What you would change/remove from WoW

Robo

Member
State the things you would change/remove from the game. Keep it civil.

First off, I absolutely hate the color change of heirloom icons (used to be what is now artifact color). The old heirloom color seemed fitting for the name "heirloom" (had a burnished gold color). Also I hate how they nerfed heirlooms so much in terms of leveling. I know it's fast to level now but still, the set bonuses can at least provide some better utility, like flight path whistle or faster mount speed, etc.

Also tier set bonuses being removed was the laziest fucking thing Blizzard has done in terms of nerfing older content. And the fact that we can still see the bonus like it's some prize behind an impenetrable wall. If they wanted to remove set bonuses, why not just remove the old tooltip info so we're not teased with what could have been? What they should have done is fine-tune old tier sets so they provide some benefit instead of none at all.

Many old legendaries are absolutely useless now. Sulfuras and Thunderfury are so weak in terms of stats, and their abilities are measly compared to some boes and dungeon drops. The stats should have been updated to modern stats and their old abilities adjusted to relevancy. The WoD legendary ring nerf was also completely stupid, considering the epic ring that comes right before it is several times better. Legion legendary nerfs I can somewhat agree with but they still should have replaced the class abilities with some kind of unique procs/extra sockets.

At this point, legendaries should become account-bound and scalable if they make the stats relevant (and proc not too OP). Otherwise they're nothing people are going to use unless they do timewalking or have a twink.

Greens, blues, purples and legendaries should all have different levels of stats/damage/armor (like it was before), even if it's a small amount. For instance, a lvl 35 green shouldn't be on par with a lvl 35 purple. In fact, a lvl 35 purple should be as strong as a lvl 38-42 green (in the very least).

Last thing for now, bring back old content and gear/rewards. I'm not saying gear that was part of some unique event like an anniversary or the scarab lord event. But old dungeons/raids that have been cut. I feel like they could do this by adding those bronze dragonflight NPCs to all older zones that gives you the option to level/raid in said zone through an option of timelines. I can maybe see it happening some day but not at least for a couple of expansions. But realistically it's not an issue that most people complain about.
 
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so...

go play classic?

I've thought about it, but I know that I'd only want to play it if my irl friends still played WoW.

I'm also in the belief that the wow community shouldn't be fractured between versions of the game. One thing I'll add is that retail wow should scale up older content (and make it equally as difficult) to the point where it's rewards are on par with normal mode of the most current raid tier. And keep unique abilities of gear (just fine tune them). Timewalking is stupid in the sense that it's so limited and you have to wait months for a certain xpac to roll back around. Instead of a new expansion, Blizzard should devote an entire amount of Xpac development into scaling old content as a permanent feature.
 
Option for old models would be nice, new ones feel clunky
 
retail wow should scale up older content (and make it equally as difficult) to the point where it's rewards are on par with normal mode of the most current raid tier. And keep unique abilities of gear (just fine tune them).
I'm of the opposite view point. Blizz should be way less attached to and precious about dead content. All these different time phases of different zones and timewalking and chromie time and shit... nuke it. If I could change something about wow it'd be giving the designers the balls to cut dead content. ESPECIALLY with classic existing.

But here we are, with like 8 different versions of silithus because heaven forbid you GF thunderfury.
 
I'm of the opposite view point. Blizz should be way less attached to and precious about dead content. All these different time phases of different zones and timewalking and chromie time and shit... nuke it. If I could change something about wow it'd be giving the designers the balls to cut dead content. ESPECIALLY with classic existing.

But here we are, with like 8 different versions of silithus because heaven forbid you GF thunderfury.

I can see your PoV but disagree. Cutting old content would piss so many people off (and yeah hence the balls to do it; but also seems retarded). Many people who still play retail wow are dedicated to collecting/account progression. To strip away a bunch of content would just deplete people's efforts or make it unfair for those who want a cool mog/mount/title someone else has. I don't believe there should be the advantage of "being born before someone" to have things unlocked that should have otherwise stayed in the game. Very much like old Naxx with ashbringer, the legendary staff, etc.
 
