Shaman Mount, Feb 16 Hotfixes, 7.2 Notes Update, Blue Posts, Upcoming Raid Testing

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Some Classic Cards Moving to Wild, Three Expansions this Year, New Rogue Hero - Year of the Mammoth

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Artifact Power and Patch 7.2

Patch 7.2 - Shaman Class Mount
Today we are taking a look at the Shaman class mount!




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Patch 7.1.5 Hotfixes - February 16
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes

Dungeons and Raids
  • The Nighthold
    • Grand Magistrix Elisande
      • Elisande’s health has been reduced by 10% on all difficulties.
      • Cascadent Star is now cast approximately 40% more often than before on all difficulties.
      • Cascadent Star’s damage has been increased by 20% on all difficulties.

Player versus Player

Professions
  • Alchemy
    • (Hotfix in testing) Crafting an additional Infernal Alchemist Stone at rank 3 will no longer consume double reagents.

Quests
  • Players who have begun the Nightborne Insurrection storyline without having previously completed "Building an Army" will now have the quest available to them from Thalyssra.
  • (Hotfix in testing) Players should no longer get into a bugged state if they logout or accept a queue during the final event of the Archaeology quest "Laying to Rest".

Patch 7.2 PTR Notes Update
Originally Posted by Blizzard Entertainment
The Broken Shore
Return to the front lines of the Burning Legion’s invasion in this new Scenario. Complete it to unlock a new questing hub with World Quests that make up a new Emissary and faction: Legionfall.

Join in a new region-wide, cross-faction effort to construct buildings to fight against the Legion’s stronghold.

New Dungeon: The Cathedral of Eternal Night
The upper chambers of the Tomb of Sargeras were once a place of worship to Elune. Since the Legion's invasion, fel minions have desecrated this holy place, twisting it into their own image. Now, this site will host a battle that could turn the tide of the invasion. While the Armies of Legionfall engage the fel army directly, a small group of heroes infiltrates the upper reaches of the cathedral in a desperate hope to return the Aegis of Aggramar to its resting place. Inside this new dungeon, you’ll face:

  • Agronox - This ancient served the night elves priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy through his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.
  • Thrashbite the Scornful - Smashspite's detestable brother, Thrashbite has been dispatched to wipe out the mortals entering the cathedral's grand library. The dimwitted mo'arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.
  • Domatrax - With the Aegis of Aggramar socketed back into its cradle, Domatrax leads an onslaught of demons to destroy the relic.
  • Mephistroth - With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Agrammar.

Class Campaigns
Every class continues its campaign to unify in the war effort. Your Class Hall is the base from which you will embark on a new quest chain, find a new potential Follower, and discover new class-specific World Quests. All new epic class mounts are now available. Complete the new class mount quests to obtain yours.

PvP Brawls
A series of new twists on popular player-versus-player activities are on the way. Starting with “Southshore vs. Tarren Mill”, “Gravity Lapse”, and “Warsong Scramble”, PvP Brawls offer a variety of mode, rules, and scenic changes to the usual Battleground gameplay. Look for the Brawl option in the Group Finder (default hotkey: i) Player vs. Player tab, under the Casual selection.

Flying in the Broken Isles
Take your final steps to complete the Broken Isles Pathfinder, Part 2 achievement to unlock flying in the Broken Isles.

New World Quests
In addition to the new Legionfall and class-specific World Quests, a number of new and interesting World Quests are now offered by NPCs across the Broken Isles.

Classes

Dungeons
  • Mythic Keystone Dungeons
  • Added 60 seconds to the Black Rook Hold timer.
  • Killing Cove Seagulls should now add Enemy Forces credit.
  • New Affix: Bursting (level 4)
    • When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
  • New Affix: Fel Explosives (level 7)
    • Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.
  • New Affix: Quaking (level 7)
    • Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.
  • New Affix: Grievous (level 7)
    • While below 90% health, players are afflicted with Grievous Wound.
  • The Overflowing affix has been removed.
  • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
    • Developers’ notes: The intent of this change is to allow players more opportunities for crowd control.
  • Necrotic Rot will now expire after leaving combat. Duration reduced to 8 seconds (was 10 seconds).
    • Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.
  • Skittish threat reduction has been lowered to 75% (was 80%).
  • Fortified damage bonus lowered to 30% (was 40%).
  • Tyrannical damage bonus lowered to 15% (was 20%).
  • Sanguine radius increased to 8 yards.
  • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
  • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
    • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
    • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
    • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.

Items

Player versus Player
  • Players now deal 40% less damage to other players.
  • Players now have 25% less Stamina in PvP instances.
  • Players now have 20% more Agility, Intellect, and Strength in PvP instances.
  • The honor requirements for leveling through the honor system have been reduced.
    • The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.
  • In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.

