Need help making a 49 warrior

Zenny

OG
Hey :) Ive decided to bring my 39 prot warr up in the 49bracket!



I need information on what gear to collect, talents to use etc etc :)



If you guys could link guides, give me hints and tips and so on, Id really appreciate it! :D
 
Here's my armory, that should give you an idea: The World of Warcraft Armory - Strummer @ Burning Blade - Profile

Keep in mind that I'm using BoA Shoulders, chest and weapon, though. You want to get 40 Hit Rating, >3600 HP, ~720 AP (without battleshout) and ~25% Crit in Battle Stance. You will only need the soldier bracers from the satchel loot, a lot of 49 warriors use the satchel soldier boots too, but I think that's a mistake. The AB Boots have a little less stats, but they do have minor speed included. Minor speed is invaluable for a melee class. You could get boar's speed on the satchel boots to make up for that, but then the AB boots + 10hit/10crit will outweigh the previous minor stat loss compared to the satchel boots.



As for talent spec, I have 2 arms builds on the armory, the first one is a peel oriented build for arena's (imp hamstring + hamstring glyph) and the second one has the sweeping strikes glyph for WSG (and a few 3v3 arena comps). Imp. Hamstring combined with the glyph is simply amazing. You only need 2 points in tactical mastery as well, but that's my personal preference.
 
Hints and tips? Cmon Zenny you learn those things yourself... All you need to know that if your team mates are bad and/or you don't work with them you will always be at a disadvantage, especially as a warrior. Stick close to what Ishh says and you'll be fine, imp hamstring and the glyph is a deadly combination in arena, it really is.
 
Forgot to mention, im going to stay prot at 49 also. Maybe dual spec prot + arms, il see about that later.



Dont know what difference that makes to the armor u linked?
 
imo holy pala.



also youve twinked long enough to know the basics^^



do you rly want to spec prot @ 49?



no warbringer will hurt here.



also conc damage being lower will severly nerf your burst. Revenge is being buffed but cantbe spammed like arms.



i think post 3.3.3 its a nerfed spec
 
prot is fun and awesome, but after the juggernaut got added to arms i find it hard to play without it. in combat charge is just amazing and prot without warbringer makes you easily kitable. and no MS effect means healers or people being healed will be that much harder to take down and require that much more burst (altho shield bash, conc blow and revenge stun helps). plus you have rage issues on classes with shields (mages, locks with voids, if a priest is around, agm, etc). conc nerf hurts, but shield slam is still hot and revenge can be spammed better as prot (more block, dodges and parrys) and is excellent with the stun talent. plus i usually glyph revenge for free heroic strikes after a revenge for more burst.
 
Hey Zen :) gl with the project, looking forward to cya @ 49!
 
Falkor said:
prot is fun and awesome, but after the juggernaut got added to arms i find it hard to play without it. in combat charge is just amazing and prot without warbringer makes you easily kitable. and no MS effect means healers or people being healed will be that much harder to take down and require that much more burst (altho shield bash, conc blow and revenge stun helps). plus you have rage issues on classes with shields (mages, locks with voids, if a priest is around, agm, etc). conc nerf hurts, but shield slam is still hot and revenge can be spammed better as prot (more block, dodges and parrys) and is excellent with the stun talent. plus i usually glyph revenge for free heroic strikes after a revenge for more burst.



eh?



with UA @ Arms Revenge is on a 1sec GCD with no cooldown. with a shieldblock in S&B u can hit huge numbers quickly.



revenge in prot still has its cooldown and 1.5sec gcd
 
yea 1 sec CD but you cant block and you parry/dodge less. ive tried arms with 1h and shield and it was throughly unimpressive. plus you dont get the cool stun bonus as arms.
 
