Dot spreading weapon enchant? Melee/Caster

Mrcer

OG
Everyone knows that elemental force is overpowered. However as soon as you start targeting multiple targets, the damage EF deals is no longer controllable. In smaller groups (1-3 targets) EF is very good however As soon as you enter a BG like AV and dot multiple targets; EF's damage is just a scoreboard sponge. Doesn't help you land kills anymore.

I've considered Landslide for Melee (75 AP) with weapon swap macros for higher up-time.

What about casters?
 
Depending on what your neck/cloak/rings enchants, are you could give windsong a whirl. It supposedly procs pretty often. Given the situation ith heirlooms now, if you have the gold, you could try one of each enchant and keep them in your bags for later.
/cheers
Sweetsidney
 
Well to start off, I think a dot spreading class like a Boomkin, Arms or Affliction warlock are mainly designed to apply pressure on the opposing team as a whole (with the exception of Starsurges and Chaosbolts for KBs). The ele force ticks from your dots not only hit hard, but grants you opportunities for securing kills. But of course, it all depends on your play style.
 
I think the point is being misunderstood. When you are facing 25+ ppl at a time and dot up 25 ppl. EF will only proc on 1 person at a time with a limit of 10 procs per minute + haste scaling. EF is god-like but is uncontrollable given that situation.
 
I think the point is being misunderstood. When you are facing 25+ ppl at a time and dot up 25 ppl. EF will only proc on 1 person at a time with a limit of 10 procs per minute + haste scaling. EF is god-like but is uncontrollable given that situation.

16 sp
 
If you don't like procs then go for a static.
I posted a spreadsheet with scaling of each enchant known to twinkdom in the 20-29 section. I suppose I could modify that particular spreadsheet to just have level 20 scaling and post it here.

/cheers
Sweetsidney
 
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Ele Force is 16% of my damage in BG's. It's pretty ridiculous.

So I'll just throw some stuff I found from a Google search here:

Elemental Force is 10 Real PPM.

This Real PPM is increased by your haste %. (The highest of your melee, ranged, or spell haste is chosen).

For example, if you have 22% Haste, it was 1.4sec since the last chance to proc, and you’ve got Windsong, then the chance to proc is 2(ppm) * 1.22(haste) * 1.4(time since last chance) / 60 (sec per min) = 5.693%.

So basically the more procs you get the less likely you will be to get another, until you exceed 10 seconds of non combat or no procs. But also the less you get procs the more likely you will be to get them.

So lets think about this:

Caster with 20% haste

10 sec since last proc:
10*1.2*(x/60)=200% to proc

9 sec since last proc:
10*1.2*(x/60)=180% to proc

8 sec since last proc:
10*1.2*(x/60)=160% to proc

7 sec since last proc:
10*1.2*(x/60)=140% to proc

6 sec since last proc:
10*1.2*(x/60)=120% to proc

5 sec since last proc:
10*1.2*(x/60)=100% to proc

4 sec since last proc:
10*1.2*(x/60)=80% to proc

3 sec since last proc:
10*1.2*(x/60)=60% to proc

2 sec since last proc:
10*1.2*(x/60)=40% to proc

1 sec since last proc:
10*1.2*(x/60)=20% to proc

.1 sec since last proc: (essentially instant right after a proc)
10*1.2*(x/60)=2% to proc

So you are spreading your dots, they are all ticking and procing. The time since last proc is nill since you have so many things ticking... your damage is falling off. You could apply let them tick for for a bit and then macro a weapon switch. The Ele Force will be all proced out and you'd gain the benefit from your static +sp to wep since the dots don't snapshot. Switch back after 5 seconds or so.
 
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Ele Force is 16% of my damage in BG's. It's pretty ridiculous.

So I'll just throw some stuff I found from a Google search here:



So basically the more procs you get the less likely you will be to get another, until you exceed 10 seconds of non combat or no procs. But also the less you get procs the more likely you will be to get them.

So lets think about this:



So you are spreading your dots, they are all ticking and procing. The time since last proc is nill since you have so many things ticking... your damage is falling off. You could apply let them tick for for a bit and then macro a weapon switch. The Ele Force will be all proced out and you'd gain the benefit from your static +sp to wep since the dots don't snapshot. Switch back after 5 seconds or so.

Thank you for this post. I've managed to improve my Enhancement's Performance considerably with my new weapon switch macro. Ty again.
 
Thank you for this post. I've managed to improve my Enhancement's Performance considerably with my new weapon switch macro. Ty again.

Sure np :D

So basically with a weapon switch you are saying "I'm not betting on RNG, my chance to roll another EF proc is so low that I'll take the static +sp for a few seconds until EF has a better roll"

It's interesting. I'm trying to figure out if it's better for slow casters then dot spec... but not sure. If you have a slow caster like Mage or Boom that 2 second cast is charging up your chance to proc. Dot spec is constantly rolling that chance to proc. So yea it would have a bad roll for a while but eventually you "wouldn't proc" and your chance would increase.

I think the best thing would probably be to switch after a proc, regardless of spec. You force the non proc time of EF to charge up by not having the chant. So you could open with it, switch, and then switch back when you are ready to burst and get a guaranteed proc.
 
Sure np :D

So basically with a weapon switch you are saying "I'm not betting on RNG, my chance to roll another EF proc is so low that I'll take the static +sp for a few seconds until EF has a better roll"

It's interesting. I'm trying to figure out if it's better for slow casters then dot spec... but not sure. If you have a slow caster like Mage or Boom that 2 second cast is charging up your chance to proc. Dot spec is constantly rolling that chance to proc. So yea it would have a bad roll for a while but eventually you "wouldn't proc" and your chance would increase.

I think the best thing would probably be to switch after a proc, regardless of spec. You force the non proc time of EF to charge up by not having the chant. So you could open with it, switch, and then switch back when you are ready to burst and get a guaranteed proc.

Regarding my enhancement, majority of my damage comes from white hits, EFx2 and lava lash. Not so much primal strike (aka wetnoodle strike). Flame shock is great since lava lash spreads it to up 6 additional players.

My lava lash scales the most with AP and sits at a 9.33 sec cooldown. Wep switching triggers a gcd but all of enhancements abilities are cd-based so no biggie. So after about 7.5 seconds after casting lava lash, I will wep to double AP wep enchants and use lava lash then swap back to EF with no real penalize.

Improves my overall damage without losing out on my EF dmg
 
I'm short on time so i can't give the usual great wall of text on why but the short answer is this I've found for a boomy.

Warsong
hurricane
another weapon with hurricane and
16 sp
rotate between the three . make sure u melee hunter pets when u have hurricane on as it can give u a second proc that stacks.
your total cycle time should be about 45-50 sec
 
I'm short on time so i can't give the usual great wall of text on why but the short answer is this I've found for a boomy.

Warsong
hurricane
another weapon with hurricane and
16 sp
rotate between the three . make sure u melee hunter pets when u have hurricane on as it can give u a second proc that stacks.
your total cycle time should be about 45-50 sec

NOOOOOOOOOOOOOOOOOO. WHY?! :( Did you see my warlock? I didn't think anyone else did the same rotation...
 

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