US WSG Compositions, what are your thoughts? [TC19]

Blackout

Greatest of all Time
Another thread by me again guys, apologies for the "spam".

I'm opening up this thread for a place for people to discuss and speculate on the current wargame "meta". I am hearing lots of different ideologies for the ruling on this topic for the Twink Cup this year and I would like to extend the discussion to the community.

The aim of the Twink Cup is not to put a camera on 20 people locking horns in the gulch', it's aim is to devise rules to innovate players to play diversely if they choose to do so without feeling punished drastically for not keeping to the "1 comps fits all" roster.

With that being said, i would like to begin the discussion with a very key topic of this:

Double Boomy, should it be allowed?
Does Double boomy force teams to play it due to the nature of the power of the specializations, even when spec stacked?
Is it infact healthy? If so, why?

The table for discussion is open, lets hear what you guys think!
 
Hello Blackout. I think a "safe" rule is if you run double boomy, you cannot run rogue. Only 2 "dps" stealthies per team. However, I think allow double boomy and rog would change the type of team and maybe make it a wonky sort of game that could be fun. It would have to be tested. But like I said, I think double boomy is fine, just without rogue.

I think also, I don't know if this is already in the rules, but double Rsham needs to be banned.

I am not the type of person that puts a lot of opinion on what should and should not be banned, but that is my two cents. Thank you for putting this together @Blackout. I, and I'm sure everyone else, greatly appreciates it.
 
why not start with no rules other than no more than 2 of any class. there was a lot of cool comps being tested in wod like double destro etc. i personally wouldnt even say at this point you need to limit comps two stealthies, nor one boomkin. Lets just see how things play out?
 
Double boomkin should be banned. It creates a playstyle that does not have much variety, as shown in the previous TC. As to if banning double boomy would help this, it would. The games would have an rdruid meta again, thus the option of rogues. The single option of a rogue therefore therefore means there are at least two playstyles for a meta comp, one with and without rogue, plus ways of utilizing rdruid best. Each will play dramatically different. In addition, there are a multitude of playstyles to the rogue comp, giving a team-specific playstyle even under the same compositoon. When compared to double boomy, there was ONE clear 'strongest' comp, and one playstyle (base to base not included) in this comp. Is this to say there wasnt variety between every teams use of double boomy? No, however, it remained to feel very relatable to the point that it was a mirror. Overall, double boomy being banned for this years TC would allow for more team and comp diversity. Although I believe my post is vague and not supported well enough, it gets the points across.
 
Double boomkin should be banned. It creates a playstyle that does not have much variety, as shown in the previous TC. As to if banning double boomy would help this, it would. The games would have an rdruid meta again, thus the option of rogues. The single option of a rogue therefore therefore means there are at least two playstyles for a meta comp, one with and without rogue, plus ways of utilizing rdruid best. Each will play dramatically different. In addition, there are a multitude of playstyles to the rogue comp, giving a team-specific playstyle even under the same compositoon. When compared to double boomy, there was ONE clear 'strongest' comp, and one playstyle (base to base not included) in this comp. Is this to say there wasnt variety between every teams use of double boomy? No, however, it remained to feel very relatable to the point that it was a mirror. Overall, double boomy being banned for this years TC would allow for more team and comp diversity. Although I believe my post is vague and not supported well enough, it gets the points across.

or just let things breathe and make the call later on. who knows how things will develop.
 
or just let things breathe and make the call later on. who knows how things will develop.
There has to be a list of rules in the official thread, that yes can be developed and adjusted later depending on how is seen fit. But to be accurate the first time around, this has to be talked about.
[doublepost=1554905668,1554905618][/doublepost]Also, double arcane mage - thoughts on that?

Does allowing double arcane mage double boomy seems like it may force peoples hand?

Thoughts!
 
Double boomkin should not be allowed, it limits comp variety, and is not very fun to watch.

Double boomkin doesn't directly force a team to play it, but it is clearly a heavily favored pick to be competitive, see last years twink cup.

I think something like this would be very fun to try:
Ban double rSham.
Ban double boomkin.
Remove stealth limit. (Double boomkin is the only reason the stealth limit is a thing)

edit: 2 class 1 spec limit would be awesome if agreed upon.
 
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I've been pro-"2 per class, 1 per spec" since the first or second TC. I think simplicity is pretty underrated in a ruleset. Choosing specs to limit can be subjective, so it cuts out a lot of the unnecessary bitching that comes with that. It makes things a lot easier for new prospective teams and viewers, and it's a pretty timeless rule - don't have to go through the same debate every time.

It could def be a bit too much though. We'd get to see some more spec variety, but teams might end up all looking pretty similar.
 
We'd get to see some more spec variety, but teams might end up all looking pretty similar.
From a spectators standpoint, I'd much rather see teams who have to make choices like "well, we only get one Arcane mage. So do we bring a frost mage for the control? A lock for the fear?" etc. And it gives the casters something to talk about (Im assuming there will be casters) because you can discuss various comps and choices instead of just like "yup, 2 boomies, 2 arcane, 2 MM, 2 Rshams, an FC and a priest, just like very other team in the contest"

I dunno. Im hyped to watch it and as I dont have any real investment in the players themselves, I'd be more interested (again, as a viewer) in seeing various comps play against each other.
 
Alternatively we could adopt a rule set shaped around a framwork which relfects the greater 19 community. 10 shammy v 10 druid
 
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It is in my opinion that in order to create the greatest amount of comp diversity a 1 spec 2 class limit should be enforced. Almost every controversial comp ban involves stacking 2 of the same class. For example, double boomy, double arcane mage, double rsham, and even double disc are common things that oftentimes feel very forceful in order to compete at the highest level.

This is my unbiased opinion of how we can allow for comp diversity and also raise the overall skillcap of games. Also allows for more unique strategies and play styles with things like frost mages, holy pallys, holy priests, etc
 
Rules:

1 Spec limit
2 Class limit
2 Stealthie limit

Rdruids are now considered stealthies.

I think these are the best rules you can have. Allowing teams to pick up a free rdruid when running boomkin/rogue is super zzz.


Props for making this thread and opening discussion to some potential problems for the TC.
 
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1 spec 2 class limit would be fun to start with at the very least. We may still get vanilla comps, but it should open to door to a lot of different things to be tested, and break a bit of the stale meta.
 
Rules:

1 Spec limit
2 Class limit
2 Stealthie limit

Rdruids are now considered stealthies.

I think these are the best rules you can have. Allowing teams to pick up a free rdruid when running boomkin/rogue is super zzz.


Props for making this thread and opening discussion to some potential problems for the TC.
Would you consider the FC Rdruid as one of the stealthies? Or just an additional Resto to the fc.
 
Would you consider the FC Rdruid as one of the stealthies? Or just an additional Resto to the fc.
Yeah FC rdruid as one of the stealthies. You're left with options of boomkin/rdru, rdru/rog, boom/rog, and any of those setups you still have a viable FC. Tradeoff of having boomkin/rog would be insanely good offensive potential with the risk factor of ur fc not being a 100% tank.

I see it playing out better than boom/rog/rdru as a base 3 every game, where those classes would create an endless loop of rdruid crossing map then waiting out stacks for a 1 shot one way or another.
 
1 spec limit would be awesome. Def opens up spots for stuff like Ele,Lock,Surv,Spriest. No viewer wants to watch double boomkin cancer :)
 
It does not matter what rules are placed because the result will lead to everyone still playing 1 comp, limiting the rules more means only 1 comp will end up being viable, more open means more comps, its completely up to you guys
 

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