Mrcer
OG
My goodness, those games were intense, fun, balanced, and very competitive.
Flag Carriers are sitting at 6.5k hp, 7k+ buffed
Healers/DPS are sitting at 4.5k hp, 5k+ buffed
DoT cleaving is totally viable now.
All healing classes are viable.
All DPS are viable.
There's no unexpected burst(IE: 2vs1 situation and out of no where your teammate gets globalized for 75% of his health). The highest damaging attack I took in tonight's games was 1.8k from a shadow Priest.
If both team has 3+ healers, you most likely will not be able to kill anything unless your team is focus firing the other team.
Flag Carriers are fairly difficult to kill even with 3-4 DPS on him and only 1-2 healers healing him.
Damage smoothed out, healing is balanced around the potential damage in this bracket, not even close to a burst bracket but I don't see any "OP/FOTM" Classes in this bracket.
Great games tonight! I hope this bracket gets popular!
Flag Carriers are sitting at 6.5k hp, 7k+ buffed
Healers/DPS are sitting at 4.5k hp, 5k+ buffed
DoT cleaving is totally viable now.
All healing classes are viable.
All DPS are viable.
There's no unexpected burst(IE: 2vs1 situation and out of no where your teammate gets globalized for 75% of his health). The highest damaging attack I took in tonight's games was 1.8k from a shadow Priest.
If both team has 3+ healers, you most likely will not be able to kill anything unless your team is focus firing the other team.
Flag Carriers are fairly difficult to kill even with 3-4 DPS on him and only 1-2 healers healing him.
Damage smoothed out, healing is balanced around the potential damage in this bracket, not even close to a burst bracket but I don't see any "OP/FOTM" Classes in this bracket.
Great games tonight! I hope this bracket gets popular!