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Kiting up tunnel has not been meta for 4 years. And iirc KT punching an overextended Fc down tunnel is uh fairly recent. Go on tho
[doublepost=1559355209,1559355167][/doublepost]Sending ur fc back is "meta" because ur slow af with stacks and eventually have to capture the flag. Moot point.
 
dude, your argument is retarded. kul tiran is bad simply for the fact that it would be REQUIRED to go farm that rep and pay the money to race change to a very over powered race to be competitive
 
i feel bad for everyone participating in this twink cup solely for the fact they're forced to waste time dumping on your team with this lack of knowledge

kiting up roof to delay until the 2 boomkins kill efc has been around for so fking long, its unreal that this is seen as 'risky' by gsc sitting their hunter alone (maybe with a priest and a mage), its one of the most basic strategies at 19.

if sending the fc back is obvious because of stacks etc and it's a 'moot point', then why are you saying its a risky play by gsc?

you're so dense it's almost unbearable, there's nothing to discuss here.

kul'tiran is banned, kul'tiran racial is broken.

you're only clinging onto arguing for it because your team is absolute garbage so you'll need to crutch on dumb shit to even take a game in a series.
 
Oh no 2 days of quests are BIG scary. I did it in 10 hours while watching ear eating asmr.

25 dollars is nothing and I guarantee every1 who's posted or viewed this thread has spent much more than that on their current main twink in 1 way or another.

Its not bad for the game. It just isnt.
 
"Kiting up roof until 2 boomkins can kill efc has been around so fkn long"

But meta not stale?

"This play isnt risky by gsc"

Hunter fc and 1 healer vs 2 boomies or whatever isnt risky? Ok ok lol whatever u say
 
Hunter fc and 1 healer vs 2 boomies or whatever isnt risky? Ok ok lol whatever u say

Force the EFC up to roof, which will happen 100% of the time, if your FC dies you have FR control, EFC cant safely cap. he'll try disengage on cap but you should have him beat, in which case he's a free kill, reset stacks and your double druid vs 0 druids will have a free cross.

something like this - https://clips.twitch.tv/TiredHardTurnipPartyTime

Or you get free picks in tun (note the mage in beginning of clip sapped at start of tunnel), rogue hadnt opened, if knock didnt happen he can sap/stun EFC up to roof to let team catch up (assuming HTM didnt catch him, which he should) or he opens in tunnel on a healer to get another free kill, making breaking up to roof easier, also had a mage in tunnel to nova other stragglers and pick them off, GSC couldve easily cleaned up that tunnel while EFC was kiting roof (yes he shouldve survived, i dont think anything couldve put him under pressure before he kited out of reach of everyone except the boomkin who his healers should easily outheal at 7/8 stacks as he didnt have enough to surge until late into the opener).

So if the knock hadnt happened, GSC cleans up kills in tun while EFC kites to GY to meet his team who rez, GSC's FC dies and they have FR control to repick and go out tunnel and it'd be back to a 'boring' mid fight.

That's what most likely wouldve happened, it's no more risky for GSC to sit FC alone than it was for RI to send their FC to roof.

On paper, to a complete dumbass it seems risky by GSC but the risk was the same.
 
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I'm really proud that you can type out exactly how the game "would" have went based entirely on the absence of a single ability. Very impressive.

This meta is E X C I T I N G wouldnt you say?

Just quit bitching and adopt new playstyles based on current content. Since when are more abilities a bad thing in a bracket where every1 has 6 abilities tops?

This TC will be lucky to happen at all and will absolutely not be rewarding for whoever the fk wins it. This is essentially free entertainment and some capture the flag.

I know twinks are sensitive but KT is not that big of a deal, rofl.
 
I'm really proud that you can type out exactly how the game "would" have went based entirely on the absence of a single ability. Very impressive.

