w/nature's guardian). But stamina is the one stat that every class can never get enough of in PvP.

/cheers
Sweetsidney
 
id say stam stacking isn't the way to go as much. Field awareness/ 5k+ hp > Stam stacking , IMO and sorry some people can't be taught field awareness. Just a fact.
 
It largely depends on your class and spec. For example, a BM monk LOVES bonus armor and stamina, since his "Guard" is a % of his health pool. More stam = more bubble. A prot warrior, would likely lean more toward bonus armor, strength and crit.

In other words, you will have to pick a class and research what each stat does, and build from there according to your playstyle. I used BA STR and Crit for my prot warrior example, that is a very proactive build vs BA, Stam, dodge, parry.. a more passive play style.
 
Not everyone plays DPS. 30% of the Twink population should be playing heals. So, hitting like a wet noodle won't matter.
As a heal, I usually try to maintain over 210 spellpower in a battleground. And then build the rest of my gear around that. Some classes and specs will benefit from a higher spellpower more than others(disc priest) while some classes will benefit more from health( resto shaman w/nature's guardian). But stamina is the one stat that every class can never get enough of in PvP.

/cheers
Sweetsidney

What I mean by that, is spell power and attack power. And for many classes, good attack power builds effect spell power and healing.
 
250+ sp is the way to go yolorino!
 
It largely depends on your class and spec. For example, a BM monk LOVES bonus armor and stamina, since his "Guard" is a % of his health pool. More stam = more bubble. A prot warrior, would likely lean more toward bonus armor, strength and crit.

In other words, you will have to pick a class and research what each stat does, and build from there according to your playstyle. I used BA STR and Crit for my prot warrior example, that is a very proactive build vs BA, Stam, dodge, parry.. a more passive play style.

Just gotta say, guard is not a % of healthpool. It scales with attack power.
 
It largely depends on your class and spec. For example, a BM monk LOVES bonus armor and stamina, since his "Guard" is a % of his health pool. More stam = more bubble. A prot warrior, would likely lean more toward bonus armor, strength and crit.

In other words, you will have to pick a class and research what each stat does, and build from there according to your playstyle. I used BA STR and Crit for my prot warrior example, that is a very proactive build vs BA, Stam, dodge, parry.. a more passive play style.

ahhh
 
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Is resilience still a good stat in this bracket? like 1 resilience is better than 1 stam right?
& What does bonus armor do? & how does it help damage reduction. Anybody know the math on it?
 
Is resilience still a good stat in this bracket? like 1 resilience is better than 1 stam right?
& What does bonus armor do? & how does it help damage reduction. Anybody know the math on it?
resil no longer exists hasnt since start of wod
 
Resil , resistance & pvp power still exist they are hidden stats. They are a few ways to show stats if your wearing gear.

Do you know a /script for resilience damage reduction? I've never found a working one. Only this ' /run print( GetPvpPowerDamage(), GetPvpPowerHealing() ) ' for pvp power.
 
I gotta say that Stamina is really a "per choice" stat. If you want the health pool go for it! If you don't then screw it.

But, if you are gonna sacrifice too much of your classes primary stats. Well, you just a a fluffy pillow for everyone to fight lol
 
Hey guys, I wonder if anyone can help me figure out what is the best glove/enchant combination for a resto shaman.

I'm currently using Vellum-Ripper Gloves - Item - World of Warcraft with +6 haste.

However, the +12 stamina Glove reinforcements armor won't work on them because it requires a 60+ of mine to apply them and will not work with a 60+ through a trade window. I'd need a BOE to use this enchant.

As far as i know, the best BOE i can get is a +7 int/+7 stam green. With the +12 stam, id be getting 19 stam 7 int.

Does anyone know of a better glove/enchant combination than that?
 

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