US Should double Boomkin be banned in Warsong?

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a meta needs a very very long time to evolve organically. In an ideal world, we would all be developers, with the ability to tone numbers by slight margins, understand game theory, and hire those who can skillfully and objectively look at what makes each part of warsong gulch tick. Unfortunately, very few of you plebs are qualified to handle something like this without really tarnishing the growth of a meta. Slight tweaks here and there are totally warranted. Enchant restrictions, gear restrictions (zg enchants, enchant stacking) and the like are small things that will not affect what the wod meta has evolved into. I am not saying that the rules are perfect, but the key point is that they have stayed consistent the whole time, the decisions made by teams in and out of the game are always changing, based on pugs, plebs, scrims, vods, new ideas, experience, trial and error etc. You will never have an organic growth of metagame if you just change things because you think its overpowered or boring. double boomie is not unbeatable. In my opinion, this is the perfect meta to be going into the twinkcup on because the game will continue to evolve organically , infact the top teams are already moving onto the higher levels of what double boomy offers while the lower tier teams are still trying to figure out how the fuck it works. the same thing happened last year with rogue/rdruid meta, it got to the point where it was nearly impossible to kill the efc when leaving FR if his team was winning mid, so the strategy adapted. Its just so obvious, people will adapt (or wait till other teams adapt and then copy them) because thats just how the cycle goes. One thing is fotm till people figure out what beats that, then everyone moves to that until something that beats that is found..

Like i said, i am not against banning double boomie, but those in charge must REALLY understand the weight of what they are doing. You cannot make rash decisions when it comes to something like this, ESPECIALLY because of the lack of experience and understanding the VAST majority of you possess. This will have a lasting impact. These decisions will affect the depth of warsong gulch, how strategy evolves, and will undoubtedly affect the quality of play.

edit: i strongly believe that UGGTW lost the games against HiA because some of the classes that were brought to the field in lieu of double boomy significantly under performed. I believe if the resto druid was played differently, and the weaknesses of double boomy were exploited, the games could have turned out in favor of uggtw

also, if you had had me casting the games of SR/my realid/guild team, i would have been able to point things out that made you guys understand how high level those games were, not just 'gy to gy'

final edit, as pizza says, "the best team will win the twink cup", not the team with the most boomies on the field.

3c92c111d8db2d07a7bd99fa9cf4c846.png
 
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not really, the teams were pre even if you look at the actual players on the team, and my team had the disadvantage of playing alliance and still played very very close games verse a comp that people are now calling "OP" .

What possible reason would i have for vouching for a comp that beat my own team?

UGGTW was undefeated. HIA wasn't. That's how I define the better team, not sure how you do it.

UGGTW was stuck in GY for the majority of the game due to HIAs comp, and HIA got caps because they had you in GY. This reasoning should tell you that the comp they played won them the game.
 
a number of things? hia was basically gsc, so dont act like it was a random team thrown together. the comp is clearly not unbeatable, because a resto druid team came very close to winning as an alliance team.
 
a meta needs a very very long time to evolve organically. In an ideal world, we would all be developers, with the ability to tone numbers by slight margins, understand game theory, and hire those who can skillfully and objectively look at what makes each part of warsong gulch tick. Unfortunately, very few of you plebs are qualified to handle something like this without really tarnishing the growth of a meta. Slight tweaks here and there are totally warranted. Enchant restrictions, gear restrictions (zg enchants, enchant stacking) and the like are small things that will not affect what the wod meta has evolved into. I am not saying that the rules are perfect, but the key point is that they have stayed consistent the whole time, the decisions made by teams in and out of the game are always changing, based on pugs, plebs, scrims, vods, new ideas, experience, trial and error etc. You will never have an organic growth of metagame if you just change things because you think its overpowered or boring. double boomie is not unbeatable. In my opinion, this is the perfect meta to be going into the TC on because the game will continue to evolve organically , infact the top teams are already moving onto the higher levels of what double boomy offers while the lower tier teams are still trying to figure out how the duck it works. the same thing happened last year with rogue/rdruid meta, it got to the point where it was nearly impossible to kill the efc when leaving FR if his team was winning mid, so the strategy adapted. Its just so obvious, people will adapt (or wait till other teams adapt and then copy them) because thats just how the cycle goes. One thing is fotm till people figure out what beats that, then everyone moves to that until something that beats that is found..

Like i said, i am not against banning double boomie, but those in charge must REALLY understand the weight of what they are doing. You cannot make rash decisions when it comes to something like this, ESPECIALLY because of the lack of experience and understanding the VAST majority of you possess. This will have a lasting impact. These decisions will affect the depth of warsong gulch, how strategy evolves, and will undoubtedly affect the quality of play.

edit: i strongly believe that UGGTW lost the games against HiA because some of the classes that were brought to the field in lieu of double boomy significantly under performed. I believe if the resto druid was played differently, and the weaknesses of double boomy were exploited, the games could have turned out in favor of uggtw

also, if you had had me casting the games of SR/my realid/guild team, i would have been able to point things out that made you guys understand how high level those games were, not just 'gy to gy'

final edit, as pizza says, "the best team will win the TC", not the team with the most boomies on the field.

