EU+US Update to my F2P guide - Looking for feedback!

Weko

Veteran
Hello again! I've made quite a few updates to my wowhead guide I've been working on and I would love some feedback and suggestions! I know a lot of you here have much more experience than me in a lot of these subjects so I'm sure I've made some mistakes here and there. I would really appreciate it and if you do like what I've done, rating the guide really does help push the guide up the suggested and search results!

Here's a direct link: https://www.wowhead.com/guide=8417/the-f2p-handbook

Thank you!

EDIT: Also a quick note; I know a lot of this information will change when Shadowlands releases and I do plan on keeping it as up to date as possible!
 
I love your guide, it's quite great.
I don't know if some guide exists, but I m curious to know which title is available for a f2p.
 
Great guide! I noticed that you wrote that it is possible to use portal to old outland which i'm kind of sure is not possible anymore. Only way to get there is through mage portal etc.
 
Great guide! I noticed that you wrote that it is possible to use portal to old outland which i'm kind of sure is not possible anymore. Only way to get there is through mage portal etc.
You are correct, thank you! I'll fix that right now.

Thank you all so much for checking the guide out! If you guys could drop it a rating it really helps a ton with exposure.
 
i would start running the 1st few dungeons of each expo on an active acct rn
that way u can get in the groove of runnin em faster

cuz boy r we gonna be running them shits a lot
startin 2morro or next week
if all this op af bfa shit gets nuked

happy pve hunting f2p scrubs
 
Thanks for all the work on the guide, which is really useful. Some feedback (you asked...); it's largely just personal experience stuff from f2p play for a couple of years, so may get instantly shot down...

'Races'

Read elsewhere that differences tend to iron out as you level up.. so "just choose a race you like. Or try a few races and classes to see how they feel." Idem for Alliance vs Horde (for some reason I prefer Alliance, though I've a 50-50 split on alts).

'Classes'

Might note that if playing solo (and f2p can't join/communicate/exchange much), classes with some combat hardness and (preferably) instant (not sit down and eat) heal capacity have more survivability, in particular at low levels. E.g. my paladins can survive and explore far better than my monk and mage, which get severely killed. As f2p when questing, pretty much every character has to kill mobs, which skews my choices.

'professions'

I level alts very slowly (exploration rather than quests), so my views on this are probably odd. However:

(1st two points may be better under 'gold')

- to get cash at low levels, I go ASAP to 1000 Needles with herbalism and mining, as a couple of circuits there swimming and farming stranglekelp blades and mithril nodes is high yield.

- 2nd route to get cash at low levels is to fish along Tanaris shore; mithril bound chests provide routine high-value stuff to vendor, and the odd blue.

- as you'll be killing mobs anyway, skinning is my initial profession of choice (e.g. wiping 250 or so black whelplings for the Test Your Strength Darkmoon quest). Materials are a) useful b) valuable

OK, so I'm only just at the point of switching professions (e.g. to give armour upgrades)

Small aside; you can get a crude scope from 'box of engineering parts', a relatively easy, but really boring, farm on Bloodmyst isle. You may be able to get a standard scope from a similar box in Gnomeregan, but that looks like too much dying.

'Dungeons'

Note that it's best to start as DPS until you get the hang of dungeons.

Dungeons are also the quickest way to raise your reputation, by wearing the city tabard. 'Revered' enables you to get the largest size bags.

Text to the effect "Though initially a bit overwhelming, just follow the group, as you soon get used to dungeons." might be useful.

[So far I've been shredded walking into dungeons solo, but I was not well geared then. Put me off them!]

Bags & gold

[I use walnut stock as a gold sink. Now have also loads of 'high value' items, if ever I can access AH]

You can use the buyback facility to buffer a future influx of gold, e.g. when cashing out a pile of completed quests. Example, using walnut stock as your tradeable item: at an engineering supplier, sell stacks of 4 walnut stock, then use this money to buy walnut stock; leave; collect your cash up to gold limit; find nearest vendor (of any kind); buy back the walnut stock you sold, and repeat. Do NOT quit the game during this process.

