F2P Tanks in Batlegrounds

Which is the Best Tank (not as a DPS)

  • Guardian Druid

    Votes: 12 27.9%
  • Protection Paladin

    Votes: 9 20.9%
  • Protection Warrior

    Votes: 22 51.2%

  • Total voters
    43
  • Poll closed .
best f2p tank was cata survival hunter. they could do it all: grab flag 'cause most hp, backpeadal to gy while taking no damage because everything just explodes like it was filled out of hydrogen, prevent other team from capping flag by pinning down graveyard singlehandly. otherteam /afks. 3 min left, backpedal across mid (because more less damage while facing opponent). and 1 cap FTW.
 
best f2p tank was cata survival hunter. they could do it all: grab flag 'cause most hp, backpeadal to gy while taking no damage because everything just explodes like it was filled out of hydrogen, prevent other team from capping flag by pinning down graveyard singlehandly. otherteam /afks. 3 min left, backpedal across mid (because more less damage while facing opponent). and 1 cap FTW.

Because there was just 1 Surv Hunter allowed per game :) So no chance that both sides had around 5 of these..
To add one more detail here is the fact that warriors can charge+stun-> repick if the last fc got killed.
 
Assuming there are dedicated healers, guardian druid using wild charge is still the best. In 5.4, even more-so.
 
best f2p tank was cata survival hunter. they could do it all: grab flag 'cause most hp, backpeadal to gy while taking no damage because everything just explodes like it was filled out of hydrogen, prevent other team from capping flag by pinning down graveyard singlehandly. otherteam /afks. 3 min left, backpedal across mid (because more less damage while facing opponent). and 1 cap FTW.

best f2p tank was a prot paladin if you knew how to use one effectively.

-Back then, everyone except COTUS had jumped on the holy/ret bandwagon and spell prots were nonexistent. You could easily reach upwards to 2.3k hp and 1.7k mana in BiS gear.

-You had a 20 second reduce on HoJ-making it 40 seconds , and with 5 minute insignias it was a bane.Avengers locked out three targets instead of 1- and you could shut down many healers and hard hitting mages.

-to top it all off-you were automatically hitcapped Touched by the Light - Spells - Sigrie , something everyone on here is obsessed about



Similar to a rogue-the prot lost all of its utility but got compensated by retarded amounts of damage making it a non friendly support spec-more of a every man for himself thing
 
Guardian Druid for Pugs, Holy Paladin>Prot Warrior for premades IMO.

Guardian Druid has the mobility and mitigation that makes it a better choice for pug carrying and it always will. In an environment where you can't depend on anyone, a Guardian Druid can depend on him/herself.

Holy Paladin over Protection Warrior for pre-mades because in the worst case scenario, a Protection Warrior can be out sustained every time, where as a Holy Paladin would have a better chance in making it to safety.

Synergy also has a lot to do with it.

If you have a dedicated healer, Protection Warrior has the highest damage mitigation in the bracket, and you can't die in a pre-made situation, it just doesn't happen.

If you don't have a dedicated healer, you can play Holy Paladin to carry and heal your defenders. If they ignore you, you can free-cast to keep your D up, if they ignore your defenders, you can out-sustain almost anything thrown at you while your defenders whale on your would-be attackers.

Knowing what class is "better" is irrelevant. Knowing what class to play under what circumstances is, and a lot of it depends more on your Pre-Made's set up, than the enemy team's. Know your strengths and weaknesses.
 
Guardian Druid for Pugs, Holy Paladin>Prot Warrior for premades IMO.

Guardian Druid has the mobility and mitigation that makes it a better choice for pug carrying and it always will. In an environment where you can't depend on anyone, a Guardian Druid can depend on him/herself.

Holy Paladin over Protection Warrior for pre-mades because in the worst case scenario, a Protection Warrior can be out sustained every time, where as a Holy Paladin would have a better chance in making it to safety.

Synergy also has a lot to do with it.

If you have a dedicated healer, Protection Warrior has the highest damage mitigation in the bracket, and you can't die in a pre-made situation, it just doesn't happen.

If you don't have a dedicated healer, you can play Holy Paladin to carry and heal your defenders. If they ignore you, you can free-cast to keep your D up, if they ignore your defenders, you can out-sustain almost anything thrown at you while your defenders whale on your would-be attackers.