I can see your PoV but disagree. Cutting old content would piss so many people off (and yeah hence the balls to do it; but also seems retarded). Many people who still play retail wow are dedicated to collecting/account progression. To strip away a bunch of content would just deplete people's efforts or make it unfair for those who want a cool mog/mount/title someone else has. I don't believe there should be the advantage of "being born before someone" to have things unlocked that should have otherwise stayed in the game. Very much like old Naxx with ashbringer, the legendary staff, etc.
Im sympathetic to that. I did just get done playing through all the old content on my F2P and I really enjoyed it. And I enjoy the collecting aspect of the game a lot.

So I get it.

But to me, the world has to make sense. Thats a foundational part of the genre. I think they blew it with Chromie Time. The way that SHOULD work is it should be the only avenue through which people engage with old content. The current timeline should be the world as it currently exists. No bronze dragonflight at the entrance to each zone, no 3 different versions of darkshore, none of that. They could close the dark portal to draenor AND outland. Pandaria could slip back into the mists. The earthen ring repaired the cata zones. The broken aisles could... sink into the sea. Whatever. Move the world forward.

And then if people want to experience those old xpacs content, thats where Chromie comes in. Go talk to her, and then you get access to that xpacs content. But critically *only* that particular xpac and I guess the 2 main continents. None of this being in TBC timeline and then going to Draenor type stuff. You're in TBC timeline? TBC content only.

Obviously, theyd have to cap the scaling at like level 40 or something so they dont have to balance all that old gear or make people feel like pre-raid BIS in every xpac means having to go re-run decades old content.

But thats a way to have that content be accessible without having this confounding patchwork of shitty half measures and being unable to commit to letting your world live because a bunch of neckbeards on the forums would be upset.
 
I've thought about it, but I know that I'd only want to play it if my irl friends still played WoW.

I'm also in the belief that the wow community shouldn't be fractured between versions of the game. One thing I'll add is that retail wow should scale up older content (and make it equally as difficult) to the point where it's rewards are on par with normal mode of the most current raid tier. And keep unique abilities of gear (just fine tune them). Timewalking is stupid in the sense that it's so limited and you have to wait months for a certain xpac to roll back around. Instead of a new expansion, Blizzard should devote an entire amount of Xpac development into scaling old content as a permanent feature.

I don't agree with scaling content up to current raid tiers, but I do believe they should scale old content permanently. Ideally, all old content should be scaled 1-50, like how most of it currently is, so that players can just do whatever they want until they hit the latest expansion (50-60). Chromie Timewalking is definitely a step in the right direction, but having old content be relevant at endgame opens up a whole can of worms and bugs, and Blizz devs have enough trouble with dealing with bugs as it is.
 
Use the old zones. Just deathwing that shit, dont even need chromie. Theres so much world just being empty, should be put to some use.
 
I've thought about it, but I know that I'd only want to play it if my irl friends still played WoW.

I'm also in the belief that the wow community shouldn't be fractured between versions of the game. One thing I'll add is that retail wow should scale up older content (and make it equally as difficult) to the point where it's rewards are on par with normal mode of the most current raid tier. And keep unique abilities of gear (just fine tune them). Timewalking is stupid in the sense that it's so limited and you have to wait months for a certain xpac to roll back around. Instead of a new expansion, Blizzard should devote an entire amount of Xpac development into scaling old content as a permanent feature.
So you don’t think the community should be divided between two versions of the game so different that people who enjoy the one tend not to even countenance playing the other, and you do think that Blizzard should commit to a content-management strategy that exponentially increases their development burden over time? “Just fine tune old sets” might’ve been okay going from Vanilla to TBC, but there are, what, 25+ tiers in the game now? And 36 specs? You want Blizzard to balance and fine tune 900 tier sets every time they introduce a new one?

I’m with Chops. If you want a game with classic philosophy, play classic. Most modern WoW players are apes that can’t handle it (as are most modern classic players ultimately) so there’s no better solution than splitting the playerbase; not splitting it wouldn’t mean classic players jump into retail or retail players would play a classicified game. And throw out old content.
 
