Hot The 39 BfA BiS Gear Handbook

i have not seen a level 44 character loot items in burning steppes, but theoretically once the char is above 40 i would expect the greens to drop no lower than level 41 cause you will notice that there seems to be a bracket system, with 3 level intervals. 31, 34, 37, on armor pieces.

This... unfortunately makes a whole lot of sense. :/
 
2cents for warrior should incl:
https://www.wowhead.com/item=88335/anarchists-pendant&bonus=4046
https://www.wowhead.com/item=2801/blade-of-hanna&bonus=3968

Also, possible personal opinion?, that https://www.wowhead.com/item=88358/lessons-of-the-darkmaster&bonus=4046 is pretty garbage once you realize its OnUse is only +15 Str, 2min CD which you can get +10 Str static from doubling up on DM trinkets. I've completely taken it out of my rotation. Maybe an asterisk for new players to note?

Excellent list and wish you the best in finishing it. As for readability and format, maybe toy around with using spoiler tags for the class groups or the item categories themselves?

The on use trinket may be worth running in arenas considering how bursty the meta is.
 
The on use trinket may be worth running in arenas considering how bursty the meta is.

Have you used it in arenas specifically?

Hotfix from July 19 specifies
  • The effectiveness of trinkets that are obtained via PvE sources such as Dungeons and Raids have been reduced by 75% in PvP.
Most references include arena reduced effectiveness but I'll give it a second look later.
 
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i read about the 75% reduction when they first release that info .. but apparently it is not affecting many of my raid trinkets in bg at all .. i wonder if the 75% reductions is really applied or apply only to some, i did tests not long ago to verify it .. there is no 75% reduction .. i dont know which trinkets are affected
 
How about enchants/item enhancements ? can we add those to the guide ? what should I put and where to get it for my MW ? (for instance is +18 Greater Spellpower on weapon really the best ?)
 
How about enchants/item enhancements ? can we add those to the guide ? what should I put and where to get it for my MW ? (for instance is +18 Greater Spellpower on weapon really the best ?)

If I can muster the gumption, I may take this on, but enchantment choices run into a lot of context-specific situations. Healers have great reasons to use Major Spellpower to their weapons, but Coastal Surge performs strongly as well. And that's just the obvious two. I'll probably just list all of the halfway-sensible options and their scaling, and let people make decisions from there.
 

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