shredsmog
Legend
I AM POSTING THE BEST RESPONSES TO THE QUESTION "WHY IS THROWN SUPERIOR TO SHOOT" HERE (quotes are credited to members of this forum):
You can apply poisons to thrown weapons.
Thrown interrupts bandaging faster (sooner).
"The health pools in this bracket are small enough that, for the most part, one heavy runecloth bandaid is a full heal - and that small cast time ( vs the larger one of a gun/bow) could be the difference between you winning the duel, downing the EFC, or not. Especially if that EFC is someone good, you simply don't want to give them the benefit of an extra bandaid tick or two before it is interrupted." -Diiesel
Thrown offers greater utility
"Sludge-caked vs. Throat piercers is a miniscule difference in stats, utility is the same. Gun/bow vs. Thrown is a miniscule stat difference and a large utility difference. Not using thrown is, imo, no different than pulling kick off of your bar CUZ I DO MOAR DPS WIF SS RITE? Keeping a warrior in combat prevents a charge, keeping a druid/rogue in combat prevents a stealth escape, thrown prevents 2-ticking (effectively causing an additional 250-500 damage depending on poison proc), thrown can push back a heal long enough for your offence to get another GCD on the EFC, the list goes on and on and on and on. Why would you trade all of that for 1 agi and 2 stam?" - Rivfader
"Guns/bows wont stop 2-ticks, won't even effect a flash heal or FoL, and they will be outranged before you can even get them off most of the time." -Rivfader (excellent)
"You're in a fight with a Warrior, hes backstrafing away, he is just about to go out of combat, you hit him with a thrown and avoid being charged. You're fighting another rogue who is just about to restealth... same result." - Diiesel
"A Mage frostnova's you, and blinks away, he is very low on health..." - Diiesel
"Having a thrown weapon is an additional tool in the same way that engy bombs are additional tools. If used correctly they give you a significant advantage. If you don't use them you are gimped..." -Rivfader
"a throw can crit for 80+ and can be cast so slickly between back strafe jumps, and on top of that you can get the instant poison proc off it." -SÃ xxon
"I always thought thrown were the paramount choice of the rogue class. It just made sense, even when I was a bad. I always thought, if I wanted to use a bow I'd just roll a hunter, but I didn't." -Opinion (LMFAO)
BEST ANSWER I HAVE FOUND SO FAR:
"I do not play rogue at 19, neither at any other level. But I do know one thing, Thrown weapon is all the way. If, for an unknown reason, you are so retarded and never use range weapon, then it's not my fault if you litterally fail at understanding your class and should seriously stay with your stupid gun. Thrown weapon are simply better, you can't let someone pull bandages off, the time it takes to shoot with a stupid gun takes forever, the time it will take to shoot with your gun (Minimum 1,7sec) is just enough to give enemy 2 tics of bandages which is literrally 500 HP heals. If you just throw your ranged weapon, it takes, 0,5sec, which, if timed correctly might stop his bandage before one tic. Also, you can't afford a rogue or druid to re-stealth, if you tell me either: They can run away even if I use thrown weapon because LoS ain't hard, well, you're retarded, keep your freaking enemy in combat not 50 yards away. Or you could tell me: I'd rather have more stats then keep them in combat, well obviously, you fail. Overall, who cares about the extra what 30 hp and 3 agi? If you can stop bandage at the speed of lightning and keep enemy in combat in a good yard radius? Who's retarded enough to use a gun over Long-range Combat and bandage stopper+Poisoning for 30hp and 3 agi? You choose. If I had to, I'd go thrown weapon. but it looks like a lot of players actually just epicly fail and use guns and they try to help someone out? No sorry, you fail sir." - bankbeauty
My Personal Conclusion after field testing:
As of this writing I'm using clunky, slow old Blacksmithing darts, nothing close to BiS, but I have nevertheless been afforded a more than substantial glimpse into how and why thrown > shoot for mele on almost every possible level. It's a Difference Maker (caps intentional) without any shadow of a doubt. I would say that the person who is getting 25 killing blows a game while using guns/bows, while another, superior rogue - who is using thrown - is only getting, let's say 15 killing blows, is wildly erroneous in thinking they are the better player. They are probably just cherry picking kb's rather than getting in the mix and dominating. Shadowstepping in and ambushing opponents at half health as your singular source of kb's has to get really stale. I'd much rather have 15 well fought kb's than 25 cherry picks, but that's just me, I wildly enjoy the combat, strategic employment of skill/experience over the mere act of finishing someone off. Not to say that I'm going to let someone run by me at half health because it's "no fun" to kill them; I'm just not basing my game around it or salivating for the "opportunity". I have to say that finishing players off with ranged or interrupting them, buying time, etc. all add up to greater enjoyment of the game, which brings us to another reason to choose thrown: it opens up an entirely new toolset (and resulting skillset), making everything more, you know, like, FUN. I think the only way guns/bows is more fun for players is if one just doesn't want to think on one's feet or use skill, etc., because, hey, it makes things "too difficult", lol.