Knowing what class is "better" is irrelevant. Knowing what class to play under what circumstances is, and a lot of it depends more on your Pre-Made's set up, than the enemy team's. Know your strengths and weaknesses.

In net patch say goodbyye to Hpallys , 250 holy shock is too bad -_- , +25% of arms reduction 150 holy shock !(Heal) . 55% bfatigue. , GO get some REAL tank , not a healer spec :) ! We are talking about tanks not hpallys here -__ !
 
In net patch say goodbyye to Hpallys , 250 holy shock is too bad -_- , +25% of arms reduction 150 holy shock !(Heal) . 55% bfatigue. , GO get some REAL tank , not a healer spec :) ! We are talking about tanks not hpallys here -__ !

So you're saying that Holy Paladins aren't viable flag carriers in the current Pseudo-Meta for the 20-24 bracket? Because that's kind of funny.

Sure, I know the topic is about tanks, but tanks flag carry, there aren't useful for much else. If I want DPS I want a hunter or a rogue at my side. Tanks are in almost all circumstances tailored for the role of flag carrier. Holy Paladin can flag carry exceptionally well in 5.3.
 
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For FC my choice for pugging is a stam stacked holy paladin. Not sure about premade vs premade right now would have to think about it.

hpally yes for sure. tons of armour and stam, ability to heal self also, its more important to stay alive then to do damage, thats what you got dps for ^_^
 
Please tell me what this means, genuinely curious. Googled it but figured I'd get a more precise answer from you.

(unless you were referring to a certain genus of moth insects)

pseudo - definition of pseudo by the Free Online Dictionary, Thesaurus and Encyclopedia.

Urban Dictionary: metagame

People think there's an optimum way to play WoW, an imbalanced game to it's core and by it's very design. This is false. False Meta-Game = Pseudo-Meta. I used Pseudo-Meta do describe the way Flavor of the Month effects how people think any bracket works at every stage of this game.

Example:

Billy Bob Jimmy Johnson says: Hey, you shouldn't play Enhancement Shaman, It's not optimal. If you want to DPS play a hunter or a rogue.

Jerkmeoffmylittleponymeatloaf12 says: That's according to the Pseudo-Meta, see you in mid, you suave mother***ker, you.

I come from Smogon, an Online Competitive Pokemon Battle Simulator community where we put too much thought into nonsensical terms like that. Sorry for any confusion.
 
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pseudo - definition of pseudo by the Free Online Dictionary, Thesaurus and Encyclopedia.

Urban Dictionary: metagame

People think there's an optimum way to play WoW, an imbalanced game to it's core and by it's very design. This is false. False Meta-Game = Pseudo-Meta. I used Pseudo-Meta do describe the way Flavor of the Month effects how people think any bracket works at every stage of this game.

Example:



I come from Smogon, an Online Competitive Pokemon Battle Simulator community where we put too much thought into nonsensical terms like that. Sorry for any confusion.

Mm okay so as I thought, just wasn't sure. Thanks for clearing it up :eek:
 
Assuming there are dedicated healers, guardian druid using wild charge is still the best. In 5.4, even more-so.

I second this, but only if turtling. If you stay on ground level and have someone on roof (assuming this is a premade situation), a druid can wild charge from floor to roof if the person on roof jumps off. This being said I think guardian is the most viable if turtling.

With a pocket healer and not turtling I'd say prot warrior because they have a significant amount of dps to help kill any incs, do an aoe debuff, and most of all shield block is invaluable, especially used on the nublets. I've taken 2 24 rogues as a prot warrior with 1 healer because they were too dumb to get behind me, thus all their attacks were mitigated to some degree.

It's also worth mentioning that in a fight a warrior can pretty much keep up shield block while druids usually cannot keep up savage defense indefinitely.
 
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I've taken 2 24 rogues as a prot warrior with 1 healer because they were too dumb to get behind me, thus all their attacks were mitigated to some degree.

More like they were too dumb to target your healer :p

It's also worth mentioning that in a fight a warrior can pretty much keep up shield block while druids usually cannot keep up savage defense indefinitely.

Yeah, savage defense is next to useless due to it being nearly impossible to pool enough rage to use it... :( Every powershift or rejuv leaves you with 10 rage, and mangle + melee generates rage really slowly.
 

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