Fire shammy

Ok...



Lose armor and drop health to give you more spellpower on your only DoT + a weapon proc that (with your spellpower) may be slightly better than firey? You're better off stacking nature spell dmg and giving the rest of your spells a buff too.
 
you can get about 160 spell damage without gimping yourself that much, really no need.
 
afaik all of a shamans primary spells other than earthshock are fire; flametongue, flame shock & searing totem. Since Earthshock is no longer an interupt its less useful than it was before (debatably) therefore it could be viable to use Fire Spellpower.



However looking at the chardev than you have drawn up you have sacrificed 39 SP on your heals, earthshock and lightning bolt for just 10 fire spellpower against a similar max SP build. Also the build you have drawn up is really quite low on HP and mana so unless you have a pocket healer you will run out of hp, and with a pocket healer you will run out of mana.



In conclusion i dont think stacking fire spellpower is worth it, tho i might do some maths to work out how much 1 sp is worth compared to 1 fire sp to a dps shammy.
 
Alright? I suggest going with just the spell/int build





400th post.
 
Ask yourself: will this make me more or less effective against hunters?
 
.

Useless any shaman with an int/sp build will outlast and outdamage you. The +20 fire sp to gloves is the only thing on here worth taking. And its a good find too.
 
:( Just wanted to find something new, il get this gear i posted up and post back results but il grab a healing set and balance set also.
 
its a cool idea and the best thing about twinking is playing a style unique to you. =) do what you like and test everything possible till you find what suits you best.
 
Crilicilyn said:
its a cool idea and the best thing about twinking is playing a style unique to you. =) do what you like and test everything possible till you find what suits you best.



Thanks =D . Level 8 atm :(
 
Healing Power vs Fire Power on gloves, maths inc.



First off the relevant coefficients. For a DPS shammy these are:

Flame Shock: 21.42% + 10% per tick

Searing Totem: 16.67% per tick

Flametongue Weapon: 10%*wep speed (i think, wowwiki inconclusive)



Earthshock: 38.58%

Lightning Shield: 33%



We'll assume that we're not using lightning bolt or fire nova totem since they dont find their way into most rotations.

I'm also going to assume that you're using Glyph of Stoneclaw Totem.



First off Flame shock:

with 20 Fire power dmg done is 0.2142*20 + 4*0.1*20 per 14 secs = 12.3/14 = 0.88 dps

with 16 sp: 0.2142*16 + 4*0.1*16 per 14 secs = 0.7 dps



Searing totem:

20 Fire: 0.1667*20 per 3 secs = 1.13 dps

16 SP: 0.1667*16/3 = 0.89 dps



Flametongue:

20 Fire: 0.1*20*weapon speed (assume wep speed of 1.0) = 2 dps

16 SP: 0.*16*1 = 1.6 dps



Earthshock:

20 Fire: 0 dps

16 SP: 0.3858*16 per 14 secs = 0.44 dps



Lightning Shield:

20 Fire: 0 dps

16 SP: 0.33*16 (assuming 1 every 4 secs) /4 = 1.32 dps



Totals:

DPS from 20 Fire = 4.01

DPS from 16 SP = 4.95



From this it seems that Healing Power on Gloves seems the superior enchant due to a large chunk of dmg coming from lightning shield.

However i can't help but feel that ive missed something. Feedback would be cool.
 
Kore nametooshort said:
Healing Power vs Fire Power on gloves, maths inc.



First off the relevant coefficients. For a DPS shammy these are:

Flame Shock: 21.42% + 10% per tick

Searing Totem: 16.67% per tick

Flametongue Weapon: 10%*wep speed (i think, wowwiki inconclusive)



Earthshock: 38.58%

Lightning Shield: 33%



We'll assume that we're not using lightning bolt or fire nova totem since they dont find their way into most rotations.

I'm also going to assume that you're using Glyph of Stoneclaw Totem.



First off Flame shock:

with 20 Fire power dmg done is 0.2142*20 + 4*0.1*20 per 14 secs = 12.3/14 = 0.88 dps

with 16 sp: 0.2142*16 + 4*0.1*16 per 14 secs = 0.7 dps



Searing totem:

20 Fire: 0.1667*20 per 3 secs = 1.13 dps

16 SP: 0.1667*16/3 = 0.89 dps



Flametongue:

20 Fire: 0.1*20*weapon speed (assume wep speed of 1.0) = 2 dps

16 SP: 0.*16*1 = 1.6 dps



Earthshock:

20 Fire: 0 dps

16 SP: 0.3858*16 per 14 secs = 0.44 dps



Lightning Shield:

20 Fire: 0 dps

16 SP: 0.33*16 (assuming 1 every 4 secs) /4 = 1.32 dps



Totals:

DPS from 20 Fire = 4.01

DPS from 16 SP = 4.95



From this it seems that Healing Power on Gloves seems the superior enchant due to a large chunk of dmg coming from lightning shield.

However i can't help but feel that ive missed something. Feedback would be cool.



Flametounge does more damage with slower wep iirc, il be sing devout mace of speed 2.7 iirc.



Btw thanks alot for this :D i tottaly forgot about Lightning shield, i will have around 110sp and 150-160Firesp iirc.
 
Flmaetongue damage was normalised a while ago, so a wep speed of 1.00 does same dps as wep speed of 4.00, however slower weapons do tend to do more dmg in total due to jousting, but in theory the dmg is the same
 
nah i prefer to get up into peoples faces, gets more dmg in for less mana, and allows you to deal with melee classes more effectively. Sure feel free to cast a couple bolts while healing, but its long cast time means its not really a viable dmg source
 
Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.



Did anyone else miss this?
 
Grabco said:
Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.



Did anyone else miss this?



i really did. Still doesnt seem worth it imo since few shammies roll with more than 5-7% spell crit, with buzzer and skinning its still ~10%



Edit: from my maths above flameshock counts for about 14% of dps (not counting white hits). With spell crit of 7% Glyph of Flameshock adds 3.5% dmg to flame shock which calculates to 0.5% more dps in total, which becomes evenless when you factor in white hits. Glyph of Stoneclaw much more useful imo :)
 

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