Newcomer wanting some answers.

first off a paladin posting this: "You're either a hunter or you're screwed (put politely)" is a polite lie straight up.



warlocks are not gimped....they are topping the charts in many BGs over ...yes....hunters



priests (any spec), h-paladins destroy hunters with ease. ret-prot can using LoS and if HOJ is ready can stun wipe near any class in the bracket especially hunters
 
you keep defending hunters claiming they arent op, obviously a mage will do better against a priest/paladin due to that filthy counterspell



the thing that make hunters op imo is just how they can do a lot of damage while staying on the move + got disengage, scatter and bm stun to keep others off u
 
hunters are not the #1 OP class in 19's, priests and paladins are



as for mages, yeap that CS is nice with a low CD, especially if you arcane spec for the 2 sec total silence. temp shutdown of priests is lol. arcane mages have increased in 19's and 70's too after the insane 25% AB buff from a few patches ago



about the only classes i see have issues with hunters are rogues, f-druids, e-shams, and warriors cause they require ToT.



i'm sure as a rogue it sucks to pay $$ to do multiple server tranfsers, buy gold or use $$ to get your SFs and get punked by even ill geared hunters due to SS, DE, endless conc/WC slows, but guess what a arcane mage will do the same thing to rogue in their various FN root, CoC slow, blink (15 sec CD), sheep, FB slow rotations and you are dead fast within 3-4 spells.
 
I agree that Holy paladins are OP in 1v1 situations. The holy pally is damn near indestructible.



Hunters demolish every other class aside from those with good self heals.



I think the Hpally's biggest weakness is that they need time to dps their opponents. Yes they are very strong healers with average ranged attacks. But they are below average damage dealers especially in melee.
 
shanker said:
hunters are not the #1 OP class in 19's, priests and paladins are



as for mages, yeap that CS is nice with a low CD, especially if you arcane spec for the 2 sec total silence. temp shutdown of priests is lol. arcane mages have increased in 19's and 70's too after the insane 25% AB buff from a few patches ago



about the only classes i see have issues with hunters are rogues, f-druids, e-shams, and warriors cause they require ToT.



i'm sure as a rogue it sucks to pay $$ to do multiple server tranfsers, buy gold or use $$ to get your SFs and get punked by even ill geared hunters due to SS, DE, endless conc/WC slows, but guess what a arcane mage will do the same thing to rogue in their various FN root, CoC slow, blink (15 sec CD), sheep, FB slow rotations and you are dead fast within 3-4 spells.



Hello Wilding/Firebrand
 
Rivfader said:
Hello Wilding/Firebrand



sorry, none of those are me...keep guessing
 
lindenkron said:
Afraid non of the above works. 19 twinking has gone down hill when it comes to viability for most classes in arena. You're either a hunter or you're screwed (put politely). Holy Paladins, Ret paladins, Disc/Shadow priests and Sub rogues are @ heavy count as well. I would not recommend going anything but maybe enha shaman - and no warlocks what so ever unless you enjoy getting 2-hit 24/7 and end up quitting the twink you worked so hard to create.



We're all looking forward to the balance of the bracket, may it be years or decades.

Best regards,

As someone who plays Ele sham and lock I'd like to disagree! Ele goes somewhat better then enh in arena and both ele and lock can go well in wsg.



OP roll a class you enjoy
 
shanker said:
hunters are not the #1 OP class in 19's, priests and paladins are



LIES! Huntards are the most OP thing sense well this... twinkinfo's Channel - YouTube skip ahead to 5:50, yeah.... huntards are like that in the 19s.
 
Rexxartink said:
I agree that Holy paladins are OP in 1v1 situations. The holy pally is damn near indestructible.



Hunters demolish every other class aside from those with good self heals.



I think the Hpally's biggest weakness is that they need time to dps their opponents. Yes they are very strong healers with average ranged attacks. But they are below average damage dealers especially in melee.



too many players just look at damage and derp off that



a hunter pulls 50000 damage and the derps QQ rolls



a h-paladin pulls 18000 damage with 43000 in heals and nothing is said



saw a ret-paladin yesterday 39000 damage with 33000 heals....i was like WTF over there? i was asking questions on how he is pulling that off. top damage was a mage at around 41000