Falkor said:
yea 1 sec CD but you cant block and you parry/dodge less. ive tried arms with 1h and shield and it was throughly unimpressive. plus you dont get the cool stun bonus as arms.



you only need to block once with shield block (100%) to be able to spam revenge 4-5 times.



the stun is negligible as its on dr with charge/intercept
 
Vaught said:
you only need to block once with shield block (100%) to be able to spam revenge 4-5 times.



the stun is negligible as its on dr with charge/intercept



the fact you can get multiple uses from one block with UA might be changed (see wowwiki: Note that with 2/2 Unrelenting Assault, Revenge will be on a one second cooldown - while a parry, dodge or block enables the ability for a few seconds - effectively allowing multiple Revenges to be used after a single dodge, parry or block. It is unknown whether this is a bug or working as intended. so i wouldnt count on that staying forever, or the tooltip will change if it is intended).



and it shouldnt be on the same diminishing return as charge/intercept (quick google search states that its not) since its a proc from a talent, not a 100% from an ability; there are two diminishing return tables. also revenge as arms isnt that great since it requires defensive stance (if your arms that means burning rage and doing 10% less damage; whereas if you were prot and in defensive already then its win-win). and its not negligible because until the enemy becomes immune you still get to interrupt attacks/spells that otherwise might get through (shield bash on CD, etc).
 
Falkor said:
the fact you can get multiple uses from one block with UA might be changed (see wowwiki: Note that with 2/2 Unrelenting Assault, Revenge will be on a one second cooldown - while a parry, dodge or block enables the ability for a few seconds - effectively allowing multiple Revenges to be used after a single dodge, parry or block. It is unknown whether this is a bug or working as intended. so i wouldnt count on that staying forever, or the tooltip will change if it is intended).



and it shouldnt be on the same diminishing return as charge/intercept (quick google search states that its not) since its a proc from a talent, not a 100% from an ability; there are two diminishing return tables. also revenge as arms isnt that great since it requires defensive stance (if your arms that means burning rage and doing 10% less damage; whereas if you were prot and in defensive already then its win-win). and its not negligible because until the enemy becomes immune you still get to interrupt attacks/spells that otherwise might get through (shield bash on CD, etc).



couple of valid points, couple that arent.



Def stance is only 5% less damage, and UA still gains a 20%revenge damage increase in arms, also revenge does huge damage for rage ratio as it is.



You are just as ragestarved in prot as you are in arms, except for the fact u have 2%less strength but gain Impale and 5%crit.



one white hit is enough to fuel 3 revenges while not taking a single point of damage (something that will be happening as your in S&B) its not like you can hamstring in prot anyway, and rend should be easy to maintain.



Charge isnt affected by the stun, intercept is. To me, thats a big problem. I would never personally rely on a 50% proc on a 4sec cd (reliant on seperate blocks/dodges/parries) not to mention vs a caster to interrupt spellcasting.



The bug with spamming revenge makes arms better at is regardless, but if it did get changed id still spec arms over prot @ 49 anyday any time for other reason than for tanking a dungeon.
 
meh. i usually only pvp as arms too, i was just giving some advice to the OP since he seems set on running prot at 49. ive played prot and found it fun, and tenoa (who was regarded as one of the best warriors on ruin pre-3.2, i think) ran prot effectively too. just gives a lot more survivability while still having chances at high burst. i however like MS and juggernaut esp too much to run prot full time. prot was really fun with leg armor, shoulder enchant, and mining bug hehe....just a bitch to take down while still dishing out the damage. oh and revenge is getting buffed in 3.3.3 so if you like your s&b arms or prot then good news
 
Well, thanks for the inputs :) Im the one making the warrior btw, Zenny just had to put up the post because i had problems with registering to the forum :)



Im going to gear up for both arms and prot, which il probably switch between regularly since i now have dual spec <3

Therefor all your feedback on the two are usefull! I havent played in the 49bracket before, so i have no clue how a warrior works there, so I ask you guys :)
 
Prot lacks the capability of Arms without warbringer. I started as a prot warrior but I found myself as arms more often than not toward the end of my warrior's 49 career. You have mortal strike, revenge spam, and juggernaught to work in your favor. Bear in mind this was even before the nerfs to prot's burst.



Edit- If you are planning on going protection: GEAR AND ENCHANT OFFENSIVELY. I can't stress that enough. Warrior's make shoddy flag carriers compared to paladins/druids/mages and you wont be doing yourself any favors by trying to stack stamina.
 

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