I'd remove chromie, war mode, tokens, most currencies. Would make raw gold farms great again and lower gold cap to 1mil.
 
if i had the option to add back anything...

bring back the [Need, Greed, Disenchant, and Pass] option on droppable greens, blues, and purples in dungeons again.
 
so...

go play classic?

Everytime I even think of going to play Classic, I get slapped with a Reddit post about GDKP runs overwhelming servers and how boost culture has completely ruined the Classic servers. Wotlk will be the same. Meta/boosting gaming culture is so BAD for casual players it SUCKS.

It's such a shame. People who play Classic find having good gear fun, so they pay for that instant gratification via GDKP runs. They dont want to go through the rough grind. However it leaves everyone that want to raid for fun behind in the dust :(

Apparently there is no such thing as a PUG raid anymore, and when there is it turns out to be a clandestine bid war.

On topic though, I'd love to see Set Effects come back completely. Yeah sure it would take time to update them properly but as long as they do not interfere with endgame content, it would work.
 
Whoo-boy

- A Complete, full high-res Overhaul of Old Azeroth. ( & since we're fantasizing here: make everything 2wice it's size! ) Repair & restore all the zones destroyed in the Cataclysm. No more floating chunks of Westfall, Repair Loch Modan damn & restore the Loch. Deathy's giant dick & balls imprint has been eroded from the Badlands. No more burning chasm dividing the Barrens or broiling lava floes in Stonetalon & Ashenvale. Drain Thousnad Needles & turn it into a lush, vine wrapped & stream filled canyon; & give us a mount racing mini-game in the Salt Flats. The Maelstrom in STV is no longer swirling, but is a deep trench for us to explore & quest in. Darkshore is remade, again... no longer a bonanza zone filled with loot piñatas for max level toons to whack, but has a somber tone, reflecting the trauma of BFA's devastation. Same for Arathi Highlands, It gets the beautiful new zone texture from BFA, but none of the appallingly lazy zone population. The PvP / combat 'Set Pieces' put into place at Cata's launch are removed. They're so uninteresting & were a failure. In theri place are now succinct PvP objectives, with capturable bases & actual conflict. Turn-ins made by players trigger differnt stages of conflict, much like Classic Alterac Valley; & open up zone buffs & perhaps even an insatnce paticular to the conquered protion of the zone. Cata zones are no longer lvl 30+ content, & may be explored at level 10. Cata dungeons remain partially restricted, intoducing Blackrock Caverns, Stonecore, Grim Batol, Vortex Pinnicle to sub lvl 30 players, the rest being heroic level 35+.
- New Homes/ Capitols. The Nelfs take the super-magic World Tree Seed down to the Ruins of Feathermoon. All the beauty, mystery & splendor of Tel'drassil remains unchanged, but it's now off the coast of Feralas. Feathermoon stronghold now becomes the de-facto Auberdine, but with new quests reflecting the new zone. To facilitate this, much of Feralas is remade, reflecting the Kaldorei's repatriation of the zone. As Thousand Needles is drained, the Tauren have abandoned Camp Mojache & it's now a quest objective. The ogres are chased largely from the zone ( forcing them to FINALLY join the Horde! ) through the Questing experience, but the silithid remain & the north west protion of the zone remains 'wild'.
Gilnaes becomes an actual Capitol & the fantastic zones around it remains alive past your Furry leveling intro.
The Darkspear now enjoy an actual city on the Echo isles, instead of a slum in Orgrimmar. Same goes for the Goblins, who haven't done anything with Azshara, other than turn it into Hoboken, NJ. It disgusts me. Give them a Crapitol city off the coast of Tanaris, or an uninstanced version of the MOTHERLOAD, & RE-WILD Azshara in the process.
The Forsaken now dwell IN Lordaeron, not below it. Undercity could become an instance, or a questing zone, full of deadly feral scourge & blight abominations.
Despite the fact that Gnomes make the best kebabs, they remain largely despised & wholly ignored. It's been 18 years & they STILL haven't manged to clean out Gnomregon?! Why not give the Gnomes an un-instanced version of Mechagon as their Capital! Much as the Nightborne enter the game in the Nighthold, the Gnomes could have theri own Capitol be a version of this instance, repleate with all the comforts of any Capitol. Portal ubs, AH, Profession trainers, a Mount foundry... etc.
- MOunt Racing Mini-Game. Think Azeroth's Mario Kart or even a PvP race much like Road Rash! Mount gear could be used to buff them or protect them from hazards. Locations could be all over the world & could be instanced.
- Overall more dangerous world. Mobs just have more HP these days, but they hit like wet noodles & scaling makes everything feel the same. Amend this bu allowing mobs levels to oscillate, perhaps as high as 3-4 levels higher than yours.
- Bring back the Rare Elite challenge. Restore the specific blue gear that drops from the lethal rare mobs that can wipe thier arse with you!
- More interesting & dangerous mobs. A rotating schedule or %chance to spawn for a very dangerous version of normal zone mobs. No real expanded loot, just something to break up the monotony of a scaled world. Something on par with a MoP rare elite's ability to beat you senseless.