H-pal attacks seems slow, but they only have to do the HP of the hunter in damage to kill the hunter. a hunter attacking a h-pal, will find themselves near constantly our of focus while their damage is WOG'd, HS'd, or bubbled away while they get whittled down. in the process the hunter may have wracked up 3000+ damage on one H-pal or priest that they never killed and can't kill solo. also sicing your pet on a paladin actually does them a favor in healping them build HP's for stronger WOGs or a attack that will wipe you in oneshot depending on spec of paladin should they get a HOJ on you
 
shanker said:
too many players just look at damage and derp off that



a hunter pulls 50000 damage and the derps QQ rolls



a h-paladin pulls 18000 damage with 43000 in heals and nothing is said



saw a ret-paladin yesterday 39000 damage with 33000 heals....i was like WTF over there? i was asking questions on how he is pulling that off. top damage was a mage at around 41000



H-pal attacks seems slow, but they only have to do the HP of the hunter in damage to kill the hunter. a hunter attacking a h-pal, will find themselves near constantly our of focus while their damage is WOG'd, HS'd, or bubbled away while they get whittled down. in the process the hunter may have wracked up 3000+ damage on one H-pal or priest that they never killed and can't kill solo. also sicing your pet on a paladin actually does them a favor in healping them build HP's for stronger WOGs or a attack that will wipe you in oneshot depending on spec of paladin should they get a HOJ on you



screenshot or it didn't happen
 
Splenda said:
screenshot or it didn't happen



yes, which one you need a SS example for.



a mage the other day pulled 14000+ in healing stats was like WTF in the BG chat, you can't get that much healing from pots/bandages/lifebloom. even camping the heal hut is not gonna result in that and game lasted 18 minutes. was gonna SS that onto TI but was whispered he was using Charged Crystal Focus - Item - World of Warcraft so i didn't bother.
 
Holly Pallies and Priests are more OP, atleast in my own opinion. Atleast a hunter can be bursted down. Sure hunters are much easier to play but when a pally or priest played decently they can wreck most classes.
 
shanker said:
too many players just look at damage and derp off that



a hunter pulls 50000 damage and the derps QQ rolls



a h-paladin pulls 18000 damage with 43000 in heals and nothing is said



saw a ret-paladin yesterday 39000 damage with 33000 heals....i was like WTF over there? i was asking questions on how he is pulling that off. top damage was a mage at around 41000



H-pal attacks seems slow, but they only have to do the HP of the hunter in damage to kill the hunter. a hunter attacking a h-pal, will find themselves near constantly our of focus while their damage is WOG'd, HS'd, or bubbled away while they get whittled down. in the process the hunter may have wracked up 3000+ damage on one H-pal or priest that they never killed and can't kill solo. also sicing your pet on a paladin actually does them a favor in healping them build HP's for stronger WOGs or a attack that will wipe you in oneshot depending on spec of paladin should they get a HOJ on you





Yes like I said 1v1 Hpallies are great, they are the hunter-killers. However in the gulch we usually aren't talking about 1v1 situations. Pallies don't do particularly well against 2 or more casters (especially with CC involved). Get them on the defensive and they are more busy worrying about healing themselves instead of others. Just as the hpally needs time to dps/whittle down the hunter while also self-healing in a 1v1, a group can keep pressure on the hpally (forcing the hpally to self heal) and start picking apart the hpally's group.



A hunter can dominate all melee based classes as well as most casters, sometimes 2 or 3 at a time (based on skill of said hunter). So I guess I don't see the problem in hunters having a hard time against healers.
 
Quote Originally Posted by shanker View Post

too many players just look at damage and derp off that



a hunter pulls 50000 damage and the derps QQ rolls



a h-paladin pulls 18000 damage with 43000 in heals and nothing is said



saw a ret-paladin yesterday 39000 damage with 33000 heals....i was like WTF over there? i was asking questions on how he is pulling that off. top damage was a mage at around 41000



H-pal attacks seems slow, but they only have to do the HP of the hunter in damage to kill the hunter. a hunter attacking a h-pal, will find themselves near constantly our of focus while their damage is WOG'd, HS'd, or bubbled away while they get whittled down. in the process the hunter may have wracked up 3000+ damage on one H-pal or priest that they never killed and can't kill solo. also sicing your pet on a paladin actually does them a favor in healping them build HP's for stronger WOGs or a attack that will wipe you in oneshot depending on spec of paladin should they get a HOJ on you



Splenda said:
screenshot or it didn't happen



presume you challenged the ret-pal comment? here is a SS, left name open of the ret, there are several ret's who pull this off quite often. yet no QQ, cause most play the lol you can't kill me H-spec. the 2 pal's below the ret where holy BTW, geared and not F2P
 

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