Thanks :)

if i had to guess i'd say its because of kul'tirans knock, straight up.

playing around 1-2 is absolutely fine but playing around 10 would be so bad for games its unreal

you might think 'yeah but what team is gonna bring 10', i can guarantee at least 2 would bring full kul'tirans to the tc.

then you factor in that its only available through real-world purchases and stuff its a bit lame.

if it was free and available for under lvl 20s by normal means i'd hope the organizers would rather push for a 1-2 kultiran limit.

but as it stands, paying for a race-change goes against their 'organic' means of accessibility

this was my original post that made you upset, so idk how you can call anyone sensitive :)
 
I'm not upset. Its clear which team(s) are upset. I think KT is dope because I hate this rinse and repeat meta. And dont REALLY want to see the same tournament as the last 3 years with less and less participation.

We keep this up next years TC will be a best of 21 2v2 tournament between htm/wendy and rookery/darkxd
 
is no one gonna counter the argument that is AGAINST KT, which is: "KT costs money", with "You can race/faction change for Gold through the WoW Token system"? Lol
 
How can you complain about a meta that your posts seem to indicate you have no clue about?

If you don't like this meta, find a strategy that beats it.

It's only cookie-cutter because only one team bothers to try new things, the others just follow the last one they see work.

Also isnt it blizzard's pruning and simplifying of abilities that pigeon-hole people into this 'stale meta', KT wouldnt solve it, it'd just be a novelty you need to play around if there were 1-2 on the opposing team and an absolute cancer if there was 10 to play around.

Just my thoughts
 
How can you complain about a meta that your posts seem to indicate you have no clue about?

If you don't like this meta, find a strategy that beats it.

It's only cookie-cutter because only one team bothers to try new things, the others just follow the last one they see work.

Also isnt it blizzard's pruning and simplifying of abilities that pigeon-hole people into this 'stale meta', KT wouldnt solve it, it'd just be a novelty you need to play around if there were 1-2 on the opposing team and an absolute cancer if there was 10 to play around.

Just my thoughts
Couldnt we easily implement a "no more than 2 KT" rule or something of the sort then? I'm not entirely certain what's stopping us. It's a relatively long CD (2.5 or 3 mins idr) and isnt really that difficult to play around as people have pointed out. It allows for much bigger/more exciting plays than it causes "gamebreaking" plays imo
 
Couldnt we easily implement a "no more than 2 KT" rule or something of the sort then? I'm not entirely certain what's stopping us. It's a relatively long CD (2.5 or 3 mins idr) and isnt really that difficult to play around as people have pointed out. It allows for much bigger/more exciting plays than it causes "gamebreaking" plays imo

if the organizers' issue isnt the means of accessing them, then yeah i'm sure everyone would agree to a 1 or 2 of each allied race cap
 
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if the organizers' issue isnt the means of accessing them, then yeah i'm sure everyone would agree to a 1 or 2 of each allied race cap
Seems ideal to me. Especially if they actually are available for gold as mvq said and the achievements are realistically doable in a few days or so. As twinks we devote much more time to acquiring upgrades or enchants etc for min/maxing.
 
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Banning allied races can effectively ban a player indirectly. Anyone who race changed their twink, BEFORE RULES WERE STARED (long before), had done so because it was allowed. By banning this later on, that player's character is now unable to participate in the TC. So, they now have to spend more money just to participate in TC or make a new character. That is assuming they didn't reroll over 90 characters, and refuse to reroll another batch of 90 over a twink tournament with a prize pool of $10.

Overall, banning allied races does not help the economic decision making.
Banning allied races also indirectly bans a character.
The fact the tournament 'supervisors(?)' decided to go by a 'MAJORITY VOTE' between all four teams (even managing to misspell one?) and overlooked this is pathetic. Fact is, allied races are in the game and are not a piece of gear. Banning them is simply unfair, and at most a cap should be put onto the amount allowed on a team. This does not fix the issue at hand, however, I do not believe any team has more than two currently. Temporary fix, should just allow them entirely.

As far as race changing through gold, from KT to a different race, this can be said for both sides. In addition, it also proves how players who have the gold available to them MOST LIKELY have a max level character to have said gold and thus have put in an amount of effort equal or greater than unlocking an allied race. Factioning characters works the same way.
 

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