3v3 Strongest Combo

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Kore, all the mage is in that comp for is poly, nova, slows. Pure CC no DPS needed. Now i run shaman mage 2s alot and my mage partner gets 1992hp unbuffed in his stam set with 1.2k mana, tbh I dont think that could be bursted through with shaman heals even with batstun and shears. :)
 
Ret, Mage, Shammy. Found that + Holy pala, lock, mage real gut!



Might just cos of the coordination tho between me oojah and sexy spacegnome yano <3
 
Towel said:
Ret, Mage, Shammy. Found that + Holy pala, lock, mage real gut!



Might just cos of the coordination tho between me oojah and sexy spacegnome yano <3



OH HAI

alan-carr_62880t.jpg
 
RyrithDraenor said:
Listen up dude, if a hunter/shaman/priest would go against warlock/shaman/mage the w/s/m team would just sheeap priest, fear the hunter + dots then tunnelvision the shaman purge/warlocks redicilous

dmg (n1 in the twink bracket)/mages frostbolts. If the h/s/p mangage to survive after the sheeaps towards the priest they would just wind sheer all the priests heals and the shaman would be dead already belive me.

Mage can always CC around the hunter as well with frost nova/frost bolts so the shaman would go LoS against the hunter.

(Ye the priest can dispell but he'll go OOM quickly and CC'ed himself, any team that can take out warlock/shaman/mage give me a reasonable combo please.)



As you all know everything with a Warlock/Hunter/Shaman is the strongest set up in 2v2/3v3 that's common sense.

I'll livestream our next 3v3 (perhaps today) and you'll know what I mean when we're against the AG fusion team.



Id love to see how the mage ever gets in range of an intelligent priest when he has to go through a hunter and shaman first. Your strategy only works against bad teams.
 
i agree with Pizza, Hunter/Lock/Sham is most OP, just for the CC and burst u get.



As for the original post by sub, mage/lock/sham aint all that, mages have CC and thats about it, only the lock is doin dmg, and shamans have a long heal for 3v3 arena (dont get me wrong sham's are sick in 3's, but the heal is still the longest casted heal at 19). Mage/Lock/Sham would struggle vs teams with a priest who is quick with dispells and avoiding the fears/sheeps
 
I would rather take a druid over the mage. The Druid has decent CC, not quite on the same par as a mage, but the druid can heal, dps and survive better than the mage. This allows the shaman to be more offensive. Have the lock fearing and dotting, the shaman in someones face and off healing and the druid CCing and healing and you have a team with more utility and dmg than sham/lock/mage.
 
I can imagine some comps that work at 80 working at 19 like MLS previously mentioned (mage lock shaman). Also Ret/Rogue/Priest and Ret/Hunter/Priest (offensive dispels off all those shields and hots etc. nom). WLD (warr lock druid) i can see working, although perhaps a shaman would be better at 19 in this comp? Warr/Ret/Shaman i would guess could be a pretty nice melee cleave, and perhaps even dispelcleave would work at 19 although it lacks the mana burn feature which makes it amazing at 80.
 
Falaris said:
Most of those teams mentioned are pretty bad.



Not really, he's right. Just takes a bit of tweaking in most cases. For example running draeneis.



Draenei Warrior, Draenei Ret + Draenei Shaman is really mean for example. Also works with dispel cleave where the priest plays more offensive / defensive depending on the enemy setup. Can't talk for the rest of the setups, but I can imagine then working as well (havn't tried em).
 
ØhnØes said:
Priest over shaman for dispells



The current state of priests this leave a vulnerability in the setup. Priests are somewhat easy to nuke down. Shamans are not.



Basically, Shaman warr ret is gonna be 3 guess hugging someone to death. Shaman dps > priest, and you won't need defensive dispels (trinkets, interrupts and kill something). Working a bit like TSG at 80? Dunno. Holy paladins a lot more defensive in TSG.
 
lindenkron said:
The current state of priests this leave a vulnerability in the setup. Priests are somewhat easy to nuke down. Shamans are not.



Basically, Shaman warr ret is gonna be 3 guess hugging someone to death. Shaman dps > priest, and you won't need defensive dispels (trinkets, interrupts and kill something). Working a bit like TSG at 80? Dunno. Holy paladins a lot more defensive in TSG.



Why would you take a ret over a hunter/rogue? lmao, and yes defensive dispels are extremely useful for keeping the double melee (ret/war) you suggested on target.
 
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