EU+US What specifically makes Resto Shaman so overpowered?

Lebowski

Legend
Does their DoT tick for huge damage? Is it because the Lightning Bolt or Lava Burst tooltip(s) show higher damage in Resto spec than Elemental (I don’t know if this is actually the case... just speculating... I know Resto Druid DoTs do more damage than in Balance spec). Is it because Elemental and Enhancement fucking suck in general? Do they have godmode heals or some shit?

I’m not even trying to be a smartass. I’ve been doing a decent amount of BGs and I haven’t seen any Resto Shaman laying waste to everyone in the Damage/Healing meters. Resto Shaman are almost exclusively brought up now as being OP as fuck or overtuned to the point of absurdity relative to other specs. Have the general population just not caught on yet? In my experience in this bracket, people flock to whatever is OP, FoTM, whatever you want to call it. Maybe I’m queue’ing at weirdass times when all the Resto Shaman mains are sleeping IRL.
 
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Along with having a bunch of utility, movement, and an interrupt, we have the ability to put out 400-600 dmg bursts consistently.
All in all we're not godlike compared to other healers, but I'd say we're top tier offensively, especially vs other healers. And we all know how the tables turn after healers die.

I haven't seen many rshams either. For some reason I see 3-6 hunters per AB/Eots
 
Along with having a bunch of utility, movement, and an interrupt, we have the ability to put out 400-600 dmg bursts consistently.
All in all we're not godlike compared to other healers, but I'd say we're top tier offensively, especially vs other healers. And we all know how the tables turn after healers die.

I haven't seen many rshams either. For some reason I see 3-6 hunters per AB/Eots

People dont wanna have to think about interrupting, putting down totems, healing others or putting up dots. They want big aimed shot crits and shoot arrows and stuff. No matter how OP they make shamans they cant seem to become the fotm.
 
It's the kit combined with the tankiness. A vet rsham is damned near unkillable and has a ranged kick and ranged aoe slow on top of it? Their heal crits over 1k? They have an instant that doesn't remove them from wolf form?

I mean come on
 
Insane damage, aoe slow, ranged interupt, highest hitting dot, heals for days, able to even be a great fc in ghost wolf.
 
I don't have a 20 resto sham but on my 29 (that I no longer play) here's the flameshock dmg
upload_2019-4-3_8-45-35.png


Now cast that every 6 seconds on different targets. Congrats, top dmg. Lavaburst is 310 (but always crits on FS targets) and lightning bolt is 365.

The same char as elemental;
upload_2019-4-3_8-52-51.png



The damage is worse, much worse for lava burst / lightning bolt. And you don't have the powerful heals. Basically blizzard has failed.
 
The tooltips are simply larger as restoration, and the healing output is significantly better.

Elemental doesn't suck, it just doesn't necessarily offer anything compared to restoration (at this level, of course)

Same argument for:
Mistweaver > Windwalker
Restoration(Dr) > Balance
Holy(Pr) > Shadow

What all of these healing specs have in common at level 20, is that they can deal very reliable damage while keeping themselves and others alive. The only real sacrifices mentioned above would be Mistweaver losing disable, Restoration losing burst potential, and Holy not having mindflay. All of these losses are made up for in healing/damage output ratios compared to the contrasting spec.

Let me make a quick reference.
Retribution paladins have a larger flash of light tooltip than a Holy paladin. However, Retribution will go OOM after say, 4-5 spammed cast? While a Holy paladin can consistently heal their allies (Lets also note, Holy is capable of dealing copious amounts of damage as well). Retribution may be the only hybrid that I believe is arguably more burst than their healing specialization. But once again, a tradeoff is involved.

Balance druids have a larger regrowth tooltip than a Restoration druid.
Elemental shamans have a larger healing surge tooltip than a Restoration shaman.

Restoration druids have a larger solar wrath than Balance druids.
Restoration shamans have a larger lightning bolt than Elemental shaman.

So on, and so fourth.

I've recently concluded that the majority of players twinking, do it for the soul purpose of being stronger than everyone around them. This means they will jump on trends and reroll to whichever class they can find the most success with.
I dont think this is poor game design by any means, as each of these healer/DPS specs slowly do progress into their appropriate numbers...But this is low-level PVP. You cant expect everything to be balanced when certain classes ALWAYS have certain abilities that others wont counter. (Travel form, wind shear, concussive shot, etc.)
 
Does their DoT tick for huge damage? Is it because the Lightning Bolt or Lava Burst tooltip(s) show higher damage in Resto spec than Elemental (I don’t know if this is actually the case... just speculating... I know Resto Druid DoTs do more damage than in Balance spec). Is it because Elemental and Enhancement fucking suck in general? Do they have godmode heals or some shit?

I’m not even trying to be a smartass. I’ve been doing a decent amount of BGs and I haven’t seen any Resto Shaman laying waste to everyone in the Damage/Healing meters. Resto Shaman are almost exclusively brought up now as being OP as fuck or overtuned to the point of absurdity relative to other specs. Have the general population just not caught on yet? In my experience in this bracket, people flock to whatever is OP, FoTM, whatever you want to call it. Maybe I’m queue’ing at weirdass times when all the Resto Shaman mains are sleeping IRL.


The link in your sig isn't working, so I'm just gonna say make one and you'll see
 
Funny enough, it happens I was just reading this post on MMO-Champion:

"As for Resto hitting harder than Ele at low level, yes, it's been that way forever, since Ele's damage is balanced by their Mastery, and at lower level, Mastery doesn't exist."

What probably is happening is that damaging spells might have different formulas for different specs, with ones with a higher base damage or ones that scale better with only intellect.

Let's take an imaginary Resto's and Elemental's Flame Shock.

Formula for Resto's one would be something like:

Flame Shock (R) = Deals 10 * (Number of Levels) + 2 * (Amount of Intellect) damage to a single target.

While Elemental's formula would be:

Flame Shock (E) = Deals 10 * (Number of Levels) + 0.75 * (Amount of Intellect) damage to a single target.

With the following Mastery at level 78 for Elemental:

Imba Shamanism = Increases damage of Fire and Nature spells by 0.5% for every 10 points of mastery.

And don't forget the hipotetic passive skill for Elemental, at level 30:

You're Fired!
= Flame Shock have a 20% of not triggering its cool down and deal extra 50% damage for the next 10 seconds.
Blizzard could better balance this by using different Formulas for different levels, or by using different versions of spells that you learn and that basically override a old one (imagine the old Ice/Frost Amor for mages or Bear/ Dire Bear Form for druids).

TL;DR - It's due to the way spell damage is calculated between specs and levels, before other stats and passive effects are taken into consideration. It is a automated way but it has distortions.
 
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