3c92c111d8db2d07a7bd99fa9cf4c846.png

Regarding how metas evolve, it's extremely rare that metas evolve organically. Look at endgame, the same comps are at the top until nerfed. Look at league, the same champions are at the top until nerfed. Your arguement is invalid for this reason.
 
a number of things? hia was basically gsc, so dont act like it was a random team thrown together. the comp is clearly not unbeatable, because a resto druid team came very close to winning as an alliance team.
Not saying it's unbeatable. I'm saying the win chance is in favor of the double Boomkin team for the sole reason of the comp.
 
Regarding how metas evolve, it's extremely rare that metas evolve organically. Look at endgame, the same comps are at the top until nerfed. Look at league, the same champions are at the top until nerfed. Your arguement is invalid for this reason.

yet the greatest, most prestigious esports games in history were games that were very very (if ever) rarely patched.

Broodwar. Melee. 1.6.

youre also an idiot because league introduced and introduces new champs frequently, patches frequently, and adjust the meta on their own accords because they have a direction they want their game to go. I bet rito loves powercreep. Did you even watch season 5 worlds? did you not see how big of a joke it was? how many times have teams and players been HARD FUCKED by riot because of their TERRIBLE patches right before significant dates?
 
why ban something that is beatable? there is always going to be something that is considered "the strongest comp"
 
yet the greatest, most prestigious esports games in history were games that were very very (if ever) rarely patched.

Broodwar. Melee. 1.6.

I can agree with that but those games were here for years without change. We have a tournament coming up in 12 weeks, we need healthy games NOW. We don't have time to wait years for the meta to evolve to a level we can agree with.

The gameplay of double Boomkin meta is much less skillful than any other meta, it doesn't explore what WSG is about. It explores mid, nothing else. The mop meta was shit, anyone would agree that the rdruid rogue meta was better than the one we have now and the mop meta.
 
great , than the teams that counter the double boomkin strategy, find ways to play around it, or embrace it, will find success in the upcoming weeks. and boy wont it be interesting when they do.
 
why ban something that is beatable? there is always going to be something that is considered "the strongest comp"

I bet you double warrior is beatable aswell. Why are double warrior banned then?
 
great , than the teams that counter the double boomkin strategy, find ways to play around it, or embrace it, will find success in the upcoming weeks. and boy wont it be interesting when they do.

That isn't guaranteed to happen, just like last years TC. The rogue meta didn't get countered.

And if it doesn't happen then were left with unhealthy, non dynamic games that will make this years cup a joke.
 
That isn't guaranteed to happen, just like last years TC. The rogue meta didn't get countered.

And if it doesn't happen then were left with unhealthy, non dynamic games that will make this years cup a joke.

GSC countered it, and then played directly into the hands of skill ratio to lose the series. They also played with very little practice, impressive, huh?
 
double warrior was banned beacuse of sader stacking originally, the meta adjusted as such, why make a drastic meta change so close to a tournament simply becuase the best comp has been discovered... sounds to me you are simply salty you wont be able to play your main class which is fine i can relate, with rogue being taken out of the meta to :) .

i think saka put it best when he said to me that all comps can work, with the right players.
 
sounds to me you are simply salty you wont be able to play your main class which is fine i can relate, with rogue being taken out of the meta to :) .

i think saka put it best when he said to me that all comps can work, with the right players.

agreed, pretty sure im not playing my main class anymore either
 
double warrior was banned beacuse of sader stacking originally, the meta adjusted as such, why make a drastic meta change so close to a tournament simply becuase the best comp has been discovered... sounds to me you are simply salty you wont be able to play your main class which is fine i can relate, with rogue being taken out of the meta to :) .

i think saka put it best when he said to me that all comps can work, with the right players.

I originally didn't wanna join the arguement due to my position as an FC as it'd make it seem like I'm biased. So I'll leave it as I won't be taken serious.
 
I feel like the only people that wants to ban dbl boomkin is people on teams that dont have good enough boomkins to damage and or flag carry, same with hunters :^)
 
I feel like the only people that wants to ban dbl boomkin is people on teams that dont have good enough boomkins to damage and or flag carry, same with hunters :^)

If you believe that then you're too ignorant to even consider the arguements presented.
 
I agree with muskies wall of text: you're stopping the meta from evolving by banning double boomy. And what the meta of this bracket needs is to evolve. If you think double boomy comp is overpowered, find a different comp or a different tactic to counter it. It''s that simple
 
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