arena grand master

r u trolling? It holds the title for the trinket with the most stamina AND most total primary stats for level 20 and below. And on top of this it has the shield, which is useful and unique. Dual AGM is BiS stamina trinket setup, and arguably the best overall setup, since it has the most primary stats, and most on use trinkets don't have an ability that compensates for the stat difference.

It has a lot of stam with 11, but the 15 minute cooldown for a 150 damage bubble is very lackluster. When not carrying the flag, the 7stam heirloom that increases your max HP on a 2 min cooldown is much more useful. And offensive trinkets are going to be preferred most of the time.
 
are we sure that you cant loot defending champion with 12 grand masters in your inventory, or maybe just by having looted the chest that 12 times prior?

Yeah, I actually had more than 12 at a given moment in my 29 Paladin. But couldn't get the trinket anyway. Can't post a picture 'cause sub time ended and I might've deleted for bag space.

Ive got 2 AGMs on my main but its only for swag now. The absorb totally isnt worth the CD and no you cant conplete the quest anymore on sub 30s

For me, the BiS setup would be the two Heirloom trinkets from Gurubashi's and Darkmoon's arenas.
 
It has a lot of stam with 11, but the 15 minute cooldown for a 150 damage bubble is very lackluster. When not carrying the flag, the 7stam heirloom that increases your max HP on a 2 min cooldown is much more useful. And offensive trinkets are going to be preferred most of the time.

That is one of the best trinket abilities-the best being the 10% heal from 'returning champion'-and still is only comparable to the passive 2% hp (based on 2000hp total) that would come from agm-even with the 5 vers. loss. It's 2% passive hp buff vs 10% hp increase for a measly 15s every 2 minutes. I would take agm over both trinkets, even the returning champion with its 10% heal, because 15s isn't long enough and heals are CHEAP. I'd rather increase my hp cap PERMANENTLY.
 
That is one of the best trinket abilities-the best being the 10% heal from 'returning champion'-and still is only comparable to the passive 2% hp (based on 2000hp total) that would come from agm-even with the 5 vers. loss. It's 2% passive hp buff vs 10% hp increase for a measly 15s every 2 minutes. I would take agm over both trinkets, even the returning champion with its 10% heal, because 15s isn't long enough and heals are CHEAP. I'd rather increase my hp cap PERMANENTLY.
please stop you're embarrassing yourself


you're wrong
 
That is one of the best trinket abilities-the best being the 10% heal from 'returning champion'-and still is only comparable to the passive 2% hp (based on 2000hp total) that would come from agm-even with the 5 vers. loss. It's 2% passive hp buff vs 10% hp increase for a measly 15s every 2 minutes. I would take agm over both trinkets, even the returning champion with its 10% heal, because 15s isn't long enough and heals are CHEAP. I'd rather increase my hp cap PERMANENTLY.

To elaborate a bit further since this thread has popped up again...

* AGM gives 40 HP more than one of the 7stam options. That isn't a lot of health.
* AGM's cooldown is 15 minutes. That means once per game.
* AGM's ~160 HP bubble is about the same as Defending Champion's HP on-use for a 1600 HP toon. Its not that different than the Mark of Tyranny at ~150HP. But...AGM has a 15 min cooldown, while the other two trinkets have 2 min cooldowns.
* The increased max HP from Defending Champ and Mark of Tyranny is really useful when getting focused. It makes you that much harder to kill and also gives your healers more time to actually get a heal onto you. The fact that the buff only lasts for 15s is mostly irrelevant - its for preventing your death during a big burst.
* Returning Champion has a heal for about the same as AGM (assuming 1600HP twink) - but again, on only a 2 min cooldown. It also is increased by verse, where AGM is not affected by verse.
* While AGM might give the most "primary stat" - that metric isn't really helpful or useful. We care about the exact stats it gives. 7 stam is NOT the same as 7 int or str or agi even though they are the same amount of "primary stats".
* Damage dealers are going to prefer damage options for trinkets. Either int or the champion trinkets for verse or a brewfest option.

Not quite relevant to this F2P discussion, but useful to note for any 19s or vets reading...

* For 19s, Insignia is an option because they don't have the first PvP talent. So insignia is a 2 min cooldown trinket instead of the 3 minute medallion. For 20s, this can be ignored.
* Theres a 9stam heirloom for vets, but again - this can be ignored for f2p.


So the decision on whether or not you want to use AGM is you have it is going to be based largely on class/spec. Most casters would 100% prefer int or would trade 4 stam for 5 verse. Most physical damage dealers like rogue/hunter would also prefer the verse. Most of those classes also have Brewfest options they would prefer.

So lets move to the ones would might prefer it. In my mind, Resto FC druids and melee classes like warrior/pally. However the verse from the champion trinkets is going to increase damage, self heal, and reduce incoming damage - especially since it works with stam. The more stam you have, the better verse is (and vice versa). So that will depend partly on what your other gear is. But the big thing is the big whopping 15 min cooldown. You can use it once per game - instead of every 2 mins or so whenever you get focused. When the AGM active is ready though, its definitely a solid option. But as soon as its used and you're out of combat - you're better off swapping to something else.
 
wasn't this exact trinket acquired another way in past expansions?

I don't think so. You get/unlock defending champion by opening the chest on a character that already has AGM (12 chests + quest). I'm pretty sure I unlocked the trinket using my rogue shortly after it was released since I already had AGM. Nowadays you need to be level 30 IIRC to do the quest, so if you don't already have the trinket, you'll need at least that to get the 12 chest and the trinket.

Theres also returning champion, which is very similar in that it comes from the DMF chest after winning that 12 times for the main trinket and then a 13th time for the final piece.
 

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