It's time to set rules

How many healers

  • 3

  • 4

  • 5

  • 6


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Too many healers? Are we even playing the same game? It always seems like alliance has 3-4 healers while horde has 0 or maybe 1
 
Too many people play DPS people complain...
Too many people play heals people complain...
Conclusion?
People like to complain.

/cheers
 
Too many people play DPS people complain...
Too many people play heals people complain...
Conclusion?
People like to complain.

/cheers
When was the last time anyone complained about their opponents trying to 1 or 2 heal a wargame at 19? I'm waiting...
 
If you need to make class limits to compete, you’re a bad. Period.
If you don't understand what the problem would be with watching 4 healers, 2 rshams, and 4 boomkins fighting in mid, you've got no idea what a decent midfight looks like.

It's not trying to compete, it's called trying to not have shit games.
 
Should be no rules and we see the diversity of comps that roll in x)
Rsham x2 disc x2 mw boomy x2 rdruid x2 rogue. IMO 5 healers is a bit much, 4 including fc would be about the right amount of healing that shit can still die and mid can be something rather than a pve fight
 
Funny everyone trying to protect the midfight. There doesn’t have to be a midfight constantly. Again, if you need to make rules so there is a midfight, then you’re changing then to compete. If a midfight is a winning strat people will use it, if not they won’t. Let the market sort it out.

You’re theorycrafting reasons to make everything cookie cutter.
 
idiots need to learn the difference between Meta and Fotm.

on topic : idk what the rule should be but 4 Healers is the best imo.
 
Funny everyone trying to protect the midfight. There doesn’t have to be a midfight constantly. Again, if you need to make rules so there is a midfight, then you’re changing then to compete. If a midfight is a winning strat people will use it, if not they won’t. Let the market sort it out.

You’re theorycrafting reasons to make everything cookie cutter.
It's not to protect the midfight. It's to not have shit games. Pvp is not balanced around low level. At all. Because of this, we can't just have a free for all. Imagine cata. 3 healers fc 5 survival hunters and a rogue. Other expansions and patches would have similar comps. This one just happens to be healers and boomkins. If you dont have some sort of class, spec, and/or role limits, games get very dumb very fast. If you can't see this, idk what else to say.
 
I believe many don't understand the concept, it really comes down to what type of games you enjoy.
There are many options for premades, but if you would like to start seeing shitshows alike endgame, remove all rules, let the boomkin wars begin.
If you want to see something a bit more enjoyable lets argue about a reasonable healer/class limit.
Remove all rules, drop 2k into the twink cup, and start seeing if endgame players can actually out-skill the 19 twinks in their home map.
The rules which have been placed originally where here because in cata if you had more than 2 hunters the game would not be enjoyable, near impossible to heal through. You'd have to resort to playing O and D in all cases.
Vote for a healer limit and argue a reasonable reason.
 
I believe many don't understand the concept, it really comes down to what type of games you enjoy.
There are many options for premades, but if you would like to start seeing shitshows alike endgame, remove all rules, let the boomkin wars begin.
If you want to see something a bit more enjoyable lets argue about a reasonable healer/class limit.
Remove all rules, drop 2k into the twink cup, and start seeing if endgame players can actually out-skill the 19 twinks in their home map.
The rules which have been placed originally where here because in cata if you had more than 2 hunters the game would not be enjoyable, near impossible to heal through. You'd have to resort to playing O and D in all cases.
Vote for a healer limit and argue a reasonable reason.
you bring up 'end game' players a lot in a negative manner :/. Playing 19 twinks in a WSG setting isn't that hard to learn or understand, not as hard as you're making it out to be anyways. Sure it takes practice, i'll give you that. But a couple practice runs and some quick learners and you got a ball game, no?
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Rsham x2 disc x2 mw boomy x2 rdruid x2 rogue. IMO 5 healers is a bit much, 4 including fc would be about the right amount of healing that shit can still die and mid can be something rather than a pve fight
I only said that just for giggles, i agree to keep the format down to 4 healers and like 2 stealthies. yada yada.
 
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I don't play 19s atm idk how anyone would find 19s-29 enjoyable with the frag belts etc doing bigger numbers than main abilities up until at least 39 when health pools are a bit bigger to smooth it out

before someone says "wargame can't use that" consider the pruning that happened in legion, and then a couple more times during legion and now again with bfa

just my opinion but seems like the already extremely basic meta in 19s is now more basic

/cheers
 

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