19 priest help :p

Scadoosh said:
Good hunters autoshot for 85-110.

Good ap warriors autoattack for 100-130ish.

Crits are double damage.

Throwed, again, you're a moron.

Usually I would agree, but you're wrong.



Warriors can crit for 380+ with a single blow, while both Hunters and Paladins can dish out at least 400 in under a second.



Go ask Walle, Dirtyauction, Oneidwilly, Pizza, Realek, etc etc
 
Scadoosh said:
Good hunters autoshot for 85-110.

Good ap warriors autoattack for 100-130ish.

Crits are double damage.

Throwed, again, you're a moron.



lmao youre the moron holy shit



my hunters white hits hit for 170-280

1edwilly white hits me for 400-500
 
over 800 life point is fine for a priest, but in arena people are alot more focused on fire power and and survival, a good amount of health would be needed, then again without going all out health, with the regular slot and both AGMs you'd get over 1k life easily, thus the enchants can be used to pump your mana.



my WSG healing priest has like 1k life and 2k mana all buffed

that should be good, though in arena you'll be quite dispelled and thus will always have to reput your buffs which is a no-no mana wise. fortunately for you, inner fire cannot be dispelled anymore. which should bring you a bit of mana back for offense.



when it comes to attacking, spell power is a must as well, for mind blast is an easy way to blast out of your mind, since you dont have to worry about shadow form at that level, you can also use the renew to keep you and your partners alive. renew + shield should be enough. 2.5 healing is still way too high to be any good. but can be helpfull depending on the situation.



undead have the advantage of the trinket...

but BE have the 2% spell resist which helps against fears and the likes since casters will have to be having hit to get you. arena wise i think you're better off with BE for the silence and mana regen of their race. when it comes to damage... shadow word pain + glyph makes you a great deal of mana regen. but what will be making damage out of your priest will only be SW:p, Mind Blast and wand. nothing else is really worth mentionning unless you really got time to kick them off the ground, and in arenas its hard to pull.



spec wise, i'd go like this...

5/5 Unbreakable will, helps against fears and stuns if you cannot trinket, 1 second less does a difference.

3/3 improoved Renew, Keeps you alive more.

2/3 silent resolve or 2/3 improoved Inner fire, both are very usefull in their ways. inner fire will give you a bit of stam to boost life and will give you more charges before reapplying it, and since it is undispellable now, it will be helpfull. or you could go for the 20% undispellable buffs since there will be a lot of dispellers and purgers. improoved inner fire seems better to me since it gives more, actually giving only 2 points in renew and 3/3 in improoved inner fire would be even greater. basically there is place for change to something you like, lots of options at that bracket. full discipline is viable as well as long as you are not forgetting the 30% resist to dispell mechanics.



glyph wise i think the choice is quite clear, glyph of shadow word pain is a must... getting back 1% of your mana each pain ticks is something you cannot miss on. it also enable you to drop the MP5 chants for more spell power which will just boost your dps against those bitches. the minor glyph cannot be anything else then 50% cost reduction for your buffs.



thats about all i can say... gear wise i think the best option would be either Grand Staff of jordan, or the combo Devout Aurastone Hammer + Eerie Stable lantern or furbolg pouch if you dislike your life total.



heres what you would end up with...

Healatron

you can check the talent and glyphs as well.

i dont know if chardev calculates talents into it, so you might be ending up wiht a bit more life once you are self buffed.

because of the glyph, you're mana pool wont be needing to be that big, so you could drop the +22int on devout and switch it over to 30SP. that would boost you to 110SP and to pump it up a notch more i gave you a bit more choice on the bracers. it is either crystalline cuffs + SP or mind trust + intellect.



But remember, if you ever go out of mana, its over for you and your partner.

thats as far as i could go with my priest. wish you luck on your arena adventure.







EDIT:

i just noticed you had no BoA, is it because you can't have them ?

because a priest without BoA has a world of difference is really needing to be perfect to stand a chance.
 
ArthurianKnight said:
over 800 life point is fine for a priest, but in arena people are alot more focused on fire power and and survival, a good amount of health would be needed, then again without going all out health, with the regular slot and both AGMs you'd get over 1k life easily, thus the enchants can be used to pump your mana.



my WSG healing priest has like 1k life and 2k mana all buffed

that should be good, though in arena you'll be quite dispelled and thus will always have to reput your buffs which is a no-no mana wise. fortunately for you, inner fire cannot be dispelled anymore. which should bring you a bit of mana back for offense.



when it comes to attacking, spell power is a must as well, for mind blast is an easy way to blast out of your mind, since you dont have to worry about shadow form at that level, you can also use the renew to keep you and your partners alive. renew + shield should be enough. 2.5 healing is still way too high to be any good. but can be helpfull depending on the situation.



undead have the advantage of the trinket...

but BE have the 2% spell resist which helps against fears and the likes since casters will have to be having hit to get you. arena wise i think you're better off with BE for the silence and mana regen of their race. when it comes to damage... shadow word pain + glyph makes you a great deal of mana regen. but what will be making damage out of your priest will only be SW:p, Mind Blast and wand. nothing else is really worth mentionning unless you really got time to kick them off the ground, and in arenas its hard to pull.



spec wise, i'd go like this...

5/5 Unbreakable will, helps against fears and stuns if you cannot trinket, 1 second less does a difference.

3/3 improoved Renew, Keeps you alive more.

2/3 silent resolve or 2/3 improoved Inner fire, both are very usefull in their ways. inner fire will give you a bit of stam to boost life and will give you more charges before reapplying it, and since it is undispellable now, it will be helpfull. or you could go for the 20% undispellable buffs since there will be a lot of dispellers and purgers. improoved inner fire seems better to me since it gives more, actually giving only 2 points in renew and 3/3 in improoved inner fire would be even greater. basically there is place for change to something you like, lots of options at that bracket. full discipline is viable as well as long as you are not forgetting the 30% resist to dispell mechanics.



glyph wise i think the choice is quite clear, glyph of shadow word pain is a must... getting back 1% of your mana each pain ticks is something you cannot miss on. it also enable you to drop the MP5 chants for more spell power which will just boost your dps against those bitches. the minor glyph cannot be anything else then 50% cost reduction for your buffs.



thats about all i can say... gear wise i think the best option would be either Grand Staff of jordan, or the combo Devout Aurastone Hammer + Eerie Stable lantern or furbolg pouch if you dislike your life total.



heres what you would end up with...

Healatron

you can check the talent and glyphs as well.

i dont know if chardev calculates talents into it, so you might be ending up wiht a bit more life once you are self buffed.

because of the glyph, you're mana pool wont be needing to be that big, so you could drop the +22int on devout and switch it over to 30SP. that would boost you to 110SP and to pump it up a notch more i gave you a bit more choice on the bracers. it is either crystalline cuffs + SP or mind trust + intellect.



But remember, if you ever go out of mana, its over for you and your partner.

thats as far as i could go with my priest. wish you luck on your arena adventure.







EDIT:

i just noticed you had no BoA, is it because you can't have them ?

because a priest without BoA has a world of difference is really needing to be perfect to stand a chance.



I disagree.



(I'll dissect this when I get done with my Godamn 10-page paper)
 
Quara said:
I disagree.



(I'll dissect this when I get done with my Godamn 10-page paper)



I agree with your disagreement. However I didn't feel like correcting everything wrong in that comment, only to be told later that "you play your way, i'll play mine".
 

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