Shaman 39 Build Around PoD ?

The one relevant line I found was: "While weapon skill does not affect your chance to hit enemy players in battlegrounds, it still affects your hit chance against enemy players in world PvP or duels."

Imo this is specifically talking about the weapon skill leveling process (it's in a section that makes no mention of bonuses to skill), and whether having it leveled or not matters in battlegrounds. It doesn't negate everything else stated about bonuses to skill from gear or racials in BGs.

Honestly the argument that somehow +skill doesn't work in BGs doesn't make sense on it's face. You can put +skill gear on and off in battlegrounds and see your crit and hit go up - are people saying that the stat pane is false? Not saying the item is BiS, just talking about what +skill does.
 
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shaman:
1 agi = 0.05%crit
1 agi = 0.05% dodge
1 agi = 1ap
2 str = 2ap

the gear that was posted on page 1...
unechanted:
that gear will give you 272AP when you can do 356AP and only lose 3%crit
~12.%crit 356AP > ~15.%crit 272AP

You need more strength and raw AP gear
I'm not saying Agility is bad - but gearing a shaman like hunter/rogue is a rookie mistake.

+wep-skill only works against pets/mobs/bosses in pvp/pve/world.
when v.s players weapon skill will max out for your level, so if you equip +7 to axes it won't matter v.s another player.

False. Agility does NOT GIVE shamans attack power.
 
+wep-skill only works against pets/mobs/bosses in pvp/pve/world.
when v.s players weapon skill will max out for your level, so if you equip +7 to axes it won't matter v.s another player.

In battlegrounds (not sure about wPvP) your weapon skill is maxed out to the cap you can achieve at your level, yes. But you're making an assumption that gear wouldn't increase it further, and I think that's an incorrect assumption. I remember in Vanilla some of the best rogue gear for PvP included some pieces that increased skill. The key here is that you only gain so much from the +skill, since your targets in PvP often don't have as high a chance of avoiding an attack as a raid boss would have.
 
In battlegrounds (not sure about wPvP) your weapon skill is maxed out to the cap you can achieve at your level, yes. But you're making an assumption that gear wouldn't increase it further, and I think that's an incorrect assumption. I remember in Vanilla some of the best rogue gear for PvP included some pieces that increased skill. The key here is that you only gain so much from the +skill, since your targets in PvP often don't have as high a chance of avoiding an attack as a raid boss would have.
If it goes by the formula, you should get .04 crit / hit / less chance to get Dodge and parried for each weapon skill over the targets defense. I'm not gonna do the napkin math for that one...

But I have no idea how it will even begin to work in battlegrounds. If a 39 has 195 weapon skill / defense in bgs, does a 38 only have 190? Does a 39 get the +5 bonus hitting a 38? Nothing online really goes into enough detail for my tastes.

Honestly I doubt it makes that much of a difference since glancing blows don't matter in pvp. Just my opinion though.
 
If it goes by the formula, you should get .04 crit / hit / less chance to get Dodge and parried for each weapon skill over the targets defense. I'm not gonna do the napkin math for that one...

But I have no idea how it will even begin to work in battlegrounds. If a 39 has 195 weapon skill / defense in bgs, does a 38 only have 190? Does a 39 get the +5 bonus hitting a 38? Nothing online really goes into enough detail for my tastes.

Honestly I doubt it makes that much of a difference since glancing blows don't matter in pvp. Just my opinion though.

Not sure how many times this can be debated lol... Remember, +skill adds hit and crit, while also reducing enemy dodge, block, and parry.
 
Not sure how many times this can be debated lol... Remember, +skill adds hit and crit, while also reducing enemy dodge, block, and parry.
I'm not arguing about what that the skill does. My point is that noone actually knows what the numbers used in battlegrounds are.

Edit: I am saying that noone knows what your literal weapon skill # is in bgs other than its supposed to be your level * 5
 
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Hey everybody, i have seen multiple people put 5 points in Flurry, and i have a question about that. According you will be playing with PoD,and knowing that WF internal CD is 3 sec, does the fact that the attack speed will go lower than 3seconds when you crit isn't optimal (potentially loosing a WF proc) ?
English is not my nativ language, sorry if there is some mistakes
 
Hey everybody, i have seen multiple people put 5 points in Flurry, and i have a question about that. According you will be playing with PoD,and knowing that WF internal CD is 3 sec, does the fact that the attack speed will go lower than 3seconds when you crit isn't optimal (potentially loosing a WF proc) ?
English is not my nativ language, sorry if there is some mistakes

That's a fair point, I remember this being discussed a lot back in the day. I think 4/5 Flurry is probably the way to go with a 4.0 speed weapon.
 
If im correct, even with 4/5 flurry you will go below 3.00s attack speed.

here is my maths for 50% AS:

1 hit / 4s
0.25hit / 1s
50% attack speed of 0.25 is 0.125
0.25 + 0.125 = 0.375 hit / s
1 / 0.375 =2.666 AS

40% :
0.25 + 0.1 = 0.35
1 / 0.35 = 2.857 AS

30% :
0.25 + 0.075 = 0.325
1 / 3.076 AS

So i believe 3 points in Flurry is the way to go.

But honeslty i feel like i messed up somewhere doing the maths, my reasonning might be wrong from the start.
Feel free to correct me if im wrong

And even if im correct getting 2 WF proc in a row is quit lucky and often rare, so i don't know if it's worth skipping those 2 points in flurry.

Feel free to comments / correct me
 
I'm not quite grasping your method there. Seems straightforward to me: you got a 4.0 speed weapon and you reduce it's speed by 25% dropping exactly 1 second off it's speed, putting you at 3.0 attack speed. Unless there's some other source of attack speed, it should match WF CD perfectly.
 
If im correct, even with 4/5 flurry you will go below 3.00s attack speed.

here is my maths for 50% AS:

1 hit / 4s
0.25hit / 1s
50% attack speed of 0.25 is 0.125
0.25 + 0.125 = 0.375 hit / s
1 / 0.375 =2.666 AS

40% :
0.25 + 0.1 = 0.35
1 / 0.35 = 2.857 AS

30% :
0.25 + 0.075 = 0.325
1 / 3.076 AS

So i believe 3 points in Flurry is the way to go.

But honeslty i feel like i messed up somewhere doing the maths, my reasonning might be wrong from the start.
Feel free to correct me if im wrong

And even if im correct getting 2 WF proc in a row is quit lucky and often rare, so i don't know if it's worth skipping those 2 points in flurry.

Feel free to comments / correct me
Flurry is 10% AS for the first point and 5% AS for each subsequent point.

4/5 would be 25% AS on crit and 5/5 would be 30%.

That is why your math is a bit off.

Edit: I actually have no idea what you're calculating.
 
holyyyyyy i knew i was wrong somewhere ! i completly forgot only the first point was 10% and the following one 5% ! Thanks for correcting me i spend all the afternoon trying to see where i was wrong
 
No one seems to have mentioned this but the +7 axe skill helm only adds +7 to 1 h axes. Does not work for 2 h axes. I bought a cheap one in classic and tested it on my 39 paladin.
 
Crusader seems like the only option unless you really, really want to flex.

A PoD with Fiery will technically have higher potential damage windfury than one with Crusader if you high roll 2-3 procs - especially if you've already proc'd crusader with the other one.

Enchance really doesn't get hurt by losing a GCD in melee cause all they do is shock / totem.
 

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