Fist of Justice Hotfix, WoW Classic - Black Lotus and WSG Adjustments

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Fist of Justice Hotfix Coming Soon
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We think we’ve found a way to fix a bug, and we’re planning to deploy the fix in the next day or two.

The bug is with the Corruption Effect Ineffable Truth and its interaction with abilities like Fist of Justice causing more than the intended amounts of cooldown reduction.

The hotfix will make it so the flat cooldown reduction provided by Fist of Justice (and similar abilities) will not be unintentionally increased by effects that increase your cooldown rate (such as Ineffable Truth).

We’ll confirm that the fix is live in our hotfixes update posts.

WoW Classic - Black Lotus and WSG Adjustments
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Via hotfixes, we’re working on several quality-of-life improvements that should go live in the next few days.

Black Lotus scarcity has been consistently among the top issues we’ve seen player feedback about, so we’ve decided to update how we handle Black Lotus spawns. Since the launch of WoW Classic, the game has used the spawn times and locations from original World of Warcraft, but population and social factors have led to Black Lotus being much more scarce than it was in original WoW. While these issues affect all mining and herb nodes to some degree, Black Lotus is especially affected because it has the special property of only having one spawn up at a time in each of the zones it spawns in.

In original WoW, designers planned Black Lotus around a technical limitation – only 10 spawn locations per node type could be active at the same time in the same zone. We no longer have that limitation, but it gives us a design intention that we can work with: Black Lotus was supposed to spawn in the widest variety of locations, while there could only be one up at a time in each zone. As always, our goal is to minimize differences from original World of Warcraft, and we feel this is a case where we can follow that design intention in a way that is warranted by modern conditions as well as beneficial to players.

We’re going to increase the spawn rate of Black Lotus, and we’re going to add many additional possible spawn locations in each of the Black Lotus zones. With a different hotfix, we’re working on making it so that a player cannot see a Black Lotus on-screen or on their minimap if they’re dead, unless they have 300 Herbalism.

For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal.

We’re also working on a hotfix that should put a stop to one small annoyance – now, if a player is actively engaged with the mailbox or bank, they will be considered “busy” if someone else tries to initiate a trade with them.

We’ll have all of these changes noted for you in the next Hotfixes Update that follows them going live.

Thank you!

Continue reading...
 
For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal

Bout to find out what Blizzard considers exploits and what Blizzard considers fair use of terrain.

I look forward to this definitely putting an end to the argument people have been having for 15 years.
 
Bout to find out what Blizzard considers exploits and what Blizzard considers fair use of terrain.

I look forward to this definitely putting an end to the argument people have been having for 15 years.

I don't think this will definitely put an end to the argument. This will probably correct the most complained about things that are somewhat flagrant. People can still complain about things that were "missed".

For example, I would think they will prevent players from going on top of the buff houses and may plug the fences. It will be interesting if they prevent ToT jumps (I'd say 50/50 on that).
 
still waiting on someone to invent a sarcasm font for me...

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New Jumps anyone loool
 
We'll need to redo the "Best 19 FC" thread if jumps are severely curtailed and players actually have to rely on class skills.
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BTW, I have a few emotions I saved from 15 years ago that I stuff in my photobucket lol. I think I would use that to mock someone who made a really stupid point.
 
For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them.

This is Blizzard speak for, "Whatever fun you players were having with the game, please stop having it. Go fuck yourself and have a nice day."

At the same time, however, I think that terrain exploits create a paradigm where if you are an existing member of this community, you know about the jumps. If not, you are left on the outside wondering what the hell is going on, and why this is allowed to happen. This in turn creates a negative perception of our community, which then turns into forum whining and causes the mighty Blizzard to then smash our tiny community in obedience with these various 'fixes'.

For those in favor of growing our small niche community (which I am), this sort of behavior stifles that growth. We are still reeling from the March 2019 'fix' which separated XPOFF from XPON brackets, and the more 'fixes' that occur the more I am left wondering when the day finally arrives that Blizzard takes XPOFF away for good...
 
this change is live now, and nothing relevant changed for jumps in classic warsong btw. A few of the out of bound jumps were removed via invisible walls. Some safespots (horde saw for instance) now kill you instantly when you jump there. Fences, on both bases, gy jumps, tot jumps, and buff huts are unchanged.
 

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