You can apply poisons to thrown weapons.
Thrown interrupts bandaging faster (sooner).
"The health pools in this bracket are small enough that, for the most part, one heavy runecloth bandaid is a full heal - and that small cast time ( vs the larger one of a gun/bow) could be the difference between you winning the duel, downing the EFC, or not. Especially if that EFC is someone good, you simply don't want to give them the benefit of an extra bandaid tick or two before it is interrupted." -Diiesel
Thrown offers greater utility
"Sludge-caked vs. Throat piercers is a miniscule difference in stats, utility is the same. Gun/bow vs. Thrown is a miniscule stat difference and a large utility difference. Not using thrown is, imo, no different than pulling kick off of your bar CUZ I DO MOAR DPS WIF SS RITE? Keeping a warrior in combat prevents a charge, keeping a druid/rogue in combat prevents a stealth escape, thrown prevents 2-ticking (effectively causing an additional 250-500 damage depending on poison proc), thrown can push back a heal long enough for your offence to get another GCD on the EFC, the list goes on and on and on and on. Why would you trade all of that for 1 agi and 2 stam?" - Rivfader
"Guns/bows wont stop 2-ticks, won't even effect a flash heal or FoL, and they will be outranged before you can even get them off most of the time." -Rivfader (excellent)
"You're in a fight with a Warrior, hes backstrafing away, he is just about to go out of combat, you hit him with a thrown and avoid being charged. You're fighting another rogue who is just about to restealth... same result." - Diiesel
"A Mage frostnova's you, and blinks away, he is very low on health..." - Diiesel
"Having a thrown weapon is an additional tool in the same way that engy bombs are additional tools. If used correctly they give you a significant advantage. If you don't use them you are gimped..." -Rivfader
"a throw can crit for 80+ and can be cast so slickly between back strafe jumps, and on top of that you can get the instant poison proc off it." -SÃ xxon
"I always thought thrown were the paramount choice of the rogue class. It just made sense, even when I was a bad. I always thought, if I wanted to use a bow I'd just roll a hunter, but I didn't." -Opinion (LMFAO)
BEST ANSWER I HAVE FOUND SO FAR:
"I do not play rogue at 19, neither at any other level. But I do know one thing, Thrown weapon is all the way. If, for an unknown reason, you are so retarded and never use range weapon, then it's not my fault if you litterally fail at understanding your class and should seriously stay with your stupid gun. Thrown weapon are simply better, you can't let someone pull bandages off, the time it takes to shoot with a stupid gun takes forever, the time it will take to shoot with your gun (Minimum 1,7sec) is just enough to give enemy 2 tics of bandages which is literrally 500 HP heals. If you just throw your ranged weapon, it takes, 0,5sec, which, if timed correctly might stop his bandage before one tic. Also, you can't afford a rogue or druid to re-stealth, if you tell me either: They can run away even if I use thrown weapon because LoS ain't hard, well, you're retarded, keep your freaking enemy in combat not 50 yards away. Or you could tell me: I'd rather have more stats then keep them in combat, well obviously, you fail. Overall, who cares about the extra what 30 hp and 3 agi? If you can stop bandage at the speed of lightning and keep enemy in combat in a good yard radius? Who's retarded enough to use a gun over Long-range Combat and bandage stopper+Poisoning for 30hp and 3 agi? You choose. If I had to, I'd go thrown weapon. but it looks like a lot of players actually just epicly fail and use guns and they try to help someone out? No sorry, you fail sir." - bankbeauty
My Personal Conclusion after field testing:
As of this writing I'm using clunky, slow old Blacksmithing darts, nothing close to BiS, but I have nevertheless been afforded a more than substantial glimpse into how and why thrown > shoot for mele on almost every possible level. It's a Difference Maker (caps intentional) without any shadow of a doubt. I would say that the person who is getting 25 killing blows a game while using guns/bows, while another, superior rogue - who is using thrown - is only getting, let's say 15 killing blows, is wildly erroneous in thinking they are the better player. They are probably just cherry picking kb's rather than getting in the mix and dominating. Shadowstepping in and ambushing opponents at half health as your singular source of kb's has to get really stale. I'd much rather have 15 well fought kb's than 25 cherry picks, but that's just me, I wildly enjoy the combat, strategic employment of skill/experience over the mere act of finishing someone off. Not to say that I'm going to let someone run by me at half health because it's "no fun" to kill them; I'm just not basing my game around it or salivating for the "opportunity". I have to say that finishing players off with ranged or interrupting them, buying time, etc. all add up to greater enjoyment of the game, which brings us to another reason to choose thrown: it opens up an entirely new toolset (and resulting skillset), making everything more, you know, like, FUN. I think the only way guns/bows is more fun for players is if one just doesn't want to think on one's feet or use skill, etc., because, hey, it makes things "too difficult", lol.