thrown items

Your call, but IMO also factor in that sludge-caked are slightly faster. Honestly i'd go with Throat Piercers due to agi scaling well (w/30% sub buff) and the fact that if I wanted to stack stam, i'd probably slap on [item]Bow of Ire[/item]
 
Funny thing about that; I have yet to find myself in a situation where I facepalm and go, "If only I had a thrown weapon instead!"



The BoA bow hits for more damage than two thrown shots usually. In any situation where I'm unable to get in range, if I couldn't kill them with a bow, I wouldn't have killed them at all. In any situation where someone went to bandaid, they always did so out of line-of-sight. The only situation I could POSSIBLY see a thrown weapon actually being a necessity is vs a mage at 30-50 hp left and with a blink off of cooldown. In every REAL situation I have been in, not theoretical ones, the only benefit of thrown would be to give you a larger margin of error when it comes to timing. Bow has scored me plenty of kills because of the larger damage output and the potential for larger crits -- kills that I would never have gotten with a throwing knife.



My other beef is that you'll maybe get to use ranged weapons as melee three times tops during a WSG match, whereas those larger passive stat bonuses will be with you all game.



Just my bad 2 cents
 
Windsword said:
Funny thing about that; I have yet to find myself in a situation where I facepalm and go, "If only I had a thrown weapon instead!"



The BoA bow hits for more damage than two thrown shots usually. In any situation where I'm unable to get in range, if I couldn't kill them with a bow, I wouldn't have killed them at all. In any situation where someone went to bandaid, they always did so out of line-of-sight. The only situation I could POSSIBLY see a thrown weapon actually being a necessity is vs a mage at 30-50 hp left and with a blink off of cooldown. In every REAL situation I have been in, not theoretical ones, the only benefit of thrown would be to give you a larger margin of error when it comes to timing. Bow has scored me plenty of kills because of the larger damage output and the potential for larger crits -- kills that I would never have gotten with a throwing knife.



My other beef is that you'll maybe get to use ranged weapons as melee three times tops during a WSG match, whereas those larger passive stat bonuses will be with you all game.



Just my bad 2 cents



Well, I never saw a good rogue in arena using bow, simply because it's just more logical to use a trown weapon
 
soup is yume said:
ok so i just got back from protesting. so 2 agi > 1 agi + 1 stm + 1 crit?



Use which ever of them you like. You don't take the fucking thrown for the AMAZING damage anyway.
 
bankbeauty said:
Well, I never saw a good rogue in arena using bow, simply because it's just more logical to use a trown weapon



Right, and it's up in the air if we'll ever get arena back again. In arena I would not use a bow because I would expect to be LoS'd during the cast time rather easily, and bandaids turn the tide of the battle with a small team (especially when no healers are present.) however, there is pretty much no LoS in midfield WSG, or most areas in AB. Inside FR or buff houses in WSG you can expect to be LoS'd regardless making both options useless as far as a ranged attack goes. Most common places to duel (outside SW, outside org) have sparse, if any, LoS checks either. And like I said, any instance of a player being smart enough to use a bandaid also had said player LoS'ing me to prevent an early bandaid break.



Instead of agreeing with the cookie cutter guide and continually copying other people's gear and hoping to copy their playstyle too, take a stab at what i'm trying to say here. I see plenty of people representing throwing knives all the time with NO situations given where it would have performed better than a bow. If you have a situation to share where your thrown worked better than a bow, post it. Because my play experience in WSG is not definitely not agreeing with thrown being the way to go.
 
Windsword said:
Right, and it's up in the air if we'll ever get arena back again. In arena I would not use a bow because I would expect to be LoS'd during the cast time rather easily, and bandaids turn the tide of the battle with a small team (especially when no healers are present.) however, there is pretty much no LoS in midfield WSG, or most areas in AB. Inside FR or buff houses in WSG you can expect to be LoS'd regardless making both options useless as far as a ranged attack goes. Most common places to duel (outside SW, outside org) have sparse, if any, LoS checks either. And like I said, any instance of a player being smart enough to use a bandaid also had said player LoS'ing me to prevent an early bandaid break.



Instead of agreeing with the cookie cutter guide and continually copying other people's gear and hoping to copy their playstyle too, take a stab at what i'm trying to say here. I see plenty of people representing throwing knives all the time with NO situations given where it would have performed better than a bow. If you have a situation to share where your thrown worked better than a bow, post it. Because my play experience in WSG is not definitely not agreeing with thrown being the way to go.



your healer is trying 2 los a poly. He won't get around the wall in time. You push the cast back. profit
 
augiddin said:
your healer is trying 2 los a poly. He won't get around the wall in time. You push the cast back. profit



So your teammates' trinket is on CD, nobody is anywhere near to come and assist you, you can't possibly interrupt the polymorph (so we're assuming your trinket is also on CD and you're stuck in frost nova, or kick is FRESHLY on CD from... something else?) the mage does not have a damage absorbing affect from one of his teammates on, this mage comes up and is somehow going to kill you 1v2 in the 8 second span of polymorph (the mage has no diminishing returns on poly yet) and somehow the 30 damage thrown hit pushing back his cast time .2 seconds is going to save the day for you and your healer.