- Fix the gear-drop levels. 6 & 3 levels lower for green BoEs, 2 levels lower for Blue BoE armor & trinks, 1-2 levels higher for Epics?! WTF!!!!!! Unfuck this, Blizz!!!! Just make it drop at YOUR level!?!
- A new approach to gearing. Dungeon gear makes you more powerful in Dungeons, Raid Tier gear makes you more powerful in THAT raid tier alone. World Gear ( which there are still sets of around ) has neat bonuses for general play. BUffing the amount of mats you gather for instance, or a re-issue of the beloved https://www.wowhead.com/item=146669/the-sentinels-eternal-refuge & https://www.wowhead.com/item=146668/vigilance-perch type gear, really giving you incredible world gear.
LFR gear is on par with base Heroic dungeons. M+ gear scales up to 10 & higher levels grant higher chances at more gear. Heroic raid gear = M+5 & Mythic = M+10.
- Bring back badges for end-game content. Great system for deterministic gearing. Has worked decently enough in SL & it needs to continue into the future.
- Heroic dungeons become 10 man content. Offering fun stuff, pets, cool xMog, unique crafting patterns, mounts & gear that's slightly worse than base Mythic, but has a higher chance to proc terts & gemslots. Encounters introduce M+ mechanics without the immediate brutality or their punishment. Scaling is 65% more hp & 35% more damage, so they fall over quick & hit harder, but won't annihilate uninitiated parties.
- LFR drops base Heroic gear. No more welfare Epics for the plebs.
- NEW Terts. Spell Reflect, Thorns, High Jump, Elemental resistance, Buffed main stats, + gold loot %, ( you tell me what you want to see as a tertiary stat! I'd love to read your ideas )
- Get rid of Heirlooms. They destroyed lowbie/leveling crafting & rendered unique patterns & items useless.
- Remove the 'free LFD loot' bag. yeah, sure it's super convenient. It's lame.
- Remove LFD. the group finder feature remains, but LFD cues from the porch are gone. Dungeon cues are local, say: the nearest town/ hamlet within reach of each dungeon; or perhaps from the Summon Stone itself.
- a rare-drop or expensive-craft widget that allows crafters to make gear specifically for their level
( that one's for US! )
- a 3rd or Neutral faction. Could be complex, considering that most of our major questlines come from Faction leaders; but could also be very freeing & very creative. Possibly, based on rep, you could play through any & all quests in the game on a single character.
- More to do with reps. More quests, dailies, gear/trinks, xMog & unique rewards, additional hearthstones, etc.Get a real feel for being exalted with them
- More Races. OGRES, for starters. Saurok, Kalu'ak, Vrykrul, Tanuka, Jinyu, Wolvar, Furbolg. Forest & Stone Trolls, Skinny 'Asmongold' Humans. Undead versions of each race for the Forsaken.
Hey... why not the SL races?! Tell me there aren't people out ther that wouldn't want to play as Revendreth vampires, Maldraxxi ghouls or Night Fae Fauns?!
- NO FLYING in War Mode. Sorry grief-raids. No more swooping.
- No more FP camps. Have buffed mobs on guard, or make them invisible in some way to the op. Faction.
- Pop-Up instances. These could be mini dungeons that offer simple encoiunters with stronger mobs than a regular quest, or something akin to platforming & exploration adventures; seeing you leap, swim, swing & uncover hidden doors through a fun, largely non-combat oriented experience.
These could ALSO be spawned from rare-drop 'Maps' that you find while adventureing. You get one of these 'Maps' & it leads you to special instance that you or you & a party alone may enter, offering content as basic as a normal quest, all the way up to M+ difficulty.
-Revitalize Abandoned Content. Warfonts are now a PvP instance, Chorghast is just there & drops loot / xMog, Islands aren't about gathering Azerite, but are now about Archeology while still featuring the rare gear drops. PvP Islands are still a resource gathering fiasco with competitive combat.
- Expanded crafting options. Would be monumental, but: If every facet of our gear had an item representative of it out in the world, then we could make gear specifically, just the way we want it; assuming we had a crafter who had the skill to do so. Only a master craftsman has the ability to weave everything into max-potency gear.
We start with https://www.wowhead.com/item=132520/heavy-scale-shirt As a template. A base [ mail chest ] is the item to be crafted, but as a master crafter you have the ability to make this item with every single crafting mat in the game. If you wanted to make it with something lik 'light scale' to boost the main stat, or 'heavy scale' to buff stamina, then those items are required. If you want to boost it's crit value then you need 'sharp osteoderm'. Vers needs 'smooth turtle shell' Mastery 'opalescent thorax' ( or something? ) get where I'm going.... to add terts, you'll need rare crafting mats like 'wriggling legs' or 'fluffy down' for slow fall, etc. For a very potent crafts, adding unique abilities or properties to gear, you'll need to find very rare world-drop widgets. These could add Stat procs, poisons like a rogues, stuns, freezes, bleeds, etc. For gem slots, a JC would be able to make the additives, allowing for a true master crafter to make... basically, what we farm for out in the world all day, but with rare dungeon blue's & Purp's unique qualities.


