Todays Hot Fixes

Hehe even if they did make prot warriors like they were in 5.2, I'm not going to change from arms. That whole shield slam thing just felt like cheating to me. :) Besides, arms is plenty good right now, I'd rather not feel like I were becoming a fotm spec. :)
 
I feel like they should've nerfed BM monks (even though I am one). Dizzying Haze and Keg Smash are just insane.
 
So everyone understands:
They didn't change the attack power multiplier of shield slam. They increased the damage by a flat percentage.
SS ~ 40hp / 20% of 40 = 8 / SS ~ 48hp
Don't everyone blow your 72 silver just yet.
 
I'm skeptical that prot warriors will be getting to 5.2 levels of insanity again. The problem there was that they made SS scale 100% more efficiently w/ AP, or something like that, not just a flat dmg boost, iirc.

My SS's been hitting like noodles since 6.0.
Yeah, they say % increase/reduction, but they don't really say how they come to that number. Any given nerf/buff announced for endgame could have any number of effects at our level. They could increase the effect of x, while decreasing the effect of y, to arrive at desired increase or decreased percentage of z. We might not even have ability x or y at our level, so what looks like a buff, could actually be a nerf, and visa-versa.
 
in the 6.1 notes it seems they finally fixed the bloodthirst Procs. so that now u will in fact have a 20 % chance for 2 free wild strikes. ( if only they fixed the crazed berserker passives)

Ah yes confirmed it on ptr xD

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So everyone understands:
They didn't change the attack power multiplier of shield slam. They increased the damage by a flat percentage.
SS ~ 40hp / 20% of 40 = 8 / SS ~ 48hp
Don't everyone blow your 72 silver just yet.

This is what I meant to say & I did a poor job of it. I just saw Bend's "GG Blizz" & hoped to dispel any fears of another 5-prots-per-team scenario.
 
Woah... a haste buff?

Guess I'll roll Affliction.
 

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