Transportation

Indeed, tedious with a new alt, and the Turtle is a godsend.

I don't have one, but an heirloom mount (motorcycle with chauffeur) is an enviable luxury that zips even level 1 characters around at speed. Think f2p's can get it.

Druids (mentioned) and shaman go get a bit of speed boost once they can drop into animal form.

Remark: Darkmoon Cannon is (as I'm uncoordinated) tough to get, but highly desirable (not yet managed). Both this and the turtle allow you to get to places that are otherwise inaccessible.



As mentioned, this is my personal view of f2p, so feel free to ignore!
 
Thanks for all the work on the guide, which is really useful. Some feedback (you asked...); it's largely just personal experience stuff from f2p play for a couple of years, so may get instantly shot down...

'Races'

Read elsewhere that differences tend to iron out as you level up.. so "just choose a race you like. Or try a few races and classes to see how they feel." Idem for Alliance vs Horde (for some reason I prefer Alliance, though I've a 50-50 split on alts).

'Classes'

Might note that if playing solo (and f2p can't join/communicate/exchange much), classes with some combat hardness and (preferably) instant (not sit down and eat) heal capacity have more survivability, in particular at low levels. E.g. my paladins can survive and explore far better than my monk and mage, which get severely killed. As f2p when questing, pretty much every character has to kill mobs, which skews my choices.

'professions'

I level alts very slowly (exploration rather than quests), so my views on this are probably odd. However:

(1st two points may be better under 'gold')

- to get cash at low levels, I go ASAP to 1000 Needles with herbalism and mining, as a couple of circuits there swimming and farming stranglekelp blades and mithril nodes is high yield.

- 2nd route to get cash at low levels is to fish along Tanaris shore; mithril bound chests provide routine high-value stuff to vendor, and the odd blue.

- as you'll be killing mobs anyway, skinning is my initial profession of choice (e.g. wiping 250 or so black whelplings for the Test Your Strength Darkmoon quest). Materials are a) useful b) valuable

OK, so I'm only just at the point of switching professions (e.g. to give armour upgrades)

Small aside; you can get a crude scope from 'box of engineering parts', a relatively easy, but really boring, farm on Bloodmyst isle. You may be able to get a standard scope from a similar box in Gnomeregan, but that looks like too much dying.

'Dungeons'

Note that it's best to start as DPS until you get the hang of dungeons.

Dungeons are also the quickest way to raise your reputation, by wearing the city tabard. 'Revered' enables you to get the largest size bags.

Text to the effect "Though initially a bit overwhelming, just follow the group, as you soon get used to dungeons." might be useful.

[So far I've been shredded walking into dungeons solo, but I was not well geared then. Put me off them!]

Bags & gold

[I use walnut stock as a gold sink. Now have also loads of 'high value' items, if ever I can access AH]

You can use the buyback facility to buffer a future influx of gold, e.g. when cashing out a pile of completed quests. Example, using walnut stock as your tradeable item: at an engineering supplier, sell stacks of 4 walnut stock, then use this money to buy walnut stock; leave; collect your cash up to gold limit; find nearest vendor (of any kind); buy back the walnut stock you sold, and repeat. Do NOT quit the game during this process.

Transportation

Indeed, tedious with a new alt, and the Turtle is a godsend.

I don't have one, but an heirloom mount (motorcycle with chauffeur) is an enviable luxury that zips even level 1 characters around at speed. Think f2p's can get it.

Druids (mentioned) and shaman go get a bit of speed boost once they can drop into animal form.

Remark: Darkmoon Cannon is (as I'm uncoordinated) tough to get, but highly desirable (not yet managed). Both this and the turtle allow you to get to places that are otherwise inaccessible.



As mentioned, this is my personal view of f2p, so feel free to ignore!
This was a great read with lots of helpful information! Thank you very much!
 

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