Thank you. very much, if you have read this far.
 
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Everytime I even think of going to play Classic, I get slapped with a Reddit post about GDKP runs overwhelming servers and how boost culture has completely ruined the Classic servers. Wotlk will be the same. Meta/boosting gaming culture is so BAD for casual players it SUCKS.
I think this gets at the core of whats wrong with WoW. WoW is dead and we killed it.

Classic is proof that the game changed because gamers changed. For all the talk of hating microtransactions and the commodifying and gacha-izing of gaming, look at what the players did to WoW when we had the chance.

To bastardize Voltaire... if loot boxes did not exist, it would be necessary to create them.
 
this is why gear-based progress is as asinine as raiding for gear is. but that ship's sailed in like, 2005 at the latest so
 
Everytime I even think of going to play Classic, I get slapped with a Reddit post about GDKP runs overwhelming servers and how boost culture has completely ruined the Classic servers. Wotlk will be the same. Meta/boosting gaming culture is so BAD for casual players it SUCKS.

It's such a shame. People who play Classic find having good gear fun, so they pay for that instant gratification via GDKP runs. They dont want to go through the rough grind. However it leaves everyone that want to raid for fun behind in the dust :(

Apparently there is no such thing as a PUG raid anymore, and when there is it turns out to be a clandestine bid war.

On topic though, I'd love to see Set Effects come back completely. Yeah sure it would take time to update them properly but as long as they do not interfere with endgame content, it would work.
Private servers are the closest thing to old wow. Classic wotlk will be full of tryhards who play as if their life depends on it. Watch them not take certain specs because they're not meta, even though this is a 15 yo expansion...
 
Private servers are the closest thing to old wow. Classic wotlk will be full of tryhards who play as if their life depends on it. Watch them not take certain specs because they're not meta, even though this is a 15 yo expansion...

Yeah that is what ruined the classic experience for me. That playstyle does not fit my lifestyle.
 

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