Sounds pretty ridiculously situational to me. Got any ideas that might actually happen sometime in my lifetime?
 
Windsword said:
So your teammates' trinket is on CD, nobody is anywhere near to come and assist you, you can't possibly interrupt the polymorph (so we're assuming your trinket is also on CD and you're stuck in frost nova, or kick is FRESHLY on CD from... something else?) the mage does not have a damage absorbing affect from one of his teammates on, this mage comes up and is somehow going to kill you 1v2 in the 8 second span of polymorph (the mage has no diminishing returns on poly yet) and somehow the 30 damage thrown hit pushing back his cast time .2 seconds is going to save the day for you and your healer.



Sounds pretty ridiculously situational to me. Got any ideas that might actually happen sometime in my lifetime?

cuz the goal is to get your teamate to use his trinket? your frozen and maybe you don't want to blow your trinket?
 
augiddin said:
cuz the goal is to get your teamate to use his trinket? your frozen and maybe you don't want to blow your trinket?



Okay, so let's assume both teammates do not have trinkets, or do not want to use them, even though you're faced with a mage who is going to kill you in 8 seconds after your teammate is polymorphed. At the time the mage gets LoS'd from your awesome .2sec pushback, he turns to you, polys you, and focuses on your healer, killing him in 8 seconds instead? At this point, assuming the healer is still alive, you get out of poly and you're already out of LoS, unless your teammate has ran back out towards you. If he was capable of killing you in 8 seconds there's no reason why he can't kill your healer. But we'll assume he can't kill your healer; He pet novas your healer out of LoS leaving you to pop sprint (you know, if you want to) so you can get in there in time to gouge and buy your healer some time to heal, and then whoop his ass. But wait; at this point you've both just presented yourself in LoS. By this point blink is off CD and a frost nova follows, leaving him to finally poly your healer regardless and then blow you up in 8 seconds.



But come on dude, look at the problems here.

vs a mage, especially a frost mage, you're telling me you're going to reserve CDs instead of just using them to blow his non-healing ass up, or force him to blow an AGM?

this mage is going to come at you 1v2 willingly?

this mage is going to kill one of you in less than 8 seconds?



the mage is dead regardless of your ranged weapon, the slight pushback will have only been a nusiance in the entire battle.



no mage in this game is fast enough. it's fun to think about theoretically, but this situation is VERY unlikely to EVER occur, especially in a pug. there are too many teammates around, there are groups of people larger than 1v2 fighting, and if you got killed by some guy who was able to pull these kind of moves while you were away from your entire team you deserved to die anyway.
 
Windsword said:
Okay, so let's assume both teammates do not have trinkets, or do not want to use them, even though you're faced with a mage who is going to kill you in 8 seconds after your teammate is polymorphed. At the time the mage gets LoS'd from your awesome .2sec pushback, he turns to you, polys you, and focuses on your healer, killing him in 8 seconds instead? At this point, assuming the healer is still alive, you get out of poly and you're already out of LoS, unless your teammate has ran back out towards you. If he was capable of killing you in 8 seconds there's no reason why he can't kill your healer. But we'll assume he can't kill your healer; He pet novas your healer out of LoS leaving you to pop sprint (you know, if you want to) so you can get in there in time to gouge and buy your healer some time to heal, and then whoop his ass. But wait; at this point you've both just presented yourself in LoS. By this point blink is off CD and a frost nova follows, leaving him to finally poly your healer regardless and then blow you up in 8 seconds.



But come on dude, look at the problems here.

vs a mage, especially a frost mage, you're telling me you're going to reserve CDs instead of just using them to blow his non-healing ass up, or force him to blow an AGM?

this mage is going to come at you 1v2 willingly?

this mage is going to kill one of you in less than 8 seconds?



the mage is dead regardless of your ranged weapon, the slight pushback will have only been a nusiance in the entire battle.



no mage in this game is fast enough. it's fun to think about theoretically, but this situation is VERY unlikely to EVER occur, especially in a pug. there are too many teammates around, there are groups of people larger than 1v2 fighting, and if you got killed by some guy who was able to pull these kind of moves while you were away from your entire team you deserved to die anyway.

the mage blinks your in a nova tries 2 band aid. Happy now?
 

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