Vibe
Legend
Do you think scaling in bgs and arenas was a good move by blizzard?
Did you like when gear actually mattered? It seems the scaling for some specs have been messed up, hunters and warriors doing crazy damage... certain abilities seem to have inflated scaling where some are a bit underpowered. I know from experience fire mage pyroblast hits basically the same as fireball in bgs, where it should be a lot more. This is the case for a lot of classes and specs across the board.
Do you think blizzard will keep this for the next expansion? Or would you like to see gear come back into play. Just a topic that crossed my mind earlier.
Personally, I enjoyed the point of gear playing a huge roll in pvp. The feeling of getting a bit stronger with every piece is satisfying, along with being rewarded for having better gear. I do like that lower levels are brought to the max for the bracket, 20s to 29s etc... I believe they can come up with a better system, rather than making every class have the same exact stats across the board, doesn't feel dynamic or satisfying to pvp. Especially when certain abilities are scaled way better and you are forced to choose them to be competitive.
Did you like when gear actually mattered? It seems the scaling for some specs have been messed up, hunters and warriors doing crazy damage... certain abilities seem to have inflated scaling where some are a bit underpowered. I know from experience fire mage pyroblast hits basically the same as fireball in bgs, where it should be a lot more. This is the case for a lot of classes and specs across the board.
Do you think blizzard will keep this for the next expansion? Or would you like to see gear come back into play. Just a topic that crossed my mind earlier.
Personally, I enjoyed the point of gear playing a huge roll in pvp. The feeling of getting a bit stronger with every piece is satisfying, along with being rewarded for having better gear. I do like that lower levels are brought to the max for the bracket, 20s to 29s etc... I believe they can come up with a better system, rather than making every class have the same exact stats across the board, doesn't feel dynamic or satisfying to pvp. Especially when certain abilities are scaled way better and you are forced to choose them to be competitive.