Blue Posts
Originally Posted by Blizzard Entertainment
World Defense Channel

World Defense was disabled due to issues with the way chat channels functioned in conjunction with CRZ, phasing and sharding. Basically what happened is the chat channel would display an alert that say "Aszuna is under attack" but when ran there you might find it to be completely calm. This is because the alert triggered in Aszuna came from a separate phase or shard of that zone.

We're still forwarding on the feedback we're receiving about this matter. (Official Forums)

Raid Testing Schedule - February 17
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
On Friday, February 17, we will be conducting a raid test of two more Tomb of Sargeras Heroic bosses.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range.

Friday, February 17

Demonic Inquisition - Heroic Tomb of Sargeras
13:00 PST (16:00 EST, 22:00 CET)

Mistress Sassz'ine - Heroic Tomb of Sargeras
14:00 PST (17:00 EST, 23:00 CET)

After testing concludes on Friday, we plan to open Normal Tomb of Sargeras over the weekend, with Goroth, Demonic Inquisition, Harjatan, and Mistress Sassz'ine available.

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Feedback - Cathedral of Eternal Night
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hi all,

7.2's new dungeon - the Cathedral of Eternal Night - is now available for testing on the PTR. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it.

Any feedback you have would be greatly appreciated, including topics like:

  • The overall flow of the dungeon
  • Visuals, including creatures and environment
  • Boss encounters and their mechanics
  • Overall difficulty
  • Any bugs or unexpected behavior you may have encountered
  • Any other general thoughts about the dungeon

Thanks!

FinalBossTV #128 - Protection Warriors
FinalBossTV covered Protection Warriors this week.

Continue reading...
 
  • Players now deal 40% less damage to other players.
  • Players now have 25% less Stamina in PvP instances.
  • Players now have 20% more Agility, Intellect, and Strength in PvP instances.

Wait, what?
 
  • Players now deal 40% less damage to other players.
  • Players now have 25% less Stamina in PvP instances.
  • Players now have 20% more Agility, Intellect, and Strength in PvP instances.
Wait, what?

Yayyyyy! I've been waiting for the day I deal 40% less damage as Ele! Cant wait to crit for 150 damage!
 
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Reactions: Bop
Yayyyyy! I've been waiting for the day I deal 40% less damage as Ele! Cant wait to crit for 150 damage!

Yeah, this doesn't fix class imbalance, but it makes healers a hell of a lot stronger - and off-healing as well.
 
Yayyyyy! I've been waiting for the day I deal 40% less damage as Ele! Cant wait to crit for 150 damage!
But will you actually deal proportionally less damage? You lose 40% damage. But you gain 20% more intellect and people have 25% less health...
I'm not sure how primary stat buffs translates to damage, but assuming the +20% int is even a +15% damage buff, you'll actually be doing the exact same amount of damage, proportionally.
 
Well, let's say our target has 1000 health, and we have 100 intellect and an ability that scales 1:1 with our primary stat.

Currently, we would hit them for 100 damage and they would have 900 health (10% of their health).

After this patch, they would have 750 health, and we would have 120 intellect with our 1:1 scaling ability.

We would hit them for (120 damage x 0.6) = 72 damage, and they would have 678 health (9.6% of their health).

I'm pretty sure that trend follows into real application - I think it's a net buff to durability in PvP.
 
  • Players now deal 40% less damage to other players.
  • Players now have 25% less Stamina in PvP instances.
  • Players now have 20% more Agility, Intellect, and Strength in PvP instances.
Wait, what?

I think I'm going to have to pull out the slide rule on this one to see if it a benefit or not.

Less damage to targets that have less health with abilities that have more power. Quite the noggin' scratcher for sure.


Bottom line is egos will be bruised because they have less health and they are doing less damage. Thus, people will ultimately complain about the changes unless it directly benefits them.

/cheers
 
Last edited:
  • Like
Reactions: Bop
I think I'm going to have to pull out the slide rule on this one to see if it a benefit or not.

Less damage to targets that have less health with abilities that have more power. Quite the noggin' scratcher for sure.


Bottom line is egos will be bruised because they have less health and they are doing less damage. Thus, people will ultimately complain about the changes unless it directly benefits them.

/cheers

Pretty accurate analysis of how the changes will be perceived, I'd say :/
 
I think these changes will be kinda good for twinks but I'm very excited for them end game. The pvp changes anyways. With these changes it's going to be similar to how wrath pvp was, where you could still do big burst damage when you needed it, but you had a very short kill window to execute. Meaning, your opponent MUST be in some sort of cc to land a kill. I'm almost certain that with these changes, teams can't just mongo healers anymore :p I think in time for low level people will adapt to the numbers like we all have over the years.
I'm super excited/ready for these